BlueScrote
Member
Am I the only one who wishes they could swap sprint and crouch in the default settings? Seriously, it'd make my life a deal easier.
I wish we could do that as well. Forced me to switch to bumper jumper.
Am I the only one who wishes they could swap sprint and crouch in the default settings? Seriously, it'd make my life a deal easier.
All logic dictates a 2015 release for Halo 5.
Don't apply logic to Micro$oft's decisions. Won't get you anywhere. Remember the Zune? Don't worry, nobody does.
MS execs have been quoted saying they want a 2 year cycle for Halo.
That's a ridiculously short development cycle given not only the franchise's history but also the move to a new hardware platform, and the stresses and strains that go along with that. All logic dictates a 2015 release for Halo 5.
Don't apply logic to Micro$oft's decisions. Won't get you anywhere. Remember the Zune? Don't worry, nobody does.
MS execs have been quoted saying they want a 2 year cycle for Halo.
Don't apply logic to Micro$oft's decisions. Won't get you anywhere. Remember the Zune? Don't worry, nobody does.
I'm sorry, but anyone who uses the phrase 'Micro$oft' doesn't exactly demand to be taken seriously. As if there's a correlation between how Microsoft handled the Zune and at what interval Halo titles are released, especially considering that there've been two full Halo games following the Zune's launch, and both have had three year cycles.
"I will say I think one Halo game every three years -- which was kind of our old cadence ? is probably not frequent enough," Spencer explained. He was careful to note that that doesn't now mean there's an "explicit strategy that says we're to ship a Halo game every year," but he didn't exactly rule it out, either.
"We definitely think about a more persistent Halo engagement for customers and not going dark for two years, and Live helps obviously with multiplayer to keep people engaged," Spencer said. "
Ammo perk for SpOps is a must for me.Played the fist SpOps solo on Legendary. What a bitch. It was fun until it started dumping Elite after Elite and I had to scavenge for ammo.
If you think Microsoft is waiting a full 2 years after the Next Xbox launches before releasing their premier exclusive title, I've got some moon rocks to sell you.
http://www.1up.com/news/microsoft-increase-rate-halo-releases
"I will say I think one Halo game every three years -- which was kind of our old cadence ? is probably not frequent enough," Spencer explained. He was careful to note that that doesn't now mean there's an "explicit strategy that says we're to ship a Halo game every year," but he didn't exactly rule it out, either.
"We definitely think about a more persistent Halo engagement for customers and not going dark for two years, and Live helps obviously with multiplayer to keep people engaged," Spencer said. "
2007 - Halo 3
Early 2009 - Halo Wars
Late 2009 - Halo 3:ODST
2010 - Halo Reach
2011 - Halo Anniversary
2012 - Halo 4
2013 - ?
There have been (close to) yearly releases for Halo games for 5 years now.
2007 - Halo 3
Early 2009 - Halo Wars
Late 2009 - Halo 3:ODST
2010 - Halo Reach
2011 - Halo Anniversary
2012 - Halo 4
2013 - ?
There have been (close to) yearly releases for Halo games for 5 years now.
Get outI don't think you can count Anniversary and Halo Wars. Anniversary was not a new game and Halo Wars, aside from the halo theme, was not a Halo game in the sense.
I think they're talking about mainline, which up until Reach was every 3 years (01, 04, 07, 10). Now we have Halo 4 two years after Reach.
Sooo, did you get the game again then or what?
Also, is the opening cutscene CG or in game pre-rendered?
If you think Microsoft is waiting a full 2 years after the Next Xbox launches before releasing their premier exclusive title, I've got some moon rocks to sell you.
Like Tawpgun says, it makes much more sense for companies to wait for their install base to grow before they start unleashing their big name games. Halo 3 was released 2 years after 360 launched. The first year or so should be when new IPs are introduced so that those games could grow and become successful franchises ie Gears of War. Launching Halo 5 too close to the release of the next Xbox will just limit its sales....software is where the money is.
Complete speculation for fun:
Halo 5 being announced at E3 2013, with release for late 2014. All the DLC gets out before Halo 5 announcement to prevent the DLC from suffering the Osborne Effect.
Also, in 2014, Halo 3 will still be telling you to preorder Halo: Reach.
That's an outrageous suggestion, I know. It's not like the 360 launched in 2005, and they released Halo 3 in 2007. It's not like they wish to let the install base build beyond a year before releasing their biggest payload.
E3 is June, the third map pack is set for April. That works.
I stand by prediction: Halo 2 Anniversary in 2014 and Halo 5 in 2015. That way they can easily reveal Halo 5 a year before release and plan a year long lead up to it like they did with Halo 4.
Lobby UI is still poop. I thought I'd wait for a chance to play the game for a bit to experience the UI in action, but it's still not good. Turning your head to see all the gamertags isn't fun, and there's almost no point in having all the spartans lined up since you only really see one at a time. It should just be the regular lobby UI but then you can press Y to see all the Spartans, same as Active Roster
Please bring always-on Active Roster back
3 years is too long. I still think Halo 5 will be in late 2014. It'd help push the new console too. I see the pros and cons, but I think they can do it. If not, then I think they'd maybe do a 2.5 year cycle.
Let the install base build? How about releasing a killer game that forces people to buy the system?
I will say this though about the new Active Roster: Having the people on your friends list that are online but not on Halo still on the roster is great. I really like that part.
MS execs have been quoted saying they want a 2 year cycle for Halo.
You don't get how money works in the industry.Let the install base build? How about releasing a killer game that forces people to buy the system?
Microsoft had the luxury of waiting to release Halo 3 in 2007, because Sony launched the PS3 a year later than the 360 and sold it for an outrageous amount. They likely won't have that luxury this time around.
And let's be honest, the gaming world has changed. Outside of sports titles, how many serialized, annual games did you see back in the mid 2000s? These days we have Call of Duty, Assassin's Creed, and likely Halo, to name a few.
Why is three years too long now when it wasn't before? Or was it always too long for you?
I can see this being a problem given the lack of polish in Halo 4, with a supposed three years in development. 343 would really have to get their shit together to do better than that with just two years.
Let the install base build? How about releasing a killer game that forces people to buy the system?
In regards to my previous point, software will dictate hardware sales, but that doesn't mean Halo 5 releases a year earlier than every other major iteration in the series. You don't know what Microsoft has in store for the new console, and by the way you're speaking now it's like you literally think Microsoft aren't going to pursue other exclusive software outside of Halo, which is daft.Microsoft had the luxury of waiting to release Halo 3 in 2007, because Sony launched the PS3 a year later than the 360 and sold it for an outrageous amount. They likely won't have that luxury this time around.
We've had a Halo title every year for the last half decade, doesn't mean mainline titles have stepped out of their three year cycle, though, which is what you're proposing. I've never implied that Halo products won't be released in that time, I'd wager that 343 will do something to mark Halo 2's anniversary in 2014, I certainly don't think they'll jump out of the blue and order 343 to cut a third off the game's development time amidst a hardware transitional period.And let's be honest, the gaming world has changed. Outside of sports titles, how many serialized, annual games did you see back in the mid 2000s? These days we have Call of Duty, Assassin's Creed, and likely Halo, to name a few.
I can see this being a problem given the lack of polish in Halo 4, with a supposed three years in development. 343 would really have to get their shit together to do better than that with just two years.
Get out
Am I the only one here who doesn't want a Halo 2: Anniversary? I'm all for a nostalgic map pack though.
I can see this being a problem given the lack of polish in Halo 4, with a supposed three years in development. 343 would really have to get their shit together to do better than that with just two years.
I remember reading something about MS saying 3 years was too long a wait between the main FPS vein of Halo games 3-reach was a longish wait.lol you know what i mean
Am I the only one here who doesn't want a Halo 2: Anniversary? I'm all for a nostalgic map pack though.
Don't forget that they also built an entire studio in that time. From scratch.
Still can't wrap my head around the concept of a credit/xp cap.
So you design a player investment system with credits
And you design a multiplayer game
And the two are built to work with each other
But if you play a lot of the multiplayer game, you can't earn any more credits
What
Of all the ideas to copy from Bungie, that's they one they bring into Halo 4?
I'm torn on it. Would it be nice? Yes. But it'd almost feel that after all the shit Bungie and it's employees went through with that game, the way they feel about Halo 2... it'd feel like it would almost be re-opening old wounds and insulting to the sacrifices made to re-release an unfinished game with a new coat of paint. "Remember this game you had to lop the entire third act off of? Well, here it is again!".
I admit that I'm the only one that thinks this way.
If Halo 2 is remade, I'd want to see an actual remake. Keep the good parts, rework the parts that fell through or were a result of having to ship, and reinstate a couple of the levels that they wanted to do. Interview the Bungie employees that worked on the game and pay tribute to the intended vision. It's the one Halo game out there that they can add a new final level to and still be 100% fine in the canon.