dslgunstar
Banned
When does the current season end? At the end of the beta?
Mr. B Natural said:Stockpile is dull and doesn't work as designed. For it to work right, the flags need to disappear after each "round." You can try to remove the opponents flags all day long, but you're just gonna do it temporarily. There needs to be a reason for me to actually bother playing offensively.
Mo0 said:To be fair, "I'm gonna kill shit rather than do the objective because I can get my k/d to go up" is pretty common in lots of shooters, not just Halo. It's not like Stockpile's THAT hard to figure out, some people just don't give a crap.
As for Sprint, offensive sprinting is awesome when you're behind a guy who isn't paying attention. It makes closing in for an assassination a lot easier. You can also surprise people by closing in for a melee faster than they're trying to.
GhaleonEB said:Correct.
This film is one that is available for download to your 360 via bungie.net, and you can watch it on your system as with any film. Since the file is just game data, it's only viewable on your 360.
This film is rendered, meaning it's been converted into a video file you can stream or download on your PC, in addition to downloading the film to your 360 for normal theater viewing. Rendering for viewing on bungie.net requires Bungie Pro. However, anyone with a subscription can render the film for you. Post a link to it, and I can click to render it. It will be visible on your "rendered films" section of the File Share on bungie.net, even after you remove it from your file share.
Oh, trust me, I know, I'm agreeing with you. Plenty of people online, apparently, don't.JetBlackPanda said:I would rather have a higher win/loss record then a high kill/death record, I lost like 4 games of stockpile because people just wanted to kill and don't care about the stupid flags
Yep.dslgunstar said:When does the current season end? At the end of the beta?
dslgunstar said:When does the current season end? At the end of the beta?
Yer gunna get baned.Tashi0106 said:TEH OH PEE SPEEKS THE TRU7H
me said:Posted by: NYSTOFMIND23
I agree. Bungie really let me down on this one. I wanted to 4 and 5 shot people in this game but now I can't even 10 shot people. Pre-order canceled. LOLOL way 2 go bungie. this game will faiillll Have fun making MW3 with Activision.
Here comes the speech i give to all u liltle MW fanboys...
CoD MW did not invent FPS games, loadouts, sprinting, or knifing. what next, u gona say Halo ripped off explosions from CoD? Lemme give u an example of what u sound like: "OMG Halo ripped off playin a game on TV from pong!!! Bungie Sucks!" or this "I saw grass and sprinting in Halo, but i saw it in Mario first, way for bungie to rip off Mario". u guys are stupid,and need to think before u talk!
Flip said:Yer gunna get baned.
Wanna play some Reach tonight? I haven't played with you in a loooooong time.
Yup. Video is now rendering, should be viewable in half an hour or so.CitizenCope said:Like this?
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=74812
Thanks for all the info guys. Was just a little confused how Pro works. Not anymore.![]()
BTW while I couldn't get into the Reach servers last night I took a peak over at Halo Waypoint. I had no Idea there was a GAF montage there. Some amazing kills in there.:lol
Well done!
wwm0nkey said:
Am I alone in thinking that Red Team has a distinct advantage on Powerhouse for Stockpile? High ground flag cap, quicker access to the power weapons, and the majority of the flags seem to spawn closer to their side (sorry if this was brought up already; I had to skip a lot of pages over the weekend).Dax01 said:Too much stockpile on Swordbase and Powerhouse. YOU CAN VOTE, PEOPLE.
Mo0 said:Oh, trust me, I know, I'm agreeing with you. Plenty of people online, apparently, don't.![]()
Yeah, it's been talked about, and I agree: Red Team has it easier.squidhands said:Am I alone in thinking that Red Team has a distinct advantage on Powerhouse for Stockpile? High ground flag cap, quicker access to the power weapons, and the majority of the flags seem to spawn closer to their side (sorry if this was brought up already; I had to skip a lot of pages over the weekend).
Case in point: Blue Team game. Red Team game. Matchmaking kept my group paired up with the opposing team, which was pretty nice actually. IMO the other group was a better team, but we pulled it off when we switched over to Red. I wouldn't mind seeing Red return spot moved closer to the rock garden; at least then you'd have to move out of position to gain higher ground defense, much like you have to do on Blue Team. It would also even out the travel distance between both teams for the power weapons.
Where are you guys seeing your daily ratings on Bungie.net? I can only see my per-game ratings by drilling down into each game.Cuban Legend said:Here's mine from my first 3 games of today:
Rating | Spread
1509 +3
1678 +10
1640 +8
Ended with 1609 Daily.
:/
Yeah, I've had a couple of times where I've not had my radar jammed while cloaked. Not sure why, though.Butane123 said:Curious, have any of you guys had any problems with active camo on the radar jammer not activating? I made a thread about it on the feedback forum, but was wondering if more people were having it since its probably been pushed to the 11th page. I need to make my threads more controversial, I think.
As the reticule gets bigger, the deviation increases, which is why bloom is really no different at all from BR spread in Halo 3. Ugh, I hate it because of that fact.Dan Yo said:Is the targeting bloom actually literal? As the reticule gets bigger does that actually become the area of deviation for the bullet, or will the bullet always fire in the middle of the crosshair and the blooming is only there to throw you off?
I ask because I rarely found the blooming of the reticule to mess up long distance firing, even though in most other games, if the reticule had become that large I wouldn't be able to hit a thing from that distance.
Isn't the daily next to your name in Matchmaking after the 3 "daily games bars" are filled up?NullPointer said:Where are you guys seeing your daily ratings on Bungie.net? I can only see my per-game ratings by drilling down into each game.
Deadly Cyclone said:Confused by this, the benefit of playing offensively is being able to terrorize their flag location enough to keep them from getting any captures.
Our team usually has one person stealing the other teams flags or trying to throw them out of the zone before the countdown ends, another guarding ours, and the other two gathering/helping player 1.
Stockpile is my second favorite new gametype, right behind covy slayer.
Maybe. Guess I don't see it because I only played three Arena games?Cuban Legend said:Isn't the daily next to your name in Matchmaking after the 3 "daily games bars" are filled up?
Good question, if there isn't a way to see daily ratings in your game history, then there should be.
One of the biggest things Reach does differently that Halo 3 is put the emphasis on going in with a full team, or rather punishes you more for not having a full group of people that you're familiar with. I'm not sure whether that's a good thing or not just yet. It'll be great for the beta, since just about everyone on my FL is playing right now on a constant basis. The real test comes after the game ships, when there will be less people to choose from, and I'm stuck going in with just one buddy or (even worse) going in alone.Stabby McSter said:You know what sucks? Going into matchmaking with a friend and getting paired up with two people who don't know what the fuck they're doing!
"OH HURR LETS GO RUN AROUND KILL SHIT"
You asshole, go defend the stockpile while I grab more!![]()
Agreed. Got my first killing spree with it earlier. A joy to use.Dax01 said:
The Lamonster said:Sprint doesn't last long enough.
If you don't keep up your game you will end up being pushed down as others get better, so you need to keep playing to prove your skillsCerrius said:So are Daily Ratings pretty much useless once you qualify for a division?
GhaleonEB said:Yup. Video is now rendering, should be viewable in half an hour or so.
Edit: they got the servers caught up - it's already rendered. Great clip, BTW. Hammer FTW, indeed.![]()
Full sprint bar comes back after 4 seconds, takes about 20 seconds to get all your cloaking ability back to full...CozMick said:Agreed,
You can be invisible for 30 seconds but sprinting more than 10yrds is a BIIIIIIIG no-no! :lol
Cuban Legend said:
Tashi0106 said:I don't know if I'm gonna play Arena. It's turning me into a stat whoring, weapon whoring...uhhh, whore. Yesterday I was playing and I kept checking my rating mid game and was just trying so hard not to die. I was using radar and shotgun and camping with sniper. It was totally not me, I was just doing it to get the best rating that I could. I was doing well, but it wasn't satisfying at all. :/
BTW, in case you didn't notice it, you can download the video using the link right below the player. The videos will likely go offline at some point between when the Beta ends and Reach ships, so save'em for posterity while you can.CitizenCope said:http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=74812
Thanks so much man!!!!!!
Not the most spectacular clip but I was proud of how I "earned" the hammer and finished the game out with the last 4 kills. Thank goodness for the Skill level search.:lol
I was just over a 1:1 k/d in the last couple Halos but I have a feeling this one is really going to test my skills as I'm really having trouble using the DMR. Is my Battle Rifle gone for good. =(
This. When Carney said "it's terrifying to get hit by it" in the vidoc, I thought, "how can a weapon be terrifying to get hit by? Meh."-PXG- said:The Focus Rifle reminds me of Robotnik's laser at the end of Sonic & Knuckles. Loud, shoots a big fucking beam and scares the shit outta me.
dslgunstar said:Again. I cant check my Xbox 360 at the moment, so could somebody please let me know when the current Arena season ends?
Thank you.
snack said:14 days.
I'm down. I won't be able to play till tonight around 8:15p ET. Yes, precisely then.Trasher said:Yo, Flip and Tashi, lets play some Arena fools.
dslgunstar said:Again. I cant check my Xbox 360 at the moment, so could somebody please let me know when the current Arena season ends?
Thank you.
Mr. B Natural said:Stockpile is dull and doesn't work as designed. For it to work right, the flags need to disappear after each "round." You can try to remove the opponents flags all day long, but you're just gonna do it temporarily. There needs to be a reason for me to actually bother playing offensively.
Very difficult to judge, but once you're able to figure out the duration you need to hold the trigger for each distance, the thing is a beast.Dax01 said:
Kenak said:Very difficult to judge, but once you're able to figure out the duration you need to hold the trigger for each distance, the thing is a beast.
Agreed.