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Halo: Reach Beta Thread

Man, servers keep kicking me out.

Gotta say, still feels like Halo to me. I like all the new armour abilities but especially sprinting and jetpacks (the latter just for sheer nuttiness)

only thing that drives me nuts is the radar getting all screwy when someone has camo on.

eh. anyway. this halo scrub gives Reach an early thumbs up.

still don’t like Swordbase. same way I never liked Construct. dislike these vertical levels
 
Devin Olsen said:
As a Green Thumb player I couldn't be happier with the new melee system.
http://imgur.com/YD1Fj.png

This just reminds me of how most of my time so far with the beta is in the menu hoping for a invite to a game.

So, I guess I'm helping bungie test the menu UI or to see if 360's blow up by having it on too long. So far so good. :lol

:(
 
Hydranockz said:
What is: Ghosting?
When something moves on the screen, there's some times a "ghost" of the image for a brief second. It makes the game look fuzzy. Really hard to explain. But according to the DF workup on the beta, it's due to Bungie using a type of AA system where it creates a second image and blends the two together.
 
At least I am not missing much it seems due to the flood of users. I still can't find my ODST disc.

How many maps are in the beta and how many are predicted to be in the full game?
 
Some quick tips to shorten your wait.

So, yup some stuff is on fire here at the office and if the forums are any indication, we were totally unprepared, don't care about our real fans, and should totally give everyone their zero dollars back with a side of free Xbox LIVE. While none of that's the case, our test team just broke away from an epic struggle with some molten server metal and 600,000 players to deliver us some quick tips to help you get games going a little bit faster.

1. Don't restart your search, even if load times are long. The initial load for map and game type will take a really long time, which is super lame, but once you've made the connection, the files will be cached to your hard drive and the next time you load to same map/game type, it should be nice and fast.
2. Don't reboot or reload the beta. It won't help and it will actually clear your cache, making your wait times much longer.
3. Don't leave your party. Since everybody in the party has to load the same files, your wait is tied to other player's download process as well. Stick with the same crew and things should iron out.


Rest assured that we're working on the issues and as soon as things start to smooth out, we'll let you know. Thanks for your patience.

from bnet.
 
Raxus said:
At least I am not missing much it seems due to the flood of users. I still can't find my ODST disc.

How many maps are in the beta and how many are predicted to be in the full game?
Often asked question. Perhaps there is a Downright Awesome source Where you can find that Game information?
 
MS e-mail from a month ago said:
• Finally, as the beta gets closer, you will receive an e-mail containing the code granting you access to the exclusive Halo: Reach Beta.

WTF, MS? WHERE IS MY CODE! YOU SAID THERE WOULD BE A CODE!

I want to plaaaaaaay. ;_;
 
So like cloak is the best equipment, I still don't see the point of lock down. Like you lock down i run away and then hit you with nades. Just makes you a giant target.
 
Puckett on Stockpile: "it's the default gametype in the Beta right now, and people.. don't.. vote - people don't even know you can vote yet - so.. yeah.. get used to playing it. A LOT."

:lol
 
Going to give up trying to find a game tonight - too much hassle. Hopefully things will be sorted out by tomorrow morning and the lower play count should help.
 
TheSeks said:
WTF, MS? WHERE IS MY CODE! YOU SAID THERE WOULD BE A CODE!

I want to plaaaaaaay. ;_;
I believe it was stated somewhere that those users might get their codes after May 3rd. I believe it was on Twitter on either the Bungie or Major Nelson account.
 
Technosteve said:
So like cloak is the best equipment, I still don't see the point of lock down. Like you lock down i run away and then hit you with nades. Just makes you a giant target.

Once you get a hang of Armour Lock, it is pretty awesome. I love using it to stop Hammer/Sword guys. I had a funny kill earlier where I used AL and some guy locked on with the sword and charged in. He died. :lol
 
RoboPlato said:
So after 6 hours it finally finished downloading but whenever we hit Play the Beta is asks us if we want to download again. It definitely downloaded since there is 1.15 GB less of space is on the hard drive. It doesn't show up in the game library. Anything special to do?
Anyone? Could it just be the servers acting up?
 
Technosteve said:
So like cloak is the best equipment, I still don't see the point of lock down. Like you lock down i run away and then hit you with nades. Just makes you a giant target.


Imagine you see a wraith shot arcing your way or 4 plasma grenade rounds tracking you from across the map. you go “oh shit” armour lock and survive to fight another day.

it’s fairly useless for close quarters combat (which is what we’ve seen with most of this beta) for the reason you mention
 
MagniHarvald said:
Puckett on Stockpile: "it's the default gametype in the Beta right now, and people.. don't.. vote - people don't even know you can vote yet - so.. yeah.. get used to playing it. A LOT."

:lol
Sad but true.
 
Blueblur1 said:
I believe it was stated somewhere that those users might get their codes after May 3rd. I believe it was on Twitter on either the Bungie or Major Nelson account.
lol that sucks..people were promised in the original email that codes would be sent a few days before the beta started
 
Dani said:
Going to give up trying to find a game tonight - too much hassle. Hopefully things will be sorted out by tomorrow morning and the lower play count should help.
I love Ireland for tht reason alone :p

I kinda wished they would have released the beta much earlier. Instead of 1 massive wave of players from 2 continents downloading the beta all at one time, they should have released it early in the morning so that Europe could download it and be ready and then by the time the US wakes up there won't be a clusterfuck of people online downloading it :p
 
Devin Olsen said:
As a Green Thumb player I couldn't be happier with the new melee system.
YD1Fj.png

Teach me your secrets, oh dark master.

Seriously, I love pretty much everything else about this beta, but I cannot wrap my tiny brain around the melee system and its making me cry inside. :(


dilatedmuscle said:
Oh... you're one of them.

LMAO dude, +55 is nothing compared to the numbers on the AR or DMR. I usually use grenades to weaken before unleashing a torrent of rapid-fire death with the AR, but if the guy happens to have low shields, well yeah, they die.

I love the new grenades, personally. There just needs to be fewer of them on the map.
 
Finally have a chance to post some impressions. The Halo gods provided this mortal with a code on Friday after all but alas, Eazy and Ghaleon always had full parties when I was on :| Onto impressions:

My greatest criticisms/bitching in Halo 3 were the extremely broken melee system, grenade spamming, and the rank system. It just made 0 sense that the experience went off of team wins rather than individual performance when the whole point is to match against equal level players. In comes Reach, fixing 2 out of 3 (kinda)

The melee system in Reach provides a truly level playing field, you either take down all their shield and hit, or get in two smacks before they strike you down. There's no more random 'I shot him a few times and melee'd and all he did was melee once' scenarios.

The rank system is finally focused on performance, you get jack squat for merely winning a match but if you play well and primarily, earn lots of medals, you receive your just rewards. It's still not perfect, I've had games where I captured 7 flags in stockpile with +9 k/d on top of that and still barely got any experience. This is where my "kinda" comment comes in. It seems as though they just based it off of total medals/what type of medals which unfortunatley, isn't the most accurate way to determine if someone played well. It also could encourage people to not focus on the win and just run around trying to sticky and beat down people for more medals. The system needs to account for the objective in a match, and base your xp on how well you performed. This means that k/d ratio shouldn't be the primary factor in capture the flag (maybe an extra level of points at best for k/d ratio). All in all though, it was far less frustrating getting good experience when I played well despite losing a match because someone on my team recieved a whopping 2 kills.

As for weapons, I'm pleasantly surprised. I never thought I'd get over the BR but I'm pretty pleased with the DMR. I'm not saying it's as good as the BR, but it's more balanced. Nothing illustrates this as well as SWAT. In Halo 3, it came down to who pressed the button quicker/had a better connection. In Reach, it comes down to who is more skilled with the DMR. There's less auto-aim and it's clear playing against different skill-leveled opponents, that there is far more of a learning curve with this rifle than the BR. That said, anyone that was skilled with the BR should feel right at home with this weapon, it was a pretty seamless transition for me. The needler rifle works out well and isn't OP like I believed it would be at all. The pistol is great and really rewards you for proper marksmanship. I honestly don't see any reason to use the AR, ever. I'm glad the AR is in because I believe in options for different gamers, but having the pistol as a secondary suits my tastes well. I have to admit, however that I am already pining for DMR starts. The focus rifle is a pretty awesome weapon and more noob friendly than the other rifles. Shotgun seems easier to use, more powerful. I really dig the ability to block the sword with melee :) This gives you chance to out play a hack and slasher but the sword wielder can still get in a second swipe faster than you can block again so only skilled players will be rewarded. Great balance. The one weapon that seems overpowered to me is the plasma grenade launcher. Locks on AND stickies you? You get hit, your dead, period and that in itself might not be overly powered if it wasn't for the ability to lock on.... My recomendation is that the lock on ability be removed.

Grenades. REDUCE THEM. Spamming is worse than ever with the increased grenade damage. If you want to increase their damage output, fine, but for the love of god remove them from maps and don't allow people to pick them off of corpses. They truly are power weapons with the new damage increase and should be treated as such, in limited supply. It's absurd that you can collect a never ending supply of these things.

Armor Abilities: Fantastic. This addition really adds an extra layer of depth to the battles and makes you consider how you want to approach different objectives. I wondered if being able to swap them every respawn would be a good idea but after playing, I do. It allows you to adapt to a recent development and keeps the gameplay fresh. Perhaps you chose invis so that you could camp with rockets near the flag your protecting at the start of the match but eventually you are killed and the flag is taken. Time to switch to a jetpack or sprint so you can chase the thief down. My primary criticism for AA's is the Armor Lock. This thing needs to have the cooldown increased! It's ridiculous that you can do a full charged armor lock and literally a couple of seconds later, do another full charge. It gives the other person 2-3 seconds to kill them before they lock down again. I have no problem with it's ability, just increase the cooldown time.

Veto system: Awesome. No more will you veto a gametype you hate, only to blindly get something worse. You have serious options now and that's fantastic. The one thing that needs to be fixed is that it takes way too many presses of the 'B' button to back out of some of the stat menues to get to the veto screen. It's my firm belief that this is the primary cause of so many people seemingly not paying attention and voting on anything, thus resulting in the top selection so often. Is there some way to tweak it so that you can bounce back to the veto screen in a moments notice (when you hear the audio queue ticking off)? Perhaps hold down on the B buttion for a second to bounce all the way back.

So far I'm pretty damn happy with what I've seen and with a few tweaks, this can truly be a great game. I can already tell that I will enjoy this installation more than 3. Great job Bungiee and hopefully the concerns you see arise frequently will go under your consideration to change for the full release.
 
Pro tip: once you get into matchmaking and play a game don't press any buttons when the game ends. Even if you have to stick with the same worthless team for another match, it's better than loading playlists or reach server failing.
 
Blueblur1 said:
Often asked question. Perhaps there is a Downright Awesome source Where you can find that Game information?
You went through a lot of trouble to post this and nobody noticed.

Quoted for pity.
 
Hydranockz said:
Go Recon. Seriously. It is the closest thing to Halo 3's default scheme and having AA on the left button is so perfect.

I tried to use recon after seeing people in here praising it, but not being able to turn around when I want to melee someone, is really fucking stupid imo :lol
 
Spasm said:
I will be campaigning for this as an option till September 1st, possibly beyond!
2h2grxw.jpg


TL;DR, same as BJ, with AA and Crouch switched.

That looks like a work of art, if that control scheme made it into the game I would be sorted! Crouch jumping would suffer, but meh.
 
Hopping off for the night, because the fuss over getting into a game is too much to bear. Shame I didn't get to play more with my friends who weren't in F&F, but there are weeks left and I expect the issues will be resolved soon enough.

End of day five:

topfive.jpg


Deemer is still in its rightful place, melee is still totally awesome and not broken, pistol is still a beast with a k/d close to 2, grenades are still mininukes, and the Nerfle is slipping out of favour, likely because the reticle is too solid and obvious. Jesus, Bungie, show some fucking subtlety, that shit is like a hole bored into the middle of the screen.
 
Trickster said:
I tried to use recon after seeing people in here praising it, but not being able to turn around when I want to melee someone, is really fucking stupid imo :lol
I don't think Recon makes it hard to turn then melée. You might have to claw, but it's worth it for the easily accessed AA.
 
Olivero said:
Look all you new ODST'ers: STOP VOTING FOR SLAYER PRO IT'S STUPID

I like Slayer Pro, especially on Sword Base. Without the motion sensor you have to actually be aware of your surroundings and it makes easier to break the defenses when one team decides to camp on either top floor. Also less grenades mean you have to use them more wisely and there won't be as much grenade spam. I just wish they'd give us magnum as a secondary weapon and maybe remove hammer and sword.
 
Spawning with only 1 grenade in Slayer Pro REALLY cuts down on the grenade spam. Like, a lot. Spawning with one 'nade makes you actually think about whether or not you want to use it and stops people from just hucking them blindly into rooms.

It should be the default in ALL gametypes.
 
My god I had totally forgotten how much I love Halo.

It's much less aggressive than Modern Warfare 2 and the maps are much easier to learn too. I'm just having tons of fun but not getting angry in Reach. Amazing.

Couple of things I don't understand

- how to use the extra gear (flying, shields etc.)
- what's the idea in stockpile. even if I drop the flag to our area we don't score
 
Chittagong said:
My god I had totally forgotten how much I love Halo.

It's much less aggressive than Modern Warfare 2 and the maps are much easier to learn too. I'm just having tons of fun but not getting angry in Reach. Amazing.

Couple of things I don't understand

- how to use the extra gear (flying, shields etc.)
- what's the idea in stockpile. even if I drop the flag to our area we don't score

- Use them wisely, my friend. Don't fly too high on Powerhouse. Sprint helps you move fast, get those important weapons, flags or skulls on Headhunter.
- You will score, if the flags are on the area when the countdown reaches zero. The countdown goes with one minute intervals.
 
big ander said:
I don't think Recon makes it hard to turn then melée. You might have to claw, but it's worth it for the easily accessed AA.

I managed to die several times in the first 3 reach games because I couldn't melee while turning, so it's a big problem for me :P

I just wish they had a layout like recon, but with melee and reload switched.
 
Trickster said:
Minor complaint as well, Bungie really need to fix the ghosting on weapons, noticed it right away.

No we don't. It's already been fixed. Just didn't make the cut for beta. :)
 
Chittagong said:
My god I had totally forgotten how much I love Halo.

It's much less aggressive than Modern Warfare 2 and the maps are much easier to learn too. I'm just having tons of fun but not getting angry in Reach. Amazing.

Couple of things I don't understand

- how to use the extra gear (flying, shields etc.)
- what's the idea in stockpile. even if I drop the flag to our area we don't score
- LB if that was the question.
- Carry all the flags you can find to your stockpile, after some minutes/seconds when the timer hits 0 they will be counted.
 
I haven't touched the beta since Saturday. What's all in it now? (Can't turn it on atm)
 
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