Condition Thief in spvp is disgusting.
I set up two needle traps one in front of the other and wait nearby for some to approach the point.
They hit the first one, try to heal then move forward a bit only to hit the second one with their heal down most of time.
Then I move in for the kill.
thye have launched a new design official forum
With a working search funcion now, it appears.
I've been playing Tempest in the HoT metas. The Fresh Air trait is the only one that matters. Having the power of Meteor Shower every 5-6 seconds is fun.Does anyone play Tempest? It was my first main, but I've changed to Guardian and enjoy it, but I'd like a second main to play with too.
How are Tempest now? I know Weaver is coming next week, but they look pretty confusing to play because of that weaving mechanic make it seem like it's gonna be a difficult profession to play.
Copper-Fed is simply an infinite Basic Salvage Kit. Just like all the infinite gathering tools (they work as Orichalcum tools).Can some kind soul explaiin why copper fed salvage packs are better than the blue/green packs?
I've been playing Tempest in the HoT metas. The Fresh Air trait is the only one that matters. Having the power of Meteor Shower every 5-6 seconds is fun.
Are Tempest/Ele top DPS or close to it. As much as I like my Guardian it seems a slower killing stuff in open world PvE.
Another question do you have to complete the living world season in order to play them? So do I need to finish season 2 in order to play season 3? Or as long as I buy it I'm good?
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What does Path of Fire fail to deliver?
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Only issue with adding a weapon type is well, you have to reskin/remodel it for every last weapon set out there. Which is probably a lot of work to do, to be honest.
Only issue with adding a weapon type is well, you have to reskin/remodel it for every last weapon set out there. Which is probably a lot of work to do, to be honest.
Yeah, this is part of the reason I see adding weapon types even less likely than adding another profession. Of course the "simple" solution that gets mentioned is above ground water weapons, which could be cool, could have even allowed for adding the Paragon too.
Having some artist bang out some skins for some weapons is a lot less risky than adding a whole new profession bar far.
Agree with you here. I'll add that I like the idea of adding more low level zones to the game but they don't need to put a new race in to do that.
Honestly the thing that I am most disappointed about is them not bringing back the Dervish, especially now that I have gone back to mine on GW1 for a bit to avoid burnout prior to launch. It's perhaps assuming too much but I feel like them not doing it now means I'll never get my favorite GW1 profession :'( I guess it's somewhat understandable as it would mean adding scythes to the game, but still.
I wasn't huge on dervish, personally, but the skills and scythe they added to the game were great. I loved using them on my warrior. Carved my way through 95% of the hard mode content on my W/D with n/rt hero backups.one thing i loved about guild wars 1 was the new professions paragon and dervish really were amazing loved paragons more than dervish myself but dervish was great too.
I'd love to experiment with this and get this running, but I have to head to work.ChrisCleary said:About 2-3 months ago I asked /u/deltaconnected to take down his previously created Build Templates addon to ArcDPS. At the time it was in violation of our rules to distribute it and it had key issues with it when it came to functionality and interaction with the game client.
This release is the result of a multi-month coordination to get his Build Templates addon into a place where I can green-light it for release. Unlike DPS meters, Build Templates is a much more passive user interface addon and thus it could be individually allowed to release outside of the DPS meter Terms of Service rules restriction. If future developers are interested in working with me to create addons, please reach out to me and we can chat.
I'm green-lighting this due to the developer's trustworthiness after months of interaction and willingness to add key restrictions and functionality changes to accommodate my push to keep addons away from becoming a "must have to win" situation (WvW restrictions were not outlined in his post, but they are there along with others).
In their current state, /u/DeltaConnected 's Build templates are green-lit and safe to use by users (in terms of violating the Terms of Service). I've asked him to run any functionality changes by me before releasing, so hopefully we don't need to worry about things changing in the future in terms of "safe to use".
This is officially unsupported, and ArenaNet will not be able to offer any support for this addon or issues that occur due to use of this addon.
The developer of ArcDPS made a Legal Build Templates Addon . It's already been stated to be legal and that several members of Arenanet worked together with Delta to make sure it is legal.
https://www.reddit.com/r/Guildwars2/comments/704oem/build_templates_actual_release/
I'd love to experiment with this and get this running, but I have to head to work.
This changes everything.oh wow
God it's such a slog to get 250 blood rubies. ;_;
God it's such a slog to get 250 blood rubies. ;_;
Well that was bullshit.
Oh god no, not Griffonrook Run
Oh man, that was a daily puzzle, like, a week ago. It was the first and only time I completed it because people were porting. That's some rotten timing.
Wanting to get back into GW2 with the wife. We played through the original story content and all that lovely stuff and picked up of Heart of Thorns, however we barely played it.
Any good guides on how to best approach HoT content? It is going to be a steep learning curve to get back into this game I feel.