I didn’t say they did horribly, they obviously sold, on the reputation of the series and if you did a poll of Halo fans they would undoubtedly rank at the bottom below the Bungie games. I don’t know if you remember but they were (rightfully imo) criticized left and right after release, Halo 4 for the MP and 5 for the SP. MCC just got destroyed because it didn’t work. And, you know, 343 acknowledged all this after the release of those three titles, did all the “we learned, we’re gonna do better”, then it all coalesced into the Infinite shit sandwich.
The multiplayer portion of Infinite is free.
You said they were B tier, which is clearly not true based on any sort of basic measurement. (sales, reviews, fan reviews)
Who cares if they lived up to Bungie. Was there any company who ever would have? Hardcore fans are rabid and difficult to please. Had they radically changed the game, the same people would be up in arms.
If you really thing Infinite is a "shit sandwich" I refer you to the hundreds of personal and professional reviews that suggest you are wrong. It's like I said, you only focus on what is bad.
Here's what people said about infinite, but you will ignore it complete and say everyone hated it......since you are in denial and just want to hate. Probably spout some lame BS like every person and every website is paid off.
Player reviews:
"Honestly this is probably the most complete Halo game I've played in like 10 years. First off the story is good they expanded on the other lesser games but do so in a way that makes for a better story. The combat is extremely fun with the open world, good side quests, innovative boss battles and lots of weapons. They also made the assault rifle fun to use for once! On legendary the challenge is perfect, not too bs like halo 2 but still alot harder than other ones so it's a good challenge. The sound effects bring back a sense of halo CE nostalgia as well. On top of that this is the first game you actually feel like the Master chief. You can sprint, Grapple, fall from wicked heights, and take a beating too.
Overall this has to be my favorite halo game I recommend giving this one a go just for the campaign alone. Multi-player is also a gem."
"Short version: one of my favorite Halo games to date!"
"Everything about this game has reignited my love for halo. The multiplayer addicting and has an amazing Sandbox. While there have been some issues with leveling up the devs made improvements straight away and have continued to fix small issues.
The Campaign is perfect. I wasn’t too sure at first how an open world halo would turn out but it has been done incredibly. The enemy variety is an incredible improvement from previous 343 halo’s. The updated models are also amazing, the banished certainly stand out in their design. The exploration is great, zeta halo is a blast to explore, the various strongholds throughout the map all feel unique and nothing feels like grind. "
IGN (9/10)
"Halo has meant a lot to me over the past 20 years. From first landing on the ring in Halo 1 to the surprise Arbiter arc in Halo 2 to being heartbroken by Halo 5’s abysmal storytelling, it’s one of the few series in gaming where every new mainline entry really matters to me. After six years, it was fair to wonder: did Halo still belong in the “Best Shooter” conversation? And would I still care about it? I am both relieved and delighted that Halo Infinite emphatically answers both questions with a resounding yes. Turning us loose to explore a massive open ring with almost complete freedom to approach combat with a wide range of iconic guns, vehicles, and toys has absolutely brought Halo’s single-player campaign back into contention as one of the finest out there (to say nothing of the amazing multiplayer suite), and even though it drops the ball a bit with the story and lack of environmental variety, Infinite picks it back up again with style."
Gamepsot: (9/10)
The Good
- Making Master Chief into a father figure opens up new and intriguing characterization for a two-decade-old character
- An open world brings the experimentative aspect typically solely associated with Halo's online multiplayer into the campaign
- The Grappleshot transforms combat for the better, adding a fulfilling sense of speed to movement and new opportunities to tackle old foes
- Exploration is encouraged by a rewarding progression system, where completing side missions help unlock helpful weapons, vehicles, and equipment upgrades
The Bad
- The incredible story occasionally falters with a forgettable antagonist and some rushed character development