AllIsOneIsNone
Banned
No, notajellyfish, I am. The DMR is going up the arse every chance it gets.
Plywood said:Never forget, Shotty-Snipers.
AllIsOneIsNone said:No, notajellyfish, I am. The DMR is going up the arse every chance it gets.
Grenades in Halo 3 would blow out shield, you would then shoot them to be dead. Now it's shoot guy, then chuck grenade. I got shot twice by a pistol and then the guy chucks a grenade and I'm dead. BS.UltimaPooh said:You guys want the grenades nerfed? Granted they are annoying but I don't think they are any more powerful than in Halo 3, and those were one hit kill grenades.
Not a Jellyfish said:I am just glad to see that I am not the only one. I am garbage at this game.
I actually love it because of the shotty. However it shouldn't be the main course in slayer.Ten-Song said:God, whoever invented that mode is the worst human being to ever walk the face of the Earth.
Ten-Song said:Join the club. :/
Phatcorns said:My god man, let me explain the whole melee shield garbage. If I start shooting first, I should be at an advantage. But if I get his shields to 10 percent, and he gets my shields to 30 percent and we both melee at the same time, now our shields are gone and we are on even footing again. That makes ZERO SENSE.
Yes. But they are sitting ducks. Also they have a damage radius while doing that, which extends the longer they hold it. So backup a bit from them.Snuggler said:So when people are doing the ground punch charge thing they're invincible? I kept smacking a guy in the face while he was doing it but then he got up and killed me.
Snuggler said:So when people are doing the ground punch charge thing they're invincible? I kept smacking a guy in the face while he was doing it but then he got up and killed me.
I have a lot to learn but I'm still decent for a noob. My only serious blunder was in my first game where I kept delivering the flags to the enemy base thinking it was where I was supposed to take them.
Yes, and if you're next to them when they get up, it blows your shields. So be sure to stay backed away.Snuggler said:So when people are doing the ground punch charge thing they're invincible? I kept smacking a guy in the face while he was doing it but then he got up and killed me.
I have a lot to learn but I'm still decent for a noob. My only serious blunder was in my first game where I kept delivering the flags to the enemy base thinking it was where I was supposed to take them.
Kuroyume said:Making the grenades weaker isn't going to change much. People are still going to spam the shit out of them because they're all over the place. Grenade spam was a problem in Halo 3. The focus needs to be on adjusting how nades are obtained rather than their damage.
Son of Godzilla said:Actually it makes sense just fine, assuming the shield is temporarily deactivating instead of flat out breaking. After it reachs the threshold, the shield shuts down. It still prevents the damage that caused the shutdown though.
Gameplay wise, I think it's kinda rare to meaningfully get the drop on someone and wind up like that.
LAUGHTREY said:Grenade damage is ok, but the range or timer need a little work. They're really really hard to dodge and when they're that strong it's annoying to get shot twice and get a grenade at my feet and I can't do anything about it.
Count me in. I am getting worked. The only thing keeping me from giving up is buying armor for my spartan. :lolNot a Jellyfish said:We should all party up this weekend. See if it will actually give a whole party of players with our lack of skill a good game. :lol
A lot of people miss the vote because they are checking their previous match stats (matchmaking is really fast). A sound cue to indicate that the voting has started should be in place.Teknoman said::lol bitching about people not voting for what you want needs to stop.
Doodis said:Count me in. I am getting worked. The only thing keeping me from giving up is buying armor for my spartan. :lol
Is your Friends list full? I just sent a request but it's not going through.Not a Jellyfish said::lol Same here, that and I hope when the greater population starts playing on the 3rd, that maybe it will be a little more even.
I find it hilarious that they used Z-fighting to make the mouse-like controls beside the computer monitors appear to flicker.godhandiscen said:Yeah, the graphics have won me over too. I could point you to a couple graphical artifacts though. In Swordbase, look at the command table near the blue base, you will see that the table has some dissapearing black lines, it's some really bad clipping.
GhaleonEB said:The shield delimiter applies to other weapons as well; it takes half a ream of needles to pop the shield, then another to pop the player beneath them. The entire idea of making the health/shield system so separated, no connection between them, disrupts combat greatly.
Some targeting reticules, such the pistol, are very hard to see in many situations; this not only makes aiming hard, but timing the rhythm of the shots difficult.
Of the two maps, I simply hate one of them. Sword Base is a poorly designed, arbitrary, bland and confusing mess of a map. I put it among the worst in the series.
Player movement feels more like Oblivion than Halo. Gone are the joyful, smooth jumps, the elegance of the strafe, the feeling of agility in close quarters movement. I feel like I have weights tied around my waist (or am constipated, as someone else said). I keep saying this, but it just does not feel anything like a Halo game to me. It's not the movement speed or the jump height, it's that they simply redid how the game plays. I don't know why and can't really articulate it. But playing Reach is simply not fun.
It's funny, I played the game on the same days as the Activision announcement. I read that, and my first thought was, "that's very un-Bungie-like." That's what the game feels like as well; this is very un-Bungie-like to me.![]()
godhandiscen said:Another thing that I would like to see is having more control over the time when you spawn. Having only 5 seconds is too little to decide which ability I want to pick next. I often find myself wishing I had switched abilities during the spawn counter but I was still getting over the shock of getting killed in those 5 seconds. A different system could behave something like this.
You die, a 5 seconds to "spawn" timer starts. Your last ability is preselected, but to confirm, you need to press A.
The 5 seconds to "spawn" timer ends, If you selected an activity with A, you can spawn with your selected ability, or keep choosing if no ability has been selected. The 5 seconds to "forced spawn" time starts.
The "forced spawn" timer ends and if no ability has been selected you spawn with your previously chosen ability.
This method could not be exploited, it keeps the pace of the game and gives a couple valuable seconds to a player to process the current situation and make a better AA selection.
A lot of people miss the vote because they are checking their previous match stats (matchmaking is really fast). A sound cue to indicate that the voting has started should be in place.
Also, I am not bitching about the speed of matchmaking. I actually love the fact its so fast now.
Post about it. ON THE INTERNET!Eye Drop said:So many non Halo-fans gaining early access. How is a fanboy to deal with such injustice?
Mo0 said:Post about it. ON THE INTERNET!
Mayyhem said:Any official word on how all the military ranks look like?
I havent seen anything but variations of the one we started with yet.
Stabby McSter said:![]()
OAUSIDLBMx,cB<>!!!
Tashi0106 said:I also think that headshot weapons should have a little dot in the middle of the reticule to tell the play when they have a headshot lined up. The BR had it and I think the Magnum, DMR and Needle Rifle should as well.
I've also discovered new jumps and ledges on both maps which I am please about. I wish I could play this game on a smaller, symmetrical map rather than the ones offered in Beta.
EazyB said:Removing grenade drops and lessening their respawn frequency isn't a solution. All that does is give freshly spawning players a bigger advantage than they already have (with full health) and takes that part of the sandbox out more often then it should be. Lessen the blast radius and damage a bit. That's it.
1117 kills in and I'm still not really feeling the reticule bloom. The game is slow enough already and it takes enough shots to begin with so artificially slowing ones fire rate isn't necessary.
Can't wait for slayer pro. Not convinced the AAs are making the game more fun.
alisdair said:A couple of questions:
- What are the best flag routes on Sword Base?
- Am I supposed to be able to kill people with the grenade launcher? It seems to drop shields reasonably well, but not much else.
- Where does the sniper spawn on Sword Base?
- What's the giant perfection medal all about?
Popeck said:- I am not sure but people use the gravity lift to get higher.
- Yeah, but you need to hit them or time the explosion exactly right.
- Sniper spawns in the lobby (the big space). There's two high posts in the end closer to the gravity lift, sniper spawns between them, next to one of them.
- It's the Technician commendation. Luke said something about it earlier, but it's a placeholder name for doing something cool. Various medals add points to Technician: pull, extermination, close call and so on.
Zomo said:My opinion just keeps going up and down