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Halo |OT12| Last One Out, Get the Lights

Arnie

Member
Don't apply logic to Micro$oft's decisions. Won't get you anywhere. Remember the Zune? Don't worry, nobody does.

I'm sorry, but anyone who uses the phrase 'Micro$oft' doesn't exactly demand to be taken seriously. As if there's a correlation between how Microsoft handled the Zune and at what interval Halo titles are released, especially considering that there've been two full Halo games following the Zune's launch, and both have had three year cycles.

MS execs have been quoted saying they want a 2 year cycle for Halo.

If Halo 5 releases in 2014 I'm officially out.
 

FyreWulff

Member
That's a ridiculously short development cycle given not only the franchise's history but also the move to a new hardware platform, and the stresses and strains that go along with that. All logic dictates a 2015 release for Halo 5.

MS execs have been quoted saying they want a 2 year cycle for Halo.
 

Tawpgun

Member
It's going to be 2015 at the earliest, or whatever is one year after the next gen launches.

If the last generation is anything to go on, microsoft actually loses money for hardware sales. But they get it back and then some in software sales. So, next gen will launch but they won't have a Halo game as a launch title because the install base would be low and that is their big in house money maker. So, the next gen will release whenever, and when it does they'll make sure beforehand they demo Halo 5, and show that a new Halo game is coming, so people get hyped and buy an Xbox for Halo 5. Similar to how a bunch of people bought 360's for Halo 3.

A year or so later, Halo 5 comes out.

That's my prediction
 
I'm sorry, but anyone who uses the phrase 'Micro$oft' doesn't exactly demand to be taken seriously. As if there's a correlation between how Microsoft handled the Zune and at what interval Halo titles are released, especially considering that there've been two full Halo games following the Zune's launch, and both have had three year cycles.

If you think Microsoft is waiting a full 2 years after the Next Xbox launches before releasing their premier exclusive title, I've got some moon rocks to sell you.
 

FyreWulff

Member
http://www.1up.com/news/microsoft-increase-rate-halo-releases

"I will say I think one Halo game every three years -- which was kind of our old cadence ? is probably not frequent enough," Spencer explained. He was careful to note that that doesn't now mean there's an "explicit strategy that says we're to ship a Halo game every year," but he didn't exactly rule it out, either.

"We definitely think about a more persistent Halo engagement for customers and not going dark for two years, and Live helps obviously with multiplayer to keep people engaged," Spencer said. "
 
Played the fist SpOps solo on Legendary. What a bitch. It was fun until it started dumping Elite after Elite and I had to scavenge for ammo.
Ammo perk for SpOps is a must for me.

edit: moon rocks are awesome, you're REALLY not making any friends with these posts.
 
http://www.1up.com/news/microsoft-increase-rate-halo-releases
"I will say I think one Halo game every three years -- which was kind of our old cadence ? is probably not frequent enough," Spencer explained. He was careful to note that that doesn't now mean there's an "explicit strategy that says we're to ship a Halo game every year," but he didn't exactly rule it out, either.

"We definitely think about a more persistent Halo engagement for customers and not going dark for two years, and Live helps obviously with multiplayer to keep people engaged," Spencer said. "


2007 - Halo 3
Early 2009 - Halo Wars
Late 2009 - Halo 3:ODST
2010 - Halo Reach
2011 - Halo Anniversary
2012 - Halo 4
2013 - ?

There have been (close to) yearly releases for Halo games for 5 years now.
 

FyreWulff

Member
2007 - Halo 3
Early 2009 - Halo Wars
Late 2009 - Halo 3:ODST
2010 - Halo Reach
2011 - Halo Anniversary
2012 - Halo 4
2013 - ?

There have been (close to) yearly releases for Halo games for 5 years now.

I think they're talking about mainline, which up until Reach was every 3 years (01, 04, 07, 10). Now we have Halo 4 two years after Reach.
 
2007 - Halo 3
Early 2009 - Halo Wars
Late 2009 - Halo 3:ODST
2010 - Halo Reach
2011 - Halo Anniversary
2012 - Halo 4
2013 - ?

There have been (close to) yearly releases for Halo games for 5 years now.

I don't think you can count Anniversary and Halo Wars. Anniversary was not a new game and Halo Wars, aside from the halo theme, was not a Halo game in the sense.
 

m23

Member
Like Tawpgun says, it makes much more sense for companies to wait for their install base to grow before they start unleashing their big name games. Halo 3 was released 2 years after 360 launched. The first year or so should be when new IPs are introduced so that those games could grow and become successful franchises ie Gears of War. Launching Halo 5 too close to the release of the next Xbox will just limit its sales....software is where the money is.
 
I think late 2014 works. 2 years is a long time. We haven't gone that long without a Halo game since '08,

2010 - Reach
2011 - Anniversary
2012 - Halo 4
2013 - Nextbox, Halo 4 HD
2014 - Halo 5
 

WJD

Member
I think they're talking about mainline, which up until Reach was every 3 years (01, 04, 07, 10). Now we have Halo 4 two years after Reach.

4 still had a 3 year development cycle though. Something I really hope stays consistent with the mainline (numbered) games.

Another ODST type game might be fun, but it needs to so separated from the usual Halo formula that it would only be considered similar by name and name alone.
 

kylej

Banned
Still can't wrap my head around the concept of a credit/xp cap.

So you design a player investment system with credits
And you design a multiplayer game
And the two are built to work with each other
But if you play a lot of the multiplayer game, you can't earn any more credits

What

Of all the ideas to copy from Bungie, that's they one they bring into Halo 4?
 

Arnie

Member
If you think Microsoft is waiting a full 2 years after the Next Xbox launches before releasing their premier exclusive title, I've got some moon rocks to sell you.

That's an outrageous suggestion, I know. It's not like the 360 launched in 2005, and they released Halo 3 in 2007. It's not like they wish to let the install base build beyond a year before releasing their biggest payload.
 

FyreWulff

Member
Like Tawpgun says, it makes much more sense for companies to wait for their install base to grow before they start unleashing their big name games. Halo 3 was released 2 years after 360 launched. The first year or so should be when new IPs are introduced so that those games could grow and become successful franchises ie Gears of War. Launching Halo 5 too close to the release of the next Xbox will just limit its sales....software is where the money is.

Complete speculation for fun:

Halo 5 being announced at E3 2013, with release for late 2014. All the DLC gets out before Halo 5 announcement to prevent the DLC from suffering the Osborne Effect.

Also, in 2014, Halo 3 will still be telling you to preorder Halo: Reach.
 

Blueblur1

Member
I stand by prediction: Halo 2 Anniversary in 2014 and Halo 5 in 2015. That way they can easily reveal Halo 5 a year before release and plan a year long lead up to it like they did with Halo 4.
 
Miscellaneous thoughts:

I feel like I'm the only person who doesn't like to take the hill on Ragnarok. As soon as you get to the top you always get swarmed and die. I much prefer to sit back and pick people off when they stick their head out too far.

Can the thruster pack get a little buff? thanks

Why is there no sniper and rockets as regular weapon drops on basically any map? They're the classic halo power weapons but I hardly see them, rockets especially.

Lobby UI is still poop. I thought I'd wait for a chance to play the game for a bit to experience the UI in action, but it's still not good. Turning your head to see all the gamertags isn't fun, and there's almost no point in having all the spartans lined up since you only really see one at a time. It should just be the regular lobby UI but then you can press Y to see all the Spartans, same as Active Roster

Please bring always-on Active Roster back
 
That's an outrageous suggestion, I know. It's not like the 360 launched in 2005, and they released Halo 3 in 2007. It's not like they wish to let the install base build beyond a year before releasing their biggest payload.

Let the install base build? How about releasing a killer game that forces people to buy the system?

Microsoft had the luxury of waiting to release Halo 3 in 2007, because Sony launched the PS3 a year later than the 360 and sold it for an outrageous amount. They likely won't have that luxury this time around.

And let's be honest, the gaming world has changed. Outside of sports titles, how many serialized, annual games did you see back in the mid 2000s? These days we have Call of Duty, Assassin's Creed, and likely Halo, to name a few.
 

FyreWulff

Member
E3 is June, the third map pack is set for April. That works.

It's lining up with my predictions so far!

I stand by prediction: Halo 2 Anniversary in 2014 and Halo 5 in 2015. That way they can easily reveal Halo 5 a year before release and plan a year long lead up to it like they did with Halo 4.

Possible, but I'd only want that if Halo 2 was actually remade and not portmaked. Also, if the outsource it again, they should actually put all the logos of the companies that made the game on the bootup, eh?

The downside is that would implicate a map pack for 4, and I'm not really seeing pre-Halo 3 maps working for Halo 4 at the moment in mainstream matchmaking. Anniversary pack kind of showed that we need to leave Halo 1 maps as a good memory in the past.
 
Lobby UI is still poop. I thought I'd wait for a chance to play the game for a bit to experience the UI in action, but it's still not good. Turning your head to see all the gamertags isn't fun, and there's almost no point in having all the spartans lined up since you only really see one at a time. It should just be the regular lobby UI but then you can press Y to see all the Spartans, same as Active Roster

Please bring always-on Active Roster back

They should just flip it. i.e. scroll down instead, with gamertags horizontally.
 

senador

Banned
3 years is too long. I still think Halo 5 will be in late 2014. It'd help push the new console too. I see the pros and cons, but I think they can do it. If not, then I think they'd maybe do a 2.5 year cycle.
 
I will say this though about the new Active Roster: Having the people on your friends list that are online but not on Halo still on the roster is great. I really like that part.
 
3 years is too long. I still think Halo 5 will be in late 2014. It'd help push the new console too. I see the pros and cons, but I think they can do it. If not, then I think they'd maybe do a 2.5 year cycle.

Why is three years too long now when it wasn't before? Or was it always too long for you?
 

m23

Member
Let the install base build? How about releasing a killer game that forces people to buy the system?

People will buy the new Xbox at launch regardless. Every console sells out for the first few months, Halo is not needed at that point.

I will say this though about the new Active Roster: Having the people on your friends list that are online but not on Halo still on the roster is great. I really like that part.

The active roster in Halo 4 is essentially taken straight out of Gears 3. Which was great by the way.
 

J10

Banned
MS execs have been quoted saying they want a 2 year cycle for Halo.

I can see this being a problem given the lack of polish in Halo 4, with a supposed three years in development. 343 would really have to get their shit together to do better than that with just two years.
 

Tawpgun

Member
Let the install base build? How about releasing a killer game that forces people to buy the system?

Microsoft had the luxury of waiting to release Halo 3 in 2007, because Sony launched the PS3 a year later than the 360 and sold it for an outrageous amount. They likely won't have that luxury this time around.

And let's be honest, the gaming world has changed. Outside of sports titles, how many serialized, annual games did you see back in the mid 2000s? These days we have Call of Duty, Assassin's Creed, and likely Halo, to name a few.
You don't get how money works in the industry.

Software is where the money is. They actually LOSE money on hardware. The point of hardware is to increase the install base for software. They would make MORE money hyping a Halo during console launch then launching a halo with the console.
 

senador

Banned
Why is three years too long now when it wasn't before? Or was it always too long for you?

It was always slightly too long for me. I usually stopped playing after about 2 years and only came back here and there. But the games industry as changed a bit, I just think 3 years is too long and people move on. If they have a game planned for in between then it could help. Guess we'll see. It didn't sound like Halo 2 Anniversary was really even being considered before though.

I can see this being a problem given the lack of polish in Halo 4, with a supposed three years in development. 343 would really have to get their shit together to do better than that with just two years.

They have their shit together now, but they didn't that whole 3 years. Many teams have been "done" for months and probably already moved on to the next game. I think they can do it with where they are already at now with their workflow and systems in place. Throw in the huge talent, money, and resources they have and I can see it happening.

Also, I don't feel Halo 4 lacked polish, at least not the kind that would warrant a full extra year of development time.
 

Arnie

Member
Let the install base build? How about releasing a killer game that forces people to buy the system?

Erm, who said they wouldn't do that? In 2006 they used Gears of War for that very purpose. Doesn't mean they'll certainly release Halo 5 in 2014, though, that's an absurd leap of logic.
Microsoft had the luxury of waiting to release Halo 3 in 2007, because Sony launched the PS3 a year later than the 360 and sold it for an outrageous amount. They likely won't have that luxury this time around.
In regards to my previous point, software will dictate hardware sales, but that doesn't mean Halo 5 releases a year earlier than every other major iteration in the series. You don't know what Microsoft has in store for the new console, and by the way you're speaking now it's like you literally think Microsoft aren't going to pursue other exclusive software outside of Halo, which is daft.
And let's be honest, the gaming world has changed. Outside of sports titles, how many serialized, annual games did you see back in the mid 2000s? These days we have Call of Duty, Assassin's Creed, and likely Halo, to name a few.
We've had a Halo title every year for the last half decade, doesn't mean mainline titles have stepped out of their three year cycle, though, which is what you're proposing. I've never implied that Halo products won't be released in that time, I'd wager that 343 will do something to mark Halo 2's anniversary in 2014, I certainly don't think they'll jump out of the blue and order 343 to cut a third off the game's development time amidst a hardware transitional period.
 

FyreWulff

Member
I can see this being a problem given the lack of polish in Halo 4, with a supposed three years in development. 343 would really have to get their shit together to do better than that with just two years.

Well on the other hand if they're going to aggressively TU Halo titles post launch, they can get away with coming in a bit hot as long as 1)there's no super critical bugs 2)as long as they patch fast and regularly.

The interviews always seemed to me to indicate that Halo 4 did have a 3 year dev, but 1 year was spent on prototyping while they waited for Bungie to finish Reach, then they actually started hitting the ground as soon as Bungie finished Reach and handed off the engine to them. There are way too many features, quirks, and bugs from Reach present in 4 to indicate that 4 had it's own engine created from the ground up.
 

MrBig

Member
I hate how consoles impose quickly serializing games instead of just releasing good games and giving them good long term support. Damn you consumers for consuming things
 

senador

Banned
Am I the only one here who doesn't want a Halo 2: Anniversary? I'm all for a nostalgic map pack though.

I do for Campaign. Its the only one that looks super outdated now. I want the CE Anniversary treatment of new graphics and sounds. I'm also worried about it being playable next gen. I imagine 360 games will be playable, but I would imagine OG Xbox support will be dropped.
 

Deadly Cyclone

Pride of Iowa State
I can see this being a problem given the lack of polish in Halo 4, with a supposed three years in development. 343 would really have to get their shit together to do better than that with just two years.

Don't forget that they also built an entire studio in that time. From scratch.
 

FyreWulff

Member
Am I the only one here who doesn't want a Halo 2: Anniversary? I'm all for a nostalgic map pack though.

I'm torn on it. Would it be nice? Yes. But it'd almost feel that after all the shit Bungie and it's employees went through with that game, the way they feel about Halo 2... it'd feel like it would almost be re-opening old wounds and insulting to the sacrifices made to re-release an unfinished game with a new coat of paint. "Remember this game you had to lop the entire third act off of? Well, here it is again!".

I admit that I'm the only one that thinks this way.

If Halo 2 is remade, I'd want to see an actual remake. Keep the good parts, rework the parts that fell through or were a result of having to ship, and reinstate a couple of the levels that they wanted to do. Interview the Bungie employees that worked on the game and pay tribute to the intended vision. It's the one Halo game out there that they can add a new final level to and still be 100% fine in the canon.
 

J10

Banned
Don't forget that they also built an entire studio in that time. From scratch.

True. I would have been willing to wait another year/new console if it made for a smoother experience. Three year dev cycles are probably becoming exceptionally cost prohibitive anyway.
 

IHaveIce

Banned
I hope they taoe their time on Halo 5 and release afiller game before.

Something like ODST 2 or a full fleshed out Spartan Ops team where you play whole squads. The universe is big enough for sidegames so.. why not.
 
Still can't wrap my head around the concept of a credit/xp cap.

So you design a player investment system with credits
And you design a multiplayer game
And the two are built to work with each other
But if you play a lot of the multiplayer game, you can't earn any more credits

What

Of all the ideas to copy from Bungie, that's they one they bring into Halo 4?

Funny, was just having this exact same argument with some herpaderp in the gaming-side thread. "OMG U WANT XP ALL THE TIME!? DAFUQ IS WRONG WITH YOU LOSERS!? THAT'S SO STUPID, LOL." Guy didn't think there were people that consider the stockpiling of XP during their playsessions.

smh
 

MrBig

Member
I'm torn on it. Would it be nice? Yes. But it'd almost feel that after all the shit Bungie and it's employees went through with that game, the way they feel about Halo 2... it'd feel like it would almost be re-opening old wounds and insulting to the sacrifices made to re-release an unfinished game with a new coat of paint. "Remember this game you had to lop the entire third act off of? Well, here it is again!".

I admit that I'm the only one that thinks this way.

If Halo 2 is remade, I'd want to see an actual remake. Keep the good parts, rework the parts that fell through or were a result of having to ship, and reinstate a couple of the levels that they wanted to do. Interview the Bungie employees that worked on the game and pay tribute to the intended vision. It's the one Halo game out there that they can add a new final level to and still be 100% fine in the canon.

If H2A happens I see it coming down as Cairo Station or the E3 demo level being released via the Spartan Ops system and a war games map pack for H4.
 
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