cormack12
Gold Member
Halo co-op livestream from yesterday on campaign
- Skulls shared
- Four player fireteam in co-op
- Can review furthest point completed and start from least advanced player
- Difficulty is scaled (aggressive AI, defensive tactics etc)
- Ammo crates and supplies also scaled to fireteam size
- Cut scenes skippable by one fireteam member for all
- Collectibles added to all players when looted
- Every fireteam member plays as chief to maintain continuity
- Waiting to spawn in, you can watch the other players
- You can grapple off other spartans
- Can be some distance away, but get warned to return to fireteam (should be able to get to nearbys FOBS in most places)
- If you ignore it, you get killed and then spawn in back with your buddies
- Can spawn in mid firefight if buddy is in 'safe' place
- You can replay a different mission and return to current actively mission later without losing progress - can freely hop from the tac map
- Waypoints are shared and visible to all members
- Spartan cores are claimed by all fireteam members (unless you already own it from your own campaign obv)
- If a player drops out, all players need to return to menu screen to form the fireteam again (no drop-in) to maintain session persistence
- Can change difficulty mid session and add skulls
- You will maintain all unlocked abilities if you start from previous co-op session (e.g. if you have the drop shield, but join a session before it has been found you can still use it)
- Squad wipe reverts to system checkpoint
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