I thought it was super boring.
I cant remember if this would apply to anything in Episode 9 specifically, but don't try to complete all chapters in a linear fashion. Some will progress or complete incidentally while you're pursuing other objectives.I don't know how I did it but I managed to get stuck on Episode 9. Something isn't triggering.
After 2 hours, the game reminds me 20th Century Boys's early volumes with a touch of Ghibli.
I bought it on sale a while ago. Just tried it. Thought it was boring as well.I thought it was super boring.
This games seems to be the must-have in Guild02 as Crimson Shroud was for Guild01.I'm super interested in this game, the only Guild game I have played is Crimson Shroud and I loved it.
Just wrapped this one up. Loved it.
My only big knock would be the length vs. cost. $8 is a touch steep for 2:35~. If it was $5 or $6, sure.
Thanks, that sounds pretty reasonable. I'll give this game a shot.The most challenging component is the card game, which really isn't all that challenging. You and your opponent lay five cards face down with a rock/paper/scissors (generally...there are a few exceptions) symbol. The game then tells you how many wins, losses and draws you have, but does not specify which particular cards are wins, losses and draws. You get two to three hints from the game, where you're told whether you won, lost or drew. You and your opponent then swap two cards.
For example, if you see that you're winning with a rock, you can assume they have scissors. They may swap that card, likely for a rock to draw or paper to win, so you have to adjust accordingly without messing up your other cards that might be winners. It just takes a little bit of concentration, but if you lose, you simply ask to play them again.
That Kaz Ayabes coming-of-age tale should arrive at the same time as Guillermo del Toros Pacific Rim could either be considered fortuitous or unfortunate timing, depending on your perspective. Both game and film feature kaiju, the colossal creations popularised by the Japanese movie industry in the 1950s, though the two couldnt be less alike. This tale of a rustic town visited weekly by monsters in 70s Japan eschews bombast and spectacle for an intimate fable that casts an electrifying spell.
It follows the ten-year-old Sohta, as he attempts to acclimatise to his new home. Like his schoolmates, hes obsessed with the hero shows of the time, and bonds with his peers over games of monster cards. These challenges prompt simple, but disarmingly engaging rock-paper-scissors battles, where the loser becomes the winners servant. Succeed, and you can cast a spell (which can be customised from several commands and gibberish phrases) that makes your opponent fall over, whereupon you command them to arise! This delightful ritual is typical of the skill with which the game captures the patterns of childhood speech and behaviour, while the world is framed with a delicate, nostalgic beauty.
A Toyko Tale is brief and entirely linear in the main, youre simply walking between numbered waypoints, though you can unlock certain dialogues by losing your servant status but Ayabe transports you so utterly to an unfamiliar time and place that it matters little. By the outlandish and oddly touching final act showdown, youll be a rapt spectator, cheering on the heroes alongside Sohta and his newfound friends.[7]
Anyone finish Episode 4 and 5? Curious how those are completed.
To complete 5, you need to talk to the TV exec while Sohta's conversation topic is confusing Ramen's name for Somen.( Got it when I talked to Frank then to Akebi )
And for the episode 4, I believe you need to get all cards to complete it.
My Summer Vacation doesn't ever get localized and this gets localized but i have no 3DS an no intention to buy one. Will i ever be able to play a Kaz Ayabe game? ._.
http://media.tumblr.com/tumblr_m7ufn8ybEk1r0d4jt.gif
PSP and PS3 are region free, unless you don't have those either. You could just, I don't know, give yourself the satisfaction just this once.
Card game is pretty weak. The strategy in the gameplay depends way too much on the starting order and hints, which basically makes it an easy win (or a guaranteed loss depending on the hands). And those aspects are pure luck. It feels like a throwaway, and yet it feels too much involved in the overall game.http://www.usgamer.net/articles/attack-of-the-friday-monsters-review
Parish didn't enjoy the card battling but writes lovingly on the setting and premise and recommends the game.
Yep,Regarding price, the dollars to hours argument has never sat well with me. This is the mentality that encourages developers to put a bunch of fluff in games just to artificially pad the length. A shorter game that's filled with great moment after great moment is worth the same or more to me than a longer game with a bunch of monotonous filler between the inspired gameplay.
Seems the answer entirely depend on you.My Summer Vacation doesn't ever get localized and this gets localized but i have no 3DS an no intention to buy one. Will i ever be able to play a Kaz Ayabe game? ._.
That spell the kids put on you after losing really needed to be skippable.