After all the controversy in the previous page, I must say: The low poly/blurred cockpits doesn't bother me at all. I mean, good graphics are cool, sure, but that's not what makes a great game. For me, it's all about the experience, of how the game treats the player, the sense of progression, of achievement. I can't wait to make a custom championship with all the 22 locations on Indy cars, for example, with nice handling, to fight for points until the end; to fight with a competitive AI on lots of different sceneries, etc. This kind of stuff was missing from Codemasters games (except for the Formula One franchise), and I'm really happy to see it back. I love to take my time to learn the track on free practices, to cut every tenth of second away, and then take what I've learnt to the qualifying session, and fight for a good stating position.
This is the kind of stuff that makes a game like GTR2 or Toca 3 great until today, IMHO.