Great Visual Effects on the Sega Saturn!!

I still have mine hooked up for Panzer Dragoon II Zwei, Saga, and Burning Rangers. They still look really good compared to other games of that time. Zwei is probably in my top 3 games of all time and the best of that generation for me. The water effects and draw distance over the cliffs are absolutely amazing and indicative of the strength of the programming despite the 3D limitations of the hardware.
 
Holy shit, I just thought of this when I was at the gym yesterday. I thought how the "infinite planes" on VDP2 are so fucking awesome, like in Radiant Silvergun and Panzer Dragoon Zwei. Just like previous poster said, the draw distance over the cliffs in Zwei are these VDP2 planes.
 
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Sega Saturn was much more complicated to develop for than PSX, and I was the first to assume PSX was more powerful. In reality The Saturn was as powerful as PSX, if not more, and 1,5MB of VRAM vs 1MB for PSX. ""I"" bought a PSX two months after Launch, but believe me, when I saw Virtua Fighter II, I was seriously impressed, so much that ""I"" bought a Sega Saturn as well :D well, my father bought them, I was much younger than now :messenger_grinning:
 
Infinite plain on Saturn was really a clever idea. PSX wasted tons of polygons to render the grounds just to reduce the wobble textures, especially in third person shooters and racing games.
 
Look at what kind of improvements the Saturn did when the best Devs started to use properly the second chip !

From Virtua Fighter to Virtua Fighter II, and how well Virtua Fighter II on Saturn compare to the arcade Sega Model 2 !!!!!





What a memory, I feel so nostalgic now.
 
Love the saturn first system I bought with my own money I played alien trilogy just last night still works perfectly after 25 years.
 
Holy shit, I just thought of this when I was at the gym yesterday. I thought how the "infinite planes" on VDP2 are so fucking awesome, like in Radiant Silvergun and Panzer Dragoon Zwei. Just like previous poster said, the draw distance over the cliffs in Zwei are these VDP2 planes.

This three part series is worth watching for anybody interested in VDP2 effects:




There is something nice looking about them, even today (like how some SNES mode 7 still has a certain charm).

One of the clearest examples of where the Saturn VDP2 was used to great effect to trounce its Playstation counterpart was Street Racer, where the Playstation version was missing so much roadside detail (not to mention the sky):




If the Saturn had sold as much as the Playstation, third party devs would have put more effort into the Saturn ports and better Saturn versions probably wouldn't have been so rare.
 
I also recommend the GameHut channel, the guy was a coder for Travelers Tales and did some the amazing effects in games like Toy Story on Genesis and Sonic R on Saturn.

 
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I still have mine hooked up for Panzer Dragoon II Zwei, Saga, and Burning Rangers. They still look really good compared to other games of that time. Zwei is probably in my top 3 games of all time and the best of that generation for me. The water effects and draw distance over the cliffs are absolutely amazing and indicative of the strength of the programming despite the 3D limitations of the hardware.
Classic case of when in the right developer hands the Saturn could look the part, problem was only a few developers had the time and patience to do it..
 
Classic case of when in the right developer hands the Saturn could look the part, problem was only a few developers had the time and patience to do it..
It's no accident that these were SEGA developed games on SEGA hardware. If you were trying to port a game from something else, it wouldn't be worth your time and effort to go further.
 
Infinite plain on Saturn was really a clever idea. PSX wasted tons of polygons to render the grounds just to reduce the wobble textures, especially in third person shooters and racing games.
Thing is, the PSX could render much more polys than the Saturn so it had that option.

The N64 could also draw huge flat surfaces with very few polys (thanks to perspective correction) and unlike the Saturn, they didn't have to be just the ground.
 
Love, love this system.

My current setup:



There's a mister fpga setup underneath.

G'day fellow brown town Saturn enthusiast!
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Mine is a little smaller
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Saturn is the only console my parents rented from Blockbuster when they'd require like a $300 deposit and gave you this nuclear football looking case to bring it home in. That weekend felt like I was in the future
 
I also recommend the GameHut channel, the guy was a coder for Travelers Tales and did some the amazing effects in games like Toy Story on Genesis and Sonic R on Saturn.


Very cool! Thanks for the recommendation. Immediately dubbed his channel. Looking forward to diving into all his videos this weekend.
 
Saturn is the only console my parents rented from Blockbuster when they'd require like a $300 deposit and gave you this nuclear football looking case to bring it home in. That weekend felt like I was in the future

When we rented a NES for a birthday party we got it in one of those cases. As if the thing was made of ceramic.

Fast forward and I'm taking mine to a friend's house in a grocery bag.
 
Thing is, the PSX could render much more polys than the Saturn so it had that option.

The N64 could also draw huge flat surfaces with very few polys (thanks to perspective correction) and unlike the Saturn, they didn't have to be just the ground.
Irony being of course the N64 engine could very well have been in the Saturn...but Sega chose the inferior route instead!
 
Irony being of course the N64 engine could very well have been in the Saturn...but Sega chose the inferior route instead!

Hardly, The N64 chipset was massively delayed, hugely expensive, lacked sound hardware and how many N64 games ever reached 60 FPS, most couldn't even hit 60 FPS That's to overlook the system was said to be harder to programme for and the how 99% of N64 games run in low res with washed-out colours with blurry visuals.

SEGA was right to turn that down. I not sure they were right to turn down the Lynx chipset set mind, that was way better than the Gamegear
 
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