CamHostage
Member
I mean, any large entertainment property, that has been around long enough, is like this, if you want to understand every callback or reference given. If you are playing Halo 1-6 only, they give you enough to understand what's going on.
Have gun, will travel.
There's lots more out there if fans want to deep-dive, as you are saying, but storytelling isn't necessarily Halo's aim. Halo is gameplay in a realm of carefully-constructed world-building. You don't need to know what all these things are, but you're still fascinated by this gigantic ring world, or amused by the squishy violence you bring upon its inhabitants, or terrified by these unknown entities who suddenly show up in overwhelming numbers, or commiserative over the alternative experience of an opposing-force solder who is drummed out of his corps for the damage your hero did to their cause, or that your one close friend and companion in your journeys has been lost and turned against you. We may not all understand the complications of what's going on in the wide span of these stories, but you can feel what it all adds up to, and you can instinctually know what it means to progress through the campaign and get closer to the goal.
(I remember playing Halo 2 before getting Halo 1 and thinking, "Ooh, this new guy's cool! I almost wish I had played the first game and gotten to know him so this twist wasn't out of nowhere, but still works for me..." Turns out, the twist was out of nowhere for everyone, and it was set to work the same however much time you had spent in the Halo world.)
Probably some of these games lose their footing when they pause the gameplay too much so that they can dump the lore on you with cutscenes of dialog that you may or may not be following. The series is at its best when it feels like something monumental is happening in a conversation, and you get to hear just enough of it that it impacts you, then it's back on the trail. It's not that the makers don't want you to get all of the story, but they're doing it wrong if you're overly concerned what it all means rather than where you are going next.
The thrust of Halo is that you wake up and see that you've got to get to work. And that you need a weapon.
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