GVMERS The Tragedy and Comeback of Cyberpunk 2077

Don't forget those complementary official Cyberpunk 2077 chairs to sweeten the review score.

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Not sure if criticism of the "chairgate" is tolerated here... I had a post deleted where I made a Alanah Pearce chair joke. :messenger_pouting:
 
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Funniest thing about CP2077 and CDPR, are some of the fans who's heartbroken and had their feelings hurt and now don't want to play it anymore - even future releases.

lol grow up!
 
Funniest thing about CP2077 and CDPR, are some of the fans who's heartbroken and had their feelings hurt and now don't want to play it anymore - even future releases.

lol grow up!
Not as funny as the ones complaining about some 'promised' missing features that are 100% in the game.
 
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Bought it at launch and finished it and sold it with no intention of going back until the next-gen upgrade all DLC in one package version.
 
I disagree so much with this argument about "CDPR/Cyberpunk's redemption arch"

I love the game, since day one. Played it broken af on my PS4 for more than 90 hours. I play it on PC and PS5 to this day.

But it's such a far cry from what was promissed, to this day

They fixed tons of bugs, correct, but added so little to the core of the game. So much for being an example of next gen open world games.

Shitty enemy AI, shitty pedestrian AI, city looks completely empty outside of downtown area, no side activities to immerse the player, no chases, no dynamic firefights between gangs and shit

It's all smoke and mirrors, since day one. They added transmog, something that should've been there from day one. Some apartments. Some new weapons. Now NPCs don't get teleported when you look away, I guess.

This is not a No Man's Sky situation. Not even close.

Those 20 M copies are 13M from release, then the rest from some deep sales (I can find the game for R$ 40,00 here in Brazil, which is dirty cheap) and Cyberpunk Edgerunners hype, not because they have completely changed the game for the better. It's basically the same game since launch but with fixed bugs + transmog.
Yeah. CP77 is a much better game now than it was at release. If we had gotten this game at release, I think it would have been well received, but people being honest anjd objective would have have acknowledged that it is merely good, not great.

I played the game over the summer and had a lot of fun with various attack styles, but it never reached the open world heights of Witcher 3 or (IMO) came even close.
 
Yeah. CP77 is a much better game now than it was at release. If we had gotten this game at release, I think it would have been well received, but people being honest anjd objective would have have acknowledged that it is merely good, not great.

I played the game over the summer and had a lot of fun with various attack styles, but it never reached the open world heights of Witcher 3 or (IMO) came even close.
That mission with the politician was on par with the best Witcher 3 missions, imo. It was so unsettling and believable.

I'm 10 hours into my second run through Cyberpunk, this time with blades rather than guns. I don't know how people do this in 50 hours - I haven't even met Takamura at the cafe yet...

It's such an exciting game. I just wish the city had more depth. And one thing that really bugs me is that going to the ripperdoc is so bland. I think it should be grisly and violent and severely impact you negatively for a while, make it a tough decision to go through with.
 
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