backflip10019 said:Bungie needs to nerf everything.
I want this game to be nerf guns vs. super soakers.
Dude that would be the best game of all time.
backflip10019 said:Bungie needs to nerf everything.
I want this game to be nerf guns vs. super soakers.
urk said:
urk said:OMG the shotgun is the MOST BROKEN PIECE OF SHIT OF ALL TIMES!
(am i doin it rite?)
It's like four, max.Kenak said:8 seconds was a guesstimate on my part :lol I've never actually timed it -- could be more or less.
dslgunstar said:While your shields recharge, his wont.
Yeah, four or five seconds.Kapura said:It's like four, max.
It's just annoying. Still, this game is almost as fun as Halo 3. Probably more fun once I learn all of its intricacies.Kenak said:8 seconds was a guesstimate on my part :lol I've never actually timed it -- could be more or less.
Kenak said:1) Campaign tech is focused on bringing not only split screen and online co-op, but massive battles that involve vehicles, large rendering distances, lots and lots of weapons, and a shit ton of AI driven characters.
2) Multiplayer has to support four player split screen.
This is what I believe brings down Halo's graphics. Doesn't mean that just about every other AAA title doesn't look better. [/spoiler]
Yes, the above are good points. No other console FPS has the scale that Halo 3 has.
But, on the other hand, if I'm not mistaken, the Halo 3 engine is basically just a jazzed up Halo 2 engine. And it sounds like Reach is a jazzed up Halo 3 engine (and looks that way). So, why the lack of investment in the core engine driving the games? Are they pouring that into this new multiplat game? Or, agian, do they just not care? (i.e. it could look like dogshit and still sell millions).
Yes, I always wonder why people freak out when they see criticism about Halo graphics. It's pretty obvious, from a technical perspective at least (aliasing, sub HD, 30fps, etc.) that they ain't that. Art direction, etc., is another thing.Kenak said:Do you have to notice or care? No. You can love the graphics and what not. Just understand that some people won't and they'll have good reasons for being underwhelmed when coming out of Banjo Kazooie, Alan Wake, Gears, Resident Evil, or hell, even PS3 exclusives.
Pookaki said:You need a little more rage and a dash of contempt.
Just select sprint as your ability. Instant more-fun. Sprint is like the karmic reward for all the weapons being lame and the nades broken.godhandiscen said:It's just annoying. Still, this game is almost as fun as Halo 3. Probably more fun once I learn all of its intricacies.
I don't think I have used anything but sprint today. :lolSon of Godzilla said:Just select sprint as your ability. Instant more-fun. Sprint is like the karmic reward for all the weapons being lame and the nades broken.
Pulka said:Can ou sprint forever or will you run out of it?
Striker said:Annnd there's your problem. This isn't Halo 3. Stop treating and trying to compare the Battle Rifle of those games to this game using a DMR. It isn't the same weapon and you should go in a battle acting like it is.
This is also a beta. Why on Earth are you even talking about Sniper Rifle starts?
The DMR start isn't exactly needed as an every-match weapon; perhaps you should learn to use the Pistol more effectively and *gasp* using strategic ways to counter your opponent rather than running in trying to be Rambo.
People clamored for BR-starts in Halo 2/3 because of weak starting weapons. And primarily, BR starts were better for larger, open maps, and these maps in the beta aren't even large at all, at least until we get into Invasion (which carry larger loadouts and I'm sure one is a DMR-start).
dslgunstar said:I used to think grenades were broken, not because they were powerful but because they felt inconsistent. But I've figured them out.
The blast radius is much larger, and the damage dealt throughout the blast radius decreases outward at a much more gradual rate. So at the epicenter of the blast, a grenade is an instant-kill against a fully shielded opponent -- a great reward for a perfectly placed grenade.
As you move away from the epicenter, the blast deals progressively less damage. This is different than Halo 3, where there was basically an invisible wall around the grenade explosion and you either took damage or you did not. Now the damage you take varies very nicely.
I think the grenades feel great now. Nice and powerful, and you can huck them across the entire map if you want to. Really gives players using close or mid range weapons a nice tool to use against longer range weapons (see AR vs. DMR). Love it.
Grenade spamming will go away. Why? Because for every lucky grenade spam that results in a kill, thats one less grenade you'll have on you when you actually NEED it in the heat of combat. Look for people to hold onto these things like gold as they start to realize just how valuable they are. The chance of a kill on a random toss isnt worth the security you give up walking into battle.
You look stupid. Armour lock looks goddammed awesome.MagniHarvald said:Halo 3 Beta?
Armor Lock may not be OPed, but it's fucking awful. Slows down the game and adds nothing. And it looks stupid as well. Worst AA by far.
I never knew you were the kind of guy who teabagged.GhaleonEB said:
FunkyMunkey said:Not sure how anything in those game is even remotely close to jetpacks, camo radar jammer, sprinting, and invincibility.
That's overpowered.Shake Appeal said:
On rare opportunity. I save it for special occasions, such as for idiots who think going into Armor Lock when they're on their lonesome will save them.godhandiscen said:I never knew you were the kind of guy who teabagged.
It's cookin'.JambiBum said:So thought this was pretty funny. I jumped down on a guy below me from pretty far while I had a rocket launcher. Assassinated him and this is the resulting image.
Here is the video that goes along with it but unfortunately I can't render it
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=7726
Genesis Knight said:Solid 30 FPS.
RSTEIN said:Yes, I always wonder why people freak out when they see criticism about Halo graphics.
There are no vehicles in any of the playlists/gametypes yet (well not that I've played anyway...).I leik Halo said:Really? Even with shit tons of explosions and vehicles driving around?
WJD said:This thing is donging on my K/D ratio. I don't think I've ever had one below 1 for a multiplayer game. I have achieved that with Reach.
Diablohead said:I love the nade launcher but damn it feels weak compared to regular grenades, unless I hit them dead on it doesn't even drop their shields sometimes, did a nice take out on a jet pack spartan though![]()
GhaleonEB said:On rare opportunity. I save it for special occasions, such as for idiots who think going into Armor Lock when they're on their lonesome will save them.
Diablohead said:I love the nade launcher but damn it feels weak compared to regular grenades, unless I hit them dead on it doesn't even drop their shields sometimes, did a nice take out on a jet pack spartan though![]()
Kenak said:How is it over powered? It only:
Oh, wait..
- Makes you invulnerable for a good 8 seconds.
- Has a relatively quick cooldown.
- Can be used in short bursts.
- Sheds off all needles and plasmas to avoid instant death.
- Removes the shields of anything near you when you run out of juice.
- Removes the shields from anyone who melees you.
- Destroys vehicles.
Ramirez said:I'm really not understanding most of the complaints, particularly from people who I thought would love this game. (kylej) This game rewards skill in Bungie's gametypes more than any game before it. I can probably count on one hand the times I've been killed by mindless AR spraying.I never feel like I get cheated when I die really, aside from the nade spam sometimes. I rarely ever look for any other long range weapon because the Pistol is so versatile...and really the only games I've lost are against pro dudes, so this talk about the AR being the best weapon and the game being completely random are pretty crazy to me.
I know that was some mindless rambling...:lol
I was stoked when I found out where that spawns on Powerhouse. No one has ever used it in the games I played either so its always there. I need to get used to its arc though, it travels differently than I thought it would.Shishka said:Keep using it. There are people here that wield the grenade launcher like an extension of their arm. Grenade Launcher gunkata is to be feared.
Yup, that's the art I'm trying to learn. Armor Lock gives a nice audio cue when it's about to expire; I've had a few lock and pop experiences and they delicious, every one.skip said:I quite enjoy watching them lock, then timing a grenade at their feet when they come out of it. I call it lock 'n pop.
Some random dude I got matched up with asked this in the post-game carnage report:randomlyrossy said:I enjoy that there are so many Gaffers in the beta I get a message from someone on the other team, "Gaf?". :lol