RumpledForeskin said:Its ok. And the controlls you would be surprised is not as terrible as it first seemed. Now alot of games kind of control like it.
White Man said:Whether you love it or hate it, it's hard not to admit that the game is a total mess. I say give it a shot. It's cheap, and after you play it, you'll want a version of it done right.
It was originally designed to be played with a DC controller in one hand and a lightgun in the other. I wouldn't "blame" the realized game's controls on that, though, as they are very well thought out, even if not eminently accessible.Linkzg said:yeah, wasnt the reason for the crap controls because it was based around a dreamcast controller?
Linkzg said:yeah, wasnt the reason for the crap controls because it was based around a dreamcast controller?
This.Dice said:If you are a badass: Yes.
If you are a pansy: No.
As much as I love GUNVALKYRIE, it's too bad that this factor stands out, no matter what. After you break-in what this game has to offer, you're going to want a whole lot more, and you're going to want it with a lot more polish and presentation.White Man said:Whether you love it or hate it, it's hard not to admit that the game is a total mess. I say give it a shot. It's cheap, and after you play it, you'll want a version of it done right.
U K Narayan said:This.
As much as I love GUNVALKYRIE, it's too bad that this factor stands out, no matter what. After you break-in what this game has to offer, you're going to want a whole lot more, and you're going to want it with a lot more polish and presentation.
It would be nice to get a remake, or -- hell, even a sequel. But I don't think the chances of that happening are very high.
Dice said:If you're craving gamer e-cred: Yes.
If you are a pansy: No.
Dice said:If you are a badass: Yes.
If you are a pansy: No.
Lame. It seems like Microsoft just completely abandoned that aspect of the 360.Joseph Merrick said:isn't backwards compatible
I'm just posting in this thread to collect your balls for this absurd affront to Sega! SHINOBI FOREVER.slidewinder said:The controls and mechanics rock, and are really the game's saving graces; it's the production values (the same enemies grossly overused, lame level design, far too little variety in textures) that drag the game down at all.
Gunvalkyrie is basically the Xbox's (PS2) Shinobi. People who can't come to grips with GV's stick-clicking (or Shinobi's dash-Tate system) are going to justifiably hate it, since what's left is so underwhelming and repetitive-seeming. If you "get" the game, though, you're going to love it.
I think they could have substituted the A button (it's not even used!) for the left stick button and avoided most if not all of the stupidity.slidewinder said:It was originally designed to be played with a DC controller in one hand and a lightgun in the other. I wouldn't "blame" the realized game's controls on that, though, as they are very well thought out, even if not eminently accessible.
beat said:I think they could have substituted the A button (it's not even used!) for the left stick button and avoided most if not all of the stupidity.
Nope. It was one of two games I returned last generation, and the only one before beating. Great visuals, music, art design....terrible, madding controls that make the entire game frustrating and not the least bit fun. My hands HURT after playing it.CO_Andy said:According to critics there's a very steep learning curve... so is it worth the effort?