Team Slayer Pro:
754
Remove that playlist. Boring Halo. :lol (but seriously)
-_____-
your 'boring halo' is some of our favorite playlists right now.
Team Slayer Pro:
754
Remove that playlist. Boring Halo. :lol (but seriously)
-_____-
your 'boring halo' is some of our favorite playlists right now.
Can't say I'm surprised. I'd still wager that TS Pro, even now, consists primarily of those desperate for that MLG/whatever style experience and it's the closest they can get currently without resorting to custom games.The competitive community consider the Slayer Pro playlist boring as hell.
hahahababy steps Karl. At this point I'd shit my pants if we got 5 year old screenshot functionality back.
I've only played 2 matches of that, but I enjoyed it. The lack of radar made it somewhat fun. Just need to add weapon pickups, remove ordnance, and remove Complex.Team Slayer Pro:
754
Remove that playlist. Boring Halo. :lol (but seriously)
It needs static weapon spawn timers, a much slower weapon decay rate, and a 5 second mandatory respawn. Then... glory.
That's perfect. That really is how it feels, weeping and all.343 to competitive/classic halo fans
The coin is slayer pro
Someone tell me why this is a bad idea and I won't buy it right now.
It's not CoD4Someone tell me why this is a bad idea and I won't buy it right now.
It needs static weapon spawn timers, a much slower weapon decay rate, and a 5 second mandatory respawn. Then... glory.
That's perfect. That really is how it feels, weeping and all.
Someone tell me why this is a bad idea and I won't buy it right now.
And more than two maps.
I would rather have an option to change the weapon despawn/decay rate. With the fast rate right now, it helps keep the power weapons from flooding the maps. I do think though that it should probably only apply to certain weapons, while primary guns should be lying around for long to provide ammo.
Boss
Part of the problem with the maps is that they play identical every time because of the lack of static weapon timers and instant respawn. Travel in the Boltshot Mob to power positions on Abandon, mash X when you die, complete your Spartan IV training.
Because I'm curious, does anyone have the link to the MLG page that described why they made changes to the base Halo 3 gameplay? I've tried searching the MLG site for it, but it appears that it no longer exists.
The only thing stopping me from buying this right now are the reports of bad networking code.Someone tell me why this is a bad idea and I won't buy it right now.
Somewhat to go off Kyle said, it's all about business. It's PERFECTLY FINE to introduce new things to the franchise, but to cut off/eliminate/disable things that the community has grown to love and like. This is Business 101 here, it's nothing crazy. It's always best to keep options and attract both parties. Never alienate both.
Going into Halo 4 I had a lot of hope in the game (it's a good game) and 343 but honestly they have done a pretty piss poor job. It's starting to get to the point I have more fun thinking of ways to fix the game than play. That can't be normal.
I think another issue is 343 always had a slogan about "Made by people who love Halo". What does that mean though? We need people that KNOW Halo.
They increased the base damage to compensate for the BR's random spread, making it an 11 bullet kill in stead of 12 (still a 4 shot).
In Infinity, maybe. In every other gametype without Personal Ordnance, it severely hurts the gameplay.
Team Slayer Pro:
754
Remove that playlist. Boring Halo. :lol (but seriously)
Severely? I don't know what your definition of severely is but to me it sounds like severely would be borderline unplayable. I don't find that to be the case at all.
I don't think you need to shoehorn a bunch of features from the market leader to 'stay relevant'.
Develop new ideas which work with your product - you will be staying relevant and offering an enticing alternative to the market leader that way.
Someone tell me why this is a bad idea and I won't buy it right now.
Yeah, the "core gameplay" of fighting for power weapons becomes silly. If I kill a guy cross map, it's not worth going to get his sniper because he'll be instantly respawning, by the time I get there the weapon might be gone, and it's not worth sacrificing your map position.
I kinda feel like Zanzibar would be a really fun map in Halo 4, but it would be even better if we had 1-sided objective gametypes. One way or another, I want less open and rocky medium-large maps. If they want to make some big maps thats fine with me, but I want more variety both artistically and with layout ideas. I feel like so many maps are built with the same formula.. Haven and Adrift feel really unique compared to all the others, and Abandon had some potential, but I feel it seems half finished.
Also, I want some maps with a little more verticality.. Not like spire, but maps like Construct would be cool, or maps with fall hazards like Lockout or Guardian would be nice also.
I just think that our opinions really might be the vocal minority. It's been said before but I think I finally realized it on my own that Halo is going to way of mainstream shooters and trying to dig itself out of a hole created by Call of Duty's crazy surge to the front of the fight.
I think where we want changes that 343 is perfectly happy having and doesn't necessarily mean they're doing it maliciously but they're just doing what they need to try and stay 'relevant'.
I wish they would cater a playlist to the older fans of the franchise but I feel it may be sink or swim for this crowd.
Given 343's direction here odds are good this was my last Halo title.
Yeah, the "core gameplay" of fighting for power weapons becomes silly. If I kill a guy cross map, it's not worth going to get his sniper because he'll be instantly respawning, by the time I get there the weapon might be gone, and it's not worth sacrificing your map position.
Yup.Replace with Classic Team Slayer. No Sprint, no nerfs for specializations (Like weak flinch etc.)
Whoa I haven't played Halo in a few days what's this 30mb update? Is this in preparation for the maps?
Acceptance.So what phase is HaloGAF in now?
Whoa I haven't played Halo in a few days what's this 30mb update? Is this in preparation for the maps?
343 hasn't announced it (lolz), but this is what people found:
- Haven has been fixed. Weapons are no longer in the floor
- Killcams have been improved
- End Game killcams are better now added in some gametypes?
- Game is reportedly smoother
- Loadouts may have reset
So Ghaleon is stepping down and Dax is nowhere to be found. Who will be the vanguard for OT 13?
So Ghaleon is stepping down and Dax is nowhere to be found. Who will be the vanguard for OT 13?
but please still do the Halo 5 |OT|
<3
The Halo 4 OT1 was my last Halo thread. OT's should be done by people who are passionate about the game/series/developer. That's no longer me.
343 hasn't announced it (lolz), but this is what people found:
- Haven has been fixed. Weapons are no longer in the floor
- Killcams have been improved
- End Game killcams are better now added in some gametypes?
- Game is reportedly smoother
- Loadouts may have reset