GTA V PC Performance Thread

So I have a i5 2500k that I've never OC'd. Are there any performance gains I could get from OC'ing the cpu or is the game too gpu bound to see any benefit?
 
Same here, even with adaptive vsync and half-refresh. Sometimes PC gaming really frustrates me.

I have a 970 btw.

You need to get in the habit of limiting the game's framerate in addition to using vsync. It solves all of my stuttering issues and I use Afterburner to set framerate limits at 30 or 60 for all my games.
 
So I have a i5 2500k that I've never OC'd. Are there any performance gains I could get from OC'ing the cpu or is the game too gpu bound to see any benefit?

This would probably depend on your GPU, but the benchmarks that I've seen in the thread indicate that GTA takes advantage of CPUs pretty well.
 
Welp, im done with this game. I was just playing with sli 970s and getting 22 fps with shit on high or very high. Its also crashed 5 times, all mid mission. fuck it im out.

edit: when i start the game i get anywhere from 90-144fps. then out of no where it just drops to mid 20s, i clear my memory in case of a memory leak but the crashing isnt gonna stop anyways.
 
You need to get in the habit of limiting the game's framerate in addition to using vsync. It solves all of my stuttering issues and I use Afterburner to set framerate limits at 30 or 60 for all my games.

Ill try this tonight, thanks.

Side note, I've seen some rumors that the game's launcher is eating a ton of CPU resources in the background and runs at an insanely high FPS, and alt-tabbing and closing it after the game has launched has mitigated/removed stuttering for some. I've yet to test this myself however.
 
Ill try this tonight, thanks.

Side note, I've seen some rumors that the game's launcher is eating a ton of CPU resources in the background and runs at an insanely high FPS, and alt-tabbing and closing it after the game has launched has mitigated/removed stuttering for some. I've yet to test this myself however.

I have seen massive amounts of resources being used and seen it run at 500 FPS or so, so maybe, but I'll check later.
 
I'll copy and paste this from a post I made on reddit. This might well help you if you're getting an odd stutter everything 5-10 seconds while playing:

Hi all,

As some of you might have seen in graphics options you can only select 59hz in the graphics menu despite having a 60hz monitor. For some that might be fine but for me if I have vsync enabled I find my game stutters, something about it doesn't play nice.
I think it's to do with the hertz actually being 59.94hz rather than a total 60 so it rounds down.

Anyway, I found using Custom Resolution. Tool I can set the refresh rate to exactly 60hz and it really smooths out the gameplay for me.
So if you go here: (general usage guide included)
http://www.monitortests.com/forum/Thread-Custom-Resolution-Utility-CRU[1]

And download it. Open up the program and basically add the same resolution you already have and in the refresh rate enter exactly 60hz. Follow the steps in the link depending if you're Nvidia or Amd(not sure it makes a huge amount of difference)
When you open the game you should have a 60hz option rather than 59hz.

If you have stutter its really worth doing, it might help.

This SHOULD work if your framerate is great, but it still stutters. Love to know if this worked for anyone else. For me it was much better than adaptive sync in the control panel.
 
Side note, I've seen some rumors that the game's launcher is eating a ton of CPU resources in the background and runs at an insanely high FPS, and alt-tabbing and closing it after the game has launched has mitigated/removed stuttering for some. I've yet to test this myself however.

Ooooh, I hope this is the case. I still get some insane stuttering while driving.
 
This game needs a patch ASAP. I can't keep it from crashing on my 4670k and 980 at stock! No other games are giving me trouble but this one. I think I would be better off just working through my backlog and coming back to this in a year.
 
4k 30fps or 1440p 60fps... Decisions... I need help...

Is it true you should always play at you monitor's native resolution? Or is that total bs? I have a 4k monitor but I don't know if I should run it that high (the game feels so good in 60fps, but looks so good in 4k).

I need opinions.
 
I think it's time for me to upgrade my gpu. Been sitting in a 560ti since sykrim. I'm thinking a 960 would be a great upgrade for a great price...
We got the same GPU, and yeah, I believe a 960-970 would do us great.
I am on 1080, not sure what resolution you play at.
 
I don't know. Looks pretty effective to me and it doesn't blur anything.

FXAA on vs. off
Yup.

The hit to sharpness is absolutely minor, as it usually is. And it absolutely does help and is far better than no AA at all. FXAA gets way too much hate. I mean, it's not great - it's basically just the bare minimum, 'I simply cant afford to do anything more' sort of AA solution, but it's certainly better than nothing.

And it's better than SMAA in this game as well.

Does adaptive vsync work better than using Riva Tools to lock the framerate at a non stuttering 60fps?
All adaptive sync does is have vsync on like normal, but when it goes below 60, instead of jumping down to 30 like regular vsync, it disengages vsync. This means you'll usually get less of a drop since you're not going all the way down to 30 automatically, but it also means you've potentially got tearing on your hand. I don't really like it unless I know the drops I'm getting are fairly minor and infrequent, but it's definitely subjective and situational.
 
Does this really work as well as you say? Because it's recommending I play at 1440p with almost the same settings I have now and somehow I think they're trying to trick me into 30fps.

well yeh, some of the less important (to me) settings such as shadow/grass and AAs are either normal or off but the game looks amazing still. 50-60 in city for sure and whenever I see grass it dips to 30-40 lol but I won't complain

sorry to repeat but does anyone know if it harms anything to exceed the video memory in the graphics settings?
 
well yeh, some of the less important (to me) settings such as shadow/grass and AAs are either normal or off but the game looks amazing still. 50-60 in city for sure and whenever I see grass it dips to 30-40 lol but I won't complain

sorry to repeat but does anyone know if it harms anything to exceed the video memory in the graphics settings?
Nah it should be fine. It just warns you that the game may run poorly and such, which is obvious but it's understandable why they did that.
 
well yeh, some of the less important (to me) settings such as shadow/grass and AAs are either normal or off but the game looks amazing still. 50-60 in city for sure and whenever I see grass it dips to 30-40 lol but I won't complain

sorry to repeat but does anyone know if it harms anything to exceed the video memory in the graphics settings?
It doesn't harm anything, no. But if you do ask the game to use more vRAM than you have, you're usually going to either run into framerate drops or stuttering.
 
4k 30fps or 1440p 60fps... Decisions... I need help...

Is it true you should always play at you monitor's native resolution? Or is that total bs? I have a 4k monitor but I don't know if I should run it that high (the game feels so good in 60fps, but looks so good in 4k).

I need opinions.

Native IS always best, but some people are more tolerant of non-native interpolated images. It's a personal preference thing. I can say having played this game now at a rock solid 60, I don't ever want to go back to 30, no matter how pretty it might be. Or you could drop it down to 1080p, which scales perfectly to your 4k screen, and crank everything to MAAAAX, even that damned Ultra Grass.
 
Having now extensively used the benchmark tool to reach a constant, unwavering 1080p60 fps, here are my specs and settings.

...

With the above settings, the game is running locked at 60 fps while looking amazing.

these seem perfect for a locked 60fps at 1080p. thank you. hope the next driver release squeezes out a few more frames, too.

again, if anyone is getting a very minor hiccup / stutter every once and a while (easy to notice by slowly panning camera 360 degrees while standing still. it almost feels like a sync stutter), setting max pre-rendered frames to 1 in Nvidia Control fixed that for me. i was getting it even w/ g-sync btw. hope that helps someone.
 
sorry to repeat but does anyone know if it harms anything to exceed the video memory in the graphics settings?

Define harms. All that number is, is an estimation of how much VRAM your chosen settings might require. It's just there as a guide. Game performance might suffer if you ignore it, but nothing else will happen.
 
I do notice that my CPU cores are all at near 100% usage all the time. Occassionally I will get a slight hitch while driving or something. Possibly my CPU bottle necking? I might up my OC to 4.5 ghz and see if it smooths out.

I've tried running the same settings on a 4.5GHz 2500K w/ SLI 970s and the framerate still drops into the low/mid 50s occassionally in the city, particularly under dawn/dusk lighting. Driving in the city just seems to be a CPU killer.
 
well yeh, some of the less important (to me) settings such as shadow/grass and AAs are either normal or off but the game looks amazing still. 50-60 in city for sure and whenever I see grass it dips to 30-40 lol but I won't complain

sorry to repeat but does anyone know if it harms anything to exceed the video memory in the graphics settings?



http://www.neogaf.com/forum/showpost.php?p=160173808&postcount=2329

Join us! Theres still room in the back seat!


Also, what program should I use to fry err OC my 560ti.
 
So my monitor has a 96 hz refresh rate (Korean overclocked model). I have adaptive vsync turned on, should I be limiting the frame rate to say 75 or so, any reason to lock it even lower? My frame rate in less busy areas is 96, but it can drop as low as mid 70s flying or in grassy areas. This is at 1440p with SLI 970s.
 
I've been getting some artifacting in the bottom right corner of the screen if I turn on any level of AA, getting worse as it goes from 2x on up, too the point where it's almost a solid box of artifacts in the bottom right corner of the screen.

Anybody experience something like that? I've got a 7970 3GB.

Other than that, it runs at pretty much 60fps with everything on high/very high.

Im getting it also but Im using an r9 270x. From my research its only affecting AMD cards when using MSAA. Turning off MSAA fixes the problem for me.
 
Still not got into the countryside yet but this is 1440p. Every setting on Graphics is set to the highest except I'm using fxaa and x4msaa on reflections, get 60-80fps. I've seen 57-58 fps the odd time, mostly its low 60s.
MJ3iSg0.jpg

Ne5hMzK.jpg

4InfAFD.jpg

RdjqmqU.jpg

9JHxY6G.jpg


In game DOF was off when taking the pics, I switched it on and had no affect on frame rates

i7 930
GTX 970

At 2880x1620 I get 45ish with the same settings, it starts to look decent then, no shimmer. So will probably lock at 30fps at something like 3200-1800p for image quality reasons
 
Im getting it also but Im using an r9 270x. From my research its only affecting AMD cards when using MSAA. Turning off MSAA fixes the problem for me.

Yes, that fixes it for me as well. I'd just like some solution for the jaggies, especially on ground textures while driving.

I've got everything ready to build a new PC but I've told myself to hold out for Skylake K / Nvidia refresh. Must resist...
 
Nah it should be fine. It just warns you that the game may run poorly and such, which is obvious but it's understandable why they did that.

It doesn't harm anything, no. But if you do ask the game to use more vRAM than you have, you're usually going to either run into framerate drops or stuttering.

Define harms. All that number is, is an estimation of how much VRAM your chosen settings might require. It's just there as a guide. Game performance might suffer if you ignore it, but nothing else will happen.

harms your GPU emotionally, not physically.

http://www.neogaf.com/forum/showpost.php?p=160173808&postcount=2329

Join us! Theres still room in the back seat!


Also, what program should I use to fry err OC my 560ti.

lol thank you guys already in the back seat
using nVidia optimized settings actually exceed the vRAM lol but having such good looking game and hovering at 5x fps i'm not complaining! (damn you countryside, where i get 30)

i don't even understand why i get better fps when i set the texture quality to very high instead of normal... but oh well. what a leap from PS3
 
I5 2500k stock
r9 270X 2gb crossfire
8gb ram
Win7

This was done using the in-game bench mark at 1920x1080

Im using the settings from guru3d http://www.guru3d.com/articles-pages/gta-v-pc-graphics-performance-review,3.html

Single card
Frames Per Second (Higher is better) Min, Max, Avg
Pass 0, 38.144054, 66.712357, 48.079487
Pass 1, 39.905224, 142.604904, 48.332245
Pass 2, 33.887569, 144.691711, 48.354534
Pass 3, 29.232418, 143.204926, 48.269936
Pass 4, 5.722763, 146.847168, 57.417381

Crossfire
Frames Per Second (Higher is better) Min, Max, Avg
Pass 0, 8.078114, 117.732254, 69.356415
Pass 1, 10.306231, 156.940155, 84.624878
Pass 2, 8.156673, 151.377914, 76.211250
Pass 3, 6.925026, 142.611191, 82.586960
Pass 4, 2.754769, 196.563980, 79.528725
 
Still not got into the countryside yet but this is 1440p. Every setting on Graphics is set to the highest except I'm using fxaa and x4msaa on reflections, get 60-80fps. I've seen 57-58 fps the odd time, mostly its low 60s.

In game DOF was off when taking the pics, I switched it on and had no affect on frame rates

i7 930
GTX 970

Those settings will not hold 60fps in a lot of situations. Even in the city at night in car you will find spots dipping as low as 48fps. Going up to the hills near the Vinewood sign while driving in the dirt roads will hit below 50fps too. Your settings are pretty much what i started with and dialed back.
 
Could someone estimate what kind of performance to expect with max settings at 1080p and FXAA?

AMD r9 290

i52500k@4.2ghz

12 gigs of ram
 
Could someone estimate what kind of performance to expect with max settings at 1080p and FXAA?

AMD r9 290

i52500k@4.2ghz

12 gigs of ram
Max? Probably not very good.

This game has a ton of options man, many of them quite killer. Don't worry about 'maxing' the game. You've got a good rig and will have good performance with good settings.

EDIT: Oh, missed you said FXAA. Still, many of the sliders and top settings will still take a toll.
 
Native IS always best, but some people are more tolerant of non-native interpolated images. It's a personal preference thing. I can say having played this game now at a rock solid 60, I don't ever want to go back to 30, no matter how pretty it might be. Or you could drop it down to 1080p, which scales perfectly to your 4k screen, and crank everything to MAAAAX, even that damned Ultra Grass.
Okay fuck it. I'm going for 4k... And... 60fps...

RIP in pieces graphics settings.
 
My 100%-locked, mostly-stress-tested 60fps settings right now:

- 4790k @ 4.4GHz / 780 Ti SLI @ stock clocks / 8GB DDR3

- 2560x1440 downsampled to a 1080p plasma
- Vsync/60fps frame-limit forced in Inspector (seems more responsive than the in-game setting)

- Everything on max except:

- Grass = Very High
- Tessellation = High
- Motion Blur Strength = 0%
- MSAA = Off
- FXAA = Off

Zero fps drops and silky smooth with these. With grass/tessellation at max, I'd get a few hitchy drops down to the low 50s occasionally so I bumped them down for the sake of consistency.

With the distance scaling setting as max, I'm ~500MB over on the VRAM meter but it hasn't had a noticeable impact on performance yet. No stuttering, crashing, etc.

Also, some controller settings for an X1 pad if, like me, you were disappointed with the default first-person controls:

First person control type: Standard FPS
First person look-around sensitivity: ~40%
First person aiming sensitivity: ~10%
First person aim/look deadzone - 0%
First person aim/look acceleration - 100%
Auto level Camera - Off
Field of view - 100%
Head Bobbing - Off

Works for 3rd person cam as well.
 
Is there some sort of crossfire bug? I'm only playing at 1920x1080 on High settings and it says I'm using close to 5GB of VRAM. I get an annoying popup message saying I'm over the VRAM usage when I go into the settings. I can still play with these settings but that popup message is sure getting annoying.
 
After testing a bunch this morning, it seems like 1520p (the 2x DSR for 1080p one) is the DSR point to 1080p gets rid of the majority of the jaggies and creates a mostly smooth image (FXAA can help slightly too). But running at 1520p is pretty hefty and to get 60fps in the countryside need to really turn down some of the detail.

Here's what I'm seein at 1520 (Steam shots so compression yeah, but if you view at 1080p almost no jaggies)

http://cloud-4.steamusercontent.com...91414A2CEF27CF4F46CE80/2048x1151.resizedimage
http://cloud-4.steamusercontent.com...77726956EBB1ABC4370DD4/2048x1151.resizedimage

Been thinking about either picking up a G-sync monitor or another 980 to SLI to get the smoothest looking performance. Probably about the same price. Any thoughts?


Also is the PS4/XB1 level of foilage the same as "Ultra"? Cause Ultra foilage takes a big performance chunk for sure.


All I want from my games is 60fps + 1080p + Clean image + graphics nice enough to look like I"m not just playing a PS3 game at 1080p/60fps. GTAV and Unity are the two games so far that it's hard to do that with on a 980, but at least GTAV is thankfully incredibly scaleable so I'm sure I'll figure out the right config. Unity is just...lol
 
Could someone estimate what kind of performance to expect with max settings at 1080p and FXAA?

AMD r9 290

i52500k@4.2ghz

12 gigs of ram
I have the exact same specs except I'm playing in 1440p. All settings are on High, no MSAA, shadows on Softest, and all sliders full. With that it's 60 most of the time, but will drop to mid 40s while driving

If I remember your post in roughly 6 hours, I'll put it on max settings in 1080 and see how it is.
 
Why can't I hold a steady 60fps? I have GTX 970 and i7 2600k, these are my settings
http://i.imgur.com/BA5rQ4a.jpg
http://i.imgur.com/O6EAJlD.jpg
http://i.imgur.com/tImc2mI.jpg

With those settings, you really shouldn't be having problems holding a steady framerate.

Just a question, unless you're running with GSync, why aren't you aiming for 72fps? 60fps isn't going to look as good on a 144hz monitor, as you'll get frequent juddering. Unless you bump it back down into 120hz mode.
 
With those settings, you really shouldn't be having problems holding a steady framerate.

Just a question, unless you're running with GSync, why aren't you aiming for 72fps? 60fps isn't going to look as good on a 144hz monitor, as you'll get frequent juddering. Unless you bump it back down into 120hz mode.

Frankly speaking, that's not true at all.

You can run a game in 60fps with a 144hz monitor and it will look the same as any other monitor running at 60hz.

Even if it wasn't the case, you could manually set the monitor to 60hz or force the game to run at 60hz (which will then make your monitor do the same while the game is running).
 
Still not got into the countryside yet but this is 1440p. Every setting on Graphics is set to the highest except I'm using fxaa and x4msaa on reflections, get 60-80fps. I've seen 57-58 fps the odd time, mostly its low 60s.

In game DOF was off when taking the pics, I switched it on and had no affect on frame rates

i7 930
GTX 970

At 2880x1620 I get 45ish with the same settings, it starts to look decent then, no shimmer. So will probably lock at 30fps at something like 3200-1800p for image quality reasons
Is the 970 that much more powerful than a 780? I have a stock oc'ed 780 (1100mhz boosted) paired with a 4.5ghz 3570k and I don't even think it could come close to holding a steady 60fps at 1440p
 
Frankly speaking, that's not true at all.

You can run a game in 60fps with a 144hz monitor and it will look the same as any other monitor running at 60hz.

Even if it wasn't the case, you could manually set the monitor to 60hz or force the game to run at 60hz (which will then make your monitor do the same while the game is running).

Wouldn't it still look smoother at 72fps, or half of the refresh rate? I mean yeah, if you force your monitor to drop down to 60, of course, but it doesn't look like he's doing that.
 
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