metareferential
Member
Cuban Legend said:May I see a source indicating they are implementing ssao?
Maybe you just confused well placed prebaked shadows for ssao? Not to undermine the game engine and it's capabilities... I just haven't read ssao being referenced regarding Reach.
The latest Digital Foundry article about the beta ViDoc.
Also apparent is the inclusion of screen-space ambient occlusion (SSAO), though its impact is subtle.
http://www.eurogamer.net/articles/digitalfoundry-haloreach-beta-analysis-blog-entry