GGs today everyone. I feel comfortable with X1 again so expect to see a lot more of it in the future =P.
Definitely jump on the IRC when/if you get a chance. Good times for your first go!This is the first time I play with you guys and I really liked it.
I still suck a bit but it was a lot of fun.
Anyway, GG everyone (I didn't recognize anyone of you but you all did great).
I was hoping for a US PSN port as well I might buckle and import now.
the last VS series game that got here was gundam vs zeta gundam it was pretty dated, not even the popular alliance vs zaft got localized which its sad
so i guess import its the only option, now i have to see how they handle the new arcade version, with digital release and DLC more frequent they should made an update DLC for current EXVS console....
I hope they take less time in making arcade to console port
adding a system link or ad hoc would be a good choice too (good for local battles and torunaments the arcade must be like that), the split screen was horrible... I felt that gundam vs gundam next plus in PSP have all those via adhoc party.
This is the first time I play with you guys and I really liked it.
I still suck a bit but it was a lot of fun.
Anyway, GG everyone (I didn't recognize anyone of you but you all did great).
I'm pretty sure they left that out on purpose because of the incredible money the game generates in arcades. Didn't they actually played that way when on scene during TGS? I seem to remember something like this.
HOLY SHIT IT REALLY HAPPENED
Definitely jump on the IRC when/if you get a chance. Good times for your first go!
That's practically the same group that was playing the game in the weeks when the game just came out. I assume that was just last night.Edit: what's up with that screenshot?
But still we have to manage to choose the right MS cost wise because putting two 3000 units in the same team is not a good choice lol.
Definitely I'm digging the Nu Gundam (3000) and original Gundam (2000) and I think I will stick with those and adapt the cost...
I am using an arcade stick (sanwa stick & buttons) and I find the button for switching not very easy to reach but I have to work on that.And watching you play from last time, you get tunnel vision on a particular opponent, lol. It's all good since you're starting, but make a habit of constantly switching targets so you have a better idea of who to track down, especially when you've over costed the enemy.
@donkey show: wow I didn't know about that. Thanks for the info!
I am using an arcade stick (sanwa stick & buttons) and I find the button for switching not very easy to reach but I have to work on that.
I have a question though. Aren't there a way to un-lock completely? I find this very annoying to have to be locked to somebody all the time and the camera goes crazy sometime. That doesn't make any sens to me. I need to lock on only when I attack...
Oops my mistake regarding Gundam cost m(__)m
As for camera "unlocking," that will never happen in this series as it's been like that for the past decade.
They should go ahead and give Quanta and FC camera "unlocking", since they are already cheat mode.
>:|
They should a least fix it. When a MS flies above you, the camera should not follow it like it does currently.
The impression I have every time that happens: fuck this game and the stupid developer who conceived this camera system ノ(`Д´)ノ
It's a great way to ruin a magnificent game. Seriously, how didn't they manage to fix that since the 1st iteration?
It's a part of the game. You can actually do it intentionally to people and it's an important part of evading attacks too. Sometimes if you can't get away from someone, you just fly up and hope your partner gets there in time to help. Like donkey said, now he knows he can just do it against you.They should a least fix it. When a MS flies above you, the camera should not follow it like it does currently.
The impression I have every time that happens: fuck this game and the stupid developer who conceived this camera system ノ(`Д´)ノ
It's a great way to ruin a magnificent game. Seriously, how didn't they manage to fix that since the 1st iteration?
Guess I'm gonna have to fly above you a fuck ton now, heh.
As an arcade stick user I also recommend using the proper arcade layout for this, as displayed in the picture. Shoot, Melee, Boost on the top row (you get used to it, trust me) and switch target under your thumb on the bottom. Switching targets is important!
Speaking of Gouf, this game needs this song:
http://www.youtube.com/watch?v=CcAr0QP1nRY
Which setting is the proper one? Because I don't understand at all what is displayed in the picture.
The one you describe with the boost button so far away, I can't play with it. I have to put the buttons I use most frequently in the base triangle (1st button in the 1st line and 1st and 2nd button in the 2nd line). So if the switching button is so important, which one I have to put away? It can't be the boost though.
*sigh* That's indeed the default setting.
How I'm I supposed to play with that? I tried it for several hours and I didn't get it.
I'm open to learn the proper way since I'm still at the begining but I don't want to suffer during 20 hours.
If you explain how I must put my fingers I will give it another try.
You have an arcade stick so I assumed you'd played a 6 button fighter before. Pointer finger on shoot, middle finger on melee, ring finger on boost. Then thumb on the switch target button.
Try going into training mode and just boost around for a while with the setup, and do the 'zunda' moves too. It might take a couple of days depending on how much you play, but once you get used to it it'll be 2nd nature.
Having boost on the same row as the two attack buttons is economical on your fingers as well since you have attacks that are combinations of both boost and shoot/melee. One finger to each button.
That's how you should have your fingers. Remember though, if it's not comfortable, just edit it the way you want unless you're planning on going to Japan and hitting up the arcade version there.
image
That's how you should have your fingers. Remember though, if it's not comfortable, just edit it the way you want unless you're planning on going to Japan and hitting up the arcade version there.
You have an arcade stick so I assumed you'd played a 6 button fighter before. Pointer finger on shoot, middle finger on melee, ring finger on boost. Then thumb on the switch target button.
Try going into training mode and just boost around for a while with the setup, and do the 'zunda' moves too. It might take a couple of days depending on how much you play, but once you get used to it it'll be 2nd nature.
Having boost on the same row as the two attack buttons is economical on your fingers as well since you have attacks that are combinations of both boost and shoot/melee. One finger to each button.
Ed. or like donkey said, find something else that's comfortable, but I think most of us with arcade sticks learned to do it that way.
You mean it's like telling them to learn a new skill that just takes time and practice? And this is a problem how?It's like telling a left-handed to use his right hand to wright... -__-
You get an arcade stick so you can hold down 4, 5, 6 buttons or various combinations of them at the same time.
You mean it's like telling them to learn a new skill that just takes time and practice? And this is a problem how?