Newbie said:
this game is such a rip off the game i posted earlier... warheads
Newbie said:
TekunoRobby said:I just want them to offer a free downloadable trial of the game with no signup required and give you an offline mode to understand the game mechanics and enjoy it. No time limit, no registering, no need to communicate them whatsoever. A simple download link and you're done.
The game has certainly piqued my interest and I did make an effort to go through the registration process and I even downloaded the ~700 meg file.
This game is based off Beatmania... that game and stuff like VOS, Ez2dJ, etc, are really good practice tools for coordination and timing. If you're interested, get ahold of me on ICQ, AIM, MSN, etc, and I'll set you up with an emulator for Beatmania. Another forum member (who rarely posts anymore, though I keep in contact with him) is working on a ojm-->bms converter, and the two songs I got from him work flawlessly.
Didn't want to post this publically because it can easily be seen as an effort to undermine e-games' source of income. I suggest you keep it shush-hush, as well.
Vlad said:Well, as far as practicing by yourself goes, you can create a game for yourself, then just start it before anybody else joins. That's what I've been doing while I attempt to get the hang of the game.
One thing that concerns me, though, is that on the options menu, it says that in order to test to see if the buttons are working correctly, make sure that you can get all of them to light up at the same time (or something to that effect). However, not matter what I map the buttons to, I can't seem to ever get them all to activate at the same time, even if I hold them down. At best, I can get maybe five or six to light up, but I can never get the last one to work. It's always the last button that I try and push, too.
Of course, the chances of me actually playing on a song that would require me to push all seven buttons at the same time is pretty slim, but still....
Vlad said:Not only that, but every single game I played with other people was set to view maybe a single measure on the screen at a time, so notes went wizzing by way too fast to even attempt to play unless you had the song memorized.
DopeyFish said:this game is such a rip off the game i posted earlier... warheads
Listen to this man. I finally got into Kenta Cho's games as late as today, in fact, with the recent Xbox ports of noiz2sa and rRootage. It's simply amazing stuff. The gameplay is spectacular, as is the style and presentation.metsallica said:Everything here -> http://www.asahi-net.or.jp/~cs8k-cyu/index_e.html rocks. rRootage is the best. Freekaruga (among other modes)!
I second N as well. Have been addicted for weeks.
Tre said:Newbie: BZZZZT. He misses. Warheads has been out since 97.
You lose.
Newbie said:Gravitational Combat v1.00SW (10/09/1999)
* original release (shareware)
Warheads
copyright 2003
...He shoots, he scores
Belfast said:Yeah, you can change the speed of the scroll. After years of playing Bemani games, I'm no longer comfortable with the default speed, 1.5x - 2x is much better. But if you have little experience, I can understand the problem.
That was always my problem with O2Jam, though, and a lot of these online asian PC games, there's often little incentive to actually play with other people. And even if it is, that's usually just so you can get money to buy fruity clothes for your avatar. As tired as I am of Gunbound, its about as close as these things get to a legitimate game. O2Jam needs to put in items that affect the scrolling/notes of your opponents or give you a quick life boost if you're dying or something. And playing different instruments in a song would be great (as opposed to them just being a part of your avatar). However, I blame this on the laziness of the developers. They already know they can get people to play AND pay for it, so why improve the game any? Most of these kinds of games I'm talking about suffer from a half-hearted development cycle.