Allright allright, 'cus i've been reading on and off that the online is super janky as of now. Ted, my man, impressions?
OK, I'm super biased so obviously I'm loving it but that's not to say there aren't issues.
Broadly speaking, for returning players, I think it is fair to say:
- If you are a returning player who enjoyed it before (and aren't burnt out) and are expecting largely the same game with prettier graphics you will enjoy it again;
- If you are a returning player who enjoyed it before but feel you have played through everything you wanted to on the last gen and need new content to keep you interested you're probably better off waiting to see what the R* have planned moving forward;
- If you are a returning player who didn't enjoy it before you probably won't enjoy it still as the changes are not substantive enough to really fundamentally change the game.
Of course in the above I am comparing the new version to the current, patched previous gen GTAO and not GTAO as it released initially. The patches through the last year added so much new content (cars/weapons/missions/content creator etc.) and so many tweaks to payout structures that really last gen GTAO at the point where new gen GTAO was released was already a substantially different game to how it started out on release in 2013.
Now obviously I know you played before so the question is, were you still having fun on last gen? If so, get it, if not, wait and see.
I want all of the old GAF crew to upgrade so we can play together again on the prettier version so to you I'd plainly say BUY IT BUY IT BUY IT but that would be for entirely selfish reasons.
Below are a few of my impressions in more detail:
Graphics
Definitely substantially improved all round but I tend to notice this more out of the city where the additional foliage stops relatively empty areas feeling so barren with just a flat textured ground.
Performance
It still doesn't hold a steady 30fps and there is still a little pop-in but both issues have been improved enough so that it is rarely distracting.
Online connectivity is better but loading times can still be longer than they should be and at this early juncture there are still some limited stability issues. The improvement in last gen were slow but steady in regards to this so I'm going to hold off making a judgement until we are further out from launch.
Controls
The controls are still GTA. It's no Max Payne in TPV and no Destiny in FPV but the controls do the job they need to do for the most part. Free-aim feels a little different but I think that is my preference to a looser PS3 style stick tension rather than anything inherent in the game itself.
New content
First person view is good fun and when you change the control scheme layout to better fit the new view (L3 for run basically) it feels pretty good. It's not perfect but it's not broken in anyway either (except seemingly not being able to quick use snacks to replenish health whilst in cover - you leave cover and get the full animation).
30 player lobbies are cool and feel a little busier but the basic premise of free-roam remains the same.
New 30 player races/30 player death matches/16 player parachuting, all of this is fine in theory but I've not yet been in a chock-full lobby for any of them so can't comment on how much the additional player count really changes the game play.
There's no new co-op missions which is pretty disappointing.
New vehicles are limited to the Blista, the Marshall monster truck and the Dodo. They're all pretty good fun but none are either game changing or really massively different to existing content. The best change when it comes to vehicles is the increased diversity of cars on the street and the mild enhancement of traffic density. Oh and Merryweather choppers seem to land more consistently (though still not always!!!).
Phone calls coming through the speaker on the DS4 is a nice little touch as is the light bar flashing blue/red when you are being chased by the police.
Content creator has upped the limit for objects placed and of course you can increase the player count as well.
Revised passive mode is an improvement but still appears to have a few bugs but I need people to help me verify these.
I'm surprised you didn't get a coquette it's cheaper and nicer looking that the carbonizzare.
I had one for a while on the last gen version and though I quite liked it and may get another one day, I didn't like it enough for it to carve a permanent place in my garages. Whether the Carbonizzare does or not is yet to be seen!
Also, is the method of changing your controls still the same? Do you need to go into Single Player, set your controls, and then switch back and go into multiplayer? That's how it was last generation and it was so annoying.
Yes this hasn't changed and is still a PITA. Removing the loading back to SP part of the process would be great. The two communities are always going to be separated for parity reasons so when you change the aim mode in the options it's always going to have to load you into a new session so there is always going to be some kind of loading/connection time required but doubling it by forcing players back to SP is daft!
I just want to be able to consistently get 30 player lobbies.
Free roam sessions in free-aim seem to be pretty well populated at the moment and I am regularly getting into lobbies with 20+ players on both aim modes. Jobs, death matches and races are a different matter but I don't think people aren't joining these due to an aim type split, I think this is more about the hosting and matchmaking generally and it's compounded by the sheer variety of maps and modes available!
maybe assisted free aim but I can't tell the difference
Free-aim assisted will snap your aim to a player/NPC but only from a very short range. This assistance is instant but does not retain any locking at all if the player/NPC moves.
My ideal scenario: Free aim everywhere, adapt scrubs.
I think forcing one aim mode only may
initially serve to keep the population concentrated but ultimately not offering players options will mean that population drops off more quickly over the long term.
I play both modes regularly and see no reason why both aim modes shouldn't have their place. Both have their own individual challenges and create their own fun, in a free-aim session it's harder to kill but easier to live, in an aim-assist session it's easier to kill but harder to live. Both can be thrilling and I see no reason to not cater to players who enjoy one over the other or both.