Mattlikewhoa
Member
So pumped for this game but I'm not getting it for that ridiculous price, fuck Bandai.
I'd be more angry at the current exchange rates then anything else. Lots of import titles are going at $80+
So pumped for this game but I'm not getting it for that ridiculous price, fuck Bandai.
I haven't seen any good videos of Unicorn in action. Any good fights anyone can link me to?
OMG DAT CROSSBONE FULL CLOTH: http://www.youtube.com/watch?v=Qq2bjhP_-5E
Euro exchange isn't that bad but I stopped paying €60+ for games a long time ago. I love this game and played nearly all the gundam games on PSP but shit's getting too expensive for a day 1 buy. I might cave around my birthday next month though, the gameplay videos looks so good.I'd be more angry at the current exchange rates then anything else. Lots of import titles are going at $80+
I'd be more angry at the current exchange rates then anything else. Lots of import titles are going at $80+
I'd be thrilled if they were only $80, but the exchange rate has them closer to $95 or $100.
Just placed my preorder for the Gundam Unicorn game. With shipping and a $5 off coupon at Play Asia, it was $97.
Isn't the Asian release closer to $80
The Unicorn game is developed by the ACER team, so I'm holding off unless it somehow ends up impressing.
^ German ninjutsu is best ninjutsu.
Okay, I've finally translated the 2500 units, so here's the tier list last created on 11/22/2011: http://jbbs.livedoor.jp/game/50741/#6
3000
S: Crossbone Full Cloth, Destiny, Strike Freedom > 00 QAN[T], Master
A: Turn X, Unicorn, Nu
B: V2, 00 Gundam, Double X > Turn A, Wing Zero
2500
S: Infinite Justice > Tallgeese III
A: Zeta > Crossbone
B: Deathscythe Hell, God, Cherudim > ZZ, Sazabi, Sinanju
C: Quebeley, Crossbone X-2, Kshatriya
2000
S: Strike
A: Forbidden, Dragon > Susanoo, HeavyArms
B: Virsago, Gundam, Sumo, Gelgoog, Delta Plus, F91, Hyaku Shiki > Providence, Exia, Messala, Gunner Zaku Warrior, Astray Red Frame
C: GP02A, GP01Fb
1000
S: Zaku II FZ > Hidolfr, Gouf
A: LaGOWE, Berga Giros
B: Ez8, Quebeley MKII, Zudah, Acguy
C: Alex > Gun-EZ
Dat Crossbone.
I like how a lot of the suits seem to play completely differently than they did in older titles (Unicorn and Exia are notable examples).
I'm hyped for this game. Plus, with a little unwanted games + GameStop trade in deal, I managed to snag Skyward Sword for a grand total of -6 cents (yes, negative six cents), so now I can spare the cash to order this game.
I also hope Tieria in the Raphael Gundam ends up being good. It did jack shit in the actual movie (albeit, a lot more than what the 00 Quanta did), and given how he's one of my favorite Gundam pilots in a while, it would be a treat.
I never saw the 00 movie, mostly because the second season of 00 was total crap.
I'm probably in the minority, but I actually think Raphael has kind of a dumb design. Cool powers, dumb design.
As of Nov. 22: http://jbbs.livedoor.jp/game/50741/#6
Hopefully one of the fine Gundam-GAF members here can get a full translation before I can.
For clarification, the groups go by unit cost:
S 古黒 運命 ストフリ > クアンタ マスター
A TX UC ν
B V2 00 DX > 羽 髭
S 隠者 > ギス
A 乙 > 黒本
B 死神 神 ケル > ZZ サザ シナ
C キュベ X2 クシャ
S シャゲ
A フォビ 龍 > スサ ヘビア
B ヴァサ 初代 スモ スト Δ F91 百式 > メッサ ガナ 赤枠 プロビ エクシア
C 02 01
S ザク > 戦車
A 犬 グフ
B ベルガ > Ez8 赤キュベ ヅダ
C アレ アッガイ > ガンイジ
Maybe I'll have to rethink my Exia preference. Heavy Arms was also alright.
@Shouta: You know if these tiers are pretty close Tekken-style or are they more severe?
If you wouldn't mind. :3Shouta said:There are particular reasons why each are ranked as they are. Would take a bit to explain them all though.
If you wouldn't mind. :3
That's way too much typing. I can take certain requests though.
Haha fair enough. So how come X-2 is ranked as a C? Is it a speed and health issue?
I'm loving Master being S Rank again.
I was really bummed that he got nerfed up the ass in GvGN. I ended up relearning how to play GvGN again (different play style) with Hyaku Shiki. =/
Health is pretty big, the mantle only protects against beams and once that's gone, you're left with 540 HP on it. That's basically a 2000 cost value (most 2000s have 580, F91 has 520). It has a couple of particular quirks like the main weapon's shooting angles can be a little funky and the shotlancer having very little tracking. X2's melee priority is low which means it'll get hit with melee a little more often than say X1. Also the mantle drops speed unlike X1's which is a minus as well.
Eh? I picked up the series for the first time in a while with Next Plus, what was really nerfed about Master?
Eh? I picked up the series for the first time in a while with Next Plus, what was really nerfed about Master?
I'd elaborate but I'm on my iPhone. But cliff notes version the system changes in next hurt Melee units hard, especially MFs. Also Darkness/God Finger air dash/jump cancel spam was pretty much gone. Sad day for us practitioners of Touhou sensei's style. :/
Boost Dashing. It gave ranged units an easier way of getting away from melee units. In GvG, you could barely get away from melee units, if at all, because your movement was a lot more limited. They changed it in Extreme VS by adding in Step Cancels again (or Rainbow Step). Notice how the tier-list is a solid mix of ranged/melee units. Next was almost entirely dominated by Ranged.
Ah, I see. So it just relates to the general thing about how Melee suffered in Next, as a whole. I thought it was something specific to Master himself.
...On another note, isn't it kind of funny how we refer to the MS themselves by gender? 8D
No, it was also specific to Master and God as well. All Melee specials like god finger now used boost when it didn't before this reducing mobility to a large degree. Also Master's ability to jump cancel spam and his cartwheel jumps were thrown out in next iirc. And the strat in using darkness finger to dash spam was kaput due to the Melee boost bar changes. The fingers also lost most if not all invincibility iirc, it's been too long. Basically gvg master was mvc2 magneto, and no longer held that mantle in next. iPhone typing blows for long typing. Lol
Ah, I see. Thanks for the information!
As hinted before, I skipped Gundam vs. Gundam, so I didn't know what had happened between that game and Next.
Honestly, GvG wasn't a great game so you weren't missing much. Gameplay balance was whack and it was a step back from AvZII in terms of overall gameplay. It was still fun because it was the first time they did a full out cross-over game but Next really made it look bad.
Yeah hated GvG there was just something off about itHonestly, GvG wasn't a great game so you weren't missing much. Gameplay balance was whack and it was a step back from AvZII in terms of overall gameplay. It was still fun because it was the first time they did a full out cross-over game but Next really made it look bad.
That's way too much typing. I can take certain requests though.
Alright, then what happened to Exia. It was a higher rated unit in GvG Next.
Can we be confident that this is coming to US? I mean, Namco, but...
Ni No Kuni, Saint Seiya and this were my must-import games for this Q4 but just not enough time. This is all I need for them all to conveniently release in English when I also have time to play them, next year.
By far the biggest problem with current Exia is that its Trans-Am was moved to the Extreme Burst mode where as it was its own charging bar in Next. What this means it doesn't have access to its means of dealing big and fast damage. Extreme Burst meter is highly related to your HP and Exia got hit with a -20 to its HP compared to next, down to 540 from 560. That means the unit requires a lot more dodging because if you mess up with it, you could get taken down really quickly. It's also lost the Dynames assist which helped it get some damage and downs in during Next.
On the flipside, Exia's ranged is is a bit more reliable in comparison and it has a slight advantage compared to other melee/close-ranged units in that regard. It's not going to beat an All-Rounder unit in ranged though. Daggers are thrown at the same time and has a flipping motion to aid rather than spinning in place and the GN Arms summon is solid damage though you're not going to hit it just by tossing it out. It also has the Exia Repair revival now as well when you're shot down and it would cost you the match. Though Repair's stats are lower than basic Exia's, it's not as bad as say Hyakushiki's revival. Normally, you should run with Repair to keep alive but if you and your partner can make it work, you can still fight with Repair to some degree.
Ok, I can see how the Trans-Am change makes a big difference. That was a big part in playing the unit in GvG Next Plus.
The last 4 iterations of the Gundam VS series haven't been localized since the PS2 Gundam vs Zeta Gundam. Don't expect this one to be.
Yeah, it can basically ride on the DW franchise, but Gundam in the states by itself is rather weak.Hmm, I was counting on it to be localized due to all the Gundam Musou/Dynasty Warriors Gundam games coming over, but that's more than likely a whole different situation.
sinobi
Extreme Vs. has exceeded 400k preorders from retailers.
Yeah, it can basically ride on the DW franchise, but Gundam in the states by itself is rather weak.
Yeah. Trans-Am was such a big reason for it being buff in Next. Moving it to EB was a big deal. While you CAN still be highly effective with the mode, the potential threat is a lot easier to read now. You can build EB meter without losing HP but if you're doing that, you're already winning anyway!
http://www.neogaf.com/forum/showpost.php?p=32974858&postcount=407
looks like it's going to make its 500k and then some!