Game Announcements (Multikills, Sprees, etc.) Are Not Made In Theatre Clips
-When you create a clip from a full film, the announcer no longer is audible.
Lack of Precision Forge Controls
-Reach's Forge controls allowed players to move objects slower and more precisely when holding in the Left Analog Stick. Additionally, players were able to zoom in on objects with the Right Stick to get a better handling of their precision movements. These controls have been removed without explanation.
"X" Waypoint for Dead Teammates No Longer Exists
-Another feature that has been removed without explanation.
Grifball "Ball Arm Time" Is Bugged
-Setting the Arm Time to any other setting than Instant does not actually change the Arm Time.
Lack of Party Indicators In Matchmaking
-Another feature that has been removed without explanation.
Party Details Tell Significantly Less Details in Halo 4
-Another feature that has been removed without explanation.
Setting Ammo Count for Battery-Based Weapons in Forge Does Nothing
-Changing Ammo Count for batter-based weapons hasn't had an effect every since Forge was introduced in Halo 3. Surprising to see this bug make its way into another game.
Weapons De-spawning Too Quickly If Not An Ordnance Weapon
-Players have noticed that weapons are despawning at a ridiculously quick rate after they have been dropped in comparison to past Halo games. This makes drop-spawning weapons (which creates static weapon spawns) a very inefficient method to spawning weapons.
Games Beginning With No Players On Opposing Team
-Games will somtimes begin with no players on one of the teams. This usually occurs when an entire team backs out after a game or the game after a game has ended because the entire team quit out. This bug is costing players Double XP games.
Alphabetical Order For Active Rosters
-Really confusing when you try to look for specific players through your Active Roster. Essentially forces you to just scroll through the entire Active Roster to find players.
Tactical and Support Packages Earned Through Specializations Are Not Options In Custom Games
-It seems very unneccesarry for these to not be included as options in custom games. It almost seems as if this was an oversight.
Cannot Change Max Player Count of Lobby Once a Player Joins
-Very annoying bug. Requires the leader to leave the party and make a new one to set a new Max Player Count.
Impact and Erosion Dynamic Lighting Bugs
-Both of these forge pallets have bugged or glitched dynamic lighting when about $6000 of the budget is spent. Impact will only cast shadows in proximity of the player, and leaves the rest of the map outside of this "sphere" without shadows, making the map super bright. Erosion loses dynamic lighting entirely and selects what appears to be random tones for the pieces.
Bugged Assassinations
-Players have experienced very buggy assassinations, sometimes allowing their player to navigate out of the assassination animation and kill the player assassinating them.
Setting Respawn Time in Slayer, Infinity Slayer, KotH and Oddball Gametypes Does Not Negate Instant Respawn
-Instant Respawn is always an option to players during a game no matter what the Respawn Duration setting is set to.
Bugged Flag Physics
-The Flag in CTF will sometimes get caught in map geometry and players aren't able to pick up the Flag.
-Crouch Camo
Don't appear on radar when you put on camo when crouch.
Inability To Set Ammo Amount on Initial or Random Ordnance
-In Halo 3 and Halo: Reach, you were always allowed to set the amount of ammo weapons would spawn with. When spawning weapons through Ordnance, you do not have this option any more. This is especially an issue with Initial Ordnance.