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Gundam Extreme VS (PS3) |OT| >>>>>>>>>> Your Favorite Fighting Game!

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Kincaido

Got 99 problems and only one of them is a waifu
GGs today everyone. I feel comfortable with X1 again so expect to see a lot more of it in the future =P.
 

Soulhouf

Member
GGs today everyone. I feel comfortable with X1 again so expect to see a lot more of it in the future =P.

This is the first time I play with you guys and I really liked it.
I still suck a bit but it was a lot of fun.
Anyway, GG everyone (I didn't recognize anyone of you but you all did great).
 
This is the first time I play with you guys and I really liked it.
I still suck a bit but it was a lot of fun.
Anyway, GG everyone (I didn't recognize anyone of you but you all did great).
Definitely jump on the IRC when/if you get a chance. Good times for your first go!
 

eilegz

Banned
I was hoping for a US PSN port as well :( I might buckle and import now.

the last VS series game that got here was gundam vs zeta gundam it was pretty dated, not even the popular alliance vs zaft got localized which its sad :(

so i guess import its the only option, now i have to see how they handle the new arcade version, with digital release and DLC more frequent they should made an update DLC for current EXVS console....

I hope they take less time in making arcade to console port
 
the last VS series game that got here was gundam vs zeta gundam it was pretty dated, not even the popular alliance vs zaft got localized which its sad :(

so i guess import its the only option, now i have to see how they handle the new arcade version, with digital release and DLC more frequent they should made an update DLC for current EXVS console....

I hope they take less time in making arcade to console port

I doubt Full Boost will be a DLC update. Digital sales are still pretty sluggish in Japan, and EXVS was their best sales debut ever for the Gundam Vs. series. They probably figure they would be leaving money on the table by not making Full Boost a retail release.
 

eilegz

Banned
which its sad its probably another 100 dollars game that i must get :(

i hope this time they improve the online aspects it seems that japan its so outdated in online. no mic, no online cooperative arcade mode, no cooperative "mission mode", adding a system link or ad hoc would be a good choice too (good for local battles and torunaments the arcade must be like that), the split screen was horrible... I felt that gundam vs gundam next plus in PSP have all those via adhoc party.

Anyways while i enjoyed EXVS there are still room for improvement
 

Jubern

Member
adding a system link or ad hoc would be a good choice too (good for local battles and torunaments the arcade must be like that), the split screen was horrible... I felt that gundam vs gundam next plus in PSP have all those via adhoc party.

I'm pretty sure they left that out on purpose because of the incredible money the game generates in arcades. Didn't they actually played that way when on scene during TGS? I seem to remember something like this.
 

Enron

Banned
HOLY SHIT IT REALLY HAPPENED


7134054719_5c70d9bc10_z.jpg
 

Soulhouf

Member
Definitely jump on the IRC when/if you get a chance. Good times for your first go!

Thanks! When I get a new PC I will come to IRC. I promise. It'll be a lot easier for me that way. As I told you, it's very difficult for me given the current situation.

Yeah the online system of this game is really not bad.
You can still play when the others are waiting.

But still we have to manage to choose the right MS cost wise because putting two 3000 units in the same team is not a good choice lol.
Is the teams are random each time?

Definitely I'm digging the Nu Gundam (3000) and original Gundam (2500) and I think I will stick with those and adapt the cost...

Edit: what's up with that screenshot?
 

JKTrix

Member
Edit: what's up with that screenshot?
That's practically the same group that was playing the game in the weeks when the game just came out. I assume that was just last night.

There's an online mode where you can choose to be on a specific team with someone, but the one we usually play mixes people up at random.
 
But still we have to manage to choose the right MS cost wise because putting two 3000 units in the same team is not a good choice lol.

Well, it's more about team synergy and knowing your role when you have two 3000s. For example, if you have Hi-Nu and Quanta/FC, you'll be want to provide a support role for them and watching their back.

And watching you play from last time, you get tunnel vision on a particular opponent, lol. It's all good since you're starting, but make a habit of constantly switching targets so you have a better idea of who to track down, especially when you've over costed the enemy.

Also, there's nothing wrong with backing off when you're low on health. On that note, definitely use the comm button (which is also the one that controls the CPU when you have a CPU partner... which is L1 on controller default) to inform your partner of your health. Depending on your level of health, it will go from white (good) to yellow (medium damage) to orange (heavy damage) to red (dead). Aside from sending those messages when you're taking damage or just to give an update, be aware of the same messages you'll get from your partner, which are surrounded by a green texture.

You'll get the hang of it in no time. :)

Definitely I'm digging the Nu Gundam (3000) and original Gundam (2000) and I think I will stick with those and adapt the cost...

Fixed. :p
 

Soulhouf

Member
@donkey show: wow I didn't know about that. Thanks for the info!

And watching you play from last time, you get tunnel vision on a particular opponent, lol. It's all good since you're starting, but make a habit of constantly switching targets so you have a better idea of who to track down, especially when you've over costed the enemy.
I am using an arcade stick (sanwa stick & buttons) and I find the button for switching not very easy to reach but I have to work on that.
I have a question though. Aren't there a way to un-lock completely? I find this very annoying to have to be locked to somebody all the time and the camera goes crazy sometime. That doesn't make any sens to me. I need to lock on only when I attack...

Oops my mistake regarding Gundam cost m(__)m
 
What button arrangement do you have set up? I think the "arcade stick 1" preset is really intuitive (If you have any Hori or Madcatz SF4 stick, or any stick that follows that button program arrangement).
 
@donkey show: wow I didn't know about that. Thanks for the info!

I am using an arcade stick (sanwa stick & buttons) and I find the button for switching not very easy to reach but I have to work on that.
I have a question though. Aren't there a way to un-lock completely? I find this very annoying to have to be locked to somebody all the time and the camera goes crazy sometime. That doesn't make any sens to me. I need to lock on only when I attack...

Oops my mistake regarding Gundam cost m(__)m

I use a Hori HRAP3/SCV stick with all seimitsus and the default lock button shouldn't be too hard to get to.

Are you using the default arcade controls?

controlsarcade.png


Top three are square (shot), triangle (melee), R1 (boost). Target change is X and R2 is comm. You can access this setup in options. It should be the first orange control scheme with the

My stick setup is square (shot), triangle (melee), R1 (target change), X (boost).

As for camera "unlocking," that will never happen in this series as it's been like that for the past decade.
 

Soulhouf

Member
I set up manually my buttons because the default config was awful.
It's a 8 buttons in 2 lines classic stick.

1st line buttons:
- shot
- target switch
- nothing
- nothing

2nd line buttons:
- boost
- melee
- command
- nothing

Since boost/shot/melee are the buttons I use the most, I had to put it like that...

Edit: I forgot to mention it but my stick is a MadCatz Tournament Edition.
 

Soulhouf

Member
They should a least fix it. When a MS flies above you, the camera should not follow it like it does currently.
The impression I have every time that happens: fuck this game and the stupid developer who conceived this camera system ノ(`Д´)ノ
It's a great way to ruin a magnificent game. Seriously, how didn't they manage to fix that since the 1st iteration?
 

Kyouji

Haman Discharged... she smells nice
Welcome to the GAF games, Soulhoof.

I noticed when you were playing Hi-Nu, you started a match sending out all 6 funnels. Didn't see if you were doing it later on, but generally, sending out all 6 funnels at once is not as effective as sending out a couple and staggering them. With all 6, it's easy to dodge them all at once plus you leave yourself open for longer; also, if you're sending them out during greenlock, they're less effective because they won't go all the way up to the target before firing. I play Nu, but there's some overlap so if you have questions, feel free to ask and I'll do my best to help.
 
They should go ahead and give Quanta and FC camera "unlocking", since they are already cheat mode.

>:|

8LyON.jpg


They should a least fix it. When a MS flies above you, the camera should not follow it like it does currently.
The impression I have every time that happens: fuck this game and the stupid developer who conceived this camera system ノ(`Д´)ノ
It's a great way to ruin a magnificent game. Seriously, how didn't they manage to fix that since the 1st iteration?

Considering how important positioning and enemy awareness is in the game, I'm not too bothered by the camera. Then again, I've been playing this since Federation v Zeon, so no skin off my back, lol.

Guess I'm gonna have to fly above you a fuck ton now, heh.
 

JKTrix

Member
They should a least fix it. When a MS flies above you, the camera should not follow it like it does currently.
The impression I have every time that happens: fuck this game and the stupid developer who conceived this camera system ノ(`Д´)ノ
It's a great way to ruin a magnificent game. Seriously, how didn't they manage to fix that since the 1st iteration?
It's a part of the game. You can actually do it intentionally to people and it's an important part of evading attacks too. Sometimes if you can't get away from someone, you just fly up and hope your partner gets there in time to help. Like donkey said, now he knows he can just do it against you.

Kyouji also brings up a good point about the lock range--when your lock on cursor is green, just assume that whatever you shoot is not going to hit. Get closer until it turns red. With red lock, you generally have a better chance of hitting whatever you're shooting at. With Hi-Nu though, he has the special Psychoframe mode that will increase your red lock range, so you could keep that in mind.

As an arcade stick user I also recommend using the proper arcade layout for this, as displayed in the picture. Shoot, Melee, Boost on the top row (you get used to it, trust me) and switch target under your thumb on the bottom. Switching targets is important!
 

Soulhouf

Member
As an arcade stick user I also recommend using the proper arcade layout for this, as displayed in the picture. Shoot, Melee, Boost on the top row (you get used to it, trust me) and switch target under your thumb on the bottom. Switching targets is important!

Which setting is the proper one? Because I don't understand at all what is displayed in the picture.
The one you describe with the boost button so far away, I can't play with it. I have to put the buttons I use most frequently in the base triangle (1st button in the 1st line and 1st and 2nd button in the 2nd line). So if the switching button is so important, which one I have to put away? It can't be the boost though.
 
Speaking of Gouf, this game needs this song:
http://www.youtube.com/watch?v=CcAr0QP1nRY

YES YES YES, so ominous and menacing. :3


Which setting is the proper one? Because I don't understand at all what is displayed in the picture.
The one you describe with the boost button so far away, I can't play with it. I have to put the buttons I use most frequently in the base triangle (1st button in the 1st line and 1st and 2nd button in the 2nd line). So if the switching button is so important, which one I have to put away? It can't be the boost though.

MAegC.jpg


That's default since that's how it's setup in the arcades.
 

Soulhouf

Member
*sigh* That's indeed the default setting.
How I'm I supposed to play with that? I tried it for several hours and I didn't get it.
I'm open to learn the proper way since I'm still at the begining but I don't want to suffer during 20 hours.
If you explain how I must put my fingers I will give it another try.
 
*sigh* That's indeed the default setting.
How I'm I supposed to play with that? I tried it for several hours and I didn't get it.
I'm open to learn the proper way since I'm still at the begining but I don't want to suffer during 20 hours.
If you explain how I must put my fingers I will give it another try.

zWhiz.jpg


That's how you should have your fingers. Remember though, if it's not comfortable, just edit it the way you want unless you're planning on going to Japan and hitting up the arcade version there.
 

JKTrix

Member
You have an arcade stick so I assumed you'd played a 6 button fighter before. Pointer finger on shoot, middle finger on melee, ring finger on boost. Then thumb on the switch target button.

Try going into training mode and just boost around for a while with the setup, and do the 'zunda' moves too. It might take a couple of days depending on how much you play, but once you get used to it it'll be 2nd nature.

Having boost on the same row as the two attack buttons is economical on your fingers as well since you have attacks that are combinations of both boost and shoot/melee. One finger to each button.

Ed. or like donkey said, find something else that's comfortable, but I think most of us with arcade sticks learned to do it that way.
 
You have an arcade stick so I assumed you'd played a 6 button fighter before. Pointer finger on shoot, middle finger on melee, ring finger on boost. Then thumb on the switch target button.

Try going into training mode and just boost around for a while with the setup, and do the 'zunda' moves too. It might take a couple of days depending on how much you play, but once you get used to it it'll be 2nd nature.

Having boost on the same row as the two attack buttons is economical on your fingers as well since you have attacks that are combinations of both boost and shoot/melee. One finger to each button.

zWhiz.jpg


That's how you should have your fingers. Remember though, if it's not comfortable, just edit it the way you want unless you're planning on going to Japan and hitting up the arcade version there.

I'm keeping these posts as notes, for whenever I get around to buying a fightstick.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
They should make more ergonomic arcade sticks for EXVS.
 

Jubern

Member
As stated by donkey, the way shown on the pic is the way it is played in arcades, so selling an "ergonomic" stick would totally defeat the purpose of an "arcade" stick, no?
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Well I thought people bought arcade sticks because they want to play their fighting games the way they were designed for.

In that case you want the most comfortable button layout possible wouldn't you?
 
I never had a problem with it. Default arcade layout is the only way I play, so I guess I never had anything else to compare it to though.
 

Soulhouf

Member
image

That's how you should have your fingers. Remember though, if it's not comfortable, just edit it the way you want unless you're planning on going to Japan and hitting up the arcade version there.

That's exactly what I did è_é. I saw some version of Gundam VS when I was in Japan back then but I never tried it. I wander if I'm gonna do now...

You have an arcade stick so I assumed you'd played a 6 button fighter before. Pointer finger on shoot, middle finger on melee, ring finger on boost. Then thumb on the switch target button.

Try going into training mode and just boost around for a while with the setup, and do the 'zunda' moves too. It might take a couple of days depending on how much you play, but once you get used to it it'll be 2nd nature.

Having boost on the same row as the two attack buttons is economical on your fingers as well since you have attacks that are combinations of both boost and shoot/melee. One finger to each button.

Ed. or like donkey said, find something else that's comfortable, but I think most of us with arcade sticks learned to do it that way.

Honestly I don't know how to reply to this. A side of me wants to learn the proper way and the other one is pissed off because I already tried it for 10 hours or so and it was a disaster.
It's so awesome *captain obvious*

I have been playing Street Fighter for 20 years on arcade and it always been natural with the default config. Besides it's completely different from GXVS so I don't see the link.
I have to use my thumb on an attack/main button and the default config for GXVS put my thumb on a "switch" button? It's like telling a left-handed to use his right hand to wright... -__-

I will still try it because I feel I'm doing it wrong. It will be very painful though....


Fuck this game. Why am I playing it? It's been more than 16 years that I didn't follow Gundam (the last entry was Gundam Wing).
It's so awesome *captain obvious*
 
It's like telling a left-handed to use his right hand to wright... -__-
You mean it's like telling them to learn a new skill that just takes time and practice? And this is a problem how?

Edit: I am not trying to be sarcastic but yes it's exactly like that. Just much much easier. You don't have to learn to do that if you don't want to.
 

JKTrix

Member
@Soulhouf, if it's really bothering you that much, maybe you should use a pad. I played the PSP game so I had that in my muscle memory for years, so it took me a little while to get used to the different setup. On a pad, basically everything is done with your thumb. The pad is actually still a very good way to play this, since unlike a proper 'fighting game' there aren't any complex execution motions you need to be doing with the movement stick. Like Lost said, the main advantage of having a stick for this game is being able to hold and use multiple buttons at once. For example, you can charge your shot, but still switch targets and melee and boost, which you wouldn't be able to do as easily if you were just using your thumb and the face buttons on a pad. You could probably ask how haly's setup is, since he did some weird stuff involving moving boost and shoot to the triggers or something.

I think if you play with 'us' more and understand how important switching targets is, you might have a better appreciation for it being on your thumb. It's pretty much as important as attacking,* so tell your thumb not to feel like he got demoted.

My comment about a 6-button fighter was because it was sounding like you have never used your ring finger before. Yes, you're asking your fingers to do unusual things because like you said, EXVS is a different game. Even going from the PSP/Pad controls to the stick, the boost button in particular moved to what seemed at first like an unintuitive place.

*Basically if you can see what both of your opponents are doing at all times, you can be prepared for both of them. You can pretty much avoid or block every attack in the game if you see it, as long as you have boost.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Pad master race reporting in.

My control scheme is best.

L1: Shoot
R1: Melee
L2: Shoot + Boost
R2: Melee + Boost
X: Boost
O: Target Switch
Square: Shoot + Melee
Triangle: Shoot + Melee + Boost

A mixture of semantic layout and habit.
 
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