GTA V PC Performance Thread

I wanted to see how i could run this maxed out with the following specs and settings in 1080p with NO DSR. Been a while since i ran a 1080p monitor so i pulled out my ASUS VG278HE from storage and the results were console framerate of around 26-38 (25ish the lower side of what eurogamer showed consoles outputting) with the benefit of PC IQ. There are definitely some settings which ive noticed barely affect IQ but tax the hell out of hardware as others have already mentioned here. (No use of DoF or Motion blur i find the effects or enhancements one of those things that make IQ worse, annoying and/or sick to my stomach (motion blur)

Core Specs
Motherboard: ASUS Rampage V Extreme
CPU: Intel 5960x @ 4.5Hz
GPU: EVGA 980 SC @ 1510MHz/1875MHz (7500Mhz Effective)
RAM: Corsair Dominator Platinum 16GB DDR4 @ 2800MHz
Sound Card: Xonar Essence STX
PSU: EVGA 1600 G2
Installation Drive: Samsung XP941 (Actually my OS/Software drive but this game seemed worthy)

Graphics
Resolution: 1920x1080
Refresh Rate: 144Hz
FXAA:Off
MSAA: x8
TXAA: Off
Vsync: Off
Population Density: 100%
Population Variety: 100%
Distance Scaling: 100%
Texture Quality: Very High
Shader Quality: Very High
Shadow Quality: Very High
Reflection Quality: Ultra
Reflection MSAA: x8
Water Quality: Very High
Particles Quality: Very High
Grass Quality: Ultra
Soft Shadows: Nvidia PCSS
Post FX: Ultra
Motion Blur Strength: 0%
In-Game Depth of Field Effects: Off
Anisotropic Filtering: x16
Ambient Occlusion: High
Tessellation: Very High

Advanced Graphics
Long Shadows: On
High Resolution Shadows: On
High Detail Streaming While Flying: On
Extended Detail Streaming: 100%
Extended Shadow Detail: 100%
 
TL;DR - Revised 280X, Core i5-4690K settings that are mostly 1080p60 but with dips to ~45 at worst. Bumped up settings due to patch(?) performance improvements.
---------------------------------------
Some have said that the latest patch hurt their performance. I had the completely opposite experience where I basically gained about 10-20% performance from this patch. Maybe some effect was broken this patch? Having apparently gained some performance and finding that there is almost no way to lock 60 fps without turning off some nice looking effects, I have now bumped up my settings to a "Screw It, It's Close Enough to 1080p60" level. At worst in the hills of Paleto Bay with a 5-star wanted rating under a clear sunset, headlights glinting through the grass, my game now dips down to ~45 fps which used to dip to ~50 fps with my previous lower settings and previously ~30-35 with Post FX on Ultra, thus that was impossible for me to turn on previously. I now agree with Andy that there is only like 1-2 fps difference between Post FX Ultra and Very High so you might as well throw on Ultra if you can do Very High.

For reference, my previous settings that were meticulously optimized to mostly maintain 60 fps while keeping the most noticeable effects on:
http://www.neogaf.com/forum/showpost.php?p=160040581&postcount=1370

Specs:
Intel Core i5-4690K @ 3.5 GHz, 3.9 turbo (Stock)
Radeon R9 280X 3 GB @ 1.1 GHz, 15.4 Beta drivers
8 GB DDR3-1600
960 GB SanDisk Extreme Pro SSD
Asus Xonar DGX Sound Card

Settings:
DirectX 11
Fullscreen
2048x1152
60 Hz

FXAA On
MSAA Off
Vsync Off (Fps capped to 60 using Rivatuner to avoid stutter when fps drops - you can turn Vsync on if you don't want to use a 3rd party program to limit framerate or if you really hate tearing)
Pause Game On Focus Loss On

Population Density Max (CPU-intense)
Population Variety Max
Distance Scaling Max (Suspected to be CPU-intense)

Texture Quality Very High
Shader Quality Very High
Shadow Quality Very High (Needed for headlight shadows cast from dynamic objects like NPCs and cars)
Reflection Quality Very High
Reflection MSAA Off (Absolutely useless setting)
Water Quality Very High
Particles Quality Very High
Grass Quality High (Normal completely removes polygonal grass but huge fps gain, like ~20%)
Soft Shadows Softer

Post FX Ultra
Motion Blur Strength Min
In-Game Depth of Field Effects Off
Anisotropic Filtering 16x (in-game AF is low quality. Force it in drivers)
Ambient Occlusion High (Currently broken and doesn't work)
Tesselation Very High

Long shadows Off
High Resolution Shadows Off
High Detail Streaming While Flying On (May need SSD for this)
Extended Distance Scaling Min
Extended Shadows Distance Min

VRAM Predicted Usage 2485 MB (It seems to actually use ~2500 MB)
RAM Usage ~5.5-6.5 GB
 
Specs and Settings

That's pretty impressive! Although you said that you wanted to max the game and see how that would run, I'd recommend turning off Reflection MSAA which is so unnoticeable but takes up ~10% of your framerate. This would possibly bump your minimum closer to 30 to make it that much smoother.
 
That's pretty impressive! Although you said that you wanted to max the game and see how that would run, I'd recommend turning off Reflection MSAA which is so unnoticeable but takes up ~10% of your framerate. This would possibly bump your minimum closer to 30 to make it that much smoother.


I tried that after questioning wtf that setting even was lol...thanks for the tip, also noticed little difference in ultra to very high grass and a framerate improvement. MSAA x4 with TXAA wasnt bad either, but i usually game on a 1440p monitor so i dont use AA strongly just a fun litte test to see how demanding it was on a lower resolution.
 
My 980 and I are happy with 1080p and 4x MSAA, everything else on at least Very High and that seems to get me a locked 60fps.

I've seen mentioned this issue where only 59Hz appears in the in-game refresh rate options, I get the same thing whether playing on my monitor or PC. In fact, 59Hz is listed twice for some reason. It does indeed lock to 59fps which was giving me judder/stutter. The only way I could get smooth 60fps was disabling in-game V-Sync, enabling it in the Nvidia Control Panel and locking to 60fps using RTSS. Runs much better now.

Can someone walk me through the exact settings I need to change and how with both the NVIDIA Control Panel and RTSS? I'm not seeing a way to force vsync through the Control Panel, and for RTSS do I just adjust the framerate counter to 60 and I'm good?
 
Can someone walk me through the exact settings I need to change and how with both the NVIDIA Control Panel and RTSS? I'm not seeing a way to force vsync through the Control Panel, and for RTSS do I just adjust the framerate counter to 60 and I'm good?

Firstly, turn off V-Sync on the in-game graphics options menu and then quit. Open the Nvidia Control Panel and set GTA5.exe to forced V-sync like so:



If GTA5,exe isn't in the dropdown, use the [Add] button to browse for it. Make sure it's the main game executable you are adding and not the launcher or the PlayGTA5.exe.

Setup Riva like this:



Same deal with using the add button if GTA5.exe isn't in the list.
 
Firstly, turn off V-Sync on the in-game graphics options menu and then quit. Open the Nvidia Control Panel and set GTA5.exe to forced V-sync like so:



If GTA5,exe isn't in the dropdown, use the [Add] button to browse for it. Make sure it's the main game executable you are adding and not the launcher or the PlayGTA5.exe.

Setup Riva like this:



Same deal with using the add button if GTA5.exe isn't in the list.
You went above and beyond with this reply, thank you. It worked great.
 
You went above and beyond with this reply, thank you. It worked great.

Same cheers.


Anyone else gone fully first person with mouse and keyboard? I've really gotten used to the sketchy digital driving and I'm starting to favour it over pad. I'd be 100% M&K if I could find a decent control scheme for flying but as it is it's horrible. First person all the way though and what a crazy experience it is!
 
Firstly, turn off V-Sync on the in-game graphics options menu and then quit. Open the Nvidia Control Panel and set GTA5.exe to forced V-sync like so:



If GTA5,exe isn't in the dropdown, use the [Add] button to browse for it. Make sure it's the main game executable you are adding and not the launcher or the PlayGTA5.exe.

Setup Riva like this:



Same deal with using the add button if GTA5.exe isn't in the list.

I thought D3DOverrider didn't work with 64bit games. Has it been updated ?
 
Has anyone done any performance comparisons between MSAA and some mild DSR? At 2xMSAA and 1080p there's still a lot of shimmering.. I'm wondering if it would be worthwhile to turn it off and downsample from 1440p or something instead.
 
I'm going to mirror Saintruski's structure, in case anyone is interested in the settings for 1080p/60fps in a system similar to mine (it's not locked 60, it hovers mostly around 55 fps, with some ocassional dips to ~45 in some rural areas, all cutscenes and static scenes are 60 fps, though).

If you don't care about 60fps, you can max everything (including Grass to Ultra, and soft Shadows to AMD CHS and all sliders to 100%) and your fps will be around 25-40:

Core Specs
Motherboard: Asrock H87 Pro4
CPU: Intel i5-4670 @ 3.8ghz
GPU: Asus Radeon R9 290 DirectCU II OC 4GB GDDR5
RAM: 8GB G.skill Ripjaws x DDR3 1600
PSU: Antec Truepower TP-650 650W

Graphics
Resolution: 1920x1080
Refresh Rate: 60hz
FXAA:On
MSAA: x2
Vsync: On
Population Density: 100%
Population Variety: 100%
Distance Scaling: 100%
Texture Quality: Very High
Shader Quality: Very High
Shadow Quality: Very High
Reflection Quality: Ultra
Reflection MSAA: x2
Water Quality: Very High
Particles Quality: Very High
Grass Quality: Very High
Soft Shadows: Softer
Post FX: Ultra
Motion Blur Strength: 0%
In-Game Depth of Field Effects: On
Anisotropic Filtering: x16
Ambient Occlusion: High
Tessellation: Very High

Advanced Graphics
Long Shadows: On
High Resolution Shadows: Off
High Detail Streaming While Flying: On
Extended Detail Streaming: 0%
Extended Shadow Detail: 30%
 
Anyone else noticed that despite this:

Rockstar Patch Changelog said:
Fixed an issue where the max frame rate would be incorrectly low in rare cases

there are still times when the game inexplicably locks to 30fps? Whenever it happens, I just change the refresh rate from 59 to 50Hz then back again and it's back to normal.
 
Has anyone done any performance comparisons between MSAA and some mild DSR? At 2xMSAA and 1080p there's still a lot of shimmering.. I'm wondering if it would be worthwhile to turn it off and downsample from 1440p or something instead.

I use MSAA + FXAA. Even at 4xMSAA a lot of stuff gets missed. Although FXAA blurs the image, this is for me a good thing as besides shimmering, pixel crawl etc there's often ugly shadows in the middle distance and it helps mask that, too.

Try DSR, though I didn't like it and it seemed to do very little for aliasing.
 
On the whole DSR vs MSAA battle: I very greatly prefer DSR. Not only is it a great anti-aliasing option, it also improves texture sharpness, foliage clearness, objects are better defined at distances, and overall IQ is just so good.

As far as I know, MSAA doesn't take care of all the things above (expect the anti aliasing of course). So for me, DSR has so much extra benefits than just solely applying MSAA. The performance hit isn't that bad compared to the performance hit of MSAA. I honestly don't understand why not everyone is just using DSR in combo with FXAA (DSR combats the blurriness of FXAA)

In Andy's words:

With DSR enabled, textures are sharper, aliasing is greatly reduced, objects have better definition, vegetation is more detailed, and distant game detail is significantly clearer.

For the record: I'm using DSR at 3135 x 1764 (I started out with 1920p, but that killed me in the countryside) downscaling to 1440p. Running at locked 40 fps (G-sync) with a 2500K 4.4Ghz and OC'ed 980. Everything maxed out except no PCSS shadows and Grass is set at Very High

Edit: When using DSR, be sure to experiment with the smoothness slider in Nvidia Control Panel. Mine's currently set at 15%.
 
Quick way to fix the 59 Hz problem on Nvidia cards: create a 1920x1079 custom resolution in Nvidia Control Panel. Working fine on my TV.

But here's a thing: When playing the game at more than 60 Hz (my TV can be overclocked at 75 Hz) the game still runs at locked 60 FPS. Why?
 
On the whole DSR vs MSAA battle: I very greatly prefer DSR. Not only is it a great anti-aliasing option, it also improves texture sharpness, foliage clearness, objects are better defined at distances, and overall IQ is just so good.

As far as I know, MSAA doesn't take care of all the things above (expect the anti aliasing of course). So for me, DSR has so much extra benefits than just solely applying MSAA. The performance hit isn't that bad compared to the performance hit of MSAA. I honestly don't understand why not everyone is just using DSR in combo with FXAA (DSR combats the blurriness of FXAA)
Because doesn't it require a monster VRAM and a Nvidia card?
 
This game is so weird with performance. I have varying performance between play sessions. For some reason last night the game was running beautifully, even in highly vegetated areas. I even put Nvidia PCSS back on (which beyond a few quirks looks gorgeous) and barely saw any dips below 60fps.

The few days before that it definitely wasn't running as well. Its like you are spinning a wheel every time you boot it up and landing on a different performance each time.

Its so varied with the open world and weather aspect that it could just be what the weather/ cloud cover/ lighting was for a particular play session, I don't really know.

Anyway, I'm finally at a point where I'm happy and have turned Afterburner monitoring off. Just going to play the game now haha.

Core Specs
Motherboard: Asus p8p67 pro Rev 3.1
CPU: Intel i5-2500K @ 4.0 ghz
GPU: EVGA GTX 970 SSC 4GB
RAM: 8GB G.skill Ripjaws DDR3 1600
PSU: Antec Gamer 750W

Graphics
Resolution: 1920x1080
Refresh Rate: 60hz
FXAA:On
MSAA: off
Vsync: off (Adaptive in NVCP)
Population Density: 100%
Population Variety: 100%
Distance Scaling: 100%
Texture Quality: Very High
Shader Quality: Very High
Shadow Quality: Very High
Reflection Quality: Ultra
Reflection MSAA: off
Water Quality: Very High
Particles Quality: Very High
Grass Quality: Very High
Soft Shadows: Nvidia PCSS
Post FX: Ultra
Motion Blur Strength: 0%
In-Game Depth of Field Effects: On
Anisotropic Filtering: x16 (forced in NVCP)
Ambient Occlusion: High
Tessellation: Very High

Advanced Graphics
Long Shadows: On
High Resolution Shadows: Off
High Detail Streaming While Flying: On
Extended Detail Streaming: 0%
Extended Shadow Detail: 0%
 
I use MSAA + FXAA. Even at 4xMSAA a lot of stuff gets missed. Although FXAA blurs the image, this is for me a good thing as besides shimmering, pixel crawl etc there's often ugly shadows in the middle distance and it helps mask that, too.

Try DSR, though I didn't like it and it seemed to do very little for aliasing.

I settled for 1440p + MSAA 2x and TXAA. Looks great.

Can't mantain 60 fps though. Not even close. It goes mostly 30~45 with everything else (except grass) maxed. i5 4460 + 970, all stock.

Love 60 fps, but the game looks too good maxed out with smooth IQ. I can't stand the aliasing in this game, so 1080p + FXAA (required to achieve locked 60fps) is a no no to me.
 
So can anyone play offline anymore in this game? I keep getting an error and it seems to me after the last patch the offline option has been nuked. So basically this is an always online game. Is it an error or DRM by Rockstar?
 
So can anyone play offline anymore in this game? I keep getting an error and it seems to me after the last patch the offline option has been nuked. So basically this is an always online game. Is it an error or DRM by Rockstar?

Having no internet at my place for the moment I still play offline. Didn't get the last patch though, since my internet dropped monday
 
Having no internet at my place for the moment I still play offline. Didn't get the last patch though, since my internet dropped monday
Hmm, that suggests what I heard was true. Is that reasonable for a company to change their policy after a games release? I rarely read the EULA's so I assume it's covered there. If true it's downright shitty.
 
Because doesn't it require a monster VRAM and a Nvidia card?

Well if you're looking at using MSAA, you already have a beastly system. The use of DSR over MSAA is a good suggestion and you're probably getting more IQ and better performance with DSR over MSAA.

I can't afford MSAA on my system at all, but I'm using DSR to downsample 1440p to my 1080p monitor and it looks so much better than the native 1080p.

On another note, I've given up on the mythical 60fps locked. Either I'm going to have to sacrifice too much IQ or there's a chance that it's just not possible period. I didn't have any luck improving the dips in performance at all yesterday.

So what I've settled on is 60fps most of the time with occasional dips into the 55-58 range with even more infrequent dips into the high 40s to low 50s (spots like just outside of trevor's house with all the vegetation and shadows can really hit it hard). I'm going to call this good enough and just play the damn game lol.

My system:

i5 2500k @ 4.2
EVGA 970 FTW
16 gigs RAM
Win 8.1

Resolution: 1440p downsampled to 1080p
Refresh Rate: 60hz
FXAA:On (I might actually have this off but on in drivers.. I don't remember)
MSAA: off
Vsync: On
Population Density: 100%
Population Variety: 100%
Distance Scaling: 100%
Texture Quality: Very High
Shader Quality: Very High
Shadow Quality: Very High
Reflection Quality: Very High
Reflection MSAA: off
Water Quality: Very High
Particles Quality: Very High
Grass Quality: High
Soft Shadows: Nvidia PCSS
Post FX: High
Motion Blur Strength: 0%
In-Game Depth of Field Effects: On
Anisotropic Filtering: x16 (forced in NVCP, looks so much better)
Ambient Occlusion: High
Tessellation: High

Advanced Graphics
Long Shadows: Off
High Resolution Shadows: On
High Detail Streaming While Flying: Off
Extended Detail Streaming: 0%
Extended Shadow Detail: 0%

This game is so weird with performance. I have varying performance between play sessions. For some reason last night the game was running beautifully, even in highly vegetated areas. I even put Nvidia PCSS back on (which beyond a few quirks looks gorgeous) and barely saw any dips below 60fps.

The few days before that it definitely wasn't running as well. Its like you are spinning a wheel every time you boot it up and landing on a different performance each time.

Lol. This is exactly my experience. I restarted the game 3x yesterday and the first two were pretty bad, the third was 60fps pretty much the entire time. So weird.
 
Has anyone done any performance comparisons between MSAA and some mild DSR? At 2xMSAA and 1080p there's still a lot of shimmering.. I'm wondering if it would be worthwhile to turn it off and downsample from 1440p or something instead.

msaa is far more efficient from a perf standpoint at reducing shimmering than DSR. youre just going to have to live with aliasing as it takes 3 titan X to produce a truly clean image @ a solid 60 without butchering the other graphic settings. 4x dsr + 4x msaa does it on my 1920x1200 screen. a gysnc monitor would be a better upgrade than a videocard for this game. IME dropping even 1 frame below 60 causes insane amts of screen tear and huge stutter/judder/frametime variance. makes driving awful.
 
Finally got around to playing this today, think I've got it set up nicely now, thanks Andy for the guide.

Thought it was worth mentioning that RTSS can limit framerate to whatever you want if you prefer a lower locked framerate to a fluctuating one.
You just type the number near framerate limit.

4770K@4.4
780ti 1150
Targeting locked 44 fps

Graphical:
1920x1080
fullscreen
FXAA - OFF [on through nvidia inspector]
MSAA - x2
TXAA - on
V-sync - OFF [on through nvidia inspector]
Pop density - 100%
Pop variety - 100%
Distance scaling - 100%
Texture quality - very high
Shader quality - very high
Shadow quality- high
Reflection quality - very high
Reflection msaa - x2
Water quality - very high
Particles quality - very high
Grass quality - high
Soft shadows - PCSS
Post fx - ultra
Motion blur strength - 20%
In-game dof - on
AF - 16x [in nvidia inspector I set it to high quality]
AO - high (I understand this is bugged atm?)
Tessellation - normal

Advanced Graphical:
Long Shadows - ON
Hi res shadows - OFF
Hi-detail while flying - ON
detail 40%
shadows 0%

*nvm. still a wip - need to find more spots*

There's a section I found where I go to test my setup where the fps drops the most, loads of trees, cars and grassy hills and animals. Will get a screenshot of the location next chance I get.
Anyone know locations like that? Don't want to find myself dropping frames and being tempted to re-tweak too often.

Also, increasing the aiming sensitivity and dropping acceleration helps make it feel a lot better too.

-the area that pushes it for me is vinewood hills, near a tree and some bushes on a raised hill off the road, close to a large sign on the side of the road.

r8rUrzv.jpg


FCyU8oA.jpg
 
For everyone that's forcing 16x AF in the NVCP...are you turning it off in game?

I'm forcing it through NVCP but also have it on in game and haven't noticed a difference. Do I need to turn it off in game to have the driver setting kick in?
 
For everyone that's forcing 16x AF in the NVCP...are you turning it off in game?

I'm forcing it through NVCP but also have it on in game and haven't noticed a difference. Do I need to turn it off in game to have the driver setting kick in?

Probably. I have mine off in-game and on in the NVCP.
 
Probably. I have mine off in-game and on in the NVCP.

That's what I suspected. I'll have to turn it off in game and see if there is a difference.

Although I gotta say, I'm not really having any issues with distant textures, so maybe my in game setting is actually working.
 
Standing in this one spot...

3840x2160 + no MSAA = 45 FPS
2560x1440 + 4x MSAA = 39 FPS

3840x2160 looks better to me. So for me, MSAA only seems worthwhile at 2X.

I'm willing to bet 5120x2880 runs better than 3840x2160 + MSAA. I should do that test next....
 
On another note, I've given up on the mythical 60fps locked. Either I'm going to have to sacrifice too much IQ or there's a chance that it's just not possible period. I didn't have any luck improving the dips in performance at all yesterday.

So what I've settled on is 60fps most of the time with occasional dips into the 55-58 range with even more infrequent dips into the high 40s to low 50s (spots like just outside of trevor's house with all the vegetation and shadows can really hit it hard). I'm going to call this good enough and just play the damn game lol.

Or you could lock at 45 fps like me. I have an i5-2500k @ 4.2 like you, and I get a constant 45 with no drops and no stuttering with my settings :)
 
AMD FX8350 black
GTX-580 oc 3gb

Running at 1440p with no msaa I get a pretty solid 60fps with graphics options set to very high apart from the advanced shadows and pop density set mid way.

Happy it runs well on pc but not putting to much time in due to consoles being my high level characters.
 
People with a 970 locking to 30fps are out of their damned minds IMO. Or insane IQ/eye candy enthusiasts. I've been playing at 1440p 60-87fps and it doesn't look that bad. Guess I will try cranking some things up to see what the fuss is about.
 
What exactly are your settings? I can't keep a decent 60 fps, so I'm quite interested. :)

Nvidia Inspector: set fps to 45. I did not use RTSS but that might be just as good.
NVCP: Max pre-rendered frames = 1, Prefer Maximum Performance

In-game:

1080p, borderless windowed mode (needed for triple buffered v-sync)
MSAAx2, FXAA=on, TXAA=off (note: I was running MSAAx4 for a while, and though performance held up I swear I was getting far more crashes. Perhaps the game is simply more stable when your GPU has some headroom?)

Standard settings - everything maxed except:
Grass - Very High
Reflection MSAA - off
Soft Shadows - Soft

Motion blur is maxxed, which helps with the lower frame-rate.

Advanced settings - everything off except:
High Detail Streaming While Flying (I have an SSD)
 
People with a 970 locking to 30fps are out of their damned minds IMO. Or insane IQ/eye candy enthusiasts. I've been playing at 1440p 60-87fps and it doesn't look that bad. Guess I will try cranking some things up to see what the fuss is about.

Couldn't agree more. If i wanted to play at 30 fps I would have just got it 6 months ago.
 
On the whole DSR vs MSAA battle: I very greatly prefer DSR. Not only is it a great anti-aliasing option, it also improves texture sharpness, foliage clearness, objects are better defined at distances, and overall IQ is just so good.

I agree that the image quality is really good with DSR and that it is an effective overall AA solution. However I'm in the camp that still prefers TXAA because I find the shimmer from temporal aliasing vastly more annoying and distracting than having a slightly softer image.

In screenshots, DSR obviously wins hands down. In real-time usage though? Give me a smooth, pleasing image that stays consistent.
 
Nvidia Inspector: set fps to 45. I did not use RTSS but that might be just as good.
NVCP: Max pre-rendered frames = 1, Prefer Maximum Performance

In-game:

1080p, borderless windowed mode (needed for triple buffered v-sync)
MSAAx2, FXAA=on, TXAA=off (note: I was running MSAAx4 for a while, and though performance held up I swear I was getting far more crashes. Perhaps the game is simply more stable when your GPU has some headroom?)

Standard settings - everything maxed except:
Grass - Very High
Reflection MSAA - off

Motion blur is maxxed, which helps with the lower frame-rate.

Advanced settings - everything off except:
High Detail Streaming While Flying (I have an SSD)

Thanks, but I prefer DSR above any MSAA or FXAA and DSR doesn't work with borderless windowed. :(
 
Well what you could try is fullscreen and then the old alt-tab trick to try and force triple buffering that way. Annoying to do every time though.

I have to re-enable the DSR every time I start the game anyway. Do I just need to enable triple buffering in NVCP, or also adaptive V-SYNC?
 
AMD FX8350 black
GTX-580 oc 3gb

Running at 1440p with no msaa I get a pretty solid 60fps with graphics options set to very high apart from the advanced shadows and pop density set mid way.

Happy it runs well on pc but not putting to much time in due to consoles being my high level characters.
You can transfer your online characters.
 
Couldn't agree more. If i wanted to play at 30 fps I would have just got it 6 months ago.

Some people opted for a 970 over a next gen console. I know i want to upgrade my PC first. I agree though. If I had a 970 I would definitely be targeting 60fps. I think my i5 2400 might hold me back though.
 
Yeah I went through the whole rigamaroll of "Max settings, high resolution, lock it at 30fps" and it just isn't worth it. The game looks great still at 60, and the smoothness just can't be beat.

Now I just gotta see about dropping the settings and getting it running at 120fps and see how I like that!
 
I'm all done tweaking I think. I've got the game looking great and running nice and smooth. 60 fps most of the time, dips to 50, no stutter.

Running on a 3570K @ 4.2ghz, Overclocked GTX 970, 8 GB ram.

All 3 sliders maxed, everything on Very High, with Grass on High, using FXAA and Softest Shadows. I've got the Flying Setting on and 100% Extended Shadows in Advanced, everything else is off.

DSR is running at 2351 x 1323. I find it to look very similar to 1440p, but definitely have at least ~6fps better in most instances when it drops. Very happy with how the overall image looks.

The only thing I wish would get fixed now are the shadows not coming into full focus until I'm close to them.

Other than that, I'm ready to just turn off fraps and enjoy the game now.
 
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