OdysseusVA
Banned
Wow
This is sounding and looking really good!
Gamersyde? Anyone? Anyone? Bueller?
This is sounding and looking really good!
Gamersyde? Anyone? Anyone? Bueller?
Ooooooooohwwm0nkey said:
Havok said:CE always had a centered reticule, it was lowered in subsequent games so that projectiles spawned out of the gun, not the center of the player model's head.
Petrichor said:They still did though in Halo 2 and 3 for some guns, not sure about Reach. I thought the justification for the FOV change was that it allowed players to see more of the world at any one time?
I'm not sure I understand.Steelyuhas said:The FOV change was the opposite though. You could see so much in CE, and then it was really restricted in Halo 2 and 3. They widened it again in Reach, but not as wide as CE was.
wwm0nkey said:The game is in 780p btw
Was doing an expertzone quiz and it listed it as 780pdragonelite said:suace?
Toddler said:I'm not sure I understand.
Isn't Halo: CE in 4:3 while the others are in 16:9? Wouldn't the wider aspect ratio = wider FOV?
wwm0nkey said:Was doing an expertzone quiz and it listed it as 780p
idk maybe things have changed since that buildMetalic said:
No, the wider viewing angle cone allowed to see more of what was to the sides in Halo CE, even in 4:3. In halo 2 and 3 you got a 16:9 image but you were still looking straight ahead because of the narrow cone of vision and it was really annoying to navigate an environment like that. Thankfully they widened it up again on ODST and Reach, and I trust 343i to keep it wide.Toddler said:I'm not sure I understand.
Isn't Halo: CE in 4:3 while the others are in 16:9? Wouldn't the wider aspect ratio = wider FOV?
Agreed, disapointing decision for the sake of improving the impact of the graphical switch buttonScullibundo said:It looks pretty but what is the deal with making previously dark and unnerving areas bright as fuck in this remake? Part of HALO's mood were the dark corners and not quite knowing what lurks beyond.
I hope it changes.wwm0nkey said:idk maybe things have changed since that build
Meanwhile I'm playing Rage, BF3, and all my other PC games at a 100 degree FOV.Letters said:No, the wider viewing angle cone allowed to see more of what was to the sides in Halo CE, even in 4:3. In halo 2 and 3 you got a 16:9 image but you were still looking straight ahead because of the narrow cone of vision and it was really annoying to navigate an environment like that. Thankfully they widened it up again on ODST and Reach, and I trust 343i to keep it wide.
Actually that build was a pretty old build so a lot has changedMetalic said:I hope it changes.
You go girl! *snaps fingers*MrBig said:Meanwhile I'm playing Rage, BF3, and all my other PC games at a 100 degree FOV.
That is a typo in expert zone. Come on, why would they choose such a random resolution?wwm0nkey said:The game is in 780p btw
There are a lot of random resolutions out there to be honest with you. Its not out of the realm of possibilitygodhandiscen said:That is a typo in expert zone. Come on, why would they choose such a random resolution?
Oh I hope they get it better then this, halo 3 was really blockyMetalic said:
that was the E3 build, there have been massive improvements since the time that was shown.Diablohead said:Oh I hope they get it better then this, halo 3 was really blocky
As far as we know, it's the Reach multiplayer engine with just the new maps. You get to play on all the old Reach maps and playlists using this disc if you have the Reach disc file installed on the hard-drive (or something like that), so you don't need to keep changing discs.Inferno313 said:Quick question, will the multiplayer component just be the Reach multiplayer with the new maps? New maps + original Reach maps? or will it be like ODST where it has every Reach map including the two DLC packs?
Letters said:As far as we know, it's the Reach multiplayer engine with just the new maps. You get to play on all the old Reach maps and playlists using this disc if you have the Reach disc file installed on the hard-drive (or something like that), so you don't need to keep changing discs.
OH MY GOD! I thought I was the only one who complained about this. Not having the reticule in the middle really drove me crazy. I can deal with it now though.Timan said:Ah, I just remember getting pissed in halo 2 onward about it not being in the center lol, drove me mad.
MikeE21286 said:Halo CE Anniversary on sale for $30 at newegg again
use code EMCYTZT817
It is, with adjustments to make it similar to "Classic" Halo.KPunk said:hey from my understanding, originally wasn't the multiplayer going to be Halo reach?
I laughed my ass off when Shishka (I think) said something like, "People have been screaming for a version of this game with online capability since we launched Halo 2." Then Frankie pops in with this gem: "We have gotten so many requests from people over the years to add online capability so they can play campaign co-op with their friends."wwm0nkey said:
Zeouterlimits said:It is, with adjustments to make it similar to "Classic" Halo.
For everybody I know he was exactly right.AnEternalEnigma said:Oh yeah. Co-op is EXACTLY why people wanted Halo 1 online. Everyone totally used XBConnect back in the day so they could play campaign! Everyone had LAN parties every weekend with their Xboxes so they could play campaign!
Then why do you care what multiplayer they include in this cash grab?NullPointer said:For everybody I know he was exactly right.
Keep your pistol based multiplayer - I've only ever been a fan of Halo for campaign and co-op.
Havok said:CE always had a centered reticule, it was lowered in subsequent games so that projectiles spawned out of the gun, not the center of the player model's head.
Tunavi said:Getting Hyped. No armor abilities = glorious halo.
Unity2012 said:Halo CE Anniversary looks amazing. I wish all remakes will have this much improvements. I am looking forward to play the final product. Nostalgia with a new coat of graphical and technical details. Great job.