I really don't expect it to truly overcome the popularity of the military shooter, but I think if it can show what it is doing new, in an action packed andway I am sure it will get a few people talking. But seriously, I have hopes for the game, and assuming it will be a gameplay and visual spectacle I am sure the right type of trailer can attract the right crowd.dubstep
I really hope Halo 4 can find a good balance between gameplay, visuals and the occasional set pieces. Just as they emphasized they want MC to truly emulate an 800lb killing machine I hope they put the same amount of detail into weapons, explosions, effects, etc without hindering gameplay.
I really don't expect it to truly overcome the popularity of the military shooter, but I think if it can show what it is doing new, in an action packed andway I am sure it will get a few people talking. But seriously, I have hopes for the game, and assuming it will be a gameplay and visual spectacle I am sure the right type of trailer can attract the right crowd.dubstep
I really hope Halo 4 can find a good balance between gameplay, visuals and the occasional set pieces. Just as they emphasized they want MC to truly emulate an 800lb killing machine I hope they put the same amount of detail into weapons, explosions, effects, etc without hindering gameplay.
Shitty Marketing campaign? Can you show me Halo 4 marketing campaign? Oh it hasn't started yet. No. You just got hyped for everything. Some of HaloGAF didn't get hyped for the Toy Fair story I bet. I'm one of them.I actually love Frankie/David teases but after a six months media blackout you just get hyped for everything, even a Toy Fair (I'm not even gonna buy one of these figurines).
I'm sure I'll remember Halo 4 because of how awesome it'll be but also because of its shitty marketing campaign.
Sure, Frankie would just hop in here and say "it hasn't even started" or "there's much more to come" but for now it has been a complete FAILURE.
Because no one answered you yet. No,Random semi-spoilerific Primordium question-
If so, Im would love to see that realized in the games in one way or another.Were the glowing creatures in the lake a type of Engineer?
Please remove ability to detonate rockets and grenades in the air by shooting them. Nobody ever does it on purpose in a competitive environment. Do not like being screwed out of a kill.
Would buy update at a high price.
Please remove ability to detonate rockets and grenades in the air by shooting them. Nobody ever does it on purpose in a competitive environment. Do not like being screwed out of a kill.
Would buy update at a high price.
Because no one answered you yet. No,It is a Proto-Gravemind. It glows in Halo: Anniversary now.
but RANDOMNESS! thats what Halo is all about!
drop splitscreen, bots, firefight, campaign
60fps locked, far cry 2+ map editor, 18 maps, drop in drop out, ranged weapon starts, no armor abilities, improved movement speeds, more than 2 minutes a month devoted to matchmaking updates.
problem solved.
Can it be official failing to get the overkill is no longer a choke but a tashi?
Who officializes this stuff? Boss Nasti?
Yeah, I'm at like two or three. Not even going to bother with it.1/77
I fire a rocket, the guy turns around and panic fires. The rocket blows up in my face and I die because he got incredibly lucky in his spam firing. I'd say that changes things.It's not random, it's player controlled. Just because no one means to do it, doesn't mean the intrinsic nature of the action changes.
Actually that still happens.personally i want the random nade bounces from h3 back.
Those were fuckin awesome.
Throw a grenade forward logically it will bounce back at you dontcha know?
personally i want the random nade bounces from h3 back.
Those were fuckin awesome.
Throw a grenade forward logically it will bounce back at you dontcha know?
I fire a rocket, the guy turns around and panic fires. The rocket blows up in my face and I die because he got incredibly lucky in his spam firing. I'd say that changes things.
The chance of him hitting that on purpose is so infinitesimal that it is practically random. Normally I'd agree that player-controlled mechanics are fine, but this doesn't really add any depth to the action, it just arbitrarily punishes players who use grenades (or whatever) well to even the playing field.
We have decided it was irrelevant.
Weep.
No.
It was his very first shot and he was turning while I fired. Not a common occurrence, I'll say that much.You fire the rocket and they guy has enough time to turn around and shoot it when its near enough to you to kill you?
All kidding aside, I already conceded that taking it out wouldn't be an issue. I would just like to see the the idea expanded upon to promote smarter grenade use. Or at least make the function more interesting.
Bots means AI working over async, which means no input lag for Firefight. If they elect to continue skipping having bots though, I have no problem keeping Perfect Dark at my #1. Multiplayer AI would work differently than Campaign AI though. I also imagine they'd only be able to play Slayer. Perfect Dark's bots can play objectives just fine, but baby steps! They can figure out CTF and Bomb bots for Halo 5.
It seems like a really hard problem to solve, but at this point I'm so jaded against powerful grenades that I'm not sure I want them to experiment with it.
Closer to Halo 4's release do you think it would be a good idea to have a separate, MP focused trailer for the mainstream/casual/competitive crowd? Personally I think it would help establish Halo as a shooter that is willing to compete against CoD's popularity. Obviously it isn't needed with those who frequent the forums, but I'm always amazed at how many people didn't realize Reach MP introduced the changes and played the way it did.
What does this solve, really, in Halo? Humans are always preferable opponents in multiplayer. Does the niche time one wants to play test a map (which would have to be on a fundamental level, considering humans would work the map design differently) and has an insufficient amount of playtesters at their disposal really warrant programming bots into the game?
Bots wouldn't be everywhere in matchmaking, certainly not ranked. I just find it puzzling that this is supposed to be a AAA FPS, and after how many iterations, Gears has them, Black Ops had them.. they've been an obvious omission for quite a while now.
I certainly wouldn't expect them for Ranked play, but in certain social playlists, bots would be just fine.
The significant portion of people that buy Halo titles to not play them online would appreciate them.
I would appreciate them.
Would bots in Halo negatively impact your experience in any way? If you don't like 'em, don't use them.
Bots wouldn't be everywhere in matchmaking, certainly not ranked. I just find it puzzling that this is supposed to be a AAA FPS, and after how many iterations, Gears has them, Black Ops had them.. they've been an obvious omission for quite a while now.
I certainly wouldn't expect them for Ranked play, but in certain social playlists, bots would be just fine. The significant portion of people that buy Halo titles to not play them online would appreciate them. I would appreciate them. The knock on effect of being able to use asynch networking in Firefight would mean Ghaleon doesn't have to rage at his melees taking 4 seconds to execute. Would bots in Halo negatively impact your experience in any way? If you don't like 'em, don't use them.
I love people who are there to boot you for a betrayal but otherwise not playing the game. Tonight it just not my night to play.
Renova needs to be...renovated
Fucks your mic dude.
COD shows almost zero MP footage before each new game comes out and it is the most popular MP franchise around, so I don't really think you need to, at least not to establish competition with COD..
True but its definitely not as bad, and I wouldn't exactly count the Forge ones because those are user made maps. There can be lips between pieces the grounds are made of and such. They get a off easy pass, developer made maps do not.
H3 nades were perfect as far as I'm concerned.H3 grenades bounced perfectly fine.
It was the geometry that went overboard. Reach had the right idea with having the actual collision models of geometry be simple while maintaining a detailed look. By having stuff go through some of the fluff like cables and stuff.
H3 grenades bounced perfectly fine.
It was the geometry that went overboard. Reach had the right idea with having the actual collision models of geometry be simple while maintaining a detailed look. By having stuff go through some of the fluff like cables and stuff.
they don't really bounce very much at all though.Perhaps but the nades played too heavy off of minor not even visual geometry. Lots of nades getting stuck in walls instead of bouncing off lots of nades hitting flat surface but going backwards.
To name one instance thats entirely repeatable 100% go on Rats Nest the bottom doorway right before the flag room if you throw a nade towards the ground it bounces backwards. WTF is that shit? Flat cement surface and it bounces backwards.
Many more of these spots in H3 too while in Reach most nades bounce in predictable trajectories. You can hate the nades but they bounce much better overall.
drop splitscreen, firefight, campaign
60fps locked, far cry 2+ map editor, 18 maps, drop in drop out, ranged weapon starts, no armor abilities, improved movement speeds, more than 2 minutes a month devoted to matchmaking updates.
problem solved.
I was playing Halo Reach earlier with a game community I'm part of. However, for some reason when I logged on, every single person in matchmaking and otherwise is muted. I can't un-mute them, and my privacy settings on my Xbox and on xbox.com are all open or set to everyone. Any idea what's going on? I haven't played Reach on my account in weeks, and I usually don't even play with a mic, so I don't think it can be some sort of ban.
Can't believe some of the shit I'm reading in the Halo 4 thread.
I'm not going to even try to untangle all the playlists that Reach's DLC achievements lock into existence forever.