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Guitar Hero X360?

BuddyC said:
Wireless guitars for the win? Microtransaction songs for the win?

Something like that.

Exactly.

Anyone who has played both the 360 and GH has thought of the possibilities. I'd love to be able to have an endless stream of songs (I NEED BARRACUDA ASAP) up on the marketplace.
 
Usually I wouldn't care about achivements but I'd love to have them in GH. And it'd also be easier to compare scores against friends and GAFFERS


I do not want to buy another guitar controller though :(


VictimOfGrief said:
Not to really start anything... but it might be interesting on the Revolution with the guitar and the Rev controller for some added effect.

I see what you did there
 
ram said:
no - because every real e-guitar has a cable (to the amp) too!

wireless system for Electric Guitars

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I'd love if they'd take a page from Vib Ribbon. Custom Soundtracks could lead to an endless number of songs to be performed. If they give me a wireless Guitar I'd be in heaven.
 
VictimOfGrief said:
Not to really start anything... but it might be interesting on the Revolution with the guitar and the Rev controller for some added effect.
Probably somewhat cheaper to manufacture as well because if you just slot the Rev controller into the guitar shell, you have eliminated some of the electronics you need. Having to move the guitar would be achievable by that as well, further reducing cost.
 
At this point I don't belive that anyone has offered additional musical content as part of an online game.

The excuse that they'll give is the difficulty and expense of negotiating the liscence. Red Octane would be total pimps if they managed to pull this off.
 
AndoCalrissian said:
Probably somewhat cheaper to manufacture as well because if you just slot the Rev controller into the guitar shell, you have eliminated some of the electronics you need. Having to move the guitar would be achievable by that as well, further reducing cost.

No.
 
Kiriku said:
Wireless guitar would, uhm, rock.
I want a mode where the wireless picks up radio communication, Spinal Tap-style, to try and mess up your performance. Bonus points if you throw the guitar down in frustration and storm off stage. :D

Seriously, though, I think it'd be great on the X360, and yes, downloadable content would give the game legs.
 
Flynn said:
At this point I don't belive that anyone has offered additional musical content as part of an online game.

I think Ridge Racer 6 has some downloadable songs for the game. Can't be positive, though.
 
Spike said:
I think Ridge Racer 6 has some downloadable songs for the game. Can't be positive, though.

yeah, RR6 had downloadable tracks of XBL, in the case of GH the actual level/puzzle has to come with the music track
 
Flynn said:
At this point I don't belive that anyone has offered additional musical content as part of an online game.

The Xbox versions of Dance Dance Revolution and Karaoke Revolution have additional song packs you can buy via Live.
 
xsarien said:
I don't think any of you are aware how much a Revolution version of this game would rock.


I don't think you are aware that the controller for Guitar Hero is what makes it rock, not the hardware platform. And a hard drive is the only thing that could make it better. And Guitar hero on the RevMote would be RETARDED.
 
I'm surprised at how easy you guys think it is to create a playable GH track.

Custom soundtracks? How retarded are you guys?

EDIT: What's wrong with a Revolution version? You'd have a standard guitar, with a slot to plug the remote in. It could plug into a deep socket, so you wouldn't even see it except for the contour. What's great is, now your guitar is wireless *and* tilt sensing, automatically. It'd be really cool if they programmed the characters to virtually hold the guitar in the same direction you are in real life, though they could still be in a standing animation or whatever. Just little things like that to make the game even more immersive, I love how the drums and everyone plays to the beat of each song (at least as far as I've come to notice).

Really, put some more thought into your posts people :lol That, or go back to GameFAQs...
 
Stinkles said:
I don't think you are aware that the controller for Guitar Hero is what makes it rock, not the hardware platform. And a hard drive is the only thing that could make it better. And Guitar hero on the RevMote would be RETARDED.

A guitar accessory that uses the "remote" for motion sensing purposes would be pretty awesome. Not only would it be wireless, but imagine being able to smash the equipment on stage.
 
miyuru said:
I'm surprised at how easy you guys think it is to create a playable GH track.

Custom soundtracks? How retarded are you guys?

If all music games supported custom sountracks then there wouldn't be any reason to purchase a sequel.

Games like Vib Ribbon already use a beat analyzer to create custom puzzles based on music
 
Stinkles said:
I don't think you are aware that the controller for Guitar Hero is what makes it rock, not the hardware platform. And a hard drive is the only thing that could make it better. And Guitar hero on the RevMote would be RETARDED.
Think, McFly, think. Revolution's controller is MADE FOR ATTACHMENTS. Guitar shell.
 
monchi-kun said:
If all music games supported custom sountracks then there wouldn't be any reason to purchase a sequel.

Games like Vib Ribbon already use a beat analyzer to create custom puzzles based on music


yes but in guitar hero youre actually playing the sounds.
 
AndoCalrissian said:
Think, McFly, think. Revolution's controller is MADE FOR ATTACHMENTS. Guitar shell.


fuck think of all the rock moves you could do.

Create your own video: Yngwie malmsteen buwahahahaha
 
I don't think they can sell a $70+ game with such a low user base for the 360. Hell, It hasen't even reached a million on PS2 (I believe).

What they should do i release sequal on PS2, see how that goes, then work on next gen.
 
sp0rsk said:
yes but in guitar hero youre actually playing the sounds.

Exactly. I think all of the "Made famous by" tracks are covers, recreated by the Harmonix (or whatever) team, as you can watch them playing them all out, layer by layer, in one of the bonus videos. I'm guessing they just ripped the Acapella's and layered them with their covers of the instrumentals. This way they can cut up each song at free will, and are now able to program each note you play to a recorded sound. It's so flawless that most people don't realise how much work goes into creating a playable track in GH. It's a heck of a lot more effort, but it's really what allows GH to shine (on top of the guitar peripheral).
 
xsarien said:
I don't think any of you are aware how much a Revolution version of this game would rock.
I don't see how the remote would make it anything different than what the gh controller can already do. I think nbots will have to come with the facts that pretty much everything that the revmote can possibly offer has already be done on other consoles before
 
sp0rsk said:
yes but in guitar hero youre actually playing the sounds.

I've used programs like ReCycle to splice a song into tiny parts based on tempo and have them triggered via MIDI. Might be a pain in the ass to include something like this in music games but that's besides the point, if they wanted to they could do it (see Codemasters DDR knock off) but devs/publishers also want to make money.
 
Reilly said:
I don't think they can sell a $70+ game with such a low user base for the 360. Hell, It hasen't even reached a million on PS2 (I believe).

What they should do i release sequal on PS2, see how that goes, then work on next gen.

I would think the current attatch rate for the 360 would balance that out. Also, I'm not 100% sure that the game is being released tomorrow, so one would imagine that by the time this is released, the 360 will have a significantly larger user base.

One would think I'm just stating the obvious here.
 
shuri said:
I don't see how the remote would make it anything different than what the gh controller can already do. I think nbots will have to come with the facts that pretty much everything that the revmote can possibly offer has already be done on other consoles before


you cant get points for swinging your guitar around and pretending its your penis on other consoles.
 
sp0rsk said:
you cant get points for swinging your guitar around and pretending its your penis on other consoles.

Sir, I like the way you think. Points for stage theatrics would rule six ways from Sunday, especially if there was some kind of cock multiplier.

(And boy oh boy, I love how I'm an "nbot" because I think Guitar Hero on the Revolution could be even more compelling than Just Another Port to the 360 or PC. Not a very hard club to get into, I must say. Kinda wish college applications were this loose.)
 
a velcro strap adapter for the RevCon would rock. Strap it on your crotch, head, forearm, legs (if you wanna pull off some David Lee Rock high-kicks)
 
BenjaminBirdie said:
I would think the current attatch rate for the 360 would balance that out. Also, I'm not 100% sure that the game is being released tomorrow, so one would imagine that by the time this is released, the 360 will have a significantly larger user base.

One would think I'm just stating the obvious here.


yeah, but the PS2 has sold 90+ million and it hasen't even reached a million copies sold yet. Next year the 360 should be at what? 5 Million units? As much as GH rocks, it's a cult game. Releasing a PS2 sequal that will/should play on PS3 is a better strategy.
 
I don't know, but Guitar Hero sells out pretty quickly where I work.... almost as soon as we get them.

It would make a good XB360 game... like DDR and Karaoke Revolution before it, it could have downloadable song packs to extend the gameplay from the original set that comes with the game, creating a new game experience.

I also wouldn't be against one for the Revolution. I don't see why it couldn't be a Revolution game... just because the Revolution has a unique controller doesn't mean that it can't have a different guitar peripheral. Every other console has had different controllers and peripherals for it, why couldn't the Revolution?
 
Custom soundtracks for these type of music games will not be realized for at least another five years.

VibRibbon's method of making game content from music is haphazard at best, too; try putting in songs that are below 100bpm and be amazed how some songs have obstacles coming at twice the speed while others don't. The only thing the more recent PS2 title DJBox looks for from user's music is the bpm and it can't figure that out half the time.

For a game like GH to use custom soundtracks, the program would have to be able to find, isolate, and splice each instrument and voice from each song without any user input. At present, this is completely impossible for a $60 game to do (well).

While I'm here, any Rev version would probably require a shell from RedOctane and not cost any less than a PS2 GH controller, even if it did cost less to make.

xsarien said:
Points for stage theatrics would
make the game lose its focus.
 
dog$ said:
make the game lose its focus.

The game's focus is to rock. Harmonix already went down the path of using the guitar to initiate bonus points and getting all goofy with the controller via the tilt sensor. There's no harm in exploring that further.

Unless you're going to tell me that style points in general are a bad thing, which I don't think they are.
 
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