SpeedingUptoStop
will totally Facebook friend you! *giggle* *LOL*
Whoa, land mines?! When was this mentioned? And I hope they're finally adding ALL vehicles to matchmaking.
GhaleonEB said:On a related note, Frankie said a week or two ago that the playlists would get an overhaul once the first two maps and auto-update were out.
Hrm... Well, at least they're due some time this month, and we're already halfway through.GhaleonEB said:Frankie said over in the HBO forum that he was "Still waiting on dates myself," when asked for the exact date the maps would release. I would say that makes it unlikely.
They're just larger fusion cores. Y'know, those exploding blocks in Zanzibar.Iamthegamer said:Whoa, land mines?! When was this mentioned?
Sai said:And while the increased 'nade damage sounds nice... Can they flip vehicles now? :/
FiRez said:They would need to change all the physics to do that, but I can live with that
Ramirez said:Ive never seen someone simply fall down when they get hit with a rocket,it always launches them :lol
I hope these new grenades=1 sticky on warthogs=death.I've stuck a Warthog twice before and it didn't blow up,crazy.
Dr. Zoidberg said:You know, I'm excited about the update and all, but I don't know about how it will fix a lot of the problems.
Usually in games like this, balancing fixes make people happy for about three weeks and then they develop dislikes about the way things have become with the new rules and all of the sudden there's another list of complaints just as long as the one pre-fix. If there were 50K people clamoring for more melee and grenade damage, in three weeks there will be 50K other people raising a stink because "grenades are too powerful! They've broken X element of gameplay! It's too easy to kill the entire defending force in Coagulation!".
Does anybody see what I'm talking about? There's an old saying about only being able to please half your audience no matter what you do.
ItÂ’s surprising how much impact the community can have on how a game evolves after it is released. Their choices and play styles subtly change how the core gameplay works. After Halo 2 shipped, we saw a lot of people relying on a small number of weapons and always choosing dual-wielding over melees or grenades.
GhaleonEB said:What does bug me about this is the suggestion by Jaime that the changes were necessitated not by the fact that they were wrong to begin with, but because the players are not using them correctly. I've read this passage several times over, and the insinuation bugs me more and more:
The implication seems to be, "You guys are not using the weapons the way you are supposed to. Here's a carrot to point you in the right direction," rather than, "We didn't balance things the way we should have, and are trying to fix it."
It's subtle, but it bugs me. It shifts the blame, as it were, to the community and away from the developer for balance issues.
chespace said:Nah. We spent Friday up at Bungie playing the shit out of the new maps...
Mr. Lemming said:Are the new maps' design and weapon balance and all that razzmatazz working out alright? Are we talking Zanzibar quality arenas here or... Colossus quality?
duderon said:Or Lockout and Midship quality![]()
Hero said:So, if you go on LIVE to get this update, sign off, then go play a LAN game somewhere, what happens?
Does this tweaking only effect when you go on LIVE or is it a permanent change to the Halo 2 save?
chespace said:Nah. We spent Friday up at Bungie playing the shit out of the new maps with the auto-update. The guys we spoke with (Brian Jarrard, Max Hoberman) made it pretty clear that it was indeed a weapon balance issue and that they felt these changes made the multiplayer experience better. The tone definitely wasn't that they were trying to shift the blame onto a whiny community or anything like that. And just for the record, grenades and melee rock your balls again.
If there were 50K people clamoring for more melee and grenade damage, in three weeks there will be 50K other people raising a stink because "grenades are too powerful! They've broken X element of gameplay! It's too easy to kill the entire defending force in Coagulation!".
chespace said:Nah. We spent Friday up at Bungie playing the shit out of the new maps with the auto-update. The guys we spoke with (Brian Jarrard, Max Hoberman) made it pretty clear that it was indeed a weapon balance issue and that they felt these changes made the multiplayer experience better. The tone definitely wasn't that they were trying to shift the blame onto a whiny community or anything like that. And just for the record, grenades and melee rock your balls again.
op_ivy said:great, thanks for the heads up.
i'm a lso curious about the new maps complexity. we know that containment at least has doors to open at the bases, but i wonder if all the maps will have the same level of interactivity and destruction that zanzibar featured... it really seems that zanzibar got by far the most design attention of the original maps
SA-X said:I would imagine it would be like most other games where if you have the update and someone else doesn't the game would say you guys are playing with different versions of the game and wouldn't connect.
PC games. Thats how it works in most PC games I've played. Guess I should have said that instead of 'other games'. My fault.Yusaku said:What "most other games" are you referring to?
super-heated plasma said:I am a firm believer that there should be TWO sniper rifles on Colossus. One spawned near either team.. One a team gets the beam rifle and has a good sniper, its way to easy to pick off the other team if you have good player covering your back.
super-heated plasma said:I am a firm believer that there should be TWO sniper rifles on Colossus. One spawned near either team.. One a team gets the beam rifle and has a good sniper, its way to easy to pick off the other team if you have good player covering your back.
rocksolidaudio said:yeah, but then if one team gets ahold of both it's all over, even more so
op_ivy said:yeah, exactly why i dont think increasing the numer of these "super weapons" will improve the matter.
if it were up to me, the sniper rifle would be eliminated completely![]()
Burger said:good job bungie. This is going to rock hard.
PLEASE address the sniper rifle on collosus when you are looking at "equipment issues"
Naked Shuriken said:.. I know i'm not original with that complaint, but I really wish that patch would change the insanely retarded matchmaking service. It dawned to me two weeks ago when me and 3 friends wanted to play online, and since they were all guests, we couldnt choose on what kind of map/servers we wanted.
Mr. Lemming said:I hope the patch fixes this geometry exploit:
http://bungie.net/Stats/GameStats.aspx?gameID=142876453&player=Sicher
Ramirez said:The Scorpion is already confirmed for Containment...
Oh and matchmaking is the best thing to happen to online games ever.Nothing more stupid than trying to find a good room to play in where they aren't playing the same fuckin thing every game.Not to mention you play with people your skill level...
Sp3eD said:By the end of Halo 2's run, everybody will be playing CTF only. Every first person shooter ends up the exact same way after the newness wears off.
Ramirez said:The Scorpion is already confirmed for Containment...
Oh and matchmaking is the best thing to happen to online games ever.Nothing more stupid than trying to find a good room to play in where they aren't playing the same fuckin thing every game.Not to mention you play with people your skill level...
duderon said:It would be the best thing ever if you didn't get matched up with dipshits that quit when they don't get the map they wanted or start losing and immediately throw in the towel.
SA-X said:Give one to each team and it won't be unbalanced. And it's easy to snipe people out of them anyway.