GTA V PC Performance Thread

D: My game froze twice earlier and I had to reboot the pc each time

The picture froze but the sound continued and my pc was completely unresponsive anyone else had this?
I've been having this happen randomly when I use my controller. When I unplug my controller and replug it in the game unfreezes for some reason.
 
It's a shame the Windows 10 TP AMD beta drivers aren't more stable. The performance leap is huge, especially in GTA V, but there's heavy texture stutter when driving.

I go from using a mix of very high and high settings on my r9 290 to everything on Ultra except Grass Quality and also having to set MSAA to off to keep it at ~60 fps (not locked, but min framerate is 50).

Has anyone else given them a go and experienced the same issues/performance increase?

There's a performance increase on Windows 10? For just this game or in general?
 
Yeah, I think that "Eye in the Sky" FIB mission is glitched for me. Tried it three more times, at some point either the game freezes, crashes or locks up my PC.
I monitored my temps and usage this time, everything alright... I'll check if there is some save editor for the game yet that allows me to tick this off, I don't think the "die to skip" trick works since you basically just scan the suspects and can't get out of the heli or anything -_-
 
I got this on my PC, and I am sort of new to PC gaming, so I was wondering if the Nvidia Gefore recommended settings are usually optimal or should i fiddle around with it personally and see how well it works? I don't have the best eye for 60 fps vs mid 50s.
I have 8 GB of ram, 4590 i5, and 760 if that helps.
 
If I locked the frame rate at 30 then I am sure even a 970 could hold 30 even with ultra grass. You would probably be able to max all settings except for AA.
 
If I locked the frame rate at 30 then I am sure even a 970 could hold 30 even with ultra grass. You would probably be able to max all settings except for AA.

im including 4xaa. playing this game on a non 4k monitor with no aa/native res the jaggies are eyeball meltingly bad. i dont doubt being on a 4k native monitor helps a lot, but im sure its still far from clean without the msaa.
 
Guys I can't make up my mind on something... It's frustrating.

Let's say you had a 4k monitor (nothing else, so don't say "I'd use a 1080p monitor") and could chose between 4k locked at 30fps, or 1080p 60fps (settings the same in both cases - mostly maxed). Which would you chose...

I keep switching between them. I'm so indecisive I'm literally frustrating myself.
 
Guys I can't make up my mind on something... It's frustrating.

Let's say you had a 4k monitor (nothing else, so don't say "I'd use a 1080p monitor") and could chose between 4k locked at 30fps, or 1080p 60fps (settings the same in both cases - mostly maxed). Which would you chose...

I keep switching between them. I'm so indecisive I'm literally frustrating myself.

30 fps.But I'm a IQ > framerate kinda guy.
 
Wall edge outside Michael's house:

https://youtu.be/cypU8VvS05w

Wall edge outside the grounds:

https://youtu.be/TaqWIg8obyY

Other examples:

All other edges. >_<

ok, just checked. when i first loaded up the game, the first area i had the same issue as you. went to check the wall outside his house and it was fine. turned on extended shadow distance to see if it would appear and it did. turned it back off and the problem remained. weird.
 
Guys I can't make up my mind on something... It's frustrating.

Let's say you had a 4k monitor (nothing else, so don't say "I'd use a 1080p monitor") and could chose between 4k locked at 30fps, or 1080p 60fps (settings the same in both cases - mostly maxed). Which would you chose...

I keep switching between them. I'm so indecisive I'm literally frustrating myself.
Well if you can do 4K at 30fps, you can probably do a 1440p60 + FXAA DSR'ed to 1080. So I'd choose that. 60fps ftw. 4K is nice but nowhere near as nice as 60fps. I'd argue that the additional motion clarity you get from 60fps is a higher 'perceived IQ' improvement than going from 1080p30 to 2160p30.
 
30 fps.But I'm a IQ > framerate kinda guy.
Okay so I'm not crazy. Some of us do value IQ over framerate (to a degree obviously). I'm not alone. This is good.

Now I can play at 30fps with... Less shame...

Well if you can do 4K at 30fps, you can probably do a 1440p60 + FXAA DSR'ed to 1080. So I'd choose that. 60fps ftw. 4K is nice but nowhere near as nice as 60fps. I'd argue that the additional motion clarity you get from 60fps is a higher 'perceived IQ' improvement than going from 1080p30 to 2160p30.
Hmmm... But why DSR when I could run it at normal 1440p (well not "normal" since it'll be downscaling from 4k)? I'm confuzzled.
 
Okay so I'm not crazy. Some of us do value IQ over framerate (to a degree obviously). I'm not alone. This is good.

Now I can play at 30fps with... Less shame...


Hmmm... Why DSR when I could run it at normal 1440p (well not "normal" since it'll be downscaling from 4k)? I'm confuzzled.
Oh I see. For some reason I thought you were considering using a 4K display or a 1080p display. Yes in that case you can ignore the DSR bit :)
 
Oh I see. For some reason I thought you were considering using a 4K display or a 1080p display. Yes in that case you can ignore the DSR bit :)
Only issue is 4k doesn't scale perfectly down to 1440p, unlike 1080p. So what I mean is a 1440p monitor running at 1440p looks better than a 4k monitor running 1440p. Which makes me think it isn't worth it if I'm not getting proper 1440p.
 
Only issue is 4k doesn't scale perfectly down to 1440p, unlike 1080p. So what I mean is a 1440p monitor running at 1440p looks better than a 4k monitor running 1440p. Which makes me think it isn't worth it if I'm not getting proper 1440p.
Then perhaps there is still some benefit to using DSR to give the 4K display a 1080p signal?
 
Either AMD's drivers are in the shitter (most likely) or my 7970 is starting to die. I get artifacts, shimmer, weird shadow issues, texture pop in, low res textures, micro stutter, etc. It's really making me mad.

I'm running the 7970 ghz edition and don't have any issues. I updated to the most recent drivers yesterday too.
 
I can't seem to get Vsync to work properly with the game...

If I use the ingame option it reduces the tearing but then sometime the game will cap at 30fps for no apparent reason.

When I try to use the setting via the Nvidia Control Panel it just doesn't work at all.. I have it set to "On" right now but I'm still going up to 80fps and I have a shit ton of tearing.


Really annoying. Anybody know how I could fix that?

The trick is to turn vsync off in-game and then set it on in Nvidia control panel. Have you tried that? Also what are you using to measure framerate?
 
There's a performance increase on Windows 10? For just this game or in general?

For AMD at least yes, there is. I don't know if for all games, but definitely for GTA V and Project Cars, quite substantial. The issue is that the driver is still unstable, and the GPU freezes easily (and most of the times the GPU will not restart) and GTA V in particular suffers from a texture stutter issue that is fixed in the 15.4 beta drivers but not in this one.
 
Okay so I'm not crazy. Some of us do value IQ over framerate (to a degree obviously). I'm not alone. This is good.

Now I can play at 30fps with... Less shame...

My man. All day, every day, IQ > fps. I always try to get the best possible eye candy that'll still get me around 40-45 fps. Then I use G-sync to top it off.
 
Finally decided to hook up a 1080p monitor to compare 1080p on it to 1080p on my 4k monitor, and holy SHIT. "Blurry mess" is all I can say about 1080p on a 4k monitor. I kept telling myself "this looks blurry" every time I played at 1080p. Friend tells me it's because I got used to 4k. No. No sir. I've now tested it. It's fuckin' blurry and you can quote me on that.

For the final time (I promise), 4k 30fps here we come.

Edit: okay I think it might be due to the size of the monitor. 24 vs 28... I'm not sure what I expected. At least it helped me understand how big the difference was so that I could make my decision.
 
ok, just checked. when i first loaded up the game, the first area i had the same issue as you. went to check the wall outside his house and it was fine. turned on extended shadow distance to see if it would appear and it did. turned it back off and the problem remained. weird.

I have this exact same problem. Everything else is fine, but this is so offputting that I've gone back to playing it on PS4. Hopefully something gets sorted.
 
Finally decided to hook up a 1080p monitor to compare 1080p on it to 1080p on my 4k monitor, and holy SHIT. "Blurry mess" is all I can say about 1080p on a 4k monitor. I kept telling myself "this looks blurry" every time I played at 1080p. Friend tells me it's because I got used to 4k. No. No sir. I've now tested it. It's fuckin' blurry and you can quote me on that.

For the final time (I promise), 4k 30fps here we come.

Edit: okay I think it might be due to the size of the monitor. 24 vs 28... I'm not sure what I expected. At least it helped me understand how big the difference was so that I could make my decision.

Of course it's gonna look a bit blurry. If you run below native resolution it'll always look a bit off, no matter the resolution of the monitor. Just like 720p will look better on a 720p TV than it will on a 1080p one.
 
Finally decided to hook up a 1080p monitor to compare 1080p on it to 1080p on my 4k monitor, and holy SHIT. "Blurry mess" is all I can say about 1080p on a 4k monitor. I kept telling myself "this looks blurry" every time I played at 1080p. Friend tells me it's because I got used to 4k. No. No sir. I've now tested it. It's fuckin' blurry and you can quote me on that.

For the final time (I promise), 4k 30fps here we come.

Edit: okay I think it might be due to the size of the monitor. 24 vs 28... I'm not sure what I expected. At least it helped me understand how big the difference was so that I could make my decision.

Are you scaling on the monitor or the GPU? Worth trying the GPU if you haven't.
 
Guys is there a way to turn off the chromatic aberration? It's really obvious sometimes.

I don't think there's a legit way but there may be a mod. It bugs me too even though it's not nearly as bad as Payday 2 or whatever.

Of course it's gonna look a bit blurry. If you run below native resolution it'll always look a bit off, no matter the resolution of the monitor. Just like 720p will look better on a 720p TV than it will on a 1080p one.

1080p on a 4k monitor scales perfectly so there are no scaling artifacts. It looks exactly the same as it would on a 1080p monitor of the same size.

edit: 1080p is 1920x1080, 4k is 3840x2160. Scaling 1080p to fit a 4k screen is simple pixel doubling. No artifacating.
 
Hey, hoping someone can help me out...

So I get a constant 60 fps in certain areas of the game, but I'll notice that sometimes the frames (with vsync on) fluctuate to 59 and 61, making my 60 fps gameplay a little choppy. is there any way to fix this? I've got an R9 290 DirectCU ii OC.

Thanks!
 
I'm pretty sure a 780ti/980 can max this out if the CPU isn't the bottleneck.

At 1080p/30 an overclocked titan x can max it.

This is SLI TitanX in the in-game benchmark as tested by Andy of Nvidia:
grand-theft-auto-v-pc-anti-aliasing-performance.png

1620p is 125% more pixels than 1080p so let's assume that you'll have 150% higher framerate at 1080p. At 8x MSAA, that would be roughly 90 fps (36*2.5). Assuming that SLI only has 50% scaling, we would reduce that by 33% to make that 60 fps. Now, we know that the in-game benchmark is way off when it comes to the actual minimum framerate you would reach, namely in the countryside especially at dawn or sunset. If a single TitanX is averaging 60 fps with the in-game benchmark, it will probably be dropping to 30-40 fps in wooded areas in my experience.

My statement was for 1080p60 but I concede that a TitanX could potentially maintain 1080p30. I will note, however, that I was being a bit conservative with SLI efficiency in the above extrapolation. If someone with an actual TitanX could comment on whether they can max out GTA V, that would be great.
 
This is SLI TitanX in the in-game benchmark as tested by Andy of Nvidia:
grand-theft-auto-v-pc-anti-aliasing-performance.png

1620p is 125% more pixels than 1080p so let's assume that you'll have 150% higher framerate at 1080p. At 8x MSAA, that would be roughly 90 fps (36*2.5). Assuming that SLI only has 50% scaling, we would reduce that by 33% to make that 60 fps. Now, we know that the in-game benchmark is way off when it comes to the actual minimum framerate you would reach, namely in the countryside especially at dawn or sunset. If a single TitanX is averaging 60 fps with the in-game benchmark, it will probably be dropping to 30-40 fps in wooded areas in my experience.

My statement was for 1080p60 but I concede that a TitanX could potentially maintain 1080p30. I will note, however, that I was being a bit conservative with SLI efficiency in the above extrapolation. If someone with an actual TitanX could comment on whether they can max out GTA V, that would be great.

i have an oced titan x, and your going to be at 1080p/30(some drops below 30 are possible in the absolute worst cases). also, see this:

grand-theft-auto-v-grass-quality-performance-640px.png
 
I think it's safe to say in wooded areas, ultra grass destroys performance on any setup. We're all going to have to revisit the game in 6 years :-)


The joys of PC gaming...
 
Is this game even playable with 8GB RAM? I pulled out one of my 8GB RAM sticks to see if it's the cause for the BSODs and crashes I experienced and the game is hitching and stuttering like fuck with fps drops raging down in low 30s. No matter if driving or walking.
It was running rather smooth with occassional dips to the fifties on the same setup with 16GB.
 
I think it's safe to say in wooded areas, ultra grass destroys performance on any setup. We're all going to have to revisit the game in 6 years :-)


The joys of PC gaming...

goes against popular opinion but i really dont think this is a very good port. a titan x at 1400/7900 is probably 4xish more powerful than a ps4, and all that affords me over ps4 is 60 fps(in non grass heavy areas), a half working implementation of msaa, slightly better shadows and worse grass at the same resolution.
 
Is this game even playable with 8GB RAM? I pulled out one of my 8GB RAM sticks to see if it's the cause for the BSODs and crashes I experienced and the game is hitching and stuttering like fuck with fps drops raging down in low 30s. No matter if driving or walking.
It was running rather smooth with occassional dips to the fifties on the same setup with 16GB.

I was running it fine with 6 the first week, I've since upgraded since I'm an alt-tabbing fiend, but as long as you stay in game and minimize your ongoing processes you'll be just fine with 8. Sounds more like a CPU issue to me
 
I'm sure there are many people playing just fine with 8GB RAM, myself included.

I'm playing with 4.
Minor stutters on occasion but nothing game breaking. The submarine parts were a bit more stuttery probably due to loading all the underwater assets as well as land assets and having to swap them out all the time which likely had to use the virtual memory.
 
ok, just checked. when i first loaded up the game, the first area i had the same issue as you. went to check the wall outside his house and it was fine. turned on extended shadow distance to see if it would appear and it did. turned it back off and the problem remained. weird.

I have this exact same problem. Everything else is fine, but this is so offputting that I've gone back to playing it on PS4. Hopefully something gets sorted.
Can either of you make a video similar to mine, but showing this severe LOD change not happening?
 
Is it worth buying for me with this PC?

Q6600@3GHz
460GTX 1GB
4GB DDR2 1066MHz 5-5-5 1T

Been very happy with this old junker but could i do 1080p with low settings?
 
Can either of you make a video similar to mine, but showing this severe LOD change not happening?

it happened for me in the first area, 2nd was fine until i turned on extended shadow distance to replicate the problem. the problem was replicated but remained when i turned extended shadow distance back off. from that point nothing fixed it.
 
The first 3 days ive played the game without issue. But ever since i beat the story i've been crashing frequently even on minimum settings. And there seems to be no way to fix it
 
Is it worth buying for me with this PC?

Q6600@3GHz
460GTX 1GB
4GB DDR2 1066MHz 5-5-5 1T

Been very happy with this old junker but could i do 1080p with low settings?

You should be able to run it, but at 1080p is questionable. You'd probably have to run it a lower than native res, either 900p or 720p, if you wanted anything approaching a stable framerate.
 
goes against popular opinion but i really dont think this is a very good port. a titan x at 1400/7900 is probably 4xish more powerful than a ps4, and all that affords me over ps4 is 60 fps(in non grass heavy areas), a half working implementation of msaa, slightly better shadows and worse grass at the same resolution.

But you get very high texture quality, very high shader quality, increased distance draw and higher shadow resolution and better diffuse shadows. At least I am guessing you have all that on. Don't think any of that is possible on ps4.
 
So I've noticed a glitch. In director mode, when I change the setting to sunset, it locks my framerate at 30 fps with vsync on (both in control panel or in the game) in all settings. Alt tabbing fixes the issue.

Any way around this other than alt tabbing?
 
ffs, yet another reproducable crash when the game switches from Michael/Trevor to Franklin in the "Crash the plane and steal suitcase" mission. I'll leave the landing page on now, hope it fixes this crash and prevents similar ones. So frustrating, I just want to enjoy the damn game...
 
Is this game even playable with 8GB RAM? I pulled out one of my 8GB RAM sticks to see if it's the cause for the BSODs and crashes I experienced and the game is hitching and stuttering like fuck with fps drops raging down in low 30s.

ffs, yet another reproducable crash when the game switches from Michael/Trevor to Franklin in the "Crash the plane and steal suitcase" mission. I'll leave the landing page on now, hope it fixes this crash and prevents similar ones. So frustrating, I just want to enjoy the damn game...

Did you disable the virtual memory in Windows? Because the game doesn't like that and starts hitching and crashing.
 
Is it worth buying for me with this PC?

Q6600@3GHz
460GTX 1GB
4GB DDR2 1066MHz 5-5-5 1T

Been very happy with this old junker but could i do 1080p with low settings?

I've got the same CPU (lower speed I think), a 560Ti and 4GB ram and I'm running it on 1920x1200 with a mix of normal and high settings at a pretty smooth ~40FPS (except for the occasional freezes when it loads in textures or something but those only happen 1-2 times per session), havent had a crash or anything yet
 
Did you disable the virtual memory in Windows? Because the game doesn't like that and starts hitching and crashing.
I will try that tomorrow, thanks. I haven't enabled it if and I'm on a fresh Win8.1 install so if it's not defaulted to on its probably not the issue.
 
it happened for me in the first area, 2nd was fine until i turned on extended shadow distance to replicate the problem. the problem was replicated but remained when i turned extended shadow distance back off. from that point nothing fixed it.
I think you're imagining things. I just checked some PS4 footage and it's exactly the same. Seems like this is just how the shadows work in this game...
 
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