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Halo 3 Beta Video

neorej said:
I just watched the pre-alpha footage of R&C Future footage in the thread about the Westbrook family, and compared to that, Halo 3 beta (BETA people, so further down the dev-line than R&C) looks like Xbox. Xbox 1 I mean. With some effort, granted, still, possible on Xbox.
edit nvm, he got banned.
 
Kabouter said:
Those went from alright to being the best looking game ever released between beta and final? (Or will in the case of Forza 2)

actually, yeah. or damn near the top of their respective genres (and sub genres)
 
I'm not saying the difference in power is similar this gen (I'm inclined to believe the two systems are equal in graphical capability), but when PS2 and Xbox games were being shown, did Xbox fanboys continuously rag on the graphics of every high-profile PS2 game released like Sony fanboys are doing to Halo (unjustly, of course)?
 
op_ivy said:
actually, yeah. or damn near the top of their respective genres (and sub genres)

With Motorstorm isn't it because of the fact that it's the first dirtracer to be released in next-gen? (Or have I missed any games?)
 
Kabouter said:
Those went from alright to being the best looking game ever released between beta and final? (Or will in the case of Forza 2)

Well "best looking game ever released" reeks of hyperbole to me, I wouldn't use those words... but yes, I'd say Forza 2 and MotorStorm are great examples of games that looked "meh" all through development until the 11th hour, when everything came together and they ended up being top of the line.

I think at the very least they're a good lesson that we need to throw out our ideas of how development goes. Gears of War looked about the same every time we saw it, something like MotorStorm looked all over the place, sometimes good, sometimes bad. Obviously, how a developer decides to go about making a game varies. Looking at screenshots or (crummy low res captures of SD) footage of a game perhaps 7 months from release tells us very, very little about the finished product.
 
bishoptl said:
stfutrollkb6.jpg

:lol awesome

Kabouter said:
Those went from alright to being the best looking game ever released between beta and final? (Or will in the case of Forza 2)

There is more to graphics than poly counts or geometric complexity. Things like enemies on screen, texture detail, alaising, size of environments, decals, and effects. Take the E3 demo of the MC in the desert. If they can have that kid of fidelity in the single player with the promised amount of enemies on screen, that's setting the graphical bar.
 
op_ivy said:
i hope so. i hated in halo 2 when i'd be targeting one guy and his teammate would run in front of him and my curser would "stick" to that guy as he passed. grrr

I do too for that reason. Basically I have never been too fond of auto-aim in a multiplayer game. I find it more rewarding knowing that it took skill to take a guy down instead of my reticule being "pushed" onto the person. It seemed to me during the scoping in, that it has been reduced to a reasonable point. I dont know, so hard to tell since I hated the way he played and aimed at people. Always shooting people in the pelvis, wtf was that? :lol :lol
 
bishoptl said:


Man, I bet you have so many random images with that face pasted on it, hahaha.

Cool stuff. Thanks for clearing out the trash.


I believe someone mentioned this before, but did you fellows notice that the level (Zanzi) had wider ramps and such? Probably for the Mongoose?
 
got2bekidding said:
I do too for that reason. Basically I have never been too fond of auto-aim in a multiplayer game. I find it more rewarding knowing that it took skill to take a guy down instead of my reticule being "pushed" onto the person. It seemed to me during the scoping in, that it has been reduced to a reasonable point. I dont know, so hard to tell since I hated the way he played and aimed at people. Always shooting people in the pelvis, wtf was that? :lol :lol


The reticule in Halo doesn't really get pushed into anything. The crosshairs just slow down when they're over your target. I wouldn't want to play an FPS without that system unless i had a mouse and keyboard.
 
EvaPlusMinus said:
Man, I bet you have so many random images with that face pasted on it, hahaha.

Cool stuff. Thanks for clearing out the trash.


I believe someone mentioned this before, but did you fellows notice that the level (Zanzi) had wider ramps and such? Probably for the Mongoose?
It looked to me like the level was redesigned to better accomodate vehicles. There's more of them on the map than on Zani (four extra mongoose), so that makese sense. The interior of the base in particular is big enough for vehicles to manuver, unlike the deathtrap that is the current one.
 
EvaPlusMinus said:
I believe someone mentioned this before, but did you fellows notice that the level (Zanzi) had wider ramps and such? Probably for the Mongoose?

The fact that the base in Zanzi actually had breathing room in it was easily the best feature of the video.
 
I´m still waiting for Stinkles to drop some comments in here...maybe he´s also just sitting back and thinks "you will see".
 
SpacLock said:
The reticule in Halo doesn't really get pushed into anything. The crosshairs just slow down when they're over your target. I wouldn't want to play an FPS without that system unless i had a mouse and keyboard.

Yes, thats what I meant. Sorry, I really didn't flesh out my thoughts well enough.
 
Yep, you guys are right. 5 months from now the multiplayer beta will look exactly like the single player game. In fact, they are going to throw away the single player engine and just use a multiplayer one.
 
Yama said:
For anyone who has played the beta, are the BXB or BXR cancles still present?

i doubt you'll get an answer from anyone thats played it, but i also think its a given that those glitches from h2 will not be present in halo 3

The reticule in Halo doesn't really get pushed into anything. The crosshairs just slow down when they're over your target. I wouldn't want to play an FPS without that system unless i had a mouse and keyboard.

in halo 2 it sure as shit gets "pushed"
 
Mr Vociferous said:
Valor did the math at ascendantjustice.com.

3013jhh.jpg


He says he's missing some and Frank even said in his update that there was some missing in the description. Take into account that this is a "typical" encounter and not a massive one and you should have a hard time not being impressed.

For anyone who reads h3da, I'll have an extensive walkthrough up later tonight on the leak. I've finished it, but my spelling and grammar are atrocious.

PS. There won't be images; I don't want the wrath of ninjas to fall squarely on my head. Only words and lot's of them. :)
Thanks man, your site is really amazing!
 
GhaleonEB said:
It looked to me like the level was redesigned to better accomodate vehicles. There's more of them on the map than on Zani (four extra mongoose), so that makese sense. The interior of the base in particular is big enough for vehicles to manuver, unlike the deathtrap that is the current one.

Yeah. Feels a lot better this way. Halo 2's Zanzi was fun and all, but these improvements are a great touch.


So now that we will be starting off with that spiffy new AR, what exactly happens to duel wielding? Is there a reason why anyone should pick up two guns over the AR anymore?

Almost feels as if they should just drop duel wielding all-together from the game, honestly.

Then again, the AR cannot kill anyone with a single clip, correct? I guess having two guns will still have a purpose. I just can't see people using it nearly as much in Halo 3.
 
PnCIa said:
I´m still waiting for Stinkles to drop some comments in here...maybe he´s also just sitting back and thinks "you will see".

i think at best he'll touch on it briefly in the weekly update. other then that, its a leak, and i dont think bungie will discuss it because it wasnt meant to be public in the first place
 
PnCIa said:
I´m still waiting for Stinkles to drop some comments in here...maybe he´s also just sitting back and thinks "you will see".

He made an appearance about 5 pages back "hating on the music like like everyone else" or something to that extint. I'm sure he is still fuming over the leak though, and rightly so. When people get a special invite to participate in something like this, you obviously are holding these people in a higher regard than your average folk. So when they leak the info, it's basically a slap in the face.
 
EvaPlusMinus said:
Yeah. Feels a lot better this way. Halo 2's Zanzi was fun and all, but these improvements are a great touch.


So now that we will be starting off with that spiffy new AR, what exactly happens to duel wielding? Is there a reason why anyone should pick up two guns over the AR anymore?

Almost feels as if they should just drop duel wielding all-together from the game, honestly.

Then again, the AR cannot kill anyone with a single clip, correct? I guess having two guns will still have a purpose. I just can't see people using it nearly as much in Halo 3.
I seems that dual-wielding will become more of a special purpose feature, like it was intended to be. Dual wielding the plasma pistol and the human pistol or SMG is a viable combo if you don't have the shotty and it's a close-quarters map, for example. Adding in the Brute spiker rifle adds another weapon to the mix, so there may be more nuance than in Halo 2.

Regardless, I expect to use dual-wielding more in campaign than in MP, much like in Halo 2.
 
PnCIa said:
I´m still waiting for Stinkles to drop some comments in here...maybe he´s also just sitting back and thinks "you will see".
The splendidly eloquent responses of GAF's favourite Bungie employee (for now) can be found here.


edit: beat'n
 
duderon said:
uhhhhhh, they were never cheating since the player wasn't altering the game in anyway.

So your saying that crab walking and weapon slides in gears aren't cheating? Why do you think they removed them with the update...
 
I would have to say a split second melee, then and instant shot that kills you in about .5 seconds is altering the gameplay :lol
 
JdFoX187 said:
They're glitches, like superbouncing.

Glitches = Cheating

...I'm done now.

Not at all like superbouncing because they never gave one player a position advantage over another. Anyone can learn the button combos if they want and they're allowed in all the comps/leagues I've played in.
 
duderon said:
uhhhhhh, they were never cheating since the player wasn't altering the game in anyway.

Jesus, if it wasn't INTENDED to be incorporated in the game in that way, it's cheating. People like to do this little dance the same way they try with weapon sliding in Gears. "weapon sliding doesn't kill anyone so it's not cheating. Or the game lets you do it so it's not cheating" Sorry, the game isn't meant to allow you to do it, while sliding you can actually shoot at the same time which kills people, and by your definitions, the game lets me chainsaw glitch, but people that weapon slide scream bloody murder when they get chainsaw glitched.
 
duderon said:
Not at all like superbouncing because they never gave one player a position advantage over another. Anyone can learn the button combos if they want and they're allowed in all the comps/leagues I've played in.

But like superbounces because they do result in an advantage. And yeah, they are allowed in MLG because they can't stop it and it would be impossible to monitor properly.
 
Mr Vociferous said:
Classic. :lol

:lol It really was a well-timed response by him. I can just imagine him sitting there reading the posts as they roll on by, then sees the message he replied to pops up. He was/is not a happy camper.
 
duderon said:
Not at all like superbouncing because they never gave one player a position advantage over another. Anyone can learn the button combos if they want and they're allowed in all the comps/leagues I've played in.

The same people who BXB also superbounce and standby. It's why I stopped playing H2, it ruined the game. This kind of attitude, eg, I like to do it so it's good ruins so many online games.
 
Ramirez said:
I would have to say a split second melee, then and instant shot that kills you in about .5 seconds is altering the gameplay :lol

I forgot about the BXR melee, my bad. I was talking about the BXB, BXXB double melee.
 
I had to have the whole "brx" or whatever explained to me the other night. It helped me understand why I was losing 90% of the mêlée fights I got into. I wouldn't call them cheating, since everyone can use them. It's fair game. I do think it falls into a grey area of "fairness" since not everyone knows about them, though. If you're playing with friends, or in a competition, then it makes sense to use them to your advantages since the playing field is level - everyone would know about them. Using them in matchmaking is a little different. I'd call it unsportsmanlike.

But that's probably because I'm on the receiving end with such frequency. :lol
 
DD-11 said:
The same people who BXB also superbounce and standby. It's why I stopped playing H2, it ruined the game. This kind of attitude, eg, I like to do it so it's good ruins so many online games.

I BXB like there's no tomorrow and i've never standby'd or superbounced. All the best players double melee and it's not hard to do. There's no way double melees are in the same realm as cheating.
 
duderon said:
Not at all like superbouncing because they never gave one player a position advantage over another. Anyone can learn the button combos if they want and they're allowed in all the comps/leagues I've played in.

OMG, get the hell outta here. Weapon sliding gives people a position advantage in Gears, but you seem to think it's not cheating. It allows you to fearlessly pick up a weapon when otherwise you KNOW you would be dead. With the boom and torque, you can also shoot/charge WHILE sliding. It's cheating, it's not meant to be in the game. Guess what, you could learn the chainsaw glitch as well, but you and your "leagues" seem to think that's cheating. Obviously Epic thinks it's cheating, why else would they try to remove it.

Regardless, get the hell out with this stupid talk and discuss the Beta.
 
GhaleonEB said:
I had to have the whole "brx" or whatever explained to me the other night. It helped me understand why I was losing 90% of the mêlée fights I got into. I wouldn't call them cheating, since everyone can use them. It's fair game. I do think it falls into a grey area of "fairness" since not everyone knows about them, though. If you're playing with friends, or in a competition, then it makes sense to use them to your advantages since the playing field is level - everyone would know about them. Using them in matchmaking is a little different. I'd call it unsportsmanlike.

But that's probably because I'm on the receiving end with such frequency. :lol


I agree it is not cheating. It just changes the dynamic of the game. Its no longer who is better close combat, it turns into "who can press the button combinations better."

This isn't Mortal Kombat or Street Fighter. Its Halo
 
NJ x Falkor said:
In halo 3 when you hit BXR, BXB, or RRX you should die immediately.

... just for attempting.

RRXYY RRXYY RRXYY RRXYY! I hate that shit. When people use that combo they can't aim worth shit though since it requires you to take your thumb off of the aiming stick. I'll admit that i BXB like a madman though.
 
DD-11 said:
The same people who BXB also superbounce and standby. It's why I stopped playing H2, it ruined the game. This kind of attitude, eg, I like to do it so it's good ruins so many online games.

Thats not true, superbouncing and standby are different forms of cheating. BXB and its fellow glitches were skill based if you could actually pull them off.
 
squatingyeti said:
OMG, get the hell outta here. Weapon sliding gives people a position advantage in Gears, but you seem to think it's not cheating. It allows you to fearlessly pick up a weapon when otherwise you KNOW you would be dead. With the boom and torque, you can also shoot/charge WHILE sliding. It's cheating, it's not meant to be in the game. Guess what, you could learn the chainsaw glitch as well, but you and your "leagues" seem to think that's cheating. Obviously Epic thinks it's cheating, why else would they try to remove it.

Regardless, get the hell out with this stupid talk and discuss the Beta.

I don't know what the hell you're talking about, I don't play GoW.
 
Q: Are canceling weapon animations (such as BXR) considered cheating?
A: Achronos has stated that it is cheating and that leaving cheating feedback on players who use BXR is acceptable. Quotes from the following threads: Thread 1 Thread 2 Thread 3
By Ninja 0n Fire - Thread

From the halo 2 forums on bnet...

Its cheating.
 
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