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GTA V PC Full Graphics Options Revealed

What is the most taxing graphics option? Is it the resolution? Will, say, 720p with anti aliasing and a few shadow options on high be lighter than 1080p without AA and the same options on medium/low?

Is it the AA, the shadows, the view distance?

I'm asking because i'm ready to sacrifice resolution to as low as 720p and use only FXAA, but i want to keep everything else on high and still get 60fps.

Resolution is the biggest, but dropping it down does more to hurt image quality than can be fixed by adding in effects. I would turn other things down first, like draw distance, shadows, and the density sliders. Native resolution is ALWAYS the best option IMO, unless you can't get it running smoothly even at minimum settings.
 
I'm hoping TXAA won't be too blurry in GTA V. Watch Dogs ran great with it on, smoothed out the image nicely, but it was a bit muddier than I would have liked.
 
Resolution is the biggest, but dropping it down does more to hurt image quality than can be fixed by adding in effects. I would turn other things down first, like draw distance, shadows, and the density sliders. Native resolution is ALWAYS the best option IMO, unless you can't get it running smoothly even at minimum settings.
I don't know, with my monitor/TV and the viewing distance i keep, the resolution seems to have the smallest effect for me. I do notice a small blurring of the image if i go straight from 1080p to 720p but as far as detail goes, i don't notice a huge difference. The only thing that i actually notice is that at 720p there are noticeable jaggies compared to 1080p so going with 720p means AA is mandatory.

Smooth frame rate, lighting/shadows, viewing distance and geometry detail are the options that make the biggest impact to me.
 
I don't know, with my monitor/TV and the viewing distance i keep, the resolution seems to have the smallest effect for me. I do notice a small blurring of the image if i go straight from 1080p to 720p but as far as detail goes, i don't notice a huge difference. The only thing that i actually notice is that at 720p there are noticeable jaggies compared to 1080p so going with 720p means AA is mandatory.

Smooth frame rate, lighting/shadows, viewing distance and geometry detail are the options that make the biggest impact to me.

Exactly the same here.
Thats why i tend to run 720/1080p depending on the game and jaggies.
 
Reeeaaaaaaalllly hope my GTX680 Lightning copes well with this! I usually only skip one GPU generation but I can't afford to be frivolous at the moment :(
 
I don't know, with my monitor/TV and the viewing distance i keep, the resolution seems to have the smallest effect for me. I do notice a small blurring of the image if i go straight from 1080p to 720p but as far as detail goes, i don't notice a huge difference. The only thing that i actually notice is that at 720p there are noticeable jaggies compared to 1080p so going with 720p means AA is mandatory.

Smooth frame rate, lighting/shadows, viewing distance and geometry detail are the options that make the biggest impact to me.

Eh, to each his own. Playing games on a monitor about 2 ft away, running at anything less than native is SUPER noticeable to me, and quite distracting.

Tis the great thing about PC gaming though, choice!
 
GTX770 4GB
i7-4790k @4Ghz
8GB RAM

Hope I'll be able to max the game at 1080p...

I have

i5 4690K@3.5Ghz
16GB RAM
GTX 770 4GB

I'm hoping for 60fps with these settings

Anti-aliasing: FXAA,
Pause game on focus loss.
Scaling bars for population density, population variety and distance scaling: Set from 50-75%
Texture quality: high.
Shader quality: high.
Shadow quality: normal
Reflection quality: normal
Reflection MSAA
Water quality: high.
Particles quality: normal .
Grass quality: high.
Soft shadows options: softest
Post FX options: high.
Motion blur strength: scaling bar: set to middle.
In-game depth of field effects: on
Anisotropic filtering: x16 .
Ambient occlusion options at max if HBAO+
Tesellation options.

Advanced graphics
Long shadows: on
High resolution shadows: off.
High detail streaming while flying: on
 
It got real af in here. If you ain't putting sliders all the way to the right you ain't maxxing bruh

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I'm scared with my 5850 xtreme and 4GB ram... if I get 60fps on normal 1080p I'm happy.

If Rockstar are correct then you will have to play with some settings on low.

I really hope HBAO+ is in the game, It adds so much I love it.
I've seen in mentioned in a pcgameshardware.de article :
Für die Präsentation hat Rockstar alle Details auf das Maximum gesetzt, darunter sind auch einige neue, PC-exklusive Features wie beispielsweise "Lange Schatten", unserem Verständnis nach Contact Hardening Shadows sowie HBAO+.
It's not clear if HBAO+ is in the game.
 
One setting I refuse to enable is Nvidia PCSS. That probably would murder the framerate.

Yeah it most likely would, However I'm glad its in there for future cards.

I dream of a day where i'm able to run this completely Maxed out at 4k @ 144fps (AA settings and all)

But until then, compromises will have to be made.
 
If a 760 can get you 2160p 30, then a 770 can probably achieve 1080p 60. Just a guess....

I am extremely doubtful they had most settings turned up to get 30 at 4K on that GPU though since they never mentioned anything about the settings, just that it is possible to run it at 4K with that GPU.
 
I have

i5 4690K@3.5Ghz
16GB RAM
GTX 770 4GB

I'm hoping for 60fps with these settings

Anti-aliasing: FXAA,
Pause game on focus loss.
Scaling bars for population density, population variety and distance scaling: Set from 50-75%
Texture quality: high.
Shader quality: high.
Shadow quality: normal
Reflection quality: normal
Reflection MSAA
Water quality: high.
Particles quality: normal .
Grass quality: high.
Soft shadows options: softest
Post FX options: high.
Motion blur strength: scaling bar: set to middle.
In-game depth of field effects: on
Anisotropic filtering: x16 .
Ambient occlusion options at max if HBAO+
Tesellation options.

Advanced graphics
Long shadows: on
High resolution shadows: off.
High detail streaming while flying: on


I like these settings.
 
So guys and girls, the big question is this, will a single overclocked GTX 980 be able to run this at constant 1080p/60 or 4k/30 with all sliders maxed and settings maxed?

I have my doubts.

I highly doubt it. It's possible for it to be dropping into the 20s on a single 980 at max settings even at 1080p just looking at the type of settings it has.
 
I highly doubt it. It's possible for it to be dropping into the 20s on a single 980 at max settings even at 1080p just looking at the type of settings it has.

Wow, I wouldn't be that harsh. What settings are you talking about?
 
So guys and girls, the big question is this, will a single overclocked GTX 980 be able to run this at constant 1080p/60 or 4k/30 with all sliders maxed and settings maxed?

I have my doubts.

Nah, the real question is whether my gt525m can run the game at all. The thing is like the undead, nothing has stopped it yet
 
I have

i5 4690K@3.5Ghz
16GB RAM
GTX 770 4GB

I'm hoping for 60fps with these settings

Anti-aliasing: FXAA,
Pause game on focus loss.
Scaling bars for population density, population variety and distance scaling: Set from 50-75%
Texture quality: high.
Shader quality: high.
Shadow quality: normal
Reflection quality: normal
Reflection MSAA
Water quality: high.
Particles quality: normal .
Grass quality: high.
Soft shadows options: softest
Post FX options: high.
Motion blur strength: scaling bar: set to middle.
In-game depth of field effects: on
Anisotropic filtering: x16 .
Ambient occlusion options at max if HBAO+
Tesellation options.

Advanced graphics
Long shadows: on
High resolution shadows: off.
High detail streaming while flying: on

more or less the same settings I'll end up having to use as well...probably with a tweak to one or two
 
I have

i5 4690K@3.5Ghz
16GB RAM
GTX 770 4GB

I'm hoping for 60fps with these settings

Anti-aliasing: FXAA,
Pause game on focus loss.
Scaling bars for population density, population variety and distance scaling: Set from 50-75%
Texture quality: high.
Shader quality: high.
Shadow quality: normal
Reflection quality: normal
Reflection MSAA
Water quality: high.
Particles quality: normal .
Grass quality: high.
Soft shadows options: softest
Post FX options: high.
Motion blur strength: scaling bar: set to middle.
In-game depth of field effects: on
Anisotropic filtering: x16 .
Ambient occlusion options at max if HBAO+
Tesellation options.

Advanced graphics
Long shadows: on
High resolution shadows: off.
High detail streaming while flying: on

Same here I think. I think a 970m which is what I'll be playing on is a tad worse than 770
 
so, my rig is as follows:

i7 4770k 3.5 ghz
GTX 780 3 gb
8gb Ram
720 monitor


my question is, which settings would be the best for me if I'm happy with 30 fps at minimum?
 
8x is overkill at 1080p isnt it? 2-4 would be fine. I dont know what PCSS is, thats a new one to me.

Sure it's overkill. A lot of "max" settings are. That's why some of us roll our eyes at people who want to "max" everything at the expense of framerate or frametimes or resolution.

PCSS is a way of drawing more realistic shadows, it's very taxing on the hardware when you have to draw a lot of them (which you will in this game).
 
Sure it's overkill. A lot of "max" settings are. That's why some of us roll our eyes at people who want to "max" everything at the expense of framerate or frametimes or resolution.

PCSS is a way of drawing more realistic shadows, it's very taxing on the hardware when you have to draw a lot of them (which you will in this game).

Well right. PCSS sounds cool though. Any current games other than GTAV have it?
 
Sure it's overkill. A lot of "max" settings are. That's why some of us roll our eyes at people who want to "max" everything at the expense of framerate or frametimes or resolution.

PCSS is a way of drawing more realistic shadows, it's very taxing on the hardware when you have to draw a lot of them (which you will in this game).

A great example is also in the AA for reflections. All of this is adding up to make "maxed out" even more demanding than it would be on average
 
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