Yeah, but you can still tear it up. The shallow clip is more of an issue. Anniversary is my best playlist statswise.
Beaver Creek plays a lot better overall. But really CE's maps were middling. Aside from questionable power weapons, the CA remakes play a bit better in many cases.
Prisoner: just broken. Halo maps shouldn't be this vertical, and not this small at the same time. The Gemini of Halo 1. Has a sniper rifle for some reason, and two of them.
Damnation: 1-sided only please, and has the teleporter problem. Would rather have a spiritual successor. Suffers from the Halo 1 issue where every map had to have a damn sniper rifle no matter the size.
Beaver Creek: Too small and cramped for modern Halo, although the CA version slightly alleviates this, but it's not even truly symmetrical. One team has direct access to the rockets under cover while the other one must climb the exposed rock arch. By the way, sniper rifle. On a small map. Halo 1.jpg
Hang Em High: Okay I get the history behind this map, but please, let's make Reach the last game this version shows up in. Longshore was a much better version of this map actually adapted to modern Halo. It's seriously been in or had a successor in every single mainline Halo game. Stop burning DLC slots on this.
Timberlands: The only 99% symmetrical map in the Anniversary map pack. Also doesn't exist in matchmaking anymore, unless you're playing the Ridgeline variant. It probably helps that this was made by a team that was making the map to be played online originally in Halo PC.
Headlong: The only modern-style map in the Anniversary map pack, which is probably left over from the fact that it was originally designed for Halo 2's Invasion. Slayer didn't work on this map in 2004, it doesn't work in 2012.
The CA versions of the first 3 alleviate some of the issues, although Damnation just feels more like an alternate weapon layout. High Noon is essentially a weird hybrid of Hang Em High and Tombstone, and for some reason they inverted the bases from Tombstone (which was the proper move for online 1-sided play) in the name of Halo 1 accuracy.