neoism
Member
in b4 Xand self-portrait reveal.
Xand is Lil B
shame clams casino insanely wonderful beats are ruined by lil b damn you xand
in b4 Xand self-portrait reveal.
Xand is Lil B
Just DIY!
But epic skyboxIf its anything like the scenario we got in Reach, I'd rather not have any.
Epic ground/air battle in spartan ops/campaign instead please.
Halo 4 in Cry Engine 3? Is it a technical demo or something like that?
Same here. Interesting concept, but it just doesn't hold any enjoyment after the first couple of times.If its anything like the scenario we got in Reach, I'd rather not have any.
Epic ground/air battle in spartan ops/campaign instead please.
shame clams casino insanely wonderful beats are ruined by lil b damn you xand
Same here. Interesting concept, but it just doesn't hold any enjoyment after the first couple of times.
Actually same here, I may use my old warhammer 40.000 skills to came up with something cool, simple and clean looking.Thinking about it actually, just need the right paint and a good design to go around the glyph.
Information about Halo 4 is flooding out of its developers as they continue to present the game to the general public. Speaking to a number of pro-gamers and to BravoMLG, 343i revealed a host of new details about the upcoming shooter, with exclusive details about the Halo 4's competitive online gameplay.
Among the first things they revealed was that the spawn system is getting a complete overhaul. Grenades will influence spawns, as will looking at a spawn spot, so players will not die upon spawning. That said, there is a slight chance that they can spawn at these locations, but it'll simply be less likely as the new system will put them somewhere safer.
In addition to the new spawning system, all maps will offer more spawn points. The developers at 343i found that just adding more spawn points gave players a better experience and allowed them a good chance to spawn in safer locations.
Loadouts play a bigger role in team-based matches because it allows players to tailor their loadouts around what their teammates have.
The contents of ordinance drops are random, and can offer a variety of different pick-ups. They are however tailored to every map, so close range maps wouldn't provide you with a rocket launcher in an ordinance drop.
The developer has confirmed the existence of the human shotgun, which wasn't present at its demo in E3. Additionally, there will be no fall damage in the game so players will be free to traverse each map without worrying about falling to their deaths.
343i will be looking at game balance throughout the lifespan of Halo 4 to ensure that the game remains competitive at a high level.
one small step to make up for the shitty looking sniper... awesome.Additionally, there will be no fall damage in the game so players will be free to traverse each map without worrying about falling to their deaths.
It wasn't this way in the E3 build. So either this thing is wrong, or 343 made changes. If 343 did so: YYYAAAAYYYYYY! But does fall damage here include a stun?The developer has confirmed the existence of the human shotgun, which wasn't present at its demo in E3. Additionally, there will be no fall damage in the game so players will be free to traverse each map without worrying about falling to their deaths.
It wasn't this way in the E3 build. So either this thing is wrong, or 343 made changes. If 343 did so: YYYAAAAYYYYYY! But does fall damage here include a stun?
Maybe it's just toggleable... OPTIONS!So did they remove fall damage after E3?
Getting slowed for a second when you fall from really high seems fair, since you won't be taking any damage. Lets you traverse the map better, but you can't jump off of a ledge to avoid a fight as easily.
Are you surprised they are still changing stuff from the e3 build? Since they said they would, and Ellis has confirmed things are already quite different.
Yup.They are using Bravo as a source?
I just want grenades you can shoot out of midair!!! Let me have realism in my Halo!!!
I don't want fall damage or stun. Let me move around the map with freedom!!!
I hear ya.
lol thank you! Finally someone understands me
i just looked at your avatar for like the first time... you've lost a whole midget. well done!
I'm ok with no fall damage but a spartan falling from say... top of Spire should always die, what'd be the point of remaking Spire in H4 then?
Why would they remake Spire?
Spartan Ops footage showed a spartan jetpacking.Also, no fall damage can confirm no multiplayer jetpack...
And Invasion 2.0 but yeah, Cragmire 2.0 should be 343's priority... add a second Spire and two man cannons connecting both and you're pretty much done.Because next gen cragmire.
Is there going to be a bulletin today?
Is there going to be a bulletin today?
Reach already has Line of Sight spawn weighting, and the weapon you're holding determines how much your staring deweights the spawns. sauce: jonnyothan on the Forge World bungie.net user group, and you can't search the bungie.net usergroups, so I don't have the time to look for it.
Although the "more spawns is better" thing? No shit, I've been saying that for like, 4 years now? If you don't spawn starve Reach's spawn system, it works beautifully.
Hyrewulff
Reach already has Line of Sight spawn weighting, and the weapon you're holding determines how much your staring deweights the spawns. sauce: jonnyothan on the Forge World bungie.net user group, and you can't search the bungie.net usergroups, so I don't have the time to look for it.
Although the "more spawns is better" thing? No shit, I've been saying that for like, 4 years now? If you don't spawn starve Reach's spawn system, it works beautifully.
Yeah, the whole thing seemed like a concept that wasn't fully fleshed out due to time constraints. It turns an otherwise awesome Long Night of Solace into an unnecessarily long level.For me it was neat the first time. Then after that, I'd rather just skip the whole section.
Banshee/falcon sections in other Halo's were much more interesting.
It seemed like it was the case in Halo 3 as well. I know I could force spawn players in a particular section of a forged map if I tossed a well-timed grenade in the right spot, same thing if I scoped in with the Sniper Rifle.Reach already has Line of Sight spawn weighting, and the weapon you're holding determines how much your staring deweights the spawns. sauce: jonnyothan on the Forge World bungie.net user group, and you can't search the bungie.net usergroups, so I don't have the time to look for it.
Although the "more spawns is better" thing? No shit, I've been saying that for like, 4 years now? If you don't spawn starve Reach's spawn system, it works beautifully.
I think what comes in question though is, what do we want the spawn system to be? Because, I prefer in MLG games that I can predict spawns with pretty damn good accuracy. However, in most maps and because of objective gametypes, I'm not usually shooting them as they spawn. I'm not saying it doesn't happen but it's not something that happens consistently and it also depends on the map. That's the system I prefer.
What I don't prefer is when spawns are constantly being split, or when people are forced to spawn mid map or even towards my team's side of the map.
edit: Terrible at packing? Make sure you make a list of things you need and what you're taking with you nerd!
I think it would be a good idea to reduce clutter in here if we made a separate thread or entity just for the tournament. Scheduling, etc could take place there and a) slow down this thread and b) quit talking about the stuff and interrupting flow for members who aren't participating or don't care.
It already is. I look for familiar names/avatars and pretty much skip the rest. Sorry, new juniors.I imagine at a certain point this place will move to its own separate site, I'm just not sure when that will be. If there's another influx of juniors, and we end up with like 500 regulars all posting in one single thread it'll be impossible to read.
Predictable spawns are fine. Exploitable spawns are not. You should be able to predict where they're coming from, but you shouldn't be able to shoot them right when they spawn or assassinate them right when they spawn. Safe but predictable is the key. However, I also think in Slayer that you shouldn't be only allowed to spawn on one side of the map, because you don't have an objective to defend or attack, so there's no point in limiting the safe spots you can spawn from. And despite what people would like to say, non-sided spawning in Slayer is not random.
So did anyone get the music that was in the expertzone quiz? If not I found out where Microsoft uploaded it.
Link
And Invasion 2.0 but yeah, Cragmire 2.0 should be 343's priority... add a second Spire and two man cannons connecting both and you're pretty much done.
SHIP IT.