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Halo: Reach Beta Thread

Genesis Knight said:
That's the whole point. Bungie's stated that melees have been changed so that they will only deplete shields, even if the opponent only has 1% of shielding left. The damage doesn't 'carry over' past the shield pop. The only way to kill a person with a melee other than from behind is to hit them when their shields are down.

And that explains my problem with the AR -> melee combo. I'm not a fan of the new melee/shield mechanic at all. It feels like people are eating bullets more than ever now.
 
GhaleonEB said:
I landed a sum total of three headshots. So my critique is more conceptual than actual.

You may not be headshot king, but your a flag delivering hawk. How many hundreds of flags did you snatch in that same time frame? :lol
 
backflip10019 said:
Yeah, one hit depletes a shield, but it feels waaaaay too weak after already shooting someone. For example in H3, I could spam someone with an AR for a few seconds and then beat them down and they would die. In Reach, that doesn't happen nearly as often. Many times, I'll AR someone for a longer time than I would in H3 and then go to beat them down and they would just lose their shields. The melee only seems to be effective after completely dropping someone's shields.

I think that's the point.
 
I don't know if it is just me but it is hard to see the visual cue that someone is no shield. I end up dying a lot by melee cause I think someone is no shield so I melee them but it turns out they were not no shield and my melee just ends up taking the remainder of their shields down. :/

Apologizing for any grammar errors, posting from phone since net is down.
 
Genesis Knight said:
That's the whole point. Bungie's stated that melees have been changed so that they will only deplete shields, even if the opponent only has 1% of shielding left. The damage doesn't 'carry over' past the shield pop. The only way to kill a person with a melee other than from behind is to hit them when their shields are down.
But ... why? It doesn't make a lick of logical sense.
 
24loh13.jpg


See you cats soon.
 
I know I'm sounding like a broken record, but I really am surprised at the amount of quitters in the beta. I thought these early access folks would be the kind of players that were more considerate than that. But most of the games I played last night had quitters on either my team or the other team.

At one point during a CTF game on Powerhouse, I was getting annihilated no matter where I went. Then I realized I was the only player left on my team, with a full roster on the opposing team.

There must be consequences!
 
Doodis said:
I thought these early access folks would be the kind of players that were more considerate than that.

Didn't you hear? All the kiddies found an exploit through a Microsoft website, so not only did the number of quitters increase but folks can be called all manner of racial, sexual and ethnic slurs a few days earlier. =\
 
Dani said:
You may not be headshot king, but your a flag delivering hawk. How many hundreds of flags did you snatch in that same time frame? :lol
Not nearly enough! I need moar flags tonight. :lol

One change needs to be made to Stockpile: members of a team should not be able to move a flag from their own stockpile. Once it's in, only the opposing team should be able to take it out.

Last night I saw two things start to develop: on split parties, someone split from their party would spoil the other team's scores by tossing the flags out at the last second. And some players would toss the flags out of the stockpile, and then back in so they got credit for the score. This is going to be rampant come Monday, and even more so come ship.

Locking a team out of tampering with their own flags would eliminate both issues.
 
Dani said:
Didn't you hear? All the kiddies found an exploit through a Microsoft website, so not only did the number of quitters increase but folks can be called all manner of racial, sexual and ethnic slurs a few days earlier. =\

It also benefited some of us long-time Halo GAFers too. ;) It also probably is helping matchmaking so don't hate too hard.
 
Dani said:
Didn't you hear? All the kiddies found an exploit through a Microsoft website, so not only did the number of quitters increase but folks can be called all manner of racial, sexual and ethnic slurs a few days earlier. =\
Is your silly Irish connection working well again? I wanna play some Reach with you tonight, Dani. I haven't played Halo with you in so long.
 
So the issue people have about the reticule bloom is that people can get lucky when spamming the trigger?

Anything other than speculation that can back up these claims that this is a widespread occurrence?

One change needs to be made to Stockpile: members of a team should not be able to move a flag from their own stockpile. Once it's in, only the opposing team should be able to take it out.

Last night I saw two things start to develop: on split parties, someone split from their party would spoil the other team's scores by tossing the flags out at the last second. And some players would toss the flags out of the stockpile, and then back in so they got credit for the score. This is going to be rampant come Monday, and even more so come ship.

Locking a team out of tampering with their own flags would eliminate both issues.

Excellent suggestion. Is there a possible scenario that a team would need to move a flag out? I cannot think of one.
 
GhaleonEB said:
Not nearly enough! I need moar flags tonight. :lol

One change needs to be made to Stockpile: members of a team should not be able to move a flag from their own stockpile. Once it's in, only the opposing team should be able to take it out.

Last night I saw two things start to develop: on split parties, someone split from their party would spoil the other team's scores by tossing the flags out at the last second. And some players would toss the flags out of the stockpile, and then back in so they got credit for the score. This is going to be rampant come Monday, and even more so come ship.

Locking a team out of tampering with their own flags would eliminate both issues.

haha yeah I noticed this, a member of my team took a flag from our area and put it in the enemys area, it was pretty funny to watch, but I think itd get boring fast.

Dirtbag I also noticed this, the DMR is a beast though so im wondering how many shots im missing in normal gameplay. I seem to get a lot less headshots than I think I am thats for sure, not seeing the headshot medal after a kill with the thing is upsetting. :lol
 
Just had a weird 'glitch' where my DMR ammo was still being shown when I had my Pistol up. It finally went away after a min or so.
 
I get where the people with complaints are coming from. I consciously understand every design decision Bungie has made, logically like a lot of them, but my K/D ratio goes to show Im still fighting Halo 3 habits. :lol

I'm not backing up off grenades as quickly as I should be, cause Im still in the Halo 3 mindset that I can survive them.

I'm meleeing too quickly in AR and magnum battles, cause Im used to them being so powerful from Halo 3.

I'm looking 'through' the reticule bloom instead of reacting to it and using it, so my DMR shots arent as accurate as they should be...DMR kills are taking me 6 and 7 shots instead of 5 most of the time.

But on the other hand, I feel more in control of my destiny at all times in Reach. Regardless of what weapon Im carrying, I feel powerful in some situations, vulnerable in others, but never helpless.

I'm not the best Halo player in the world, and I never will be. I play too many different games to become a master of one. Id rate myself an 8/10 on a good day, a 7/10 every other day. But that said, I'm really enjoying the Beta thus far, with what little I've played of it.
 
LunaticPuma said:
It also benefited some of us long-time Halo GAFers too. ;) It also probably is helping matchmaking so don't hate too hard.

Pity the number of GAFers is outweighed by the torrent of random kids. Although it's great having so many on my Friend's List playing the Beta - I had around forty folks online yesterday playing away. Suppose it's good news, means folks can enjoy the Beta a bit longer.

I'm so ready for the Arena, Invasion and NT1!

Also, found a random glitch with waypoints, after a host migration, the waypoints over people's heads would occasionally show every possible waypoint symbol, numbers and whatnot, in one huge group. Was weird.
 
bobs99 ... said:
If what he found fun about H3 isnt providing satisfaction in Reach I think he has a right to bring it up. The combat in Reach and combat in Halo 3 is pretty much chalk and cheese so dissapointments will happen.

Thank you.

Shake Appeal said:
Rhetorical question coming up.

Which is more skillful: lining up a fixed reticle on a target and pulling the trigger, knowing that your bullet will always hit that spot, unless you are at range, in which case your bullets may diverge and "spread" in an unanticipated and arbitrary fashion...

...or not only lining up a reticle as before, but adapting to and anticipating the changing size of the reticle, a size you control by pacing your shots appropriately to the (shifting) range between you and your opponent, knowing that your bullet will always, always land within the reticle as it is revealed to you?

Did I ever say spread is better than reticule bloom? No. They're equally garbage because they add an element of randomness to skillful battles. Adding more variables doesn't equate to requiring more skill. If I had to jerk a giraffe off while DMRing someone it would be a lot more difficult. Like so many things in life, if you take an austere look at the reticule bloom it sounds great, but in practice it's a frustrating gimmick that weakens the flow and satisfaction of combat.

Shake Appeal said:
Right now, backflip and kylej are battling it out for who can keep their k/d above 1.

backflip is winning with 1.07 to kylej's 1.06.

And these are our authorities on how Reach's weapons work?

hahahahahahahaha look at this fuckin kid. Are we in third grade? I always thought you were at least someone intelligent and able to form your own opinions. I'm sad that you've joined the line of Bungie slurpers. Ah well. I've played 19 games of Halo Reach with a bunch of old friends. Gimme a goddamn break. Don't worry, I'll be shitting on you in no time.

LunaticPuma said:
That's because they unlocked the firing speed. I'm not sure what's so hard to understand about this. BR maintained a certain degree of accuracy because you could only fire so fast. Also, the DMR is not the BR. They're not the same. There is no BR successor. Stop looking for an omnipotent weapon (except for maybe the plasma launcher).

When you remove a versatile starting tool you remove the balance of Halo's gameplay. Right now the game is like Halo 3 Action Sack.

GhaleonEB said:
My problem is with the basics: how player movement and weapon feedback feel

I haven't even touched upon the player movement. Moving around in previous Halo games was bliss. The floaty jumps and nade arcs were perfect. Now your character walks and jumps around like he has to go to the bathroom. Don't tweak gameplay for dumb canonical reasons!
 
Doodis said:
I know I'm sounding like a broken record, but I really am surprised at the amount of quitters in the beta. I thought these early access folks would be the kind of players that were more considerate than that. But most of the games I played last night had quitters on either my team or the other team.

At one point during a CTF game on Powerhouse, I was getting annihilated no matter where I went. Then I realized I was the only player left on my team, with a full roster on the opposing team.

There must be consequences!

I'm suprised as well. I remember people talking in the past about the F&F period of the Halo 3 beta, and it was apparently glorious in that it was just a bunch of cool, level headed people playing Halo, before all the kids, etc. got in the following week. This is NOT how the Reach beta has been so far. It has the same social atmosphere that Halo 3 does today.
 
Dirtbag said:
God the DMR is really innacurate. Team Swat was an eye-opener

The player on the opposing squad who wrecked you seemed to make good use of it. +21 with the headshot weapons.

;)
 
TommyT said:
Just had a weird 'glitch' where my DMR ammo was still being shown when I had my Pistol up. It finally went away after a min or so.

Ive had this problem a few times aswell, confused the hell out of me, I actually thought I had 25 pistol shots or something insane. I went all rambo and died when after my 8th shot I had to reload :lol
 
I love Armour Lock. :lol Of all of the AA's available, its the one that strikes fear into many gamers hearts. Surviving and killing the Camo-Hammer was awesome. :D
 
kylej said:
I haven't even touched upon the player movement. Moving around in previous Halo games was bliss. The floaty jumps and nade arcs were perfect. Now your character walks and jumps around like he has to go to the bathroom. Don't tweak gameplay for dumb canonical reasons!
My reference point for this is ODST: slower movement speed, lower jumps than any previous Halo game, fall damage and fall stun in effect. That describes Reach, but rather than modify that foundation of bliss, they also changed how it felt. While ODST feels like Halo, Reach does not. It's like someone wanted to make a Halo game, and made an approximation of the same ideas but without capturing the feel.
LunaticPuma said:
What control scheme are people rocking? I may have to dump BJ for one that has the AA on the left bumper. When does the Arena open for combat?
I couldn't adapt to Recon, struggled mightily, and switched to Recon. It's so much better now.
 
What control scheme are people rocking? I may have to dump BJ for one that has the AA on the left bumper. When does the Arena open for combat?
 
LunaticPuma said:
What control scheme are people rocking? I may have to dump BJ for one that has the AA on the left bumper. When does the Arena open for combat?

I was default, now trying Recon.
 
kylej said:
hahahahahahahaha look at this fuckin kid. Are we in third grade? I always thought you were at least someone intelligent and able to form your own opinions. I'm sad that you've joined the line of Bungie slurpers. Ah well. I've played 19 games of Halo Reach with a bunch of old friends. Gimme a goddamn break. Don't worry, I'll be shitting on you in no time.


Damn son
 
kylej said:
Moving around in previous Halo games was bliss. The floaty jumps and nade arcs were perfect. Now your character walks and jumps around like he has to go to the bathroom.

:lol I couldn't find the words to describe it but you're on to something. Player movement feels much more like ODST, which I suppose is the point, but I miss feeling like a gazelle.
 
Dirtbag said:
God the DMR is really innacurate. Team Swat was an eye-opener
Seriously? SWAT is what made me realize DMR (and the pistol) were actually viable weapons. When I first used them on Powerhouse Slayer, I didn't care for them.

Here is my SWAT history for reference:
http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=3082&player=TheGuyBhindYou
http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=23489&player=TheGuyBhindYou
http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=37446&player=TheGuyBhindYou
 
LunaticPuma said:
What control scheme are people rocking? I may have to dump BJ for one that has the AA on the left bumper. When does the Arena open for combat?
I find myself hitting A to jump a lot even though I'm using BJ, especially when I'm sprinting. I'm so used to MW2 and BFBC2.
 
In CTF games, I really don't care about me capturing flags, I would rather assist and defend the flag runners. Anyone else play like this? I just love using AL to stall enemies and protect team-mates.
 
backflip10019 said:
I find myself hitting A to jump a lot even though I'm using BJ, especially when I'm sprinting. I'm so used to MW2 and BFBC2.

Have they ever said why they don't just include a custom layout you can make yourself? (This applies to other games as well)
 
LunaticPuma said:
What control scheme are people rocking? I may have to dump BJ for one that has the AA on the left bumper. When does the Arena open for combat?
I was Bumper Jumper all the way in H3; couldn't deal with the layout in Reach. Default seems to work much better for me.

Also, came across a vid of a funny glitch.
 
I really don't like that it shows matchmaking games played and matchmaking games won. The only reason I say it is because it should show it for each individual playlist instead, this is because 2nd or 3rd doesn't count as a win unlike in H3. Kinda retarded if you ask me.

So while I have a high win % in grab bag, my win % isn't that good in free-for all and it brings my win/loss ration down.
 
This thread has been moving entirely too fast for me to keep up with, but let me say this: in Reach, Default > Bumper Jumper > Recon. I used BJ in 3, but Default is so much better now.
 
To you guys complaining about how the movement is too slow and whatnot, do you not realize that you aren't super spartan Master Chief anymore? It would make no sense if you moved the same way as you did in the previous games. Apparently you people just hate change.
 
Random note: the placement of the rocket launcher on Powerhouse is perfect. It's a bit of an homage to its placement on Ivory Tower. But it's also tilted so that the defending team has first shot at it, but then has to fight to keep it. On defense, I Sprint to the bridge and drop down on top of it, then use the other half of my Sprint charge to get out the door on the right and back into the base. Defense gets first dibs.

But on offense, while you can't beat someone Sprinting to the rocket launcher, you can catch them in the doorway on the way out. So on defense I sprint to the doorway I usually exit with rockets, and drop a grenade there when the guy that snagged it comes through. Offense has first shot, but they can't get into the base without a fight to keep it.
JambiBum said:
To you guys complaining about how the movement is too slow and whatnot, do you not realize that you aren't super spartan Master Chief anymore? It would make no sense if you moved the same way as you did in the previous games. Apparently you people just hate change.
You are missing the point entirely. The problem myself and others are discussing is not that you move slow and jump low - which are non-issues - but how it feels to do those things. Again see the ODST reference, which was a slower, lower-jumping game that still retained its identity as a Halo title because of how those things were implemented. Reach does not.
 
JambiBum said:
To you guys complaining about how the movement is too slow and whatnot, do you not realize that you aren't super spartan Master Chief anymore? It would make no sense if you moved the same way as you did in the previous games. Apparently you people just hate change.
People are complaining about it because they dislike how it feels. They are well aware of the reasons, but most people would prefer fun gameplay to canonical reasoning for change.
 
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