After seeing the Objective gifs I have to say : damn these Armor colors are bright.
Damn good I say.
No way I want more Grey dullness.
After seeing the Objective gifs I have to say : damn these Armor colors are bright.
What is this? A letter from Bungie? Reminds me of the golden ticket thing.
Yep, gonna be spending a LOT of time in Spartan Ops, and I've barely seen anything about it, lol. The mashed-up concepts of objective, campaign, and firefight wrapped up in a burrito of passive competition between teammates has me excited to no end.I was just about to cap that. Good scope on the locations show so far. My jaw still drops a bit when they say, "fifty missions" in the panel. That's....a LOT of missions. Good lord.
I really hope the net code for campaign and Spartan Ops is better. I appreciated Reach's improvements but it wasn't enough.
I was just about to cap that. Good scope on the locations show so far. My jaw still drops a bit when they say, "fifty missions" in the panel. That's....a LOT of missions. Good lord.
Oh the whole most people would generally agree that it was better in Reach afaik.Improvements?
I played ODST with someone here some months ago. It was actually playable, unlike Reach co-op campaign and Firefight.
Kinda looks like a Jackal with different armor. And I think he's holding a Carbine.
ODST's co-op netcode has always been much better than Reach's for me. I remember hearing Reach's netcode got worse to support drop-out without ending the game.Oh the whole most people would generally agree that it was better in Reach afaik.
I read, bro.I've watched the Halo 4 panel. My thoughts. Which no one will read cause I'm pretty late with this.
I actually thought the opposite, I was really impressed with what they're attempting with the Theatrical trailer. It's clear that games need a new audience to be uber successful, especially this late in the generation. What this trailer does is communicate the language, and art, of making games to people completely ignorant of the industry. My parents will go and see Batman, but they've got no interest in the videogame industry. This translates ideas and methods of film production into game production, in a way they can understand.1. I really enjoyed the trailer that was shown at the beginning, but I'm not sure why it's being shown in movie theaters. It's a mixture of what 343 Industries is about, and compares Halo 4 to movies. What is it trying to accomplish? Why not just show footage from the game's campaign as a trailer? But again, that aside, it was really enjoyable. Lots of interesting tidbits shown. The music is great – and I LOVED hearing that the soundtrack was recorded with a real orchestra (so no heavy reliance on electronic substitutes) at Abbey Road Studios. It was great seeing some concept art and their realized counterparts.
Hmm, maybe that's what people meant went they were saying that.ODST's co-op netcode has always been much better than Reach's for me. I remember hearing Reach's netcode got worse to support drop-out without ending the game.
I read, bro.
I actually thought the opposite, I was really impressed with what they're attempting with the Theatrical trailer. It's clear that games need a new audience to be uber successful, especially this late in the generation. What this trailer does is communicate the language, and art, of making games to people completely ignorant of the industry. My parents will go and see Batman, but they've got no interest in the videogame industry. This translates ideas and methods of film production into game production, in a way they can understand.
I've no doubt that some will come away from that trailer with a newfound appreciation for Halo, but most of all I'm pleased that people will come away with a newfound appreciation of the industry as a whole. I think publishers should be more conscious of doing things like this to push the industry further into the mainstream. It's all good showing a CG trailer of Assassin's Creed before a film and sort of winging it, hoping you'll grab a few film goers with this ultra realistic animation. But it's more productive to draw proper parallels between the industry the audience loves and one they probably could/should.
Still waiting on that skill based ranking system Frank, Dave, Kiki. With seven weeks until certification that excuse of constant tinkering and tweaking is looking less and less water tight by the day. If there actually isn't one and it's just that guff/terrible/abhorent/*insert pejorative here SPECIALIZATION system that's ripped from countless other games and inspires nothing but apathy, then dear lord help us all. In fact if that is the case then I might downgrade to the standard edition, because those added map packs just became a lot less alluring.
The trailer is for the mainstream audience. Not for you and not for me. I got the impression that it should educate and eliminate prejudices, people have these days. You know how serious business to develop a game is. But the most do not. The video shows how many people work on a game. And then we have the comparison with the movie business. That producing a video game is like shooting a movie. At result, people are going to be impressed by the stuff. At least I know that my mom, my dad and my sister would be.I've watched the Halo 4 panel. My thoughts. Which no one will read cause I'm pretty late with this.
1. I really enjoyed the trailer that was shown at the beginning, but I'm not sure why it's being shown in movie theaters. It's a mixture of what 343 Industries is about, and compares Halo 4 to movies. What is it trying to accomplish? Why not just show footage from the game's campaign as a trailer? But again, that aside, it was really enjoyable. Lots of interesting tidbits shown. The music is great and I LOVED hearing that the soundtrack was recorded with a real orchestra (so no heavy reliance on electronic substitutes) at Abbey Road Studios. It was great seeing some concept art and their realized counterparts.
Do you really think a ranking system is that much of a deal breaker? Reach's low population numbers are caused by a lot more than a lacking of a ranking system.
Edit: and didn't Frank say - or someone - that we have an individual number that only we can see?
Ranger Elite.
ODST's co-op netcode has always been much better than Reach's for me. I remember hearing Reach's netcode got worse to support drop-out without ending the game.
But this point is really good, didn't catch it on my own, it could be an really oddlooking Elite armor or it is indeed something new.
Kinda looks like a Jackal with different armor. And I think he's holding a Carbine.
These are all possibilities I didn't consider at first glance. My first impression was a new Promethean enemy type. It's hard to tell with that lighting I guess.Ranger Elite.
What do you mean? I'm not asking for assassinations to be turned off for everyone. I'm not asking them to be removed. I understand the appeal of assassinations, and I understand that people really enjoy them. They are VERY cool to look at. But for me? I'm too impatient for them. What I am asking for is a toggle so I don't accidentally perform one when I don't want to, and it's not hard to imagine a situation in which a mistake like that would get me killed. I don't think asking for a toggle is unreasonable.And Assassinations aren't going to be turned off, not in competitive anyway, because how would that work?
Haha. Thanks, Arnie.I read, bro.
I actually thought the opposite, I was really impressed with what they're attempting with the Theatrical trailer. It's clear that games need a new audience to be uber successful, especially this late in the generation. What this trailer does is communicate the language, and art, of making games to people completely ignorant of the industry. My parents will go and see Batman, but they've got no interest in the videogame industry. This translates ideas and methods of film production into game production, in a way they can understand.
I've no doubt that some will come away from that trailer with a newfound appreciation for Halo, but most of all I'm pleased that people will come away with a newfound appreciation of the industry as a whole. I think publishers should be more conscious of doing things like this to push the industry further into the mainstream. It's all good showing a CG trailer of Assassin's Creed before a film and sort of winging it, hoping you'll grab a few film goers with this ultra realistic animation. But it's more productive to draw proper parallels between the industry the audience loves and one they probably could/should.
Good points here, and now the trailer makes more sense. I guess I was looking at in a different way and comparing it to this: How cool would it be to sit down in a movie theater and watch a gameplay trailer for Halo 4's campaign? I'd go see a movie just to see that!The trailer is for the mainstream audience. Not for you and not for me. I got the impression that it should educate and eliminate prejudices, people have these days. You know how serious business to develop a game is. But the most do not. The video shows how many people work on a game. And then we have the comparison with the movie business. That producing a video game is like shooting a movie. At result, people are going to be impressed by the stuff. At least I know that my mom, my dad and my sister would be.
Just one more thought on specializations. I worded my statement carefully about them. I have no idea, like so many things about the multiplayer, if I'll like specializations or not, but for the direction 343 is taking Halo 4 in, they seem like a great, logical addition.Arnie said:Still waiting on that skill based ranking system Frank, Dave, Kiki. With seven weeks until certification that excuse of constant tinkering and tweaking is looking less and less water tight by the day. If there actually isn't one and it's just that guff/terrible/abhorent/*insert pejorative here SPECIALIZATION system that's ripped from countless other games and inspires nothing but apathy, then dear lord help us all. In fact if that is the case then I might downgrade to the standard edition, because those added map packs just became a lot less alluring.
ODST's co-op netcode has always been much better than Reach's for me. I remember hearing Reach's netcode got worse to support drop-out without ending the game.
Heh - not sure if I ever told this story here, but I went to a Gamestop 'After Hours' event at the closest Gamestop to me a couple of months before Reach launched. Every Gamestop had one Legendary edition of Reach to give away that night - and I got that one, because I was the only person over 17 who showed up to the event. (I mean, really?)Found out that the GameStop where I preordered my copy is going to do a tournament with a grand prize for the winner on launch night.
Dude - a 20-second search turned up deals like this one - buy a 60gb HD for $18, stop complaining about what you can't do without one.With the 8GB requirement I imagine they're going to be pushing DLC hard. Hopefully it's actually with the point of adoption rates going up, because if they pull the 10$ forever stuff again it's not going to work.
And since we already know there's 3 DLC packs, I imagine they'll all be out before E3 2013.
This actually makes me laugh. The making of video was something I first saw on Method's own website - we posted news about it two weeks ago. Check out who told us about it!FX guide interviews Method supervisor, Ben Walsh about Halo 4's The Commissioning.
Check out the making of video.
I agree with this to a certain extent. It starts to usually screw up around the hour mark for me though.
I don't think I've even played a hour long FF match in reach.
But I'm gonna play the hell out of ops.
This got fixed didn't it? The first games I tried to play in Coop were the hell.The Halo CEA COOP lags the most
what happened there?
What do you mean? I'm not asking for assassinations to be turned off for everyone. I'm not asking them to be removed. I understand the appeal of assassinations, and I understand that people really enjoy them. They are VERY cool to look at. But for me? I'm too impatient for them. What I am asking for is a toggle so I don't accidentally perform one when I don't want to, and it's not hard to imagine a situation in which a mistake like that would get me killed. I don't think asking for a toggle is unreasonable.
Bahahhahah, I'm stupid.This actually makes me laugh. The making of video was something I first saw on Method's own website - we posted news about it two weeks ago. Check out who told us about it!
Hint:It was you.
This got fixed didn't it? The first games I tried to play in Coop were the hell.
There's awful lag in 3, ODST, Reach, and CEA. Where's this idea that Reach is the only one that has it?Reach happened.
There's awful lag in 3, ODST, Reach, and CEA. Where's this idea that Reach is the only one that has it?
Don't get me wrong here, but if you can't just press the button instead of holding it, perhaps you deserve that death.
Just had an entire play through of Halo 3's campaign yesterday with 2 friends over live and we had little to none lag. We tried to play Reach's campaign and it was terrible.
wow I've never had lag in campaign... even the few times I played 4 player co-op.... Reach still has the best net code of all of them... maybe your connection doesn't like it or something.
There's awful lag in 3, ODST, Reach, and CEA. Where's this idea that Reach is the only one that has it?
Dude - a 20-second search turned up deals like this one - buy a 60gb HD for $18, stop complaining about what you can't do without one.
Except for, you know, the fact that as it stands in Reach, even when you tap the button, very rarely will you just do a normal back smack and instead get sucked into doing an animation.
If you tap it you will always get a normal backsmack.
The problem comes from that fact that when you're in the heat of battle you tend to clench a bit, so although you don't want to, you end up doing it by accident. An option to toggle it off would be fantastic. I would turn it off for competetive games, and turn it on everytime else.
These suits have similarities to the characters in the Dead Space games, but they appear to be for Spartan IV crew, or issued to all Infinity crew.Strange suit:
Hasn't been the case for me. I've played enough games to know when I'm tapping like I would for what I expect to be a normal backsmack, and when I'm purposely trying to go for an assassination, and when I randomly get pulled into one there is absolutely no difference in how I've tapped the button, no significant change in force, or time held down, etc. It's constantly been an inconsistent function in my experience.
Hasn't been the case for me. I've played enough games to know when I'm tapping like I would for what I expect to be a normal backsmack, and when I'm purposely trying to go for an assassination, and when I randomly get pulled into one there is absolutely no difference in how I've tapped the button, no significant change in force, or time held down, etc. It's constantly been an inconsistent function in my experience.
Dude - a 20-second search turned up deals like this one - buy a 60gb HD for $18, stop complaining about what you can't do without one.
Speaking of controllers, did you give up on the MLG one completely?Gotta be the controller then. I could count how many times I've accidentally assassinated someone on one hand.
Gotta be the controller then. I could count how many times I've accidentally assassinated someone on one hand.
It's rarely a problem for me either but one accidental assassination is one too many. It's like hitting the flag pole while trying to shoot other people. It rarely happens but when it does it's incredibly annoying.Gotta be the controller then. I could count how many times I've accidentally assassinated someone on one hand.
Gotta be the controller then. I could count how many times I've accidentally assassinated someone on one hand.
It's rarely a problem for me either but one accidental assassination is one too many. It's like hitting the flag pole while trying to shoot other people. It rarely happens but when it does it's incredibly annoying.
Probably, my current controller has almost all of the rubber missing from the left thumbstick and slow turn on the right, wouldn't surprise me if the face buttons were screwed up as well, though I've gone through three controllers playing Reach and have had about the same inconsistency with assassinations, oh well.
I use Recon Elzar, while clawing. Friends of mine tried to convert me to bumper jumper in Halo 3, I said fuck that.
My guess is laskey gets promoted to captain of the infinity because that captain del rio guy dies. When we got first told about the forward unto dawn.