Tal Shiar Agent
Member
This one hits deep for me, the original Star Wars: Battlefront II was a formative game for me. It was the first multiplayer game that I played in a serious manner, and on the PlayStation 2 at that, and I played it consistently from early 2006 to 2010 when Battlefield: Bad Company 2 came out and SWBF2 stopped having daily full servers. There was a small (40-50 people) competitive community for the game that set up brackets to play small tournaments several times a year and I remember we'd scrounge and scour for every tiny hint at a Star Wars: Battlefront III so when we learned about the cancellation of FreeRadical's game it was a big blow to us.
Fast forward to 2013 and EA and Disney get in bed and a new Star Wars Battlefront is announced, being made by DICE no less, the creators of the game that inspired Battlefront to begin with. Well what could go wrong?
.
.
.
Almost everything it turns out.
Now, I do love Star Wars Battlefront 2015. I fell in love with the feel of the blasters, the movement, general arcadiness of the gameplay, and the atmosphere of the levels. It was like being a part of the original films in a way that almost felt real. I sometimes still boot it up to play a round or two.
But Battlefront 2015 had serious issues, in an attempt to differentiate Battlefront from Battlefield for some asinine reason DICE left out pretty much most of what made Battlefront Battlefront, being a Star Wars version of Battlefield. No Conquest, no classes, no server browser and community servers, three really big things that almost ruined the game.
Then we get to the infamous Star Wars Battlefront II 2017, which despite what some will tell you, is still not a good game. Sure, they added classes back (horribly balanced with special classes and heroes), added a Fisher Price version of Conquest, and added Squads (actually a good thing here), they also butchered the gameplay. Blasters feel awful to use, gone was the arcade gameplay of the originals and 2015 where movement was an essential part of the gameplay by not having a hipfire or movement penalty for shooting, now it was your basic-ass "stop, aim, shoot, run" loop of every other shooter. Awful. None of the content they added to the game ever could fix what they broke.
Thats not even talking about the lootbox fiasco.
Now we are in limbo again, no Star Wars Battlefront on the horizon. Its like the title "Star Wars Battlefront III" is cursed to never come out.