GTA V PC Performance Thread

For some reason I can't get DSR to work. I select all the options under DSR (all the ratios), my screen flickers, and the settings are saved. However, once I'm in-game, it doesn't allow me to select anything above 1080p.

Any ideas?
 
How can I take screenshots using downsampling? (I don't use DSR because of the blurry looks)
Everytime I press the screenshot key and paste it, I only have a black screen.
I can't use the steam screenshot function since I have a Rockstar Social Club version.
 
How can I take screenshots using downsampling? (I don't use DSR because of the blurry looks)
Everytime I press the screenshot key and paste it, I only have a black screen.
I can't use the steam screenshot function since I have a Rockstar Social Club version.
DSR shouldn't be blurry. Try a lower smoothness setting, 15% is good for a lot of people.
You can add playmate.exe as a non-Steam shortcut and you'll end up with the Steam overlay.
 
Anyone found a way to mitigate the jagged/aliased edges shadows get? Last night I had a car parked under a street lamp and the shadow cast by the spoiler was just a series of triangles that crawl when you move. The crash barrier under the same lamp had the same issue. The shadows on the ground looked fine, but the shadows on the car and barrier itself, cast by each other, looked terrible.

I pretty much tried changing all the different shadow settings (high res, quality, softness), beyond turning shadows to 'normal', nothing fixed it.

Any ideas? It's something I don't really notice in motion but for screenshots it sucks.
 
Anyone found a way to mitigate the jagged/aliased edges shadows get? Last night I had a car parked under a street lamp and the shadow cast by the spoiler was just a series of triangles that crawl when you move. The crash barrier under the same lamp had the same issue. The shadows on the ground looked fine, but the shadows on the car and barrier itself, cast by each other, looked terrible.

I pretty much tried changing all the different shadow settings (high res, quality, softness), beyond turning shadows to 'normal', nothing fixed it.

Any ideas? It's something I don't really notice in motion but for screenshots it sucks.

Do you have the Extended Shadow Distance slider up? Because, similar to Skyrim, the game has a set resolution for the shadow maps but then stretches them to render more shadows which reduces their apparent resolution.
 
That does sound like something's wrong, have you got the 350.12 Nvidia drivers installed? Can you post your in-game settings?

I have a 2600k @ 4.5, 8GB ram and sli 670's. With very high settings @ 1080p(basically what Philtastic said above, but I have long shadows on and 2 x MSAA and TXAA enabled) I get a pretty solid 60fps with some dips into the mid 50's in certain situations. I'm also over the recommended VRAM limit but that hasn't been an issue so far. Your system should be killing it. I checked my card usage last night after a solid hour and one card hit 96% and the other was 85%.

My settings are all very high, other than reflections which are ultra, and shadow softness which is set to 'soft.' Advanced settings are all off. 35-40 fps while driving, barely 60fps on foot. pretty garbage seeing as a single card gave me no less than 55fps. i saw on the R* forums that it was suggested i turn hyperthreading off on my CPU. anyone know about that?
 
Do you have the Extended Shadow Distance slider up? Because, similar to Skyrim, the game has a set resolution for the shadow maps but then stretches them to render more shadows which reduces their apparent resolution.

No, extended shadows have been off. This is happening on very short distances anyway (like the space between the car spoiler and the car itself).
 
I used the community workaround to do some testing on Ambient Occlusion: http://www.geforce.com/whats-new/gu...ce-guide#grand-theft-auto-v-ambient-occlusion

High and Off appear to work, but Normal's a no-go as far as I can tell. Will re-evaluate when the official fix is released.

I thought I had read that this workaround requires DOF to be on in order for it to work. Is this still the case? Or was that rumor FUD?

Because screw the over aggressive DOF in this game. In any game really.
 
for those of you absolutely unwilling to let go of MSAA, 2x + MFAA works really, really well in this game. It's the best I've gotten the game to look while maintaining 60fps 90% of the time.

For the record I play on a 50 inch TV that's like 2 feet away from my face and I'm totally satisfied with how this looks. It's very close to MSAA 4x.

Here's my settings. Moderately overclocked 970 & 4790k OC'd to 4.6 -



plus MFAA is activated in the Nvidia Control Panel (which, like I said, looks gorgeous on top of even just 2x MSAA), I'm still using a batch file to put program priorities in the right places, and I'm still doing the shadow trick, which is still killing my lag spikes effectively and I don't fucking understand why but whatever. If anyone wants to know exactly what these settings look like I can pull some screengrabs as I've been recording everything I do.

2x MSAA + MFAA does look very nice!

Pretty much using your exact settings except I'm on High Shadows, Ultra Post-FX, and lower population density (personal preference). 970 FTW+, i7 3770 stock.

Using the batch file + max pre-rendered frames: 1 pretty much eliminated most of my slow environment rendering and stuttering too. Probably the most crucial fixes.

Benchmark averaged 60fps, rarely dipping. Thanks again.

Much, much prettier than FXAA. Looks even better in motion. Not bad for 1080p.

271590_2015-04-27_0006nuhu.jpg
 
2x MSAA + MFAA does look very nice!

Pretty much using your exact settings except I'm on High Shadows, Ultra Post-FX, and lower population density (personal preference). 970 FTW+, i7 3770 stock.

Using the batch file + max pre-rendered frames: 1 pretty much eliminated most of my slow environment rendering and stuttering too. Probably the most crucial fix.

Benchmark averaged 60fps, rarely dipping. Thanks again.

Much, much prettier than FXAA. Looks even better in motion. Not bad for 1080p.

271590_2015-04-27_0006nuhu.jpg

Is that.....is that with MFAA on? I'm sure it looks better than FXAA in motion, but man those edges still look really rough.


Awesome, time for some sweet, sweet Ambient Occlusion!
 
What kind of performance would one expect with a 1st gen i7 CPU (i7 920 @ 3.3ghz) 12GB DDR3 1600 / GTX 980 on a 1080P 60hz monitor.
 
My settings are all very high, other than reflections which are ultra, and shadow softness which is set to 'soft.' Advanced settings are all off. 35-40 fps while driving, barely 60fps on foot. pretty garbage seeing as a single card gave me no less than 55fps. i saw on the R* forums that it was suggested i turn hyperthreading off on my CPU. anyone know about that?

Sorry for the self-quote. but to add to my previous post, i checked my CPU load for any bottlenecking, but they peak at 70% usage across all cores, averaging at about 40-50%. what gives?
 
For those playing at home, here's a screen of the shadow aliasing I was talking about earlier (not my screenshot);

CDlNUR8.jpg


Can this be fixed with AA or is it a shadow setting thing? No matter what combination of the shadow settings I use I can't seem to get rid of it. It seems to only affect 'self shadows' ie. shadows cast by the object onto itself.
 
Sign of the times how few benches there are for the 780 compared to just a few months ago. Anyhow, here goes:

Windows 8.1
Driver 350.12
4670k @ 4.2
Gtx 780 @ 1137
16Gb RAM
SSD
144Hz monitor, VSync disabled
1920x1080

All settings max except the following:

AA at FXAA
Reflection MSAA off
Shadows on softest
Grass on very high
Extended distance scaling slider at half due to hitting VRAM limit.

Played for over 5 hours, taking in day, night and wet weather conditions. I'm mostly in the 60s and 70s outdoors, with some sustained periods in the 50s, but an equal amount in the 80s. Lowest I saw during gameplay was 49fps.

Screen tear is barely detectable, and there is an almost complete absence of framepacing microstutters. High speed vehicle jaunts across vast distances show precious few loading hitches either.

At these settings my CPU is almost as stretched as my GPU, hitting the mid 90s (%) at times across all 4 cores, but showing how well it is scaled.

GPU use is consistently in the high 90s, dropping rarely to the 80s without any obvious bottleneck, occurring both indoors and outdoors. Worth mentioning at this stage that the VRAM indicator in settings is on the 'worse case scenario' side. In game it hovers around 2900mb, despite an indicated 3065 at my settings. No sign of any of the reported memory leaks either, RAM is pegged at just under 6Gb.

Overall I am hugely impressed by the performance I'm getting, but especially the level of polish almost everywhere I have ventured. I haven't encountered a single bug yet, which considering the number of variables in this game is no small feat. Oh, and no crashes yet either.
 

Did you post the wrong links?

The Anno bench on your chosen site shows 95fps Titan X and 39fps for a R7 265, that's under 3x faster.

The Metro Last light bench shows 90fps and 32fps. That's under 3x faster

AC Unity shows 59fps for the Titan x and 23 fps with the 660 and 18 for the 265, again that's 3 times faster. If I add a 20% OC to help you, Titan X gets to 3x faster.

The techpowerup summery is showing 3x faster.

I put this in which has the low end cards running at 1440p not very fair but still has the Titan X at around 3x
DYtb.png


580 comes in around the PS4 spec, sits with 660 and here its under 3x faster.
GYtb.png


I did warn you about some odd cherry picked skewed supersampled stuff, are you referencing those 4xSSAA? I have no doubt a 660 level card will fall away in certain tests, they will buckle under huge loads and its unfair to put 4xAA on such a low card for the modern game but the Titan X still comes in under 3x or right in or just over in some so like I say its around 3x faster and many times its 2.8, with an big OC of 30% is going to from 2.8 to 3.2 at best, not 4x.
 
both links are to a performance summary for a variety of games. both show more than 3x improvement at stock. add the 20% perf increase you get from OC and you have 4x.

perfrel_2560.gif


even when the titan is cpu limited, its just under 3x faster at stock clocks
1gmkb9.jpg


heres a gpu limited scenario
2lmx5m.jpg
 
So I gave up on anything stable at and am just playing at 4k with pretty nice graphics. Using MSi Afterburner I discovered on my 980 SLI setup, the gpu utilization of both gpus never really goes above 60-65%. So basically I'm only getting 120-130% increase of playing using a single 980 at 100% gpu utilization, which explains why the framerate is a bit better, but not perfect 60fps 4k despite two 980s.

I googled around and it doesn't seem like there's any way to increase gpu utilization in a game with SLI besides waiting for an updated SLI profile from Nvidia/game developers. So I'm fine just playing it like a console game at this point with framerate hovering around 45-60fps while driving. Just playing it and having a lot of fun. Fingers crossed though that at some point in the next month while I'm playing it an updated SLI profile will come out pushing the gpu utilization to at least 80%+.

I have been getting crashes at least once every session (usually an hour or two). Annoying but the game auto-saves enough that I don't mind that much.
 
for those of you absolutely unwilling to let go of MSAA, 2x + MFAA works really, really well in this game. It's the best I've gotten the game to look while maintaining 60fps 90% of the time.

For the record I play on a 50 inch TV that's like 2 feet away from my face and I'm totally satisfied with how this looks. It's very close to MSAA 4x.

Here's my settings. Moderately overclocked 970 & 4790k OC'd to 4.6 -



plus MFAA is activated in the Nvidia Control Panel (which, like I said, looks gorgeous on top of even just 2x MSAA), I'm still using a batch file to put program priorities in the right places, and I'm still doing the shadow trick, which is still killing my lag spikes effectively and I don't fucking understand why but whatever. If anyone wants to know exactly what these settings look like I can pull some screengrabs as I've been recording everything I do.


I've gotta say...I like what I see after using these settings. My rig is almost the same as yours but I had never even really considered using MSAA honestly for whatever reason.

I had been using FXAA and downsampling down from 2103 x 1883 to 1080p...I figured I'd give 2x MSAA and MFAA a shot just to see how it looked...and I definitely think it looks better.

Performance is still basically the same...Maybe 2-3 frames less when it drops. Still the lowest I've seen it go is 48. That was at sunset in Paleto Bay too...

I'm going to stick with this for now.
 
So I gave up on anything stable at and am just playing at 4k with pretty nice graphics. Using MSi Afterburner I discovered on my 980 SLI setup, the gpu utilization of both gpus never really goes above 60-65%. So basically I'm only getting 120-130% increase of playing using a single 980 at 100% gpu utilization, which explains why the framerate is a bit better, but not perfect 60fps 4k despite two 980s.

I googled around and it doesn't seem like there's any way to increase gpu utilization in a game with SLI besides waiting for an updated SLI profile from Nvidia/game developers. So I'm fine just playing it like a console game at this point with framerate hovering around 45-60fps while driving. Just playing it and having a lot of fun. Fingers crossed though that at some point in the next month while I'm playing it an updated SLI profile will come out pushing the gpu utilization to at least 80%+.

I have been getting crashes at least once every session (usually an hour or two). Annoying but the game auto-saves enough that I don't mind that much.

if you are using extended distance scaling have you tried turning it off? causes lots of framerate issues despite cpu/gpu both being far from 100% utilization
 
both links are to a performance summary for a variety of games. both show more than 3x improvement at stock. add the 20% perf increase you get from OC and you have 4x.
[/IMG]

Can you not see how in those tests you linked it's under 3x, I repeat under 3x. I even gave an example of adding a fictional 20% OC and that brings The Titan X to 3x faster.

These are real world examples and there's hundreds of them showing around 3x faster.

For people reading, this guy is using a Titan X at 1080p with grass on high complaining about the port. You know, a real world test. but now we need some supersample or other goal post to go through.

This next bit is besides the point as I gave a fictional 20% OC and can give a 30% OC if you like but I see many people getting 5-20%, varies a lot and you get throttling which cancels out your OC if push many of them.
 
Can you not see how in those tests you linked it's under 3x, I repeat under 3x. I even gave an example of adding a fictional 20% OC and that brings The Titan X to 3x faster.

These are real world examples and there's hundreds of them showing around 3x faster.

For people reading, this guy is using a Titan X at 1080p with grass on high complaining about the port. You know, a real world test. but now we need some supersample or other goal post to go through.

This next bit is besides the point as I gave a fictional 20% OC and can give a 30% OC if you like but I see many people getting 5-20%, varies a lot and you get throttling which cancels out your OC if push many of them.

what? even in the worst case scenario where the titan is cpu limited, its 2.93x faster.
 
shadow trick = dialing shadow quality down a notch in-game, and then right back up to where it is. might be placebo at this point but during launch week it noticibly helped.

batch file = i downloaded a batch from who the fuck knows where that waits sixty seconds after I start GTA V and then applies appropriate CPU priority to each individual relevant executable. so GTA V is on high and everything else is idling.

It's definitely not a placebo effect. My frame rate is atrocious in areas with foliage before applying the shadow trick.
 
I get some hideous artifacts on the lower right corner of the screen if I try to enable MSAA. Anyone else have that problem ?

I have an R9 270x by the way.
 
For everyone who is willing to lock the game at 30fps (for either extra eye candy or more stable frame rate) don't use the "half vsync" option. Either use 30hz if your monitor supports it and normal vsync or use a different method to lock it. Half vsync option stutters and looks bad.
 
I get some hideous artifacts on the lower right corner of the screen if I try to enable MSAA. Anyone else have that problem ?

I have an R9 270x by the way.

Yeah I get this with my HD7970, little white speckles in a box shape in the lower right corner.

I just keep MSAA off now.
 
Has it been posted yet of SMAA injection via SweetFX is not bannable? Safe to do?
R* has posted screenshots of GTAIV with graphical enhancement mods on their own Newswire site before, I doubt they will straight up ban people or even care at all. I'm not sure how mod detection works but hopefully it can tell the difference between visual enhancements and messing with in-game features.

i would go ahead and use sweetFX and hope that Rockstar is smart enough to realize the backlash they'd cause by banning even graphical mods, especially with no warning to the modder prior to the ban.
 
For everyone who is willing to lock the game at 30fps (for either extra eye candy or more stable frame rate) don't use the "half vsync" option. Either use 30hz if your monitor supports it and normal vsync or use a different method to lock it. Half vsync option stutters and looks bad.

I've said this before, but triple-buffered v-sync (via borderless windowed mode) is essential for 30fps, to reduce the input lag.
 
Wow, I think I just blew my power supply for the first time in my life. Was running 980 sli on a 750w and was slightly overclocking but not increasing the voltage. Temps were staying under 86gpu, 70cpu. Was driving around in the desert with Trevor and gpu fans had been sounding pretty loud and then "pop" the whole computer shut off like a power outage and now it won't turn back on again ><

Man, hope this didn't fry anything jeez.
 
Wow, I think I just blew my power supply for the first time in my life. Was running 980 sli on a 750w and was slightly overclocking but not increasing the voltage. Temps were staying under 86gpu, 70cpu. Was driving around in the desert with Trevor and gpu fans had been sounding pretty loud and then "pop" the whole computer shut off like a power outage and now it won't turn back on again ><

Man, hope this didn't fry anything jeez.

I've had 2 power supplies explode in the past and nothing else has ever been taken out so fingers crossed man.
 
Wow, I think I just blew my power supply for the first time in my life. Was running 980 sli on a 750w and was slightly overclocking but not increasing the voltage. Temps were staying under 86gpu, 70cpu. Was driving around in the desert with Trevor and gpu fans had been sounding pretty loud and then "pop" the whole computer shut off like a power outage and now it won't turn back on again ><

Man, hope this didn't fry anything jeez.

Yikes! Good luck.
 
I really wish that the dithering effect wasn't tied to which sort of AA you're using.

gta5_aa_comp_by_realghostvids-d8rcq0z.gif


The performance hit even from just 2xMSAA is too high for my liking.
 
For everyone who is willing to lock the game at 30fps (for either extra eye candy or more stable frame rate) don't use the "half vsync" option. Either use 30hz if your monitor supports it and normal vsync or use a different method to lock it. Half vsync option stutters and looks bad.

I locked the game at 30fps with msi afterburner.

Wow, I think I just blew my power supply for the first time in my life. Was running 980 sli on a 750w and was slightly overclocking but not increasing the voltage. Temps were staying under 86gpu, 70cpu. Was driving around in the desert with Trevor and gpu fans had been sounding pretty loud and then "pop" the whole computer shut off like a power outage and now it won't turn back on again ><

Man, hope this didn't fry anything jeez.

I've had 2 power supplies explode in the past and nothing else has ever been taken out so fingers crossed man.

I had 2 power supplies exploded on me as well in the past.
Didn't affect any other hardware. I'm not sure if it's normal or just lucky, but I guess I'm not alone.
 
Wow, I think I just blew my power supply for the first time in my life. Was running 980 sli on a 750w and was slightly overclocking but not increasing the voltage. Temps were staying under 86gpu, 70cpu. Was driving around in the desert with Trevor and gpu fans had been sounding pretty loud and then "pop" the whole computer shut off like a power outage and now it won't turn back on again ><

Man, hope this didn't fry anything jeez.

I've had a couple of psus go south on me but never had them fry anything, hopefully thats the same in your case.

What manufacturer made it?
 
During the wait for my GTX 970 to arrive, I'm playing GTA V with these specs:

i7 3770 @3.4 GHz
10 GB RAM
GTX 660

I'm pretty satisfied with my performance, game still looks killer and runs extremely well.

Only big problem is that, the game starts to stutter when I've been playing for a while. Sometimes, the game runs fine for 2 hours on end, and then it happens. Other times, it starts after only half an hour.

Any solutions? Will my GTX 970 alleviate this problem?

Quoting myself becaude I've had no reply yet.

I've googled, but to no avail. No conclusive answer.
 
Quoting myself becaude I've had no reply yet.

I've googled, but to no avail. No conclusive answer.

I have the exact same problem with you. After around 2 hours of playing, the game started to stutter, especially when driving in high speed or in cutscenes. Another thing to note is that I only encountered this in story mode, not in online.
My conclusion after some googling the other day is memory leak. Not sure though.
 
Try alt+tabbing out and in, or dialing shadow quality down a notch and then back up to where it was.

Hmmm, tried alt-tabbing. Doesn't change.

Shadows are already on normal and look like total ass.


I'll try it though.

I have the exact same problem with you. After around 2 hours of playing, the game started to stutter, especially when driving in high speed or in cutscenes. Another thing to note is that I only encountered this in story mode, not in online.
My conclusion after some googling the other day is memory leak. Not sure though.

Uuugh, Memory Leaks. Never had a crash though.... And multiplayer is affected here too.
 
I've had a couple of psus go south on me but never had them fry anything, hopefully thats the same in your case.

What manufacturer made it?

Coolermaster 750W.


Basically it wouldn't turn on, but then I unplugged everything from the back of the computer including the USB powered stuff and then tried and it turned on and everything's been fine since.

It was either the power supply or the CPU/Motherboard/RAM overheating. Normally on my setup the GPU under heavy load maxes at 75C and CPU around 65C. But with OC I getting 86C GPU and 75C CPU. The 980s should be able to take 86C no problem and right before it shut down the GPU fans were running heavy and they usually get the GPUs down to like 65C when running hard.

So either the PSU couldn't take the extra fan power of both GPU fans running heavy (which a 750W should take no prob, so it'd be a faulty PSU) or the CPU/Motherboard/RAM got too hot and shut down.

Notable was that earlier today I had the first Win 8.1 blue screen of death ever with this computer after exacting GTAV and I've had GTAV crash pretty regularly while OC-ing. Non-OC-ing haven't had any crashes.

Just gonna blame it on overclocking the cards. The extra headroom was nice for GTAV which pushes the cards to the max at 4k, but non-OC nothing seems to be dying so far so I'm gonna stick to that and keep an eye out in case it's the PSU.
 
Shadows are already on normal and look like total ass.
The idea is to change a setting that causes a black screen but not a restart request. Then you change it straight back, so you're not dropping a setting. You can turn it up and then straight back for the same result. There are several settings that do this on my system, shadow quality is just one of them.

More people should try this when they start to get drops. I've seen a few posts here saying it helps - it could be quite a common solution, in which case it should be brought to Rockstar's attention.
 
Heh, managed to get GTA 5 to run on my i5 Intel NUC using that low spec patch. Look sub ps3 of course, and it dips below 30fps most of the time, but still playable to me.
Quite amazing to see it run on such a small box that only draws like 10 watts at best.
 
The idea is to change a setting that causes a black screen but not a restart request. Then you change it straight back, so you're not dropping a setting. You can turn it up and then straight back for the same result. There are several settings that do this on my system, shadow quality is just one of them.

More people should try this when they start to get drops. I've seen a few posts here saying it helps - it could be quite a common solution, in which case it should be brought to Rockstar's attention.

Oh, okay!

Thanks! I'll try that! Hope it works!
 
My settings are all very high, other than reflections which are ultra, and shadow softness which is set to 'soft.' Advanced settings are all off. 35-40 fps while driving, barely 60fps on foot. pretty garbage seeing as a single card gave me no less than 55fps. i saw on the R* forums that it was suggested i turn hyperthreading off on my CPU. anyone know about that?

I have hyper-threading enabled on my 2600k, I don't think that's your problem. Are you using the latest 350.12 drivers?
 
Top Bottom