Southsun and the Bazaar I've seen (though the bazaar had left I think when I stopped playing - glad it's back - it *was* a great map). Haven't checked out the new and de-improved Lion's Arch yet. I wish they'd do more new zones - I realize they're hard to do and asset-heavy, but the game is the most fun for me when I'm exploring new areas - particularly ones with legit dangers.
The Bazaar isn't back, I probably should have specified that it was temporary. I just had to include it though, since A). technically it is a new map and B). I love it to death.
I wouldn't be surprised if we start seeing new zones soon; that was one of the most-requested features in the Big Official Living Story feedback thread, and they've strongly hinted via the last update of the Living Story that we're headed into the Maguuma Wastes next.
That said, the problem with new zones is that they're usually devoured in the space of a weekend but take a huge amount of time to develop. It's hard to blame them for not adding new maps when the most ravenous content locust would beat the zone in an afternoon and then
immediately start whining for more. That's not just a GW2 problem (if anything, the POIs, vistas and hidden stuff like Jumping Puzzles add a lot of life to their zones), but an MMO problem in general. That's one of the reason we need more Sandbox in our Theme Park games, so player activity can keep things a little fresher.
Also, I'm just bitter and grumpy because all of the stuff I spent money on is looking like it needs to be bin'd now
Hmm? What did you spend money on that would be affected by the game? There's nothing but convenience items and cosmetics in the gemstore, so balance changes should affect that unless you're talking about not using a purchased skin because that weapon type isn't as viable anymore.
compliment, not accusation

keep up the fandom - it's good.
I did mean to thank you in my original response, but it slipped through the cracks or something. The comic in the OP was meant as a subtle bit of ribbing at the folks who think we're all marketing shills.
Honestly, seeing so many people return to the game and immediately want GAFGuild invites, or seeing the guild mentioned so positively in various MMO threads on GAF really means a lot to everyone running it. The game makes it easy, of course, with guesting and multi-guilding and all that, but I like to think the level of enthusiasm and the play-how-you-want/anti-elitist approach we've taken is why it's easily the longest-lived MMO guild on GAF and one if, if not the largest (FFXIV has a lot of people playing, but they're spread out across three guilds last I heard).
re: Living Story and marketing/press coverage...
I think LS is getting *tons* of press compared to most mmos. Lion's Arch had big stories everywhere because it's just more interesting in the context of living story (since it's... actually destroyed and is staying that way for a while). Even the smaller events got some coverage in non-gw2 press (I don't read any gw-specific news-sites, and I've been at least a little aware that stuff was going on in the game).
Generally-speaking, I think it's a great way to keep your game in the public-eye *without* spending a ton on marketing. If interesting things are happening in the world, the enthusiast press is going to keep writing about it.
We were just talking about this in the Community OT (sparked by a discussion on Reddit), how there seems to be almost no awareness of the game
outside of the enthusiast press; a couple GAFers were at PAX and every time it came up people were surprised the game still exists. For all the great stuff they're doing with the game (two-week update cycle, blowing up a major hub city, etc), you don't hear about it unless you follow MMO news. The last big news story on GW2 was the "Fastest Selling MMO", way back in August (and I don't think that created many waves).
I think there's also a certain degree of risk of just burning people out on GW2-related news. Not every update is going to be a Battle of Lion's Arch, and week-after-week of seeing GW2 news means people will eventually start to ignore it. Hell, we
could create new threads here on Gaming side every two weeks for the Living Story updates (new news = new thread), especially considering how many people come back to the game when we
do make them. I think people would just stop caring after a while, which is why we only venture into gaming side for the "Big stuff" that really changes up the game world. There's also a pretty reliable pack of haters who absolutely cannot pass up a chance to drive-by shit-post in anything GW2 related (this thread, shockingly, is probably the most positive we've had).
One of the reasons the Feature Patch exists is because including features alongside the Living Story kind of buried one or the other; people either cared about the feature more than the story or vice versa. Holding all the features back for one update allows them talk about big mechanical changes one month, then the Living Story the next.
As far as the enthusiast press and MMO-specific sites go, hell yes, the two-week update thing keeps them in the news a lot, and for legitimate reasons. Unreleased MMOs tend to generate a fuckton of hype-laden "What if!?" articles while bigger, established MMOs tend to generate a ton of pointless fluff pieces just to get clicks. When you see GW2 news, most of the time it's because something new is happening. So yeah, they don't need to do much marketing in that area, it's just
outside of the communities that know GW2 is a thing that seems to be the problem.
What? When did this happen?
It's not back, I included it because it's a new map post launch, though it was temporary. I wouldn't be surprised to see it return in the near future though.