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Halo: Reach Beta Thread

I just read back a few pages about the melee system, I disagree and I love the reach method, it takes a little thought but it's so much better then halo 2 and 3's.

dealwithitdog.gif

As for knowing what is happening and where you are being shot from, it could use a little adjustment but if you can't see those red glowing arrows on the screen I question where you are looking.

Since halo CE this is what I wanted from a halo sequel, Halo 2 was fun but also a disappointment especially with the dominating BR overpowering all other weapons and the shitty black pistol it had, halo 3 was just like a modern day halo 2 MP but reach... reach is beauty.
 
65 games yesterday, 72 games today, 1800 kills into this beta, and I'm not sure about this reticule stuff. Maybe it would work better if it didn't take so many shots to take someone's shields down. The 4-shot has always felt like the right amount I think. Or maybe this 5-shot stuff would work better if you didn't have to worry about your aiming reticule expanding. I know they said they purposely tried to prolong the time of a gunfight, but having it require MORE shots and having to worry about firing slower to stay accurate seems kinda like too much. I wonder what it would be like if you changed just one of those two things.

It's just weird for me having my melee be my number one weapon most of the time. In Halo 3 my BR was number one by a lot, so it's quite strange that the melee in this game would be my go-to kill move most of the time. It is though, and it makes me wonder if it has to do with the new shield/melee system or if it simply has to do with how consistent it is to kill someone with a DMR/Pistol. I've begun to get very patient with my DMR/Pistol, but I feel like I'm always losing to someone who is firing at a much higher rate than me and they are just getting lucky with their shots landing.

I also thought grenades were crazy effective on the first day, but I might be starting to get a bit more comfortable with them. In Halo 3 when someone threw a grenade at your feet you knew you would at least have a chance to run away from it, but when someone does that in Reach you know that running is futile. They also seem to one-shot you if you are missing just one bar of health.

I dunno. It has only been two days, but those are some of the things I've been wondering about so far.

Here's my top five after day two (glad to see that my grenade kills fell to number five):

top5.png
 
I find myself getting screwed out of kills because when i go to melee someone, it wont kill them unless their shields are down... even if i shot them a lot. Makes me not want to melee at all unless i absolutely have to.

Sometimes i run out of ammo and i dont have enough time to reload so i go to melee and its a total waste of time because not only do i not kill them, i STILL have to finish reloading. By then the enemy probably melee'd me aswell since i got in his face. So now my shields are down and even though i had shot him far more times, we are now on equal health but im the loser who still needs to reload while he still has a couple of bullets to unload on my face...

Melee's should transfer over to health damage even if their shields are not 100% down.

If i encounter an enemy and my shields are 100% and his are 5% and we melee eachother, we both are left with no shields and are on even ground... which isnt right because the opponent clearly had taken far more shots then i had.

I like sword base a lot, i just dont like the confusion to reach the 3rd floor when you are currently on the 2nd floor, its like you have to go back down to the first floor and use a mancannon/gravlift.

InvincibleAgent said:
Covy (Covie?) Slayer on any map is the most awesome gametype in Grab Bag.

Fixed :P
 
Trasher said:
65 games yesterday, 72 games today, 1800 kills into this beta, and I'm not sure about this reticule stuff. Maybe it would work better if it didn't take so many shots to take someone's shields down. The 4-shot has always felt like the right amount I think. Or maybe this 5-shot stuff would work better if you didn't have to worry about your aiming reticule expanding. I know they said they purposely tried to prolong the time of a gunfight, but having it require MORE shots and having to worry about firing slower to stay accurate seems kinda like too much. I wonder what it would be like if you changed just one of those two things.

It's just weird for me having my melee be my number one weapon most of the time. In Halo 3 my BR was number one by a lot, so it's quite strange that the melee in this game would be my go-to kill move most of the time. It is though, and it makes me wonder if it has to do with the new shield/melee system or if it simply has to do with how consistent it is to kill someone with a DMR/Pistol. I've begun to get very patient with my DMR/Pistol, but I feel like I'm always losing to someone who is firing at a much higher rate than me and they are just getting lucky with their shots landing.

I also thought grenades were crazy effective on the first day, but I might be starting to get a bit more comfortable with them. In Halo 3 when someone threw a grenade at your feet you knew you would at least have a chance to run away from it, but when someone does that in Reach you know that running is futile. They also seem to one-shot you if you are missing just one bar of health.

I dunno. It has only been two days, but those are some of the things I've been wondering about so far.

Here's my top five after day two (glad to see that my grenade kills fell to number five):

http://i258.photobucket.com/albums/hh252/TJTrasher/top5.png

I have had this problem a lot, its pretty annoying. I also wished they only tried 1 of the 2 changes, its pretty hard to kill someone in 5 shots while waiting for the reticule bloom. Especially as they can just sprint away or armour lock. Landing the perfect 5 shot
while jetpacking
is heaven, but I still dont like the mechanic much. I also think the new health system helps prolong firefights, so adding reticule bloom and an extra shot to kill is overkill. 5 Shot kill with reduced reticule bloom would be perfect in my opinion, it also seems like the DMR is fairly innacurate and im actually finding that it works best within Pistol range.
 
dilatedmuscle said:
So they updated all the new gun models but they kept the Halo 3 melee forearm? thats weird considering the forarms are completely different in Reach.
Place holder perhaps?
InvincibleAgent said:
Covy (Covie?) Slayer on SB is the most awesome gametype in Grab Bag.
Covie Slayer is an awesome game type. I just wish they would allow for the use of teh Jet Packs =[
 
dilatedmuscle said:
If i encounter an enemy and my shields are 100% and his are 5% and we melee eachother, we both are left with no shields and are on even ground... which isnt right because the opponent clearly had taken far more shots then i had.
I haven't even played the beta yet but this sounds stupid.. from your part. Why in god's name would you go in for a melee in that situation? Just either shoot him a few more times so he dies, or shoot him one more time so his shields drop THEN melee him. The shield system in Reach sounds very logical to me but of course if you play like you did in Halo 3 it might not work for you.
 
One thing about this game that I love is that you get cR for games even when you lose. This is especially great for me, as I would often have it in H3 that I'd play a great game and my team would lose, essentially wasting the 10 minutes that I just played for. Now none of that play time feels wasted.

The only downside IMO is that the win bonus is pathetically tiny, like 5 cR or something. It should be at least 20-30, maybe even 50. But still, this new system means that I'm being rewarded for how I play, not necessarily my team and it makes it a much more satisfying experience.

If you see me online on the HaloGAF tag feel free to hit me up, or if you're UKGAF send me a FR. GT: Jedeye Sniv
 
dilatedmuscle said:
Sometimes i run out of ammo and i dont have enough time to reload so i go to melee and its a total waste of time because not only do i not kill them, i STILL have to finish reloading. By then the enemy probably melee'd me aswell since i got in his face. So now my shields are down and even though i had shot him far more times, we are now on equal health but im the loser who still needs to reload while he still has a couple of bullets to unload on my face...
This is exactly why I have the most kills with my melee. There's no point in even trying to shoot someone when you are in CQC. With the Sprint AA and melee it's quicker to kill someone without a gun. This makes weapons like the AR completely obsolete IMO. Why even shoot when all you need to do is punch the guy once to drain his shields? Then I usually melee again to finish him off, or if for some reason after the first melee I get bounced too far away from the guy then I just pull out the pistol and squeeze one off in his face.
 
pringles said:
I haven't even played the beta yet but this sounds stupid.. from your part. Why in god's name would you go in for a melee in that situation? Just either shoot him a few more times so he dies, or shoot him one more time so his shields drop THEN melee him. The shield system in Reach sounds very logical to me but of course if you play like you did in Halo 3 it might not work for you.

did you read this part?

dilatedmuscle said:
Sometimes i run out of ammo and i dont have enough time to reload so i go to melee and its a total waste of time because not only do i not kill them, i STILL have to finish reloading. By then the enemy probably melee'd me aswell since i got in his face. So now my shields are down and even though i had shot him far more times, we are now on equal health but im the loser who still needs to reload while he still has a couple of bullets to unload on my face...

idk, makes melee's far less appealing. Even though most of my kills are melees, i find it annoying when i run out of ammo, theres pretty much nothing i can do other then beat him at a beat down contest and hope he doesnt shoot me in between blows.

EDIT:

Trasher said:
This is exactly why I have the most kills with my melee. There's no point in even trying to shoot someone when you are in CQC. With the Sprint AA and melee it's quicker to kill someone without a gun. This makes weapons like the AR completely obsolete IMO. Why even shoot when all you need to do is punch the guy once to drain his shields? Then I usually melee again to finish him off, or if for some reason after the first melee I get bounced too far away from the guy then I just pull out the pistol and squeeze one off in his face.

That makes perfect sense. Ill do that!
 
IMO Bungie needs to show exactly what contributed to your total cR pay out. It's really annoying being #1 in the match but somehow still getting less cR than some chump who did half as well. Not to mention I cannot figure out exactly what actions give cR.
Trasher said:
This is exactly why I have the most kills with my melee. There's no point in even trying to shoot someone when you are in CQC. With the Sprint AA and melee it's quicker to kill someone without a gun. This makes weapons like the AR completely obsolete IMO. Why even shoot when all you need to do is punch the guy once to drain his shields? Then I usually melee again to finish him off, or if for some reason after the first melee I get bounced too far away from the guy then I just pull out the pistol and squeeze one off in his face.
Yep, that's actually dead on. With Sprint and only an AR, I see almost no point in engaging them with my weapon when I can simply sprint in and hit him twice before he can pop my shields and put me at a disadvantage.
 
Kenak said:
IMO Bungie needs to show exactly what contributed to your total cR pay out. It's really annoying being #1 in the match but somehow still getting less cR than some chump who did half as well. Not to mention I cannot figure out exactly what actions give cR.
Most of your cR appear to come from these.

If you notice there are different levels to reach (as shown from the progress bars). Each time you gain a new level for a certain commendation then you get a big bonus. So pretty much most of your cR comes from getting medals that eventually accumulate and earn you commendation ranks. I think you only get something like 6 cR rewarded to you for winning a game so it really doesn't even matter if you lose. You get cR for just playing mainly. It also seems like you get around 1000 cR when you achieve a new rank.
 
So I've played for about 3 hours:
-Covie Slayer is amazing. Playing as an Elite is so empowering. Movement speed, Evade & Health Regen are... wonderful. I <3 Covie Slayer
-The Pistol is great, Tashi's advice to spawn and press y holds true.
-The AR is a piece of junk. I hate it right now. It feels so useless. I use it fine in H3, but in Reach it just takes way too long to kill/lower shields to be effective and useful weapon.
-The DMR is sweet, it really feels like a medium to long range weapon, the pistol and it go well together
-Needler Rifle is sweet, loving it
-The Repeater is suprisingly fun, I liked the small amount of time I've had with it
-1 Flag CTF on Swordbase is fun with a competent team, not when (on defense) everyone else runs left away from the flag and a co-ordinated team know to do a group rush attack, grab the flag, get it to the lift, throw it to the third floor/capture point, having a team mate waiting to immediately score it (good strategy)
-FFA Headhunters : Perhaps because of my resistance to choose anything but Armour Lock I'm terrible at it. Terrible. Just feel overwhelmed in Reach for some reason.
-Latency: Games have all seemed pretty good, the only hickup I noticed was SaiST lagging around me. The only person (even in that match) oddly enough.

<3 Beta, <3 Bungie, <3 BlueBlur1
 
Trasher said:
Most of your cR appear to come from these.

If you notice there are different levels to reach (as shown from the progress bars). Each time you gain a new level for a certain commendation then you get a big bonus. So pretty much most of your cR comes from getting medals that eventually accumulate and earn you commendation ranks. I think you only get something like 6 cR rewarded to you for winning one game so it really doesn't even matter if you lose. You get cR for just playing mainly. It also seems like you get around 1000 cR when you achieve a new rank.
Yeah, this actually makes a lot of sense. Thanks for pointing that out.

EDIT: And holy shit at total play time so far -- I have ~7 hours in, which is more time than a lot of people put into present day releases, and after only two days. :lol
 
Trasher said:
Most of your cR appear to come from these.

If you notice there are different levels to reach (as shown from the progress bars). Each time you gain a new level for a certain commendation then you get a big bonus. So pretty much most of your cR comes from getting medals that eventually accumulate and earn you commendation ranks. I think you only get something like 6 cR rewarded to you for winning one game so it really doesn't even matter if you lose. You get cR for just playing mainly. It also seems like you get around 1000 cR when you achieve a new rank.

Wait, when it says 6 Cr's for winning, does that mean literally just 6 Cr's or is it multiplying the Cr's earned that match by 6?

Muliplying seems too much, but if winning only gets you 6 Cr's thats insane :lol
 
bobs99 ... said:
Wait, when it says 6 Cr's for winning, does that mean literally just 6 Cr's or is it multiplying the Cr's earned that match by 6?

Muliplying seems too much, but if winning only gets you 6 Cr's thats insane :lol
It's just 6 cR. There's no multiplication going on that I know of. :lol

Kenak said:
EDIT: And holy shit at total play time so far -- I have ~7 hours in, which is more time than a lot of people put into present day releases, and after only two days. :lol
I'm at nearly 19 hours already. Wow lol.
 
Is there any reason why victory credits are so low? coming first nets you 7 credits? really? I get like 100+ just for medals but beating 7 other players net's me 7 credits.

Just got another skullamanjaro woop, stole it from another player lol.

*edit* I see someone else asked too.
 
Trasher said:
It's just 6 cR. There's no multiplication going on that I know of. :lol


I'm at nearly 19 hours already. Wow lol.


Right now its not too bad because theres nothing that I wanna buy, but I hope they address that, there should be a greater award for winning or people may just find techniques to farm credits even if they lose.

P.s. saw this on HBO, a glitch showing all the armour permutations apparently:

http://www.bungie.net/Forums/posts.aspx?postID=43456553
 
Diablohead said:
Is there any reason why victory credits are so low? coming first nets you 7 credits? really? I get like 100+ just for medals but beating 7 other players net's me 7 credits.

Just got another skullamanjaro woop, stole it from another player lol.

*edit* I see someone else asked too.


I've noticed that if you completely dong on the other team, you get waaaayyy less points.

For example, on stockpile games I get like 200+ games. But after winning one of those by 10-0, my team only got 70 cr
 
Diablohead said:
Is there any reason why victory credits are so low? coming first nets you 7 credits? really? I get like 100+ just for medals but beating 7 other players net's me 7 credits.

Just got another skullamanjaro woop, stole it from another player lol.

*edit* I see someone else asked too.
Probably because they just want to reward people for playing mainly. Maybe the idea behind it is if you don't get a lot of points just for the fact of winning then it will make it more difficult for people like boosters to create new accounts to sell since even people who aren't as good and don't win a lot earn almost the same amount of cR.

Gui_PT said:
I've noticed that if you completely dong on the other team, you get waaaayyy less points.

For example, on stockpile games I get like 200+ games. But after winning one of those by 10-0, my team only got 70 cr
If you win a game 10-0 on Stockpile then I'm gonna go ahead and predict that the game didn't last long and therefore meaning you didn't rack up many medals. The fewer the medals the fewer your cR bonus will be.

Luke wasn't messing around when he said that you gotta invest the time in order to earn stuff. :)
 
Trasher said:
Probably because they just want to reward people for playing mainly. Maybe the idea behind it is if you don't get a lot of points just for the fact of winning then it will make it more difficult for people like boosters to create new accounts to sell since even people who aren't as good and don't win a lot earn almost the same amount of cR.


If you win a game 10-0 on Stockpile then I'm gonna go ahead and predict that the game didn't last long and therefore meaning you didn't rack up many medals. The fewer the medals the fewer your cR bonus will be.

This is going to lead to a lot more objective holding and kill farming, they should give a big bonus for winning quickly or something.
 
Trasher said:
If you win a game 10-0 on Stockpile then I'm gonna go ahead and predict that the game didn't last long and therefore meaning you didn't rack up many medals. The fewer the medals the fewer your cR bonus will be.


It actually lasted the same as a regular game. We decided to take our time :lol

But my mind's a bit fuzzy. I'm still high on this game
 
Any tips for using the DMR? Got in one slayer match with DMR's and I was absolutely destroyed. -14:lol I was getting killed in one or two shots. Seems obvious you go for headshots but on these small maps do you even bother with the zoom?
Anyways last night was my first night playing and I really enjoyed it. I agree with many here that sword base sucks. The shooting lanes are too tight. Seems like the two sides should be spread out a little bit further.
I had my most success using Stalker. I do feel though that the invisibiltiy lasts too long or recharges too fast.
So many GAF people playing. I was asking in the lobby's how everyone got their keys and heard a lot of "Neo GAF!!".
 
CitizenCope said:
Any tips for using the DMR? Got in one slayer match with DMR's and I was absolutely destroyed. -14:lol I was getting killed in one or two shots. Seems obvious you go for headshots but on these small maps do you even bother with the zoom?
Anyways last night was my first night playing and I really enjoyed it. I agree with many here that sword base sucks. The shooting lanes are too tight. Seems like the two sides should be spread out a little bit further.
I had my most success using Stalker. I do feel though that the invisibiltiy lasts too long or recharges too fast.
So many GAF people playing. I was asking in the lobby's how everyone got their keys and heard a lot of "Neo GAF!!".
If it's slayer pro I just go for the nade launcher or a pistol on the map, much easier for me as I suck with the DMR also, it's all about waiting for the crosshair to shrink and aim for the head, up close it's sort of luck based for me.

Or if I get the choice I go for the needle rifle, it's much stronger on body shots.
 
So I'm still meh about this game. I've never been big on Halo, but I've played H1 to H3. ODST,Wars, etc I didn't care about.

I've always been more of a Call of Duty, Gears of War, Killzone 2, Resistance, Uncharted 2, etc type of shooter guy.

Is there a run feature in this game now? What's the weapon balance like? Is there laggy BS deaths/kills? Any hosts playing with routers to ruin matches?

I might rent ODST to try the beta come monday, but I've been having such a good time with SSF4 that I'm not sure it's worth my time to drop some cash to try it out----especially if it's just Halo 3 with a slight graphical upgrade.
 
bobs99 ... said:
This is going to lead to a lot more objective holding and kill farming, they should give a big bonus for winning quickly or something.
Meh, I dunno if that would actually happen all that much. I mean first of all there are time limits (which by the way I have found to be very great so far in all of the objective gametypes. Haven't felt that any game has dragged on too long or ended too quick). Secondly, you really don't get a TON of cR per game even if you do rack up a lot of medals. And lastly, the Trueskill system and the ranking divisions for Arena should prevent people that are of varying skill levels from matching up against one another. If the player skill is fairly even across the board then it will be difficult for either team to try and farm the other for medals.

zlatko said:
So I'm still meh about this game. I've never been big on Halo, but I've played H1 to H3. ODST,Wars, etc I didn't care about.

I've always been more of a Call of Duty, Gears of War, Killzone 2, Resistance, Uncharted 2, etc type of shooter guy.

Is there a run feature in this game now? What's the weapon balance like? Is there laggy BS deaths/kills? Any hosts playing with routers to ruin matches?

I might rent ODST to try the beta come monday, but I've been having such a good time with SSF4 that I'm not sure it's worth my time to drop some cash to try it out----especially if it's just Halo 3 with a slight graphical upgrade.
It's the most drastic change for a Halo game since going from Halo: CE to Halo 2. Some of us were discussing this earlier when we were playing. We felt there was a big change from Halo: CE to Halo 2, and that Halo 3 was more of an advanced Halo 2 (kinda like a Halo 2.5). I mean the game still feels like a Halo game, but it has definitely seen a lot of changes. Gone are the days of the BR, that's for sure.

To answer your question about a run feature: Yes, it is one of the different Armor Abilities you can choose to use.

Weapon balance: The one example I will give you for this is that the Pistol is actually amazingly useful now. Also, there is no all-powerful weapon like the BR in Halo 2 and 3.

Lag: It's only the beta with around 10,000 people playing, but I have not had any serious problems with lag.

Cheaters: It's been two days, but no one has figured out how to "standby" or anything yet. :lol
 
Am I the only one who think the sword is a bit under powered now? All it takes is a well timed melee to block it, and the sword's regular melee attack no longer has any lunge at all. Just curious about what people think on these changes.
 
Watching the Beta videos, it looks like Halo 3 all over again at 720p. I was hoping for a visual overhaul but nope still the same. The cinematics in Halo Wars had a very dark gritty like atmosphere, why have they not fleshed that out? I don't understand this. When players go into rooms the rooms seem pre-lit, there are lights in the room but they don't seem to do jack shit in terms of how the room is illuminated. Seriously? That shit should have stopped last gen.

It's Halo so no doubt people will go ape shit for it but considering this is Microsoft's big flagship title, it blows my mind that it's so dated technically. It's been surpassed by just about every other first person shooter I can think of. Hell Halo 3 was very ordinary when it launched, 2 years on and the game still looks the same albeit at a HD res this time.
 
Mohonky said:
Watching the Beta videos, it looks like Halo 3 all over again at 720p. I was hoping for a visual overhaul but nope still the same. The cinematics in Halo Wars had a very dark gritty like atmosphere, why have they not fleshed that out? I don't understand this. When players go into rooms the rooms seem pre-lit, there are lights in the room but they don't seem to do jack shit in terms of how the room is illuminated. Seriously? That shit should have stopped last gen.

It's Halo so no doubt people will go ape shit for it but considering this is Microsoft's big flagship title, it blows my mind that it's so dated technically. It's been surpassed by just about every other first person shooter I can think of. Hell Halo 3 was very ordinary when it launched, 2 years on and the game still looks the same albeit at a HD res this time.
brain_stew said:
Damn, what a huge upgrade to the graphics engine. In terms of technology i'd say this is probably a bigger leap than from Halo 2 to Halo 3, they've really outdone themselves and I was one of Halo 3's harshest critics when it came to visuals.

Their temporal AA solution works insanely well in static scenes and "good enough" in motion. Their SSAO implementation is subtle and artefact free, almost certainly the best implementation of the effect in any 360 game thus far. There's actually a decent amount of texture filtering this time, the rendering resolution is way up and post effects are much better. Shadow filtering is better, and so is modelling and texturing. Honestly, there's not an area that I can really identify that hasn't seen a significant improvement, well actually, yes, the HDR seems the same but then Halo 3 had some of the best HDR lighting on consoles anyway. All i really wanted was better image quality, I didn't expect to get that in addition to a huge upgrade in technology as well but that's what Bungie have delivered.
You're right though, Halo: Reach is still dated in terms of graphics when compared to most modern games. What other games don't have is such a rich feature set, support, net code, matchmaking service, etc.
 
Kenak said:
Am I the only one who think the sword is a bit under powered now? All it takes is a well timed melee to block it, and the sword's regular melee attack no longer has any lunge at all. Just curious about what people think on these changes.
I think it is near perfect now. Using a melee to block it is a great idea IMO. Even with that addition I have still found it to be quite powerful when I use it. Although I'm not sure most people understand yet that you can block a sword lunge with a melee. Maybe once everyone catches on and starts doing that more I will change my mind. :lol

Mohonky said:
Watching the Beta videos, it looks like Halo 3 all over again at 720p. I was hoping for a visual overhaul but nope still the same. The cinematics in Halo Wars had a very dark gritty like atmosphere, why have they not fleshed that out? I don't understand this. When players go into rooms the rooms seem pre-lit, there are lights in the room but they don't seem to do jack shit in terms of how the room is illuminated. Seriously? That shit should have stopped last gen.

It's Halo so no doubt people will go ape shit for it but considering this is Microsoft's big flagship title, it blows my mind that it's so dated technically. It's been surpassed by just about every other first person shooter I can think of. Hell Halo 3 was very ordinary when it launched, 2 years on and the game still looks the same albeit at a HD res this time.
I think it's one of those things where you won't notice the graphical improvements until you see the game running on your own TV at home. It definitely looks better than Halo 3, and remember that this is also the beta as well. There was a bit of a jump graphically from the Halo 3 beta to retail. Compared to most other games out there you are right for the most part. Halo has never been known to have the greatest graphics, but I would never go as far as saying that it looks bad.
 
Trasher said:
I think it is near perfect now. Using a melee to block it is a great idea IMO. Even with that addition I have still found it to be quite powerful when I use it. Although I'm not sure most people understand yet that you can block a sword lunge with a melee. Maybe once everyone catches on and starts doing that more I will change my mind. :lol
Yeah, I was just playing a match on Sword Base. I lunged at a guy and he didn't die -- queue WTF face. I then realized what happened, and started doing it myself. I noticed that I was no longer afraid to run into anyone with a sword at close range because of this.
 
Theres a BXB apparently:

http://www.youtube.com/watch?v=BVmnbMUZDY0

I was sure this happened to me last night, I guess this video confirms it. Bungie fix this!!!

P.S. For all the people calling this Halo 3.5, your wrong. For better or for worse, hiring Sage and giving him such a high role has done a lot to change the base combat. It might look like Halo visually but it plays very differently.
 
bobs99 ... said:
Theres a BXB apparently:

http://www.youtube.com/watch?v=BVmnbMUZDY0

I was sure this happened to me last night, I guess this video confirms it. Bungie fix this!!!

P.S. For all the people calling this Halo 3.5, your wrong. For better or for worse, hiring Sage and giving him such a high role has done a lot to change the base combat. It might look like Halo visually but it plays very differently.
Isn't that just a double melee attack? Like how it normally is when someone spams melee and their opponent is dead center in their screen?
 
Kenak said:
Isn't that just a double melee attack? Like how it normally is when someone spams melee and their opponent is dead center in their screen?

Theres more of a delay in that, this basically kills a fully shielded guy in seconds. Undermining the new health system. The speed he melee's twice in that video is a lot faster than a normal double melee.
 
Has this been happening to anyone else: Sometimes I will have a melee battle with someone where we each hit one another, and then he hits me the second time thus killing me...but then he dies and I get credit for a beatdown even though I never saw my own Spartan throw a second melee at him. Obviously I was jamming on my melee button the whole time, but it seemed obvious to me that I lost and he hit me before I could get mine out.

This has happened quite a few times for me. Was just wondering if anyone else has noticed the same thing. Next time I see it happen I'll try to get the film for it.

bobs99 ... said:
Theres more of a delay in that, this basically kills a fully shielded guy in seconds. Undermining the new health system. The speed he melee's twice in that video is a lot faster than a normal double melee.
I'm pretty sure I've done this a couple times by accident. I'll have to test that out later. But yeah, I'm pretty sure I remember having a quick double melee like that before.

Actually, on second thought, maybe that's what happens when you block a sword attack.
 
Bungie: I'm slightly confused, I'm a long time Halo fan, and I of course have ODST which you said would provide me with Reach Beta access. And that's fine, I'm sure I'll get it on monday/tuesday. I just don't understand what's going on right now; why all these people I see playing the Reach Beta now, some even didn't bother to buy ODST, some not even Halo fans I'm sure. Shouldn't Halo fans/ODST owners be first in line..? So why are all these people playing the Beta now and I'm just "sitting around waiting" like as if I'm a dumbass second rate Halo fan just because I'm not internet street smart enough or don't have enough time to be on the net 24/7 to search for a key. I don't get it.

Disclaimer: Don't get me wrong, this is not the end of the universe :) , it's just an observation and a slight annoyance in my gaming world, everything is relative.
 
bj00rn_ said:
Bungie: I'm slightly confused, I'm a long time Halo fan, and I of course have ODST which you said would provide me with Reach Beta access. And that's fine, I'm sure I'll get it on monday/tuesday. I just don't understand what's going on right now; why all these people I see playing the Reach Beta now, some even didn't bother to buy ODST, some not even Halo fans I'm sure. Shouldn't Halo fans/ODST owners be first in line..? So why are all these people playing the Beta now and I'm just "sitting around waiting" like as if I'm a dumbass second rate Halo fan just because I'm not internet street smart enough or don't have enough time to be on the net 24/7 to search for a key. I don't get it.

Disclaimer: Don't get me wrong, this is not the end of the universe :) , it's just an observation and a slight annoyance in my gaming world, everything is relative.
They went way overboard with the F&F invites. But more than that, there was a whole fiasco (read: awesome) with Microsoft Expert Zone where people pretended to work at a retail chain to get early access to the beta after taking a quiz on ODST.

I know how you feel though. It was painful waiting to get into the Starcraft 2 Beta when I applied Day 1, and I kept seeing people who never even played WC3 or Starcraft getting in. Some even got in and went "I heard all the hype about SC1, but this sucks."
Trasher said:
Has this been happening to anyone else: Sometimes I will have a melee battle with someone where we each hit one another, and then he hits me the second time thus killing me...but then he dies and I get credit for a beatdown even though I never saw my own Spartan throw a second melee at him. Obviously I was jamming on my melee button the whole time, but it seemed obvious to me that I lost and he hit me before I could get mine out.

This has happened quite a few times for me. Was just wondering if anyone else has noticed the same thing. Next time I see it happen I'll try to get the film for it.
I've had a similar experience on multiple occasions. I'd just chalk it up to the game not displaying the melee animation but still registering the hit. Same thing happens when someone, or myself, uses Armor Lock. Sometimes I'd wait right behind an Armor Locked spartan to get the quick melee kill, but they would come out of it and with their back still facing me melee me to death. I've also done it as Armor Locked, where I would kill them with a melee without my guy doing the animation.
 
I played some more games today and have begun to like it more however...

-I feel the DMR needs to be a 4 shot kill, it takes pretty long to kill someone with a 5 shot and I wouldn't have much of a problem with that but it's paired up with a blooming reticule and less auto aim. Personally I would prefer increasing the damage of the DMR as opposed to removing the bloom so that the Pistol can still beat it out in close range. No matter what though, I love the reduction in auto aim.
-The reticule needs to be more visible.
-Grenades need to be either tiny bit weakened, or make the explosion have a temporary delay (a sec at most). In Halo CE, the grenades were powerful, but they also didn't explode right away.
-Movement needs to be about 10% more than it currently is (sprint is perfect however imo). Also, wouldn't this make jumps a tiny bit higher? This could make others who feel it isn't quite "Halo" enough come around.
-Loving the menu
-The focus rifle is so sick, my favorite weapon by far.
-The melee system has had many complaints. Perhaps making 3 melees be able to kill someone as opposed to 2? 1 to kill if no shields, 2 to kill if half shields, and 3 to kill if fully shielded. This makes it so, if someone is 50% and another is 100%, the fully shielded guy should have the advantage. Currently, the beta melee system has both on an equal footing, which isn't fair to the fully shielded spartan. Honestly, there is no point in trying to keep firing up close since the melee will always win out. There is no strategy. I feel like I've been using the melee a lot more than I did in Halo 3, and in Halo 3, I thought the melee was occurring too often.

I feel that the system proposed would add more strategy. If in cqc, someone was weakened I would definitely try to shoot more trusting my patience to over come his onslaught of melees. Right now, the weapons are not as powerful so I always go for the trading melees like in Halo 3 (the system I think Reach Beta was trying to change).

Despite this, I'm still having fun and so are a lot of my friends who were huge Halo fans up until Halo 3's newness wore out.


Also, I think I played against NutterB, Omlet, and I forgot who else on SwordBase. It wasn't me playing, but I was watching a friend play you guys on my account.
 
bj00rn_ said:
Bungie: I'm slightly confused, I'm a long time Halo fan, and I of course have ODST which you said would provide me with Reach Beta access. And that's fine, I'm sure I'll get it on monday/tuesday. I just don't understand what's going on right now; why all these people I see playing the Reach Beta now, some even didn't bother to buy ODST, some not even Halo fans I'm sure. Shouldn't Halo fans/ODST owners be first in line..? So why are all these people playing the Beta now and I'm just "sitting around waiting" like as if I'm a dumbass second rate Halo fan just because I'm not internet street smart enough or don't have enough time to be on the net 24/7 to search for a key. I don't get it.

Disclaimer: Don't get me wrong, this is not the end of the universe :) , it's just an observation and a slight annoyance in my gaming world, everything is relative.
This is the Friends and Family part of the beta. It's for the friends and family of Bungie. But this time they were nice enough to give out early codes to others as well. Obviously there are gonna be people who win codes from a contest off of Twitter or whatever by spending a ton of time on the internet, but can you really get mad at them even if they aren't Halo fans? Are you really going to get mad or be annoyed by Bungie for giving out codes to their fans so they can enjoy the beta a couple days earlier? I think it's a pretty sweet thing that they do.
 
Trasher said:
Has this been happening to anyone else: Sometimes I will have a melee battle with someone where we each hit one another, and then he hits me the second time thus killing me...but then he dies and I get credit for a beatdown even though I never saw my own Spartan throw a second melee at him. Obviously I was jamming on my melee button the whole time, but it seemed obvious to me that I lost and he hit me before I could get mine out.

This has happened quite a few times for me. Was just wondering if anyone else has noticed the same thing. Next time I see it happen I'll try to get the film for it.

A couple of times I've 'pummeled' dudes without pressing melee for like 10 seconds, when I'm not even near anyone.

Also I hate the word pummeled!
 
randomlyrossy said:
"It's Slayer Pro and you're using a plasma gun?"

Yes douchebag who takes things too seriously, I am. :lol

Oh man Ive heard this so much while playing. I just wanna stare at the fancy details and try out all the weapons, but ive sure as hell made the trashtalkers pay when ive been rematched up with them. :lol

The people going all out to win in this are making me laugh, I played a game where the enemy team were all pretty much camping, I couldnt believe it. Of course im a bit of a hypocrite, when I get a Sniper I play properly, but thats only because those things are so rare, dieing with a Sniper means you most likely wont see it again.
 
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