Thanks. I am not really a fan of mounts. But I am also not a fan of fast travel teleport system ethier. Just sayin.
I've always wanted to see an MMO where the fast travel options are all caravans, coaches, wagons, etc. that you just hitch a ride on for a fee. These transports can be affected by the world and events around them, so if the Ogres or whatever have set up a roadblock, the transport has to stop and you have to go kick their asses to clear the path.
It would make certain areas feel dangerous to travel through ("Oh dear, our path will take us through Darkwood Forest!") and you'd have a sense that enemies are actually occupying territory and sealing their borders.
I know Age of Conan had events that would happen during travel, but they were all instanced if I remember right.
Fast travel should be a city-to-city thing only. I would also probably have any well-maintained roads give a passive speed bonus when you're on them, so that you can actually get places relatively quickly if the path is nice and level. Obviously the roads would go to shit or flat out stop when you get into dangerous territory.
In regards to actual mounts, if I remember correctly ANet said that they'll put ground mounts in down the line, but only if they get mounted combat working. They don't want to just put mounts in and that be it, they have to do something different just like everything else in the game. Oh and they said absolutely no flying mounts, ever.
Mounted combat might be interesting, so long as it doesn't turn into the vapid chore that WoW's jousting was. I would love to see actual Jousting tournaments and stuff, and they've already established that there's lots of little mini-games and activities in the cities (archery, kegball, etc.) so that'd fit in there nicely. It also wouldn't require actual mounts if they're confined to the tilting grounds.
I was thinking this morning that with all the weapons in GW2, the absence of Spears / Lances / Halberds is a little surprising. I would have thought they'd be in considering the advantage range gives with pole arms. Might be interesting to balance them around mounted combat;
To balance their reach, they'd have one less skill than comparable weapons normally would. So if you have a one-hand polearm (light spear or javelin), you'd have 2 attacks instead of three, while a two-hand polearm (halberd, etc.) would have 4. The missing attack would be replaced by a 'plant' option which temporarily drops the weapon and switches you to your alternative set, placing the spear on the ground. If an enemy charges into it (mounted or not) it can cause massive damage. The weapon would be automatically re-equipped after a set amount of time / distance or after impailing some schmuck.
Oh, and flying mounts were the worst fucking thing ever. Let's build a huge fantastical world populated with dangerous enemies and then let everyone fly over and ignore it.
Player housing (separate from your Personal Story instance) and guild halls will be after launch.
I'm one of those people who will adamantly defend the need for Player Housing and am absolutely sick of the "LOL, go play simz" argument. When they mentioned that you take your Dye Seeds back to your neighborhood to grow them, my heart leapt a little at the prospect of having a house with little crafting areas for growing cooking ingredients. I don't need a Sims-level housing system, but I'd love to see something comparable to Vanguard (or at least LotRO).
Hopefully that's something they'll have soon. The Guild interface already has an Architecture tab under rewards, so far all it does is enable bigger banks.