irfaanator
Banned
ingame election gonna split the guild
Interview with Colin:
http://www.usgamer.net/articles/colin-johanson-talks-dungeons-dragons-and-chairs
On chairs:
Chairs are poorly done. He mentions it's not something they're working on. In the grand scheme of things chairs he is definitely right, chairs are probably the very last thing most of the playerbase cares about, but I would probably care a great deal if I were into RP. I question why Arenanet decided to even put chairs in the game if they weren't going to do it right, and especially if they aren't going to go back and fix it. Go sit in a chair if you've never done it before.
Don't need to have an account to see it, but look at these expectations. I've been seeing expectations similar to this in many places but it's a fractal, not a full-blown dungeon they're putting in for us.
Sorry you feel so strongly about this. I feel that Kiel isn't as bad as Trahearne so I haven't really thought about it. Different people're after different things... it's life.
In that light, how many people aremoving to Canadaquitting the game(?) if Kiel wins? Remember the last U.S. election?
Weirdly enough that's sorta why I'm voting for Kiel. Evon'll be too easy and obvious to write for. Kiel has the potential for more a more interesting story overall, especially if Evon works against her. Besides, she's not totally goody-goody. She did.make sure the contracts were blown up at the end of Southsun
See? This is stupid. Reason people are voting for either side are the rewards they bring, not the characters themselves. So why go this route in the first place? No one would give two shits about Evon if he didn't have the better sounding fractal, although for all we know thumanova could be superior.
Everyone has things that bug them.. but chairs are so miniscule I couldn't begin to care about them, even in the RP sense. Roleplayers come from a background where they wrote characters down on a piece of paper and imagined everything. Having a character sit oddly on a chair is the very definition of First World problems for an RPer.
I'm back. Finally. What'd I miss?
yeah i sat in a chair once, saw that it sucked, and i never gave it a second thought until i read this interview.
meanwhile something that actually matters, charr armor, is not going to get fixed. really insulting.
The Charr armor response was really depressing. It's hard to believe they're not even going to try and do something about it.
the interviewer didn't really frame the question right i feel. i mean we don't have the exact question, but it seems like he used the phrase "race-specific" armor which was just the wrong way to describe the situation. that phrase makes it seem like charr players want some special treatment when charr players really want some minimal level of attention because their characters are physically different.
right now it's obvious that the artists model the armor for some other race, probably human. most armor looks really good on humans! the artists do a good job there in general. the problem is that then they just put the same armor on a charr with nearly zero attention to how charr bodies are different, in both proportion and unique features, i.e. mane/horns/tails. obviously it's more work, no one denies that, but why would you add a race to the game that is so physically different when you're not going to do the work to make armor look good on that race?
Well they didn't add them to the game so much as they made them playable in GW2 whereas they were just NPC's in the last one.
the interviewer didn't really frame the question right i feel. i mean we don't have the exact question, but it seems like he used the phrase "race-specific" armor which was just the wrong way to describe the situation. that phrase makes it seem like charr players want some special treatment when charr players really want some minimal level of attention because their characters are physically different.
right now it's obvious that the artists model the armor for some other race, probably human. most armor looks really good on humans! the artists do a good job there in general. the problem is that then they just put the same armor on a charr with nearly zero attention to how charr bodies are different, in both proportion and unique features, i.e. mane/horns/tails. obviously it's more work, no one denies that, but why would you add a race to the game that is so physically different when you're not going to do the work to make armor look good on that race?
Sylvari?The most played races get the most love, Norn, Human and Sylvari, and they all share the same base and animations.
Yeah, gotta agree some here. Charr do have less armor sets that look really good on them, with helms and pants being the worst offenders, but there are options out there and you can have some really nice results if you put effort into it. I'll admit, it's not as easy to put together sets compared to more traditionally shaped races, but it's not THAT bad. Most of the time, my issue is that the ears/horns clip through your helmet or are removed entirely (a la beardgate).Why are you exaggerating?
There has still a lot of armors that look good on Charr. Why are you talking about it like everything on them looks like crap? A big amount of effort went into making them and making them playable.
Why are you exaggerating?
There has still a lot of armors that look good on Charr. Why are you talking about it like everything on them looks like crap? A big amount of effort went into making them and making them playable.
Also, it's been like this in every MMO, that the strange races got less visible armors. I really don't want them to make a lot less armor just so it can look more perfect on a Charr. Sorry. I just think thats part of being a more unique looking race with a different exoskeleton!
Yeah, gotta agree some here. Charr do have less armor sets that look really good on them, with helms and pants being the worst offenders, but there are options out there and you can have some really nice results if you put effort into it. I'll admit, it's not as easy to put together sets compared to more traditionally shaped races, but it's not THAT bad. Most of the time, my issue is that the ears/horns clip through your helmet or are removed entirely (a la beardgate).
For example, my warrior's defensive set..
Anecdotal but I planned to vote for Evon even before hearing about the fractals. Kiel just isn't a very interesting character archetype. She's ripe for being taken advantage of by her superiors but that's just not interesting to me. Evon clawing (no pun intended) his way to the top of trade makes him much more interesting to me.
just because it's been this way in every MMO doesn't mean that's the way it should be. especially so when gw2 emphasizes cosmetics as a big part of the endgame and in the store. if a game is going to have five playable races then there shouldn't be a race where all of the armor looks really good on them, and then a race where most of the armor has severe issues with features unique to that race. every race should have armor that looks good on them, and not just their racial armor. why would you penalize a player for playing an already less popular race?
it's true that a lot of effort went into designing the armor in the first place. no one is arguing that. but you can't seriously think that a lot of effort went into tailoring armor specifically for charr. arenanet admit that they are taking a one-size-fits-all approach, and all the evidence backs that up, with the way armor treats horns/manes/tails. i'm not exaggerating that at all.
this problem even exists on the radiant helm, which is the rarest helm in the game because it requires a lot of dedication: 10,000 achievement points, which very few people have. guess what? most charr will never wear it because it hides your horns and your mane and looks terrible. it's supposed to be a reward for being a dedicated player, but not if you happen to play a charr, i guess.
this problem occurs even on armor that was ostensibly designed specifically for charr. on charr t3 light armor the tail clips through unnaturally. t1 and t2 have no such problems with the tail because they have a dedicated tail slot, but for some reason t3 is lacking in this department. that's why it's so rare to see a charr player wearing t3 light legs.
it's definitely true there are some really great-looking armor out there for charr. but therein lies the problem: charr have a lot less selection in good-looking armor. you have to go hunt for a helm that was designed with horns in mind. you have to go hunt for leg armor that was designed by an artist who realizes that charr have tails.
there are just some armors that aren't real options for charr because of the horn/tail issue. i mean your pants are t2 racial, which isn't really good evidence for there being a good selection of armor for charr. it tends to show how narrow the selection is.
I don't understand what the problem with charr armor is. So far all armor I've found for my charr was perfectly functional. I believe the question in the interview referred to cultural armor; you know, that armor we have three tiers per armor type now (and it feels like plenty for me).
Charr armor looks the same on males and females because charr males and females LOOK THE SAME. Sure, females are smaller, less bulky, and have different faces, but their body types are otherwise prrtty much the same. Hell, charr and asura get MORE attention than the other three races; they often have custom armor models, while the other three races often share the same model. Sure, they're different by gender, but look at this:
Model 1: Human male, Norn male, Sylvari male.
Model 2: Human female, Norn female, Sylvari female.
Model 3: Charr male, Charr female.
Model 4: Asura male, Asura female.
Models 3 and 4 are the ones that are the least reused. I could get behind asura sometimes having quite simplified armor (although their tiny body types don't have a lot of space for much more), but charr? I dunno, at this point it feels to me like this is reaching "official forums" level of complaining. Am I missing something?
But lots of groups of players feel that. If you browse through the forums, you will see tons of threads from people who say funny stuff like "all medium armor is ugly and they only duplicated trenchcoats".
I disagree that one-size-fits-all-approach. If you look at the new armors, light armor looks insane on females but boring acolyte-like on males. That basically is two different armor models they made there. You can't possible say that they are shoehorning everything down there.
no helm said:
helm said:
radiant helm said:
Medium Armor looks better on them than some other races,
Played some Aspect Arena today. The sun aspect seemed pretty op to me. Well, at least it was the easiest to score crystals with and tag crystal holders with...
Survival will probably have to wait until Monday.....gotta drive back home and get back to work.
Euro qualifiers are on if anyone is interested in the Invitational.
Join the big leagues and play AA with the wind aspect. An immunity/speed boost and a knockback to pop people off the map? Easy wins, all day.
Got my workout done early (for me) today, gave some people some of my blood, got a couple errands done and now it's pouring outside... time for a gaming saturday awww yeah.
BTW Kanik, I just finally ordered the recumbent bike you have site to store. Soon no more lazy gaming
hmmm GW2 checklist today:
-Try Aspect Arena
-Bunch of progress toward monthly
-Finally get my mesmer a decent backpiece from Dwayna and through the Desert Rose skin on it
-2 non-COF dungeon runs
Most heavy armors look just fine. However the charr medium and light designs are pretty poor.
Basically if you're making a charr, make him a warrior or guardian and you'll be fine. Anything else and you can make a good looking character but it'll be difficult.
Surprised it's only 3 million(only lulz). I figured it would be close to 5 if not more with how populated the servers still are.
The 3 million is from the January sales numbers. It's been 5 months since then and considering a retention rate of 80% isn't something any game has done, the more likely outcome is that they're in the 4-5 million sales range now and have 2.5 million weekly players putting them more around the lines of 55-60% retention which is the more likely case. So no matter which way you look at it, it's a good thing cause the games is selling insanely well.
It's also interesting to note that GW1 is the 10th highest selling PC game of all time at 7 million sales over 8 years. GW2 hit 3 million sales in January (5 months after launch) and it has now been another 6 months. So you can assume with a near 100% certainty that they have met or surpassed 3.5 million sales. So in less than a years time GW2 has hit the halfway mark of GW1's sales totaling 8 years, 1 base game, 2 campaigns, and an expansion in more markets than GW2 is currently released in. Once GW2 is out in China and Korea, it is going to explode even more than it already has. Throw in the fact that they're probably over 4 mil and getting closer to 5 million is staggering to think about for less than a year after release.
A lot of that success they can owe to the fact that the MMO market is a LOT larger than it once was, as well as the rabid fanbase that plays the game (present company included).