They do and they already make a lot of revenue from the game in arcades not in Japan but in Hong Kong, Taiwan, Korea, Singapore, Philippines, etc. They don't want their audience to cut into their profits by segmenting them to console where to level of competition varies due to connection stability and it being difficult to create a local console scene because finding venues and times is very hard.
It's much easier in Asia where game centers exist because of population density and it being easier and more convenient for people to visit the variety of game centers vs finding and trying to create a community with limited resources and space. You see more regulars and the quality of competition is actually higher in a game center.
Console versions happen when game centers are satisfied with their profits and they can make more money through a console port for the people who care about the extra story modes and extras that are timed exclusive on console before being patched into game centers.
They have this profit cycle on lock.
Why initially sell a game, especially a competitive fighting game even music games like IIDX, on consoles for ~8,000円 or the $60 equivalent, when you can charge ¥100 per play in a game center and make more money through events and incremental play? Especially when a lot of people don't actually buy these genre games at launch at full price and wait for sales on console or PC. A lot of people wait for sales rather than the initial price point these games launch at.
I get that Western players are frustrated but they do have a reason for it, especially when westerners, despite saying they want gundam merchandise and gundam games, have proven time and time again that they don't buy into the industry the same way that Asia does.