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Halo |OT12| Last One Out, Get the Lights

orznge

Banned
After only still 20 odd games of multiplayer I'm already thinking to myself just how are 343i going to handle rank accurately?

1. Can't use win/loss due to JIP. It just will not work at all.

2. Can't use per playlist as these are going to be changing weekly, already confirmed in lasted bulletin.

3. Can't use objective modes as they're simply not setup to track the statistics differently to slayer.

4. You have the splintering issues of infinity slayer vs. slayer pro etc.

5. Number of games played, how will they weight the amount of games played in different playlists?

6. Some games you can already see 343i rank a teammate higher than you just on kills alone, forget that I went K20, D5, A10 (+15KDR)and the guy one position above me went K21, D22, A4 (-1KDR). No disrespect intended but this just shows statistical incompetence if you ask me, especially when it's infinity slayer and game after game.

7. Personal ordnance drops? How would you weight rank and statistics between players when some simply may not get the benefits of solo power players and ordnance selections etc.

8. Weighting of lopsided teams?

9. Duration during a game? What stops a player from joining, camping camo to rack up +KDR then quitting and doing it again. Are 343i going to weight time in a game vs. total games played etc?

10. The region filter not matching localised players. It is hands down the #1 issue online and severely makes online rank a total joke. How can this not be addressed ahead of CSR?


All this without even factoring in the usual network issues of latency and randoms vs. teams etc.

Personally I hate to call it now but unless we have new playlists specifically for rank then the CSR on Waypoint is going to be a massive inaccurate and waste of time joke. I hate to say it 343i but not having rank integrated into the game from day one is a massive fuck up and I'm only casually thinking of these issues.

Please tell me I'm wrong.

they're not
 
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FyreWulff

Member
Good games, also yeah, there's way too many damn vehicles on Exile, especially the tank. It can sit in a corner too easily and fire down both sides of the map that you can come at it from
 
they're not

From various forums and PM's this appears to be the consensus, no accurate ranking will prevail.

Just release an API and let the community handle it best. At the very least 343i should be showing their "formula for ranking" before implementation so they can get feedback from players and also previous community developers using the old Bungie API etc.
 

Omni

Member
From various forums and PM's this appears to be the consensus, no accurate ranking will prevail.

Just release an API and let the community handle it best.

How would they get people to continue using Waypoint if someone with an API key made a site which was reliable and made sense?

I don't see it happening.

/just kidding. Hoping for an API soon though.
 
Simple make Two ranked playlists. Doubles and 4v4, Doubles will be more blah everything, and 4v4 will be like a MLG. Neither will feature JIP and they will be mostly slayer with some oddball,ctf, and koth. Rank will be based completely on win/loss.

Don't see whats so hard about it, any questions feel free to ask me 343.
 
How would they get people to continue using Waypoint if someone with an API key made a site which was reliable and made sense?

I don't see it happening.

Still visit Waypoint for fresh content, news, community creations, universe discussion and bulletins etc...generic forums can be good 1 in 35 posts.

Simple make Two ranked playlists. Doubles and 4v4, Doubles will be more blah everything, and 4v4 will be like a MLG. Neither will feature JIP and they will be mostly slayer with some oddball,ctf, and koth. Rank will be based completely on win/loss.

Don't see whats so hard about it, any questions feel free to ask me 343.

This is what I wonder too. With no in game integration they'll basically have to make playlists specifically for CSR in Waypoint. After all it simply has to have NO JIP, MUST HAVE close skill matching, MUST HAVE party matching and UNIQUE settings for competitive "balance". They most likely have to have multiple ranked playlists too for MLG and non-MLG types.

I don't see how they can stand by their statement of having CSR including all the data since launch, as per my original post on this there are too many variables and unreliable consistent data as well as splintering settings/playlists.
 

FyreWulff

Member
They're just going to have CSR rankings for every playlist. As pointed out before, it's basically ranked and unranked lists occupying the same space at the same time.

Ranked/Social just ends up in pointless playerbase splits and duplication.
 
Yea thatd be dumb if they used any games/stats already played. Its too new to count any of these games as anything real. Hell I'm not even sure of some of the map layouts still and I'll still be practicing each weapon for quite some time since there seems to be a new one everytime I play.

I tried reloading my DMR the other day I picked up some stupid promethean AR gun that was so terrible, I'm like wtf is this garbage gimme my DMR fluid.

They're just going to have CSR rankings for every playlist. As pointed out before, it's basically ranked and unranked lists occupying the same space at the same time.

Ranked/Social just ends up in pointless playerbase splits and duplication.

This doesn't really work. Halos always been a game you shit on kids but then your friends come over and are terrible and you don't/won't go into playlists that effect rank when they are over because you don't want to lose what you achieved. You really need a seperation, the playerbase will be fine if its two ranked playlists.

Even if they just make two playlists that let you go online/waypoint and check your invisible rank but it works the same way as normal MM (except with no JIP/Guests) that would work fine. Players need to see those numbers though so they can compete!
 
They're just going to have CSR rankings for every playlist. As pointed out before, it's basically ranked and unranked lists occupying the same space at the same time.

Ranked/Social just ends up in pointless playerbase splits and duplication.

So how would you rank a playlist that has JIP? Weight the time in game against the total number of games played? Then cross check against aggregate number of players on each team? Would they just median all those sorts of loose variables and use constants instead?

It just seems like another clusterfuck if you ask me. I think new playlists with fresh data is the more accurate method and will keep the ranks actually having some sort of "meaning". What of objective playlists/ranks? How are those calculated differently? Are they even going to calculate rank differently for each playlist?
 

Esiquio

Member
so this game with a party is awesome, major problems aside

fuck playing solo though.

I'm about to start Campaign on Legendary (the only way to play games - the hardest setting). Assuming I can get my mic to work, anyone down to play the first level or two?
 

FyreWulff

Member
So how would you rank a playlist that has JIP? Weight the time in game against the total number of games played? Then cross check against aggregate number of players on each team? Would they just median all those sorts of loose variables and use constants instead?

It just seems like another clusterfuck if you ask me. I think new playlists with fresh data is the more accurate method and will keep the ranks actually having some sort of "meaning". What of objective playlists/ranks? How are those calculated differently? Are they even going to calculate rank differently for each playlist?

Probably discard submissions to the TS blackbox to anyone that JIP'd into the game.

TS only works off wins/losses, it's never cared about how you got that win, in any game.

edit: example


R1 24
R2 23
R3 10
R4 (JIP)

B1 14
B2 7
B3 (JIP) 20
B4 (JIP) 3

gets submitted to the TS blackbox as

1. R1
2. R2
3. B1
4. R3
5. B2


edit: there's a good chance they won't show CSR for objective though, because it's objective.
 

GhaleonEB

Member
Going to romp through Episode 2 of Ops tonight, starting in a little bit, if anyone wants to co-op shoot me an invite or crash the lobby.
 
I need to join a party that isn't playing CTF. I can't play this game without a full team. it's just literally not fun.

Sadly for me I'm forced to play CTF on my own or with maybe one friend, even then it's 1/2 Aussies on USA host...UGH.

All my other friends want to play slayer/IS all the time...gets old for an objective guy like me.
 
Probably discard submissions to the TS blackbox to anyone that JIP'd into the game.

TS only works off wins/losses, it's never cared about how you got that win, in any game.

edit: example


R1 24
R2 23
R3 10
R4 (JIP)

B1 14
B2 7
B3 (JIP) 20
B4 (JIP) 3

gets submitted to the TS blackbox as

1. R1
2. R2
3. B1
4. R3
5. B2


edit: there's a good chance they won't show CSR for objective though, because it's objective.

While I understand the logic it still skews the rankings.

For example R1-R5 are one party and start the game against B1-B3. It happens and happens even more as B1-B4. So then the two other blue JIP's join say 4 minutes into the game.

Your example of just ignoring JIP skews the player rankings as the 5 reds get a massive KDR advantage and the blues get hurt. Also what about win/loss again this would be really skewing things.

That's not even factoring a number of personal ordnance advantages for the reds either. Also not factoring in guests for rank. Hmmm...good luck with this rank 343i.
 
Played a few Oddball matches in H4, but they were the classic 150-0 oddball matches with 90% of Oddball matches in Halo matchmaking end up being, so we didn't really get to try out the new stuff.
 
Played a few Oddball matches in H4, but they were the classic 150-0 oddball matches with 90% of Oddball matches in Halo matchmaking end up being, so we didn't really get to try out the new stuff.

Yeah, the new mechanics don't really work out unless you have a team willing to work.

but the gametype has definite potential, and I can't wait to see some forge maps designed around it.
 
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