All your posts have a conflicting foundation of what constitutes builds/roles vs. skill set versatility. An extra set of attack options can not compare to exponential options in creating builds. Most of those builds did indeed cater towards roles but there is no discussion here. The options in GW1 were and will be higher in count.
I'm not going to hammer this point but let me run through a list of monk builds in GW1 for fun. I want to test my memory a bit.
- Offering of Blood Mo/N
- Air of Enchantment Smiter Mo/E
- Restore Condition Prot Mo/x
- Spell-breaker Infuse Mo/x
- Light of Deliverance AoE Mo/x
- Life Bonder Mo/E
- Shield of Deflection Prot Mo/x
- World of Healing Mo/x
- Zealous Benediction Prot Mo/x
- Healing Hands Mo/x
- Healers Boon Mo/x
- Blessed Light Healer Mo/x
- Aura of Faith Healer Mo/x
- Energy Drain Mo/Me
- Mantra of Recall Mo/Me
All of these builds were paired with uniquely delivered skills per expansions. They all played differently and were all meta. Sure, they went over years time. However, LoD, SB/Infuse, MoR, HH, ZB, AoE, BIP, etc... monks were very real. And I've only listed popular PvP builds. The options were immense and an absolute ton of skills were utilized. This does not include the choices in secondary skills and weapon set switching.
Which brings things back to GW2. GW2 is moving away from this system. That's just the direction they are choosing. And it involves less complexity and options. To really argue that you are now being given all these new options because you can weapon swap a skill set in along with traits is really nutty. You can praise the system they are delivering but lets not go off the deep end.
The average casting rate per minute is way above GW1 due to spammable skills. And the majority of the weapon bar has been shown to be about mix-ups. Your utility/elite also can have really huge cool-downs. So this will be a game where you are constantly hitting 1 and periodically mixing up attacks along with utility. The addition of dodging, movement, underwater, adds complexity/choice to the solitary build choices. Many will favor this however you are losing depth regarding those build choices.
All of this comes down to what you like, what you prefer. So let's try to can the GW1/GW2 crusades which make no sense.