The following Gametypes and Maps were created by DualX from The Ascendant Justice Forums.
I am merely a messenger on his behalf. The GAF Gods have yet to grant him admission.
Everything seen here is in my Fileshare. Updated Quarantine gametype, all 6 maps, 4 previews, and tons of pictures. Get it while it's hot.
Side note: The films that actually say "Preview" in them show off some Killtactulars, and the second film of High Ground "Zombie Slayer" is from a friend of mine where he actually achieved a Killimanjaro.
Before I go on to describe the gametype itself I would like to point out that some of these maps would not be as good as they are now if it wasn't for DioSega, since he has helped me with every single map including High Ground which started it all. Snowbound is his own creation, with some slight tweaks with my help, but hasn't had the real testing that it desperately needs like a few others. I also want to thank Blaze97 for his awesome work on Construct, I had to do some minor modifications to make it fair for both teams. Drew McDuffy for helping me learn a few things about Forge, and making sure my spawns are right.
Quarantine - The ever-lasting fight between humans and zombies. Humans are only delaying the inevitable.
Recommended Player Count = 8 - 16
The more you have, the better.
Game Settings-
3 Rounds. No time limit because the rounds do not normally last that long.
Survivors are not allowed to pick-up and use the Sword. It's a Zombie only weapon. Period.
You only get points by killing zombies, not the other way around. Player with the most kills at the end of the 3rd round wins.
Zombie Stats-
Starting Weapon: Sword
Shields: None
Forced Color: Green
Run Speed: 125%
Gravity: 75% (higher jumping)
Damage Resistance: 110%
Alpha Zombie Stats-
Count: 1
Same as normal zombies except with a few other changes which are labeled below.
Forced Color: Black
Run Speed: 150%
Headshot Immune: Enabled
After going through several testing phases with the gametype, I knew that the Alpha Zombie would have to be slightly more powerful to begin with just so it isn't too hard for him to rack up a few kills early on. I have enabled his immunity from headshots since most of the maps have been fitted with Battle Rifles & Magnums. And, just so that the initial zombie isn't too overcome, I've increased his speed only a tad bit more.
Survivors-
Starting Weapon: SMG
No Forced Color
Run Speed: Normal
Gravity: Normal
Friendly Fire: Off
Radar: Enchanced View (This enables you to see zombies and allies on your radar even if they do not move)
Last Man Standing-
Unlimited Ammo.
Basic Map Generalization-
Survivors will normally spawn within an area that will have other, better, weapons. Not all survivors will be able to get a hold of said weapons (even though the SMG is quite capable of taking out zombies). All survivors must try to gain and hold a certain strategic point of the map which will allow them to gain a better defensive against the zombies, and more importantly, live longer. In these areas, will be more weapons and grenade, and a Machinegun Turret.
Hidden around the map will be certain, special, weapons which will be most often almost required for a good defensive. These "special" weapons normally include: Battle Rifle (three with only one spare clip), Sniper Rifle (one with only one spare clip), Trip Mines (two, often sitting next to each other), Rocket Launcher (no changes to the weapon except that it is sitting in a "not so safe" place), and the Flamethrower (no changes, just hidden). Most of these special weapons have a longer respawn time than normal just so that they are not overly used. Good hunting.
The Survivors have placed "zombie traps" on certain areas of the map. These "traps" are basically a line of explosives which can easily take out a group of zombies. The humans have also blocked off certain areas lessening their options as to where they can actually move about on the map.
Lastly, make sure you make good use of the Turrets...because they don't spawn back.
High Ground
Isolation
Construct
The Pit
Guardian
Snowbound
If you would like to help out by testing some of the current maps you see here, or just want to have fun in a big game of Quarantine, send me a friend request. XBL Tag: DualX
I am merely a messenger on his behalf. The GAF Gods have yet to grant him admission.
Everything seen here is in my Fileshare. Updated Quarantine gametype, all 6 maps, 4 previews, and tons of pictures. Get it while it's hot.
Side note: The films that actually say "Preview" in them show off some Killtactulars, and the second film of High Ground "Zombie Slayer" is from a friend of mine where he actually achieved a Killimanjaro.
Before I go on to describe the gametype itself I would like to point out that some of these maps would not be as good as they are now if it wasn't for DioSega, since he has helped me with every single map including High Ground which started it all. Snowbound is his own creation, with some slight tweaks with my help, but hasn't had the real testing that it desperately needs like a few others. I also want to thank Blaze97 for his awesome work on Construct, I had to do some minor modifications to make it fair for both teams. Drew McDuffy for helping me learn a few things about Forge, and making sure my spawns are right.
Quarantine - The ever-lasting fight between humans and zombies. Humans are only delaying the inevitable.
Recommended Player Count = 8 - 16
The more you have, the better.
Game Settings-
3 Rounds. No time limit because the rounds do not normally last that long.
Survivors are not allowed to pick-up and use the Sword. It's a Zombie only weapon. Period.
You only get points by killing zombies, not the other way around. Player with the most kills at the end of the 3rd round wins.
Zombie Stats-
Starting Weapon: Sword
Shields: None
Forced Color: Green
Run Speed: 125%
Gravity: 75% (higher jumping)
Damage Resistance: 110%
Alpha Zombie Stats-
Count: 1
Same as normal zombies except with a few other changes which are labeled below.
Forced Color: Black
Run Speed: 150%
Headshot Immune: Enabled
After going through several testing phases with the gametype, I knew that the Alpha Zombie would have to be slightly more powerful to begin with just so it isn't too hard for him to rack up a few kills early on. I have enabled his immunity from headshots since most of the maps have been fitted with Battle Rifles & Magnums. And, just so that the initial zombie isn't too overcome, I've increased his speed only a tad bit more.
Survivors-
Starting Weapon: SMG
No Forced Color
Run Speed: Normal
Gravity: Normal
Friendly Fire: Off
Radar: Enchanced View (This enables you to see zombies and allies on your radar even if they do not move)
Last Man Standing-
Unlimited Ammo.
Basic Map Generalization-
Survivors will normally spawn within an area that will have other, better, weapons. Not all survivors will be able to get a hold of said weapons (even though the SMG is quite capable of taking out zombies). All survivors must try to gain and hold a certain strategic point of the map which will allow them to gain a better defensive against the zombies, and more importantly, live longer. In these areas, will be more weapons and grenade, and a Machinegun Turret.
Hidden around the map will be certain, special, weapons which will be most often almost required for a good defensive. These "special" weapons normally include: Battle Rifle (three with only one spare clip), Sniper Rifle (one with only one spare clip), Trip Mines (two, often sitting next to each other), Rocket Launcher (no changes to the weapon except that it is sitting in a "not so safe" place), and the Flamethrower (no changes, just hidden). Most of these special weapons have a longer respawn time than normal just so that they are not overly used. Good hunting.
The Survivors have placed "zombie traps" on certain areas of the map. These "traps" are basically a line of explosives which can easily take out a group of zombies. The humans have also blocked off certain areas lessening their options as to where they can actually move about on the map.
Lastly, make sure you make good use of the Turrets...because they don't spawn back.
High Ground
Isolation
Construct
The Pit
Guardian
Snowbound
If you would like to help out by testing some of the current maps you see here, or just want to have fun in a big game of Quarantine, send me a friend request. XBL Tag: DualX