GTA V PC Performance Thread

Man... I was really hoping we would see something from nVidia for a optimization guide with comparisons. They do it so well!

Andy said they are making one. I can expect it will take a little time since there are so many options to tweak and document.
 
Setting CPU priority to high on the executable and letting Geforce Experience do the game settings got rid of my texture issues and made the game even better to look at than my own tweaking did.

It is interesting that Rockstar can make a game that looks this good and doesn't periodically crash an nvidia 660 but EA can't. That's right, don't have to underclock my card for GTA 5 but do have to for any Frostbite-engine game.
 
Thats right unfortunately. Pretty much the single most known drive to avoid today. Mainly due to the head parking issue when people bought these for NAS drives. They werent good for performance, and then turned out to be very unreliable too.

Have a look at the Toshiba ACA drives for a good alternative.

WD Green drives were originally aimed at set-top box devices. They're inexpensive, high-capacity, low noise disks with bottom tier performance. They keep noise to a minimum by parking the heads often and are suited to devices that sit idle for a long periods, or need to be near silent. Don't put them in a PC. If you absolutely cannot afford solid state and you're looking at WD's range for a desktop, you should choose Blue in most cases or maybe Black if noise is irrelevant and you want a superior warranty.

Thanks for the tips dudes. I'll be sure to replace my HDD before getting in on the GTA V action, it'd probably bottleneck me pretty hard with the constant loading.
 
Literally the only issue I've had with this game is that sometimes when starting up for the first time or very rarely, while i'm playing, the frame rate will drop down to 30 or start to vary wildly.

The fix for this is simply to alt tab out of the game and then alt tab back in, and the framerate goes back to normal. This definitely has something to do with vsync, but don't ask me what exactly is happening.

Anyway, if anyone is having inconsistent framerate issues, maybe try this simple fix.
 
Well after running with a really solid 60fps for quite awhile, I got to the Marriage counseling mission and was up on the hills with a really big view of the city and lots of grass, etc. My framerate tanked and was sitting around 45-55 :(

I turned off FXAA though I think I want to turn it back on even as ugly as it is.. better than no AA at 1080p. I turned down grass from very high to high. It made a small difference. I think I'll start tweaking down the advanced menu. Long shadows and bringing down the sliders.

I don't want to sacrifice too much visuals but I would always prefer a 60+ framerate than a little extra eye candy.

i5 2500k @ 4.2
EVA 970 FTW
8gigs RAM
win 8.1

I would recommend just disabling everything in the advanced menu. Total Biscuit recommended the same. That menu is meant for people with monster systems I believe. The 970 can certainly do all of it at playable frame rates, but if you want to keep 60fps you should look there first.
 
Very strange. Yesterday the game ran great, but today I have horrible microstutters. I've tried everything: vsync, 60-fps framerate limit, pre-rendered frames, mouse-settings. Can't get rid of it.

What could be causing this? The GPU and CPU are nowhere near maxed out when this happens.
 
Man... I was really hoping we would see something from nVidia for a optimization guide with comparisons. They do it so well!

He said they're aiming to release it before the weekend, as that is when the vast majority of people will have time to play the game for the first time. I expect it'll arrive tomorrow some time and yes, this game has a dizzying array of settings to test and document. The Far Cry 4 guide was huge and this game eclipses that easily with the number of graphical options available to users.
 
Andy said they are making one. I can expect it will take a little time since there are so many options to tweak and document.

He said they're aiming to release it before the weekend, as that is when the vast majority of people will have time to play the game for the first time. I expect it'll arrive tomorrow some time and yes, this game has a dizzying array of settings to test and document. The Far Cry 4 guide was huge and this game eclipses that easily with the number of graphical options available to users.

Oh awesome! That's great to hear! In that case I'll hold off on posting any comparison shots in the OP since the nvidia guide will cover all of that and more. Especially if they plan on getting it to us before the weekend, we can expect it today/tomorrow :D
 
I tried windows, it made things way worse oddly enough. So yeah I guess it's different depending on your system.

I actually found that the windows mouse option was the best for me. I'll add this to the OP though :)

I think the "Windows" option will skip if you are CPU bound. I ended up with Direct input because Raw caused the game to jitter. Not sure why that is though. My theory is that it has to do with refresh rates higher than the game polls the mouse (i.e when running no vsync). I haven't checked it out though.

I'm just glad they took the approach they did and included every way to do mouse input, so people can choose what works regardless of what theoretically should work best. Bad mouse implementation almost ruined Far Cry 4 for me.
 
Overclock the GPU

I can.. might just for this game but in general I really don't like OC'ing the GPU. It's why I prefer getting best factory OC I can. Stability is always a question mark. An OC can be perfectly fine for all games then load up another and crash. Keeping afterburner running and always applying the OC is just an extra step I don't want to bother with. Other than just benchmarking. Then it's fun.

I would recommend just disabling everything in the advanced menu. Total Biscuit recommended the same. That menu is meant for people with monster systems I believe. The 970 can certainly do all of it at playable frame rates, but if you want to keep 60fps you should look there first.

That's a good idea. I'll start there before sacrificing other stuff.

Overall I'm super pleased with the performance of the game. Just some little tweaks to get that steady 60 and I'll be happy. Really can't wait for Andy's breakdown.
 
Interesting article on GTA V
http://www.gamersnexus.net/gg/1907-gta-v-texture-quality-comparison-and-fps-4k
DYsb.jpg

Not a fair comparisson using different times of day. Bump map layer is mostly invisible in high and normal shots because the sun is in a different position.
 
It still runs fine on 4GB of RAM (I've tried it). You can also kill as many neadless processes on your system before running the game, even explorer.exe.
If I were to guess, I'd say distance sliders and anything that increases the amount of data to load (like pedestrian variety) will have the most affect on your RAM.

Just grab another 4GB of RAM. The game routinely uses 5+ GB RAM for me, I'm running the same GPU and CPU. RAM is cheap enough and this game will absolutely use it.

You've got the same exact setup as me, same motherboard too. I've grabbed some Kingston from Overclockers.

https://www.overclockers.co.uk/showproduct.php?prodid=MY-171-KS&groupid=701&catid=8&subcat=2426

I'll let you know how it goes tomorrow when it arrives.

But yeah like I said before it runs quite choppy. Got the same drops as I had on my 560ti so I'm guessing it is RAM.

Awesome cheers. I'll order some now.
 
I am upgrading my GPU as my GTX 560 ti is not enough.
Should I go for a 4 GB card? Or is 2 GB enough to play on Very High? (GTX 960)
 
Anisotropic Filtering is definitely bugged the same way as VSync. Sometimes it doesn't work until I disable/enable it in the menu. I might just force it in the drivers to save me the trouble.

Also, the microstutter didn't go away when I moved the game to my SSD. It's similar to what happened with Far Cry 4.
 
Didn't want to post more of the article, clear here for those who think the sun is missing the bump map on normal
KYsb.jpg

Interesting to see how XB1/PS4 compare. Guess we'll see if DF can do one. I doubt anyone viewing the thread will find these spots who have the XBO version
 
https://drive.google.com/file/d/0B2t0BsiVu0jpb2d0QVZFYkJnRUk/view?usp=sharing

you can see the txaa kick in on the alphas once i stop and movement settles. in motion its identical to the msaa i show in the beginning in terms of temporal aliasing.
I'm trying to see it, but I don't think a Youtube vid is good enough to demonstrate what you're trying to show.

Anyways, I've gone back to indecisive settings hell again. I turned off MSAA and am now running like 1523p or something with FXAA. The drops in performance with MSAA(even at x2) when I get around grass was just getting too annoying. I've had to turn down a couple other settings, but I'm pretty happy with the framerate now. The game is a bit more shimmery than before, though my screenshots turn out nicer now.

Except I've gone and taken some screenshots at 4k and it looks *so* good. I'm always a performance>graphics person, but jesus, I *could* run this at 4k/30fps if I wanted to. This game feels like it's meant to be played at 4k honestly. Even at 1800p or so, the aliasing was still a bit bothersome, but at 4k, it feels like the game just magically cleans up and looks gorgeous, both in motion and in screens. Fuck.
 
I am upgrading my GPU as my GTX 560 ti is not enough.
Should I go for a 4 GB card? Or is 2 GB enough to play on Very High? (GTX 960)

I'm sitting at 3.3ishGB at 1680x1050 with all other settings maxed aside from AA (FXAA) and reflection MSAA (2x). That said, given there are people with 2GB GPUs who are running the game with settings that blow out the reported VRAM usage I assume it's worst case scenario rather than a figure the game will be using the most of the time, but since you're buying a new GPU you don't want to go with 2GB as you'd find yourself in this very situation again in the not-too-distant future. I had to ditch 2x 2GB 670s for a 4GB 980 in order for AssCreed Unity to be playable at all.
 
Gotta say, I'm very impressed with this games optimization

Talk about a total turnaround from previous rockstar PC releases

Super impressed
 
Anisotropic Filtering is definitely bugged the same way as VSync. Sometimes it doesn't work until I disable/enable it in the menu. I might just force it in the drivers to save me the trouble.

Also, the microstutter didn't go away when I moved the game to my SSD. It's similar to what happened with Far Cry 4.

With FC4, the patch that finally removed the stutter for me was the one that also significantly increased loading times. I believe the major change Ubisoft made then was to decompress more assets ahead of time at loading. This took stress off the CPU, as it reduced the chance that the CPU would have to work randomly decompressing files during gameplay because of RAM and VRAM cache misses. The situation could be similar here and explain why disk speed is not a factor in the stuttering. This is pure speculation mind you.
 
I can.. might just for this game but in general I really don't like OC'ing the GPU. It's why I prefer getting best factory OC I can. Stability is always a question mark. An OC can be perfectly fine for all games then load up another and crash. Keeping afterburner running and always applying the OC is just an extra step I don't want to bother with. Other than just benchmarking. Then it's fun.



That's a good idea. I'll start there before sacrificing other stuff.

Overall I'm super pleased with the performance of the game. Just some little tweaks to get that steady 60 and I'll be happy. Really can't wait for Andy's breakdown.

I have my overclock applied automatically when MSI AB open. And i have it set to open silently minimized to system tray.
If i get a crash i just reduce the clocks by 13Mhz (1 bin) and just continue. After a week youll have a rock solid setup.

The 970 overclocks well usually, i have mine at 1560Mhz Core and 3954Mhz Memory. Thats pretty much 980 performance, i see no reason not to.

The card still downclocks as normal too.
 
I am upgrading my GPU as my GTX 560 ti is not enough.
Should I go for a 4 GB card? Or is 2 GB enough to play on Very High? (GTX 960)

If you can spare a bit more money I would suggest you try and get a 4GB card if possible as it will not only help this game but other games now and into the future.
 
I'm hitting a game halting bug on a mission called Blitz Play (
where you smash the armored truck
). Every time it switches to Michael it crashes, tried 3 times now and no luck.
 
There are some positives to take from least the fact that MSAA performance is heavily degraded around grass: That means their MSAA covers transparencies in some sense.
 
I have my overclock applied automatically when MSI AB open. And i have it set to open silently minimized to system tray.
If i get a crash i just reduce the clocks by 13Mhz (1 bin) and just continue. After a week youll have a rock solid setup.

The 970 overclocks well usually, i have mine at 1560Mhz Core and 3954Mhz Memory. Thats pretty much 980 performance, i see no reason not to.

The card still downclocks as normal too.

Good thoughts. Maybe I'll take another stab at it. I originally had an ASUS Strix 970 which couldn't keep a stable OC for anything. Every other day I'd find myself having to lower the OC from a hard crash in a game. Hopefully the EVGA FTW is a little more OC friendly.
 
Changing mouse input method from raw to direct is sooo much better. The camera judders like fuck when you turn it on anything except direct input, atleast for me.

Wow, thanks! Feels much better. Just did a team deathmatch with a 2.0 kd :D

Setting CPU priority to high on the executable and letting Geforce Experience do the game settings got rid of my texture issues and made the game even better to look at than my own tweaking did.

It is interesting that Rockstar can make a game that looks this good and doesn't periodically crash an nvidia 660 but EA can't. That's right, don't have to underclock my card for GTA 5 but do have to for any Frostbite-engine game.

Sounds like you should RMA your GPU.
 
I noticed my CPU is struggling more than my GPU, which are the graphics options to lower that will make it easier on the CPU?

I would like to know this as my CPU is definitely causing problems for me but I haven't had enough time to sit down with the game and work out what to do yet.

Someone on reddit has suggested that you quit out of the launcher once the game is loaded but this is causing peoples game to crash. https://www.reddit.com/r/GrandTheftAutoV_PC/comments/32p08l/how_to_lower_your_cpu_usage/
You could try changing the CPU priority to high.

I found that turning on the action replay stuff was working my cpu more but I'm not entirely sure.
 
Core i5 3750K@4.2GHz
12GB of DDR3 RAM
GTX770 2GB
Crucial BX100 250gig SSD

This is probably the first game I ever used the GeforceExperience recommended settings for... and to my surprise it works flawlessly, 1440p downscaled to 1080p with a mix of high and very high settings running steady at 60fps even though the GPU memory usage shows I'm around 200-300MB over the limit. Downscaling combined with FXAA makes for some nice AA without the necessity of using MSAA or TXAA. The only time the game dips into low 40's or 30's is in areas with heavy foliage(wilderness near Mt. Chiliad), but only at certain times of the day and certain weather conditions, for example when the camera is facing the sun behind some trees or grass but during nighttimes it usally renders foliage buttery smooth. Otherwise the game runs great, definately worth the wait and double dip.
 
I would like to know this as my CPU is definitely causing problems for me but I haven't had enough time to sit down with the game and work out what to do yet.

Someone on reddit has suggested that you quit out of the launcher once the game is loaded but this is causing peoples game to crash. https://www.reddit.com/r/GrandTheftAutoV_PC/comments/32p08l/how_to_lower_your_cpu_usage/
You could try changing the CPU priority to high.

I found that turning on the action replay stuff was working my cpu more but I'm not entirely sure.

Just for the heck of it, I kept my task manager up on the other monitor last night while playing and I didn't see the GTA launcher doing anything on my system. I don't know if it's because I'm win 8.1 or steam version or whatever but I didn't see what the reddit guys were talking about.

CPU priority might help a little.
 
Just for the heck of it, I kept my task manager up on the other monitor last night while playing and I didn't see the GTA launcher doing anything on my system. I don't know if it's because I'm win 8.1 or steam version or whatever but I didn't see what the reddit guys were talking about.

CPU priority might help a little.

Yeah I noticed this last night. CPU usage goes up while launching the game but after that, doesn't really do anything.
 
Finally got the game downloaded and installed.

Cranked everything to 11 at 1440p. Even cranked the Advanced Graphics options to maximum. Did not max out AA.

Game ran fine until it crashed right in the middle of the first mission. Some complaints about some zlib file.

Haven't had time to go back there yet.
 
Yeah I noticed this last night. CPU usage goes up while launching the game but after that, doesn't really do anything.

Same. It stayed at 0% and 48mb for me.

My CPU usage seems fine - it fluctuates anywhere from 50% to 75%.

My RAM usage usually starts out around 1.8GB, then it randomly jumps to 2.2-2.3GB. Then it slowly climbs to 2.5GB. Really not sure what's going on still. I increased the size of my page file, but I still get stuttering after 40-60 minutes of playing. My VRAM is set to around 1350 (for a 2GB card).

I think I may just have to close the game every 40-60 minutes to reset everything, and then restart it. Annoying, but manageable I guess. Don't really have the money to upgrade my system (although I was thinking of going from an HDD to SD).
 
Very strange. Yesterday the game ran great, but today I have horrible microstutters. I've tried everything: vsync, 60-fps framerate limit, pre-rendered frames, mouse-settings. Can't get rid of it.

What could be causing this? The GPU and CPU are nowhere near maxed out when this happens.

Similar things are happening to me, too. Yesterday I was able to play perfectly fine, but today the game often runs slower than 30fps. Very strange indeed.

The specs shouldn't be the problem either:
Intel i7-4770
MSI R9-290X Lightning 4GB
16GB RAM 2400MHz
 
Same. It stayed at 0% and 48mb for me.

My CPU usage seems fine - it fluctuates anywhere from 50% to 75%.

My RAM usage usually starts out around 1.8GB, then it randomly jumps to 2.2-2.3GB. Then it slowly climbs to 2.5GB. Really not sure what's going on still. I increased the size of my page file, but I still get stuttering after 40-60 minutes of playing. My VRAM is set to around 1350 (for a 2GB card).

I think I may just have to close the game every 40-60 minutes to reset everything, and then restart it. Annoying, but manageable I guess. Don't really have the money to upgrade my system (although I was thinking of going from an HDD to SD).

There's gotta be some kind of memory leak issue. I've noticed my RAM usage slowly rise, too. It gets super juttery and laggy after 2-3 hours of play.
 
I'm trying to see it, but I don't think a Youtube vid is good enough to demonstrate what you're trying to show.

Anyways, I've gone back to indecisive settings hell again. I turned off MSAA and am now running like 1523p or something with FXAA. The drops in performance with MSAA(even at x2) when I get around grass was just getting too annoying. I've had to turn down a couple other settings, but I'm pretty happy with the framerate now. The game is a bit more shimmery than before, though my screenshots turn out nicer now.

Except I've gone and taken some screenshots at 4k and it looks *so* good. I'm always a performance>graphics person, but jesus, I *could* run this at 4k/30fps if I wanted to. This game feels like it's meant to be played at 4k honestly. Even at 1800p or so, the aliasing was still a bit bothersome, but at 4k, it feels like the game just magically cleans up and looks gorgeous, both in motion and in screens. Fuck.

At 1080p having FXAA in conjunction with MSAA x2 with MFAA on in NvCP really cleans up the image and looks outstanding, but the fps drops with MSAA enabled are too much for me as well. I was running with MSAA enabled for a bit and can pull 60fps in most situations, but like you said when it does drop its usually noticeable and annoying. I've reluctantly switched to just FXAA.

For giggles I completely maxed everything and locked it to 30fps, and it instantly felt yucky. 30 felt fine on X1 when I played it, and its probably because I had been enjoying 60fps for the first few days, but I don't think I'm willing to go to 30 with this game on PC.

I haven't tried running a DSR resolution yet, might try it tonight, but once I see it I might reconsider locking to 30. For now though the game plays so damn good at 60 that I don't want to compromise. With just FXAA and grass to Very High, everything enabled in Advanced except the sliders at 50% I'm getting a mostly locked 60fps with dips in country and hills, seems alright until we get Andy's guide to see what we can sacrifice.
 
I'm trying to get my 3770 to 4.3Ghz for the heck of it, might help those minimum frames. It would be nice to see the impact of RAM speed. Was at 2190mhz but backed it off to 1950mhz while I test the CPU.

Didn't even test the frame rate in the country. Kinda pointless then.


Yeah wouldn't blame him, I think everyone thought the city would be the most stressful.
 
Texture resolution, like native res, should only ever be brought down if you are butting against VRAM limitations. But yeah, that is quite a large difference.

Thing is, it's just not resolution in that case, but normal maps, too, apparently.

In Shadow of Mordor i did bring it down to high, but the step wasn't as steep.
 
Try turn off v-synch in the game and force it in nvidia control panel.
This didn't help.

Seems that the pauses come and go at random. At one time they are common and make the game unplayable and other times they are rare. Changing settings or installing the game on different drives doesn't do anything at all. I just don't know where else to look. It's a shame because pauses aside the game runs super smooth and even the benchmark never goes below 60.

And i'm not going to buy an SSD drive just for this game.
 
The difference is MASSIVE, holy shit.

Well, i know which setting i'm not bringing down.

The normal maps on the grafitti looks kinda shitty though, like a fan-made texture "improvement". Other textures it looks tons better though. I like how you can't even tell what it is on low, looks like two parrots, not a claw :lol
 
I The 970 overclocks well usually, i have mine at 1560Mhz Core and 3954Mhz Memory. Thats pretty much 980 performance.

I see this statement quite a lot but am I right in saying that a 970 with an overclock doesn't mean 980 performance? As I understand it, the 980 has more over the 970 than simply clock speed.
 
Has anyone been able to set the priority in task manager of the GTAV.exe? I am running the .exe as an administrator.

If I try to do this I get this error:

The operation could not be completed.

Access is denied.
 
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