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Great moments in Video game logic

ronito

Member
I have several. First one that comes to mind is when my daughter and I were playing FF4 and were fighting trap doors in the sealed cave. Well we finally kill one of them and go into the room to get some loot or find some stairs or something and it's completely empty. My daughter turned to me and said, "Dad, why would they set up a trap door for an empty room?"

Another is in Shevat in Xenogears, where you have to go through the "emergency" shaft. But it takes like 30-45 minutes to take it. No wonder Shevat was loosing the war.
 
i think we can find silly stuff in pretty much any videogames. And a large part of this stuff is probably necessary to actually have a "game".
 
Mihail said:
how do you fight a door?
with an axe
crazy.jpg
 
Hmm...not here. Although I have told the story quite a bit in blogs and forums, so it shouldn't be a surprise.
 
ronito said:
"Dad, why would they set up a trap door for an empty room?"

Considering they were hiding some important shit in that cave, and the place was designed to deliver maximum pain and confusion to any fools who tried to get said shit,wouldn't it be logical to think that the builders would make a few dummy rooms on the side?
 
Obtaining a chicken egg by rounding up chickens, waiting for it to hatch and using it to wake a sleeping man that is in the way of a block I need to move to jump a gap.

Yeah, that shit is retarded. If it bothers you, I suggest you never play a King's Quest game.
 
Wyzdom said:
i think we can find silly stuff in pretty much any videogames. And a large part of this stuff is probably necessary to actually have a "game".

Agreed. For example I can't remember if it was the Hulk or Superman, but I think there was a game where he had to find keys to open a door, or some such thing.

I guess it wouldn't be much fun if you could just tear down the wall (well considering the Hulk/Superman games, maybe it would)
 
akascream said:
Obtaining a chicken egg by rounding up chickens, waiting for it to hatch and using it to wake a sleeping man that is in the way of a block I need to move to jump a gap.

Yeah, that shit is retarded. If it bothers you, I suggest you never play a King's Quest game.

I would yell Blasphemy and all other kind of game related jibberish but I believe that must of been your very first kings quest game as all of them involves mountains of trial and error. KQ4 however is one of the best because all of the puzzles are based off popular fairy tales.
 
akascream said:
Obtaining a chicken egg by rounding up chickens, waiting for it to hatch and using it to wake a sleeping man that is in the way of a block I need to move to jump a gap.

Yeah, that shit is retarded. If it bothers you, I suggest you never play a King's Quest game.

I thought you were talking about Ocarina of Time for a moment there.
 
I always did wonder what those monsters were doing in the Shevat emergency shaft what did they climb in somehow....Yggdrassil stowaways?!, also the fact that Maria's gear fits into the shaft when you summon it, and if she can instantly summon her gear into little tiny shafts how come you can't just you know.....ride it out, and how come it takes EP to do the same stuff you could do without EP whilst your in the gear?!!......Yeah, Xenogears is full of "convieniences", but so is every other JRPG, and pretty much every other game for that matter, I've pretty much learned to overlook most of them, or accept them as weird eccentricities.......Let's not even get into the introduction of the Yggdrassil Mark II
 
I was talking about OoT. Then I said something about the KQ series. Confusing, I know.

Shaheed79 said:
I would yell Blasphemy and all other kind of game related jibberish but I believe that must of been your very first kings quest game as all of them involves mountains of trial and error. KQ4 however is one of the best because all of the puzzles are based off popular fairy tales.

I played them all as they came out and actually enjoyed them. But lets not pretend you don't spend most of these games trying to trade stuff to different people to do something you could have managed if you weren't in a game. It was especially frustrating in the first version (non-remake) of KQ1, where some items are literally a single pixel lying on the ground. You try finding that fucker on a CGA monitor in order to progress through the game.

No wonder they used to make money with thier own hint-lines.
 
I've always noted guys with guns unable to shoot out locks to get through locked doors. Maybe it's an indication of how over-used the "locked door, find key" puzzle element is.

There's always that thing of how nobody local on the scene can do anything to thwart The Great Trouble until you, the hero come along - except often times they even GIVE YOU the item/tool/weapon of justice to run off and smite with. You'd think if they already had the important item, somebody there would have tried to use it.

Gross cut-scene vs in-game descrepancies are always fun. Everybody points at Squall vs Icicle of course ("I am stux0red! I may die!" - after being resurrected a billion times already via phoenix down). But there's really a lot of bizarre logic gaps between story-scenes and gameplay scenes in most games, even more realistic games. Like somebody said though, contrivances are required to make something a playable game.
 
Roland Hood said:
Agreed. For example I can't remember if it was the Hulk or Superman, but I think there was a game where he had to find keys to open a door, or some such thing.

I guess it wouldn't be much fun if you could just tear down the wall (well considering the Hulk/Superman games, maybe it would)

The ultimate classic to me is "why people does not call the police or try to get rid of you when you enter their houses in RPGs" lol
 
Kaijima said:
I've always noted guys with guns unable to shoot out locks to get through locked doors. Maybe it's an indication of how over-used the "locked door, find key" puzzle element is.

There's always that thing of how nobody local on the scene can do anything to thwart The Great Trouble until you, the hero come along - except often times they even GIVE YOU the item/tool/weapon of justice to run off and smite with. You'd think if they already had the important item, somebody there would have tried to use it.

Gross cut-scene vs in-game descrepancies are always fun. Everybody points at Squall vs Icicle of course ("I am stux0red! I may die!" - after being resurrected a billion times already via phoenix down). But there's really a lot of bizarre logic gaps between story-scenes and gameplay scenes in most games, even more realistic games. Like somebody said though, contrivances are required to make something a playable game.



but phoenix downs only wake you up if you are knocked out. they dont actually bring you back from the dead.
 
Wyzdom said:
The ultimate classic to me is "why people does not call the police or try to get rid of you when you enter their houses in RPGs" lol

In fable they do, if they become suspicious of you or if you enter a house at night..
 
pj325is said:
In fable they do, if they become suspicious of you or if you enter a house at night..

If i had the capacity to play this game more than 5 mins without getting bored and repulse to death i should have known this feature ;)
 
"HAHA!!!! Oh you have been a thorn in my side, you just won't die Hero! But you will not stop my plan! The only way to get to me is through that locked door...and the key is being held by this evil giant monster that you'll never kill! Not like I can ... you know, take the key with me, or destroy the key so you can't get through the door at all or anything... " - Evil Villian

The short form - there's always a way to get to the final boss. The elevators still work, weapons go unguarded, treasure chests with items you need to continue/fight are left in the middle of caverns designed to kill you, etc...
 
Final Fight: Smashing a phone booth, finding a whole roasted chicken under it and eating it to heal the massive, near-death pummeling I just took.
 
if there ever was a game that made me say "i cant fucking believe this shit" it's mace griffin: bounty hunter...

i played thru the entire game in disbelief at just the sheer amount of convenient factors that happen...

especially at the end when
the tazer gun that you got halfway thru the game you thought sucked ass and is damn near harmless vs every enemy you have encountered is the ONLY WEAPON CAPABLE OF KILLING THE GHOSTLIKE INTERDIMENSIONAL BEINGS IN THE FINAL LEVEL

i mean all the other convenient shit was bad enough, but that just takes the cake...
 
How about Liquid Snakes arm "posessing" that old pistol freak in MGS2. Hell that entire game is giant logic hole.
 
I just played Simpsons Hit and Run. I mean, it's The Simpsons so the anti-logic is a prerequisite, but why am I being timed for everything, everywhere I go? Why does every action require a crazy goose chase? There was some funny dialogue behind it and I even enjoyed the gameplay, but it was endlessly silly.
 
Some stuff in Sly Cooper 1 was pretty lame. Like having to get 3 keys to unlock a tyre on a broken down car? Or "These monkeys want to race me for a Key"..
 
Probably any RE game that requires you to find a key to unlock a wooden door when you are armed with assult weapons and trained in close combat....
 
The last five minutes of FFIV.

Cecil: Golbez! You kidnapped my girlfriend and brainwashed my buddy and killed all those people and are just a general asshole basically so we leveled up a lot and will now kick your ass.

Golbez: What? Kick my ass? Oh, all that stuff was just a big misunderstanding! I'm actually your uncle! The real end boss is that giant unexplained formless blob out the window.

Cecil: k
 
Schafer said:
How about Liquid Snakes arm "posessing" that old pistol freak in MGS2. Hell that entire game is giant logic hole.

Well, there is a somewhat answer to that in MGS3, but even then, it's another convoluted point in the MGS series.

But don't get me wrong. I eat up this kind of stuff in games.
 
Kobun Heat said:
The last five minutes of FFIV.

Cecil: Golbez! You kidnapped my girlfriend and brainwashed my buddy and killed all those people and are just a general asshole basically so we leveled up a lot and will now kick your ass.

Golbez: What? Kick my ass? Oh, all that stuff was just a big misunderstanding! I'm actually your uncle! The real end boss is that giant unexplained formless blob out the window.

Cecil: k

Thanks. I was drinking milk.
 
discohiro said:
Well, there is a somewhat answer to that in MGS3, but even then, it's another convoluted point in the MGS series.

Really? I didn't notice that. What is it?
 
discohiro said:
Well, there is a somewhat answer to that in MGS3, but even then, it's another convoluted point in the MGS series.

But don't get me wrong. I eat up this kind of stuff in games.


Was it in MGS3? I don't remember. I remember reading that the reason behind Liquid "taking over" Ocelot's body was due to Liquid's nanomachines being in the arm and flowing into Ocelot's bloodstream.
 
Does having to press the reset button in order to fix a computer virus in the X-Men game for the Genesis count?

And similar to the Final Fight thing, smashing the side of stone walls in Castlevania to find fully cooked porkchops, just ready for devouring....Mmmm Mmm Bitch!

Oh, and what ALWAYS gets my ass is how certain characters can do wonderful feat this, and wonderful feat that, but let them touch water and they drown and die. Water, one of the cheapest deaths in videogame history.
 
Sholmes said:
Was it in MGS3? I don't remember. I remember reading that the reason behind Liquid "taking over" Ocelot's body was due to Liquid's nanomachines being in the arm and flowing into Ocelot's bloodstream.

It was mentioned in this thread... http://forums.gaming-age.com/showthread.php?t=49633&page=1&pp=50&highlight=mgs4

Liquid's ability to "possess" Ocelot has to do with who his parents are. It is hinted at a codec conversation when you call Eva right after fighting Ocelot in MGS3...
 
The old sidescrolling tradition of being hurt by enemies touching you.

I.e., a monkey (DKC 2) being killed by a rat that's pacing back and forth on a ship.
 
human5892 said:
The old sidescrolling tradition of being hurt by enemies touching you.

I.e., a monkey (DKC 2) being killed by a rat that's pacing back and forth on a ship.


Sadly that tradition is still alive in games like SUPER MARIO SUNSHINE
 
One that springs to mind is in RPGs it is very common for guards or other people "blocking" your way into another area and will not move until you have completed specific requirements.
You have Bahamut, use it. ¬.¬;
 
OmniGamer said:
Does having to press the reset button in order to fix a computer virus in the X-Men game for the Genesis count?

Say what you will about that bit, but it was a classic moment in gaming difficulty. I only figured it out by fluke (read: "screw this game ... reset") after spending ...well lets just say a bit of time trying to figure it out.

Oh, and isn't it about time someone (not me, I'm lazy) to post the "RPG Cliche" list?
 
You bust through someone's door, smash their pots, take their stuff, run around like a crazy man smashing into walls and they still give you helpful hints for your adventure without question.
 
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