Masterz1337
Neo Member
So, this is Halo Recruit in action.
Well, I guess I can forget my dream of 343 going back to the old design after I played Halo Wars 2...
I would say it's a cool introduction to the Halo's fauna, but even if I knew we should not expect a lot, I was a bit disappointed to see this take place in a UNSC ship simulator and you shot 2D sprites of Covenant units...
I mean, did 343 limite themselves regarding new Halo experiences, or was it because it was a small side project they didn't offer more? Like, be creative, why not offering the same shooting experience on a Halo ring, using the power of VR to bring us to new worlds?
One fan tried new things with the idea of VR Halo. It is far far from perfect, and I'm sure 343/Microsoft wanted a more simple yet controlled and mastered experience when bringing Halo to VR, but I don't feel like they were inspired for this one.
Again, I don't know if they are limiting themselves or they couldn't afford more with the goal of this VR experience.
Well, if they were investing lots of money to return to the old art style and develop high quality assets, I am pretty sure they wouldn't want to show them off in a hobby project like this. Plus if they are doing that I imagine they want to refine them until the last possible second before showing them to the public.
However someone should take a closer look at the drones shown in Recruit.... I wasn't able to tell if it's the reach asset reused or something else....