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Halo 3 Beta Video

jimbo said:
Dude, you need to get used to this. This is the biggest exclusive game coming out this year, it's for 360, and it's Halo. What you're seeing here is nothing. The hate will get a lot stronger the closer it gets to release, not to mention, if it gets excellent reviews and sells millions.

Just ignore the comments. And move on. It will make your time on GAF a lot more fun.

i think one of the big problems with the vid is that it is on a map we have already played so it makes it look a little stale and similar to halo 2. I would love to see on of the maps that will actually be in the public beta. makes you wonder if as far as graphics if those maps we will play are further along in the development process.
 
EvaPlusMinus said:
Yeah, that does make it pretty sweet. I wonder if the Spartan Laser is a one-shot to most vehicles. Probably not on a tank or wraith, though.

yeah probably not on shots on tanks. i just want to shoot the tank to see if it scorches. very cool stuff. the lazer did look a little difficult to use. at least for the guys playing. I don't know if it was just the guy playing but he seemed to die really fast.
 
trolls are just getting their shots in while they still can, they know Halo 3 will eventually look amazing so its now or never for them. :lol
 
RattleHead_ said:
Power Drainer Icon
Dropped Power Drainer (Looks the same as the bubble shield in the Vidoc)

seriously... those big balls look so dumb

the shield grenade in the ad was the coolest thing ever

:)
 
Gowans007 said:
You might be right, but its in the wild now & on gamevideos too, I really enjoy there behind the scenes looks, shame if it doesn't happen but I dont think it will be from Bungie telling a future employee not to do it.
I wasn't clear - what if Luke already knows about all of this stuff? What if he's played the Beta? Then it's not just a fan dissecting the video, it's a Bungie insider. I don't think Bungie wants a new employee with inside knowledge of the private Beta dissecting it for the public.

I too enjoyed his past ones, but I don't see one happening here. Maybe Mark can fly solo. :)

Manp said:
seriously... those big balls look so dumb

:)
It might be a placeholder. We've seen that same thing in the Alpha footage, and it was replaced with something that looks better. Given that this is in the private beta, it could be the placeholder for the energy drainer now.
 
GhaleonEB said:
I wasn't clear - what if Luke already knows about all of this stuff? What if he's played the Beta? Then it's not just a fan dissecting the video, it's a Bungie insider. I don't think Bungie wants a new employee with inside knowledge of the private Beta dissecting it for the public.

I too enjoyed his past ones, but I don't see one happening here. Maybe Mark can fly solo. :).

point made man,

just watched the banned sites run down, it was nicely done & the great touch was the guy ripping the dude playing :D
 
Manp said:
seriously... those big balls look so dumb

Obviously they are placeholder. In H1 or H2 you didnt see huge balls fallin' out of chief when he died. Just larger representations of the actual item.

Like ghaleon said... The bubble shield changed. This will too
 
GhaleonEB said:
It might be a placeholder. We've seen that same thing in the Alpha footage, and it was replaced with something that looks better. Given that this is in the private beta, it could be the placeholder for the energy drainer now.

well ok, obviously we'll see... just saying that "placeholder" (i hope it's so) looks dumb

:)
 
GhaleonEB said:
I wasn't clear - what if Luke already knows about all of this stuff? What if he's played the Beta? Then it's not just a fan dissecting the video, it's a Bungie insider. I don't think Bungie wants a new employee with inside knowledge of the private Beta dissecting it for the public.

I too enjoyed his past ones, but I don't see one happening here. Maybe Mark can fly solo. :)


It might be a placeholder. We've seen that same thing in the Alpha footage, and it was replaced with something that looks better. Given that this is in the private beta, it could be the placeholder for the energy drainer now.
I don't think Bungie has dropped her lingerie for Luke just yet. He's still working at 1up, he'll probably get it on once he's actually there.
Maybe it's just because it's a leak? They'll probably mention it on the next 1upyours.

What I find weird(worrying? disturbing?) is that the big game sites don't seem to aknowledge this leak in their news section. Or did they?
 
I've been thinking back on that Edge article on Bungie. Some bits of it take on a new context now.

He’s fairly dismissive of its much-vaunted balance, though. “Balance is not the most important part of the job. I think it’s actually not super difficult to do. What’s really hard is having stuff in your game that’s hard-edged and different. You could make a game that’s perfectly balanced where everybody just had the damage-over-time gun, right? Where everybody’s health bar is decreasing at the exact same rate. What’s hard is breaking out of that." He pauses and his eyes gleam mischievously. “Actually, the damage-over-time gun sounds like a genius thing."
That sounds like the Energy Drainer. Where it causes "everybody's health bar" in range to decrease at the same rate.

And yes, that sounds like a genious thing, in context now.

“Now I feel like we’ve got this incredible framework and we can just go nuts and do anything we want to with this really solid foundation," Greisemer continues. “In fact, we’ve run into this problem where we started with a whole bunch of experiments and they turned out pretty well. Which one of these successful experiments are we not going to do?"
Could be about anything, but I wonder if it's partly in reference to deployables. It's a whole class of equipement where tons of ideas can be experimented with.

http://www.edge-online.co.uk/archives/2007/01/inside_bungie.php
 
NJ x Falkor said:
Obviously they are placeholder. In H1 or H2 you didnt see huge balls fallin' out of chief when he died. Just larger representations of the actual item.

Like ghaleon said... The bubble shield changed. This will too

I don't know about that, guys. I mean, think of it in a gameplay perspective here. If you make the bubbleshield and all that very noticeable, you'll be able to know what you are getting.

I know any decent player will know when he picks one up, but making it easy to spot -could- help gameplay-wise.
 
catching up on this thread, can we purge the last few pages? :P

the spartan laser looks so bad ass and looks to pack one hell of a satisfing punch. guys just get slammed when hit by that in the video. at one point its almost as if the player does a double take when his teammate alongside of him all of a sudden gets blasted backwards at warp speed :lol

also, it seems that the laser, once charged up, shoots a few very rapid singular shots. when the player uses it at the end of the video while jumping, you can clearly see it leaves behind 4 scorch marks on the ground. thinking back to the egm alpha reveal, there was a pic of the laser taking out a warthog and it looked like 2 seperate beams, coming from the same source but at slightly different angles. now that makes more sense.
 
i'm going to repost what I wrote in another forum.

My take on it, is that last gen, the first Halo was the first game to use a lot of Bumpmapping and techniques we've gotten used to by now. Halo 2 brought in Normal mapping, and we're used to that to.

Now, with all the features they put in, its mostly stuff that

a) isn't in the beta (Rooster Tail effect in water)
b) Stuff you need to see in movement to appreciate (moving 3d grass)
c) Stuff you need to see outside of a shitty SD interlaced video.

But i can easily how people are not impressed thus far.

But also consider, that even though Gears looks much better than this, Gears takes place in confined areas with a max of 10 enemies on the screen at once, or 8 MP players.

Halo 3 is supposed to have lots of open areas with huge battles going on.
 
EvaPlusMinus said:
I don't know about that, guys. I mean, think of it in a gameplay perspective here. If you make the bubbleshield and all that very noticeable, you'll be able to know what you are getting.

I know any decent player will know when he picks one up, but making it easy to spot -could- help gameplay-wise.
I think that's why the bubble shield object is larger in this video than in the Starry Night ad. It's destroyable, and in some situations breaking inside the bubble and taking the generator out could be important. In MP it needs to be larger than what was in that ad.

It could be that there are two different versions - one like in the ad for campaign, a larger one (for balance) in MP.
 
I just watched the pre-alpha footage of R&C Future footage in the thread about the Westbrook family, and compared to that, Halo 3 beta (BETA people, so further down the dev-line than R&C) looks like Xbox. Xbox 1 I mean. With some effort, granted, still, possible on Xbox.
 
neorej said:
I just watched the pre-alpha footage of R&C Future footage in the thread about the Westbrook family, and compared to that, Halo 3 beta (BETA people, so further down the dev-line than R&C) looks like Xbox. Xbox 1 I mean. With some effort, granted, still, possible on Xbox.
And we were doing so good this page. :lol
 
I cant wait for the Beta now (gona take a couple of days of work :D) I mean we can end the speculation and be there figuring out how to best use the new items and see how the change the game Dynamics.

I'm done with talking now just wana play halo 2 online, the new maps should be on the playlists, anyone who wants to join me I'll be on in 45 to just bash me a FR and see ya for some action :D
 
Mojovonio said:
i'm going to repost what I wrote in another forum.

My take on it, is that last gen, the first Halo was the first game to use a lot of Bumpmapping and techniques we've gotten used to by now. Halo 2 brought in Normal mapping, and we're used to that to.

Now, with all the features they put in, its mostly stuff that

a) isn't in the beta (Rooster Tail effect in water)
b) Stuff you need to see in movement to appreciate (moving 3d grass)
c) Stuff you need to see outside of a shitty SD interlaced video.

But i can easily how people are not impressed thus far.

But also consider, that even though Gears looks much better than this, Gears takes place in confined areas with a max of 10 enemies on the screen at once, or 8 MP players.

Halo 3 is supposed to have lots of open areas with huge battles going on.

i'd love to see 720p shots or video. something where you can see how good (or bad) the texturing really is. where you can see that the grass doesnt fade in from a distance ala oblivion (near as i can tell from this shit video, its always visible). where you can appreciate the complex lighting bungie has been talking about since the announcement.

i'm also looking forward to seeing final media. i dont expect a huge improvement over whats (barely) visible in this video, but i'm sure that wasnt the final water or splash effects. i cant wait to see the grass and decorators self shadow and get destroyed. i cant wait to see the interactions with the soft surfaces, ie the sand/snow.

from what i can see in this vid, i AM impressed and i wont at all shy away from my own impressions and excitement. look forward to seeing more.
 
GhaleonEB said:
And we were doing so good this page. :lol


i kiiiiiid i kiiiiid! :D

but seriously, compare the two and R&C comes out winner IMHO. I expected better from Bungie, especially on such a smal map.
 
I once saw a sketch of a non-Halo game in pre-production and it looked better than Halo 3.


I'm looking for that typical Halo 3 encounter picture. Anyone know where it is? I've been searching http://h3da.ascendantjustice.com/ for it (wow, amazing Halo resource site) but have't found it yet.
 
neorej said:
I just watched the pre-alpha footage of R&C Future footage in the thread about the Westbrook family, and compared to that, Halo 3 beta (BETA people, so further down the dev-line than R&C) looks like Xbox. Xbox 1 I mean. With some effort, granted, still, possible on Xbox.

TAKE A SIP PLEASE


haterade-logo.jpg
 
Mojovonio said:
i'm going to repost what I wrote in another forum.

My take on it, is that last gen, the first Halo was the first game to use a lot of Bumpmapping and techniques we've gotten used to by now. Halo 2 brought in Normal mapping, and we're used to that to.

Now, with all the features they put in, its mostly stuff that

a) isn't in the beta (Rooster Tail effect in water)
b) Stuff you need to see in movement to appreciate (moving 3d grass)
c) Stuff you need to see outside of a shitty SD interlaced video.

But i can easily how people are not impressed thus far.

But also consider, that even though Gears looks much better than this, Gears takes place in confined areas with a max of 10 enemies on the screen at once, or 8 MP players.

Halo 3 is supposed to have lots of open areas with huge battles going on.

Gears may have that many enemies in a battle, but they are never on the screen at the same time. At most you are looking at 2 or 3 enemies. Add to that small environments. Gears is more visually stunning, but we haven't seen a direct feed video of H3 either nor have we seen SP.

Bungie has always set the graphical bar, and anyone expecting that to change with H3 doesn't own a 360. But how can H3 ever look good to people who troll real-life PGR 3 city reference shots?


neorej said:
i kiiiiiid i kiiiiid!

but seriously, compare the two and R&C comes out winner IMHO. I expected better from Bungie, especially on such a smal map.

Referencing Triumph isn't going to save you. You have been quoted.
 
neorej said:
I just watched the pre-alpha footage of R&C Future footage in the thread about the Westbrook family, and compared to that, Halo 3 beta (BETA people, so further down the dev-line than R&C) looks like Xbox. Xbox 1 I mean. With some effort, granted, still, possible on Xbox.

that is probably the dumbest post i have seen in this thread. haha
 
Bungie should be flattered that a leaked "beta" MULTIPLAYER footage is being compared to RC single player campaign. Abraham Lincoln said it best "It is better to remain silent and seem like a fool than open your mouth and proove that you are a fool."
 
So I finally viewed the video and I came out unimpressed. I don't think the MP was meant to be a graphical powerhouse anyway. I definitely noticed an improvement and it does look good but I wasn't blown away and that's not really a bad thing. Hopefully when we get our hands on the beta things will look a bit different. Not that the beta will be improved but that the game will be in front of us in HD and all of the tiny improvements lost in that video will be seen.

I'm definitely excited.
 
DD-11 said:
Bungie has always set the graphical bar, and anyone expecting that to change with H3 doesn't own a 360.
I own a 360, yet I'd dare to doubt that statement. That'd be a humongous change from beta to final, a change larger than any we've ever seen going from beta to final. It may look pretty enough when released, but setting the graphical bar is a whole other thing.
 
SonnyBoy said:
So I finally viewed the video and I came out unimpressed. I don't think the MP was meant to be a graphical powerhouse anyway. I definitely noticed an improvement and it does look good but I wasn't blown away and that's not really a bad thing. Hopefully when we get our hands on the beta things will look a bit different. Not that the beta will be improved but that the game will be in front of us in HD and all of the tiny improvements lost in that video will be seen.

I'm definitely excited.

yup

got2bekidding said:
I know this xFalzY guy played a horrible game, but was it just me or did it seem as if the game has less auto-aim than Halo 2?

i hope so. i hated in halo 2 when i'd be targeting one guy and his teammate would run in front of him and my curser would "stick" to that guy as he passed. grrr
 
Tieno said:
I once saw a sketch of a non-Halo game in pre-production and it looked better than Halo 3.

I'm looking for that typical Halo 3 encounter picture. Anyone know where it is? I've been searching http://h3da.ascendantjustice.com/ for it (wow, amazing Halo resource site) but have't found it yet.
Valor did the math at ascendantjustice.com.

3013jhh.jpg


He says he's missing some and Frank even said in his update that there was some missing in the description. Take into account that this is a "typical" encounter and not a massive one and you should have a hard time not being impressed.

For anyone who reads h3da, I'll have an extensive walkthrough up later tonight on the leak. I've finished it, but my spelling and grammar are atrocious.

PS. There won't be images; I don't want the wrath of ninjas to fall squarely on my head. Only words and lot's of them. :)
 
Kabouter said:
I own a 360, yet I'd dare to doubt that statement. That'd be a humongous change from beta to final, a change larger than any we've ever seen going from beta to final. It may look pretty enough when released, but setting the graphical bar is a whole other thing.

Forza 2, MotorStorm, etc.
 
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