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Halo: Reach Beta Thread

Damn I wished you guys hadn't spoken so furiously about the ease of melee compared to using AR/Magnum etc. It is far to easy to just melee twice for a quick kill as most players haven't quite cottoned on to the new melee system. Now my melee kill count is exceeding everything else. This, I think, is a problem.

One other problem, as was the case with the Blur Demo I am constantly being disconnected from LIVE. I thought it was an Activision problem as the same thing occurred with MW2 and it has never happened with an EA game but alas, it is occurring with Halo Reach now. Fortunetly each disconnect is being counted as a win, but I see that as being a problem. It should just be registered as a null game, winning of losing.
 
Diablohead said:
http://www.youtube.com/watch?v=OALqMX8p6pU

Or do you mean that it fires fast and can headshot, with a scope? The reach pistol is much more like the CE pistol then halo 3's weak efforts :D

No, I'm saying there has never been a headshot weapon in Halo where the rate of fire affects accuracy. With the Halo CE pistol, the Halo 2 BR, pistol and carbine, the Halo 3 BR, pistol, and carbine, and all the sniper rifles, you could fire as fast as you wanted to and the accuracy of your shots would be consistent.
 
My Pistol skills are rapidly improving, especially on Sword Base. Those smooooth, linear jetpack slides do wonders for my accuracy :D
 
Spirit3 said:
Damn I wished you guys hadn't spoken so furiously about the ease of melee compared to using AR/Magnum etc. It is far to easy to just melee twice for a quick kill as most players haven't quite cottoned on to the new melee system. Now my melee kill count is exceeding everything else. This, I think, is a problem.

One other problem, as was the case with the Blur Demo I am constantly being disconnected from LIVE. I thought it was an Activision problem as the same thing occurred with MW2 and it has never happened with an EA game but alas, it is occurring with Halo Reach now. Fortunetly each disconnect is being counted as a win, but I see that as being a problem. It should just be registered as a null game, winning of losing.

I've had this same problem, happened twice in 34 games. In 4 000 games of Halo 3, it's yet to have happened.
 
GhaleonEB said:
Okay. :p

...

It's funny, I played the game on the same days as the Activision announcement. I read that, and my first thought was, "that's very un-Bungie-like." That's what the game feels like as well; this is very un-Bungie-like to me. :(

I'm going to go to Kinkos and print your post out on 10,000 flyers. Then I am going to learn how to fly a plane. Then I am going to fly cross country and pour these fliers over Bungie until they figure out what's wrong with this game.
 
My impressions so far:

- Game definitely feels different than than the previous Halos, but I think this is refreshing and I am enjoying the game so far.

- Sword Base is a horrible map and I'm having nightmares of being forced to play 1 Flag CTF there.

- Shield lock is awesome and by far my favorite armor ability.

- The UI so far has been incredible slick.

- They really need to disable party chat across the board in my opinion. I think it does nothing but kill the community. It is like playing a PS3 game now where no one is talking because they all in party chat. It hurts the team too as you can not communicate information to them at all. I really don't get why you would use party chat as there is only four people on team, so even if there are only 2 of you thats half you team. It is not like you have to worry about a ton of randoms shouting shit all the time, and even if you did mute is there for a reason.
 
Two things:

1. This game is a lot of fun, but whoever redid the UI should be given a stern talking to. The layout is a mess, the onscreen HUD, while still Halo-esque, feels like a chore to figure out what's going on, and the rewards/post-game screens are just sloppy.

2. It seems like no one knows what the hell they're doing during Stockpile or Headhunter. The split between folks with 15-25 skulls and 0 is noticeable, while there's a 50 percent chance that people on my Stockpile team won't know where the flags are supposed to go, leading to frustration, anger, darkside, blah blah.

At this point, I'm spilt on the beta. There's enough additions to make for new strategies and possibilities (and I have yet to play Covy Slayer, which sounds awesome), but the rush I got when playing Halo is gone. Now it just feels like a lot of work to do anything.
 
Phatcorns said:
No, I'm saying there has never been a headshot weapon in Halo where the rate of fire affects accuracy. With the Halo CE pistol, the Halo 2 BR, pistol and carbine, the Halo 3 BR, pistol, and carbine, and all the sniper rifles, you could fire as fast as you wanted to and the accuracy of your shots would be consistent.

Oh, there is one exception to this, but it's not quite an exception.

I don't know if this is a little-known or well-known fact, but if you held down the right trigger to fire the Halo CE pistol, the shots would go everywhere but inside the reticle. However, pulling the right trigger over and over will keep all the shots right in the tiny little circle.
 
I am definitely against disabling Party Chat.

Not everybody speaks english, and speaking in another language brings 80% of time complaints or insults.
 
Phatcorns said:
Oh, there is one exception to this, but it's not quite an exception.

I don't know if this is a little-known or well-known fact, but if you held down the right trigger to fire the Halo CE pistol, the shots would go everywhere but inside the reticle. However, pulling the right trigger over and over will keep all the shots right in the tiny little circle.

Wouldn't you shoot faster as well if you were using it as a semi-auto rather than as an automatic?

My main gripe with the DMR/Pistol is that, not only does it take more shots to kill (3 in H1, 4 in H2/3, now 5.. 4 was perfect IMO), but you must shoot more slowly, and enemies can get away must faster.

The weaker DMR/Pistol and the stronger melee/grenades lead to a degradation of the shooting pleasure IMO.

I wouldn't mind the bloom as much these weapons were 4SKs like they should be IMO.

Zezboob said:
I am definitely against disabling Party Chat.

Not everybody speaks english, and speaking in another language brings 80% of time complaints or insults.

Je le sais très bien, j'habite actuellement en France, et je me suis fais insulter plus d'une fois lorsque je parlais en français avec d'autres amis d'ici.

But when I'm playing seriously (MLG, Ranked playlists) with my friends, and there is at least one non-French speaker on the team, we all speak English. English is, for now at least, the international language, and on Halo, an overwhelming majority of players speak English.

How hard is it to learn the callouts, and things like "Rockets" or "One shot"
Once again, I'm only asking to disable PC in the Arena, not in all of Halo MM.
 
MagniHarvald said:
Thank you. I understand some people want to play MM as if they were playing with bots, rather with other human beings, and would rather mute everyone by default then giving them the benefit of the doubt.. The amount of times I've seen people get assassinated/sworded/rocketed etc etc after having warned them is way too big. People in Party Chat are a liability. Hopefully Party Chat will be disabled in the Arena. If it isn't, people in PC in the Arena will get a complaint from me. I already give bad feedback to those using it in Ranked Team Games in H3.

That's seems harsh, maybe I guess if they chose the 'chatty' option, but can you even tell if another player selects that option?
 
MagniHarvald said:
Wouldn't you shoot faster as well if you were using it as a semi-auto rather than as an automatic?

I'm not quite sure as I haven't played it in a long, long time, but I think you are right, it's faster semi auto.
 
Zezboob said:
I am definitely against disabling Party Chat.

Not everybody speaks english, and speaking in another language brings 80% of time complaints or insults.

Well, don't speak?
 
Trasher said:
I think it's one of those things where you won't notice the graphical improvements until you see the game running on your own TV at home. It definitely looks better than Halo 3, and remember that this is also the beta as well. There was a bit of a jump graphically from the Halo 3 beta to retail. Compared to most other games out there you are right for the most part. Halo has never been known to have the greatest graphics, but I would never go as far as saying that it looks bad.


Yeh one thing Halo does better than any other game is HDR, no denying this seems to be where a lot of rendering power goes, same goes with particle effects but these things are more fine tweaks; as a whole I just expect more at this point, especially from a game you'd have to assume would have an incredible budget and is a major draw card for MS.

I'll wait to see it on my own TV but I'm still not sold when 3rd parties are producing such great looking games these days.

It's not really fair to say Halo has never been good looking; Halo 1 pretty much sold the Xbox by itself with it's large outdoor environments and solid enemy models, Halo 2 was very sharp for an Xbox game with good texture work and solid effects (ok the humans looked like crap) but the normal mapping and scale were immense. Halo 3 had a few brief moments, particularly large forest outdoor moments where it looked great but was such an understated improvement from a company that did some great things visually on the original Xbox. This time round it's like they haven't been able to put together an engine to really take advantage of the hardware to the same degree they had with the original Xbox.
 
PedroLumpy said:
That's seems harsh, maybe I guess if they chose the 'chatty' option, but can you even tell if another player selects that option?

Harsh? It's the one mode for ultra-competitive team games. Communication is key in Halo competitive team games, just watch any game at an MLG event. If you want to chat with some buddy playing Viva Piñata and be completely oblivious to the other human beings you are playing with, you can have all Invasion, Customs, and all of Standard MM. How is that harsh?

I dislike many aspects of MW2, but disabling PC in some modes was one of the things they did right IMO.
 
Pandoracell said:
Well, don't speak?

WTF? So he should be mute in the match instead of talking to his friends?

MagniHarvald said:
Harsh? It's the one mode for ultra-competitive team games. Communication is key in Halo competitive team games, just watch any game at an MLG event. If you want to chat with some buddy playing Viva Piñata and be completely oblivious to the other human beings you are playing with, you can have all Invasion, Customs, and all of Standard MM. How is that harsh?

I dislike many aspects of MW2, but disabling PC in some modes was one of the things they did right IMO.

I don't care how competitive it is, the guy doesn't owe you anything when he plays those modes. If he wants to talk to his buddy, that's it, end of story. I could easily say, 'Don't go in MLG unless you don't suck, you have a level 50 in Team Slayer already' etc. etc. But that's something a crazy asshole would do, so I don't.

Just because there are other playlists where they could go that wouldn't be affected by your decree doesn't make it okay. Maybe they guy likes MLG rules, but wants to talk to his buddy. It's his game, if that's what he wants, then who are we to decide?
 
I am mixed on the DMR at present. In the right hands it can be awesome but I would rather it not be tweaked to take less shots to kill someone. One of the reasons I fell out with Halo 3 was pretty much everyone falling back on the BR. If you sucked with the BR, the vast majority of fights would end with the person who shot first winning.

It seems like Bungie is trying to get people to play with other weapons and not fall back on the DMR. I find myself actually picking up other weapons in Reach, depending on the situation. In Halo 3, if it was not a power weapon, the BR was pretty much the only weapon you needed.
 
Cuban Legend said:
I actually had a scenario specifically like you describe not having seen in the beta, right out of a Powerhouse Covy Slayer 4v4 match from my first night of playing the Beta with friendly GAFers...

The resulting film clip I beleive displays somewhat of a fierce but also delicate and precisely technical, almost dance-like Elite enemy encounter, that didn't result from both sides merely missing shots. Anyone kindly HD render for me pls? :]

-Letters and I both had a nice laugh a few matches later afer I mentioned the encounter, and both of us mutually agreed on such satisfying encounters resulting from Elite Gameplay as feeling just right. As we enjoyed the personally rewarding feeling the ebb and flow of encounters that the versatile Elites can be prone to bring upon you sometimes & can make you smile whether you kill or are killed.

Nevertheless, it's personally set the bar as the most rewarding Covy encounter I've had in my 5 hours of beta gameplay over the last 2 days, and something I'd love to encounter more often. A Thanks to Letters & the GAFers for the great matches we shared.

tl;dr Covy Slayer 4v4 =
afghan-phone-oq0ea.gif

the gametype of forever-lasting player encounters. :D

Covy Slayer has me really really scared for Invasion, I just can't kill an Elite. :lol
 
Phatcorns said:
Oh, and the shallowness of the pistol and dmr clips pretty much makes this a no-go anyway.
The DMR has 12 rounds to a clip. You only need five (perfect) shots to kill. If you're emptying a clip without getting a kill, you're doing something wrong. One thing everyone should consider: do you usually aim at the head first, or do you work the body and then go for the headshot? The former probably drops more shots. Aim for the fattest part of the body so you can get your fire rate up until the shields drop, and then slow for the headshot.

I should have put this in my impressions before, but it's amazing that they've made every gun feel powerful, provided you're using it at the appropriate range. I think Sage/the Shadowrun guys were among their best hires.

It's just a shame one or two things (mainly the grenades and the plasma launcher, but also some of the close-quarters weapons combined with Sprint) feel too powerful, to the point of being cheap.
 
if there is party chat in arena mode, that mode is half ruined. As others have said some of the modes in MW2 stop party chat so if the time comes you can actually say something and be heard. I have been in games so far in reach where I was the only player NOT in a party chat, I don't mind it at all when it's not towards some sort of rank but playing team based modes where your team mates run past things because they can't hear you is annoying. Plus I like to hear them tell me things too not just their little party bubble.

backflip10019 said:
:lol :lol :lol Got a killionaire last night in Juggernaut on Powerhouse. That gametype is so broken.
I hate that mode because you get no perks, AR only and without sprint it feels so slow, yeah it's boring to me.
 
Let me just start of by saying I do not mean any of the following to be directed as offensive Ghal.

GhaleonEB said:
Reach does a poor job providing feedback to the player, in a number of ways. When I get shot, I can't tell from what direction. This means I react poorly, which means I die more. In every other Halo game, turning to face (or flee) incoming fire became instinctual because the visual feedback upon receiving fire was clear, so this is no small thing. It often makes my death feel random.
I don't understand how you have trouble telling when you're getting shot from. The same direction warning flashes up on your HUD when you're being shot. It indicates left/right/behind... Perhaps you just aren't used to being shot with ranged weapons all the time... In Halo 3 the majority of gun-play happened within a small range due to the nerfed weapon set and the AR spawn. Now that everyone spawns with a weapon that works at a good range, gun fights can happen from across with map. Instead of a run+spray battle with the AR.


When I melee or am on the receiving end, I have to look at the text in the corner to see what happened. The visual feedback is just messy and unclear. The shield delimiter - no matter how much shield is up, a melee with pop it and no more - is, for lack of a better word, stupid. It really breaks close quarters combat, and coupled with the already poor melee feedback and lack of clarity, it makes close combat feel like a complete mess. Melee fights are confusing, hectic and have what feels like arbitrary outcomes.
Melee fights are honestly my only area of concern for the core of the gameplay... I don't know yet what to think of the way they behave. The new system prevents a player from charging me with the AR and then punching, which is a very welcome change. Yes I do agree it does still need further tweaking, but i am so far happy with the change.

Some targeting reticules, such the pistol, are very hard to see in many situations; this not only makes aiming hard, but timing the rhythm of the shots difficult.
I am not sure what everyone is talking about in regards to the reticule not being visible... I am playing on an HD TV and I have no problem at all with seeing my reticule.

Grenade damage, and the way if blows out the sound. The fuck?
I absolutely love the way it blows the sound out, Bungie do not change this. As for grenade damage, the radius has certainly been modified so now the splash is more deadly, but I personally don't see why that is a bad thing. It is a grenade, it should be deadly.

The feedback loops on the guns are entirely forgettable. Remember how great it feels to shoot the Halo 1 AR and pistol, or the Halo 2 and 3 BR? None of the guns in Reach are anywhere close. The pistol is apparently a beast, but it feels like shooting a cap gun. It's not fun to shoot in this game.
Shooting the DMR and the Pistol is amazing, there is such sense of satisfaction when using almost any of the guns (excluding the AR). In my opinion the only weapon that is a bother to shoot is the AR, everything else I couldn't be happier with the way it behaves/sounds.

Of the two maps, I simply hate one of them. Sword Base is a poorly designed, arbitrary, bland and confusing mess of a map. I put it among the worst in the series.
Sword Base is great. While I was at first confused about its layout after a few games I began to understand the flow of it. I have fun playing almost any gametype on the map and certainly do not see any reason why you would say it is poorly designed. Learn the map and you will begin to appreciate it.

Player movement feels more like Oblivion than Halo. Gone are the joyful, smooth jumps, the elegance of the strafe, the feeling of agility in close quarters movement. I feel like I have weights tied around my waist (or am constipated, as someone else said). I keep saying this, but it just does not feel anything like a Halo game to me. It's not the movement speed or the jump height, it's that they simply redid how the game plays. I don't know why and can't really articulate it. But playing Reach is simply not fun.
The move speed doesn't ever bother me, I think the speed is perfectly fine. The jump height has certainly been nerfed a little bit, but the maps were made with that in mind. There have been only a few times that I have cursed the new jump height, otherwise it just feels natural.

In all the previous Halo games, the simple act of leaping around and shooting was fun. I recall vividly my first day of playing the Halo 3 Beta, in the F&F kick off. The first thing everyone did was jump around shooting, getting a feel for the weapons. It was euphoric. Doing those things are not fun in this game. I don't feel like the game is a playground. It feels like work.
Sorry that running around and firing you AR wildly into the air isn't as enjoyable as it was in the previous Halo games, but I am extremely thankful that it isn't. This game rewards skill more then any of the previous Halo games (excluding Halo 1). It was a shock to me at first but now that I understand the flow of the game I really appreciate everything Bungie has done so far.


Most of the expansions to the game work well. Menus, much of the UI, the armor abilities, the audio, the graphics. Some of the abilities, like Sprint, are pretty great. Most of the stuff they added just works. But the underlying core is broken. Melee, jumping, shooting, moving. Important stuff, and none of them feel anything like Halo any more, and more importantly, they feel likes something that's not fun to play. The heart and soul of the game is just gone. I'm sitting here, after two days of playing the Beta, and I don't have a strong desire to play it again.
The UI is incredible, my only suggestion would be to have a way to accept game invites from other players without having to pull up the blade. The less time I spend in the slow blade UI the better. As for the core of the game, I love it. The game has changed drastically, but it needed to. I was growing tired of the same forumla being re-hashed this change has certainly upset a few but I believe will ultimately end up being for the best.

Ghal I am sorry you don't like it, I feel your pain... A game you've come to know and love is now unfamiliar and lacks the fun that you desire. Honestly though that is the same way I felt from the transition of Halo 1 -> Halo 2 and 3. I continued to play Halo 2 and 3 because it was Halo, and I loved it... But nothing could ever be what Halo 1 was. Now that I have tried Reach I can say that this is certainly a step in the right direction. Rather then catering to the casuals they have actually made the game skillful and enjoyable to play seriously.


I feel like an ass ripping on the game so hard, but as a longtime fan of the series, and thus Bungie, I'm just crushingly disappointed. I'm clearly in the minority on this stuff, I haven't found anyone that's had as negative a reaction as myself. But that's where I am with the game. FWIW.
I hope you get used to the changes Ghal, I really do. And I apologize if I sounded like an asshole during this post, but these are all my true feelings.

Reach is what Halo should have been all along...


Last note: While I am praising Reach a whole bunch in this post it should also be noted that the game still needs a lot of work to have a proper balance... One Flag on Powerhouse is essentially broken at this point. Defenders spawn ontop of the flag and have access to all major power weapons right off the bat. I have player probably 20+ games of one flag on that map and I can only count a handful of times where we have actually scored a flag capture.
 
mescalineeyes said:
are you guys seriously not seeing how jerky and low-res all the menus and fonts are? it's driving me INSANE.

mescalineeyes

:lol

But seriously, yes. The UI is very sloppy. I hope this is just "BETAOK?LAYOFFJACK!" and not indicative of the final game.
 
If you're playing in the Arena, no, I don't think you should have party chat enabled. Yes, it may inconvenience those of you who don't want to talk to others during the match because you don't speak English, but it will be beneficial to the community as a whole.
 
Shake Appeal said:
*Impressions*
I agree with all of this. Well... maybe except for armour lock, shit is so annoying when it breaks the flow of a fight.
I especially agree with your thoughts of the new melee system. You're right on the money with that.
Now I can get into some melee battles without that 100% certainty of death looming over me like it did in H3.

I think the disparity in the 'feel or effectiveness of weapons' (asides from the feedback issue) might be mainly due to the massive improvement in netcode.
For those of you in NA where everything was blissful 4 shots and donging in Halo 3 the weapons might feel like a step down, especially in terms of consistency.
But for those of us in Eurozone that had to deal with 6 shot minimum in Halo 3, you know... might kinda be on the opposite side of the mirror.

Completely embarrassing someone in Reach because you are a calm and collected player, when the same person would have utterly destroyed you in Halo 3 by mashing the trigger as fast as possible in a panic just because you have an ocean to contend with? So good.


Or maybe you might not be a fan of Shadowrun's style of gunplay, to you Reach probably feels alien and wrong whereas for me (I freaking LOVE shadowrun) it still feels like Halo but with a lovely dash of Shadowrun thrown in for kicks. :)
 
MagniHarvald said:
Main gameplay changes proposed:
Pistol, DMR upped to 4SKs
Grenade damage reduced, or grenade blast radius reduced, or grenades on map reduced
Get rid of one hit kills with Objectives in Team Games
Stockpile Flags should be collected at :00, not :01
Games/Rounds should start after the initial Load Out selection, not before
Sudden death should be unlimited, if the Flag is dropped, then the Offending team has 5 seconds (which stacks if it's dropped repeatedly) to pick it back up
If you made the pistol and DMR 4SKs, no one would use anything else. Good players are already dominating with these weapons at every range. They're balanced, I think. They fit in the sandbox as the best standard weapons for people who know what they're doing, and they're only going to become more powerful as people learn the effective ranges and manage the reticle better.

Definitely agree about grenades.

As for one hit kills with objectives, I dunno... I don't think flags should be a one hit kill, but I think the Oddball should be, or else being the guy with the ball is basically no fun at all, especially as you're already slowed. The lunge on both should definitely be reduced, though.

Agree about when games start. If a game is 15 minutes long, the clock should start at 15:10, if a round is 3 minutes long, the clock should start at 3:10, and so on. Also gives people a chance to load in if they're slightly slower, which Halo 3 did not do (sometimes I would get into a Valhalla game and some dude would already be snatching the sniper).

Sudden death is so pointless as it is in Reach right now. Should just be removed completely, to avoid all confusion and irritation: get it home in the round time, or don't. Still surprised that Bungie apparently enjoy the attrition game of people dragging the flag a foot, dying, dragging the flag a foot, dying... return times need to be lower, return radius needs to be slightly higher.
 
PedroLumpy said:
WTF? So he should be mute in the match instead of talking to his friends?



I don't care how competitive it is, the guy doesn't owe you anything when he plays those modes. If he wants to talk to his buddy, that's it, end of story. I could easily say, 'Don't go in MLG unless you don't suck, you have a level 50 in Team Slayer already' etc. etc. But that's something a crazy asshole would do, so I don't.

Just because there are other playlists where they could go that wouldn't be affected by your decree doesn't make it okay. Maybe they guy likes MLG rules, but wants to talk to his buddy. It's his game, if that's what he wants, then who are we to decide?

Not it's not his game. It's our game. If he's in SinglePlayer, it's his game. If he's in MultiPlayer, it's our game. I mean, going by your logic, I can do whatever the fuck I want, betray, mod, standby, insult the fuck out everyone, because it's my game, right? Well no, I can't, because Bungie and MS have included measures against what I just stated (boot, ban, mute). IW has gone one step further, all I'm asking is for Bungie to do the same, for Arena only.
 
DiabolicalBagel said:
I agree with all of this. Well... maybe except for armour lock, shit is so annoying when it breaks the flow of a fight.
I especially agree with your thoughts of the new melee system. You're right on the money with that.
Now I can get into some melee battles without that 100% certainty of death looming over me like it did in H3.

I think the disparity in the 'feel or effectiveness of weapons' (asides from the feedback issue) might be mainly due to the massive improvement in netcode.
For those of you in NA where everything was blissful 4 shots and donging in Halo 3 the weapons might feel like a step down, especially in terms of consistency.
But for those of us in Eurozone that had to deal with 6 shot minimum in Halo 3, you know... might kinda be on the opposite side of the mirror.


Completely embarrassing someone in Reach because you are a calm and collected player, when the same person would have utterly destroyed you in Halo 3 by mashing the trigger as fast as possible in a panic just because you have an ocean to contend with? So good.

Or maybe you might not be a fan of Shadowrun's style of gunplay, to you Reach probably feels alien and wrong whereas for me (I freaking LOVE shadowrun) it still feels like Halo but with a lovely dash of Shadowrun thrown in for kicks. :)

Im in the UK and network consistancy isnt the issue at all. I also find that the players who panic more in Reach seem to have the advantage, they get to fire quickly and tend to get lucky fairly often.

Mashing the trigger didnt work that well in Halo 3 FYI, I played with a guy with a modded controller once who couldnt believe I kept out BR'ing him, he actually accused me of cheating. :lol
 
This is my one and only complaint.... ahem.

Why in the world are the flag variants allways the default vote choice in grab bag? Can they not mix it up a bit. If I have to play another game a stockpile I think I'm going to go crazy. I think that people should not automatically vote, and that way people who vote get to choose. So say red team doesn't vote, but all of blue team does, well that's 4 to 0 for the blues, instead of 4 to 4 and it automatically choosing the top variant. I feel that for ties it should randomly choose between the two tied gametypes, would solve alot of issues.


Other then that, loving it. Although I have to ask. What happened the spartans kneepads? You look down in FP mode, and you can see kneepads. The player models are kneepadless though.
 
MagniHarvald said:
Not it's not his game. It's our game. If he's in SinglePlayer, it's his game. If he's in MultiPlayer, it's our game. I mean, going by your logic, I can do whatever the fuck I want, betray, mod, standby, insult the fuck out everyone, because it's my game, right? Well no, I can't, because Bungie and MS have included measures against what I just stated (boot, ban, mute). IW has gone one step further, all I'm asking is for Bungie to do the same, for Arena only.

Exactly, and Bungie should give tools to the player to avoid the sort of negative behavior if they so choose. Like the 'chatty' option!

It is still his game. He can play it however he wants within the ruleset of the game (no modding). If he wants to betray, scream into his mic etc. etc. that's his choice, and you can mute/kick him as appropriate. He does not owe you anything by joining your match. You do not get to decide how someone else plays their game.
 
Okay, the notification font needs to be larger. All these icons, badges, and text are popping up so fast and disappearing so fast that I have to stop and quickly squint to see anything.
 
I'm against restricting features for players, but not allowing party chat in the Arena sounds like a good idea to me. Arena is supposed to be the real competition and leagues of Halo -- where people can actually be elitist pricks and force competition in a console shooter.

But in a normal play list like what Grab Bag is? Fuck no.
 
The more I think about the melee system, the more I like it.

If a guy just AR charges you and melees, he is likely not going to get the kill without working a little harder for it. I'll let that sink in. That's awesome.

And even if someone just sprints and tries to double melee you (which is so, so powerful right now), if you're aware of that as a potential threat, you can probably trade that first beatdown and jump away from him, then get a precise headshot or just unload whatever gun you have while he's swinging at the air... provided you're good enough.

You know what two words I haven't read anywhere in this thread since the beta dropped? "Dual wielding". It's gone. Nobody cares. Nobody.
 
Shake Appeal said:
You know what two words I haven't read anywhere in this thread since the beta dropped? "Dual wielding". It's gone. Nobody cares. Nobody.
Well, what weapons would you dual wield with anyways? The Pistol and Plasma Pistol? Maybe if they still had the Plasma Rifle and SMG as well it would be missed.

EDIT: Actually Bungie should make like the last level in the campaign be an all or nothing final stand of some sort where you dual wield Rocket Launchers, Assault Rifles, whatever. Shit would be bad ass :D
 
Thanks to whoever posted that Arena Rating java thing a few pages back. I typed in my last three regular (i.e. not Covy) slayer games in Grab Bag (not the same, I know, but I was curious):

1644
1671
1397

Pretty cool.
 
PedroLumpy said:
It is still his game. He can play it however he wants within the ruleset of the game (no modding). If he wants to betray, scream into his mic etc. etc. that's his choice, and you can mute/kick him as appropriate. He does not owe you anything by joining your match. You do not get to decide how someone else plays their game.


Not exactly.

The TOU for Live (http://www.xbox.com/en-US/legal/LiveTOU.htm) require good behavior and address abusive language, harassment and cheating or abuse of game rules. Betraying, threatening, name-calling etc, are all specific violations of the TOU and the contract to use Xbox Live.

So actually, all of the abuses you describe are not in fact OK. Either by rule or by common sense.
 
Shake Appeal said:
The more I think about the melee system, the more I like it.

If a guy just AR charges you and melees, he is likely not going to get the kill without working a little harder for it. I'll let that sink in. That's awesome.

And even if someone just sprints and tries to double melee you (which is so, so powerful right now), if you're aware of that as a potential threat, you can probably trade that first beatdown and jump away from him, then get a precise headshot or just unload whatever gun you have while he's swinging at the air... provided you're good enough.

You know what two words I haven't read anywhere in this thread since the beta dropped? "Dual wielding". It's gone. Nobody cares. Nobody.

Yeah but on the other hand if I have 5 shot someone with a pistol and used the remaining 3 shots on his teammate I dont want to reload, I want to get in there and finish him off. I cant do that.

Agreed about the dual weilding though. :lol
 
PedroLumpy said:
Well no, it is still his game. He can play it however he wants within the ruleset of the game (no modding). If he wants to betray, scream into his mic etc. etc. That's his choice, and you can mute/kick him as appropriate. He does not owe you anything by joining your match. You do not get to decide how someone else plays their game.

He owes me and the others in the game respect. Is that too much to ask for? I respect the others in my games, if I'm in a party chat and about to launch some MLG, I quit of of the PC out of respect for my teammates, why can't I expect the same of others? Do you think respecting people you never meet in person is dumb?

A guy in PC in a highly competitive team game is ruining my game as much as a quitter, as an AFK, as a TKer.
 
OuterWorldVoice said:
Not exactly.

The TOU for Live (http://www.xbox.com/en-US/legal/LiveTOU.htm) require good behavior and address abusive language, harassment and cheating or abuse of game rules. Betraying, threatening, name-calling etc, are all specific violations of the TOU and the contract to use Xbox Live.

So actually, all of the abuses you describe are not in fact OK. Either by rule or by common sense.

Yes, but you can mute the dude in 3 seconds and then his ranting no longer affects you. Sure it would be great if we could simply 'opt out' of hearing racial bombs, but I don't think that's technically possible.

The point I'm getting at is that it's not about limiting someone else's choice, it's about giving you the choice to avoid behavior you don't like.

MagniHarvald said:
He owes me and the others in the game respect. Is that too much to ask for? I respect the others in my games, if I'm in a party chat and about to launch some MLG, I quit of of the PC out of respect for my teammates, why can't I expect the same of others? Do you think respecting people you never meet in person is dumb?

A guy in PC in a highly competitive team game is ruining my game as much as a quitter, as an AFK, as a TKer.

Yes.

I do highly respect the whole 'I treat you how I would want to be treated' thing, I do it myself, but you cannot make that choice for other people. I mean I see snipers in other games being useless all the time, but I don't get in their face and tell them that it's my way or the highway. If they want to snipe and be useless, that's their call, they're having fun, who am I to dictate fun to them? Similarly, someone is probably having a lot more fun chatting with his buddy than talking to you, it's what he wants to do. I think if you expect that much out of your teammates, the onus is on you to find people to play with that want to talk to you.
 
PedroLumpy said:
Exactly, and Bungie should give tools to the player to avoid the sort of negative behavior if they so choose. Like the 'chatty' option!

It is still his game. He can play it however he wants within the ruleset of the game (no modding). If he wants to betray, scream into his mic etc. etc. that's his choice, and you can mute/kick him as appropriate. He does not owe you anything by joining your match. You do not get to decide how someone else plays their game.
And that kind of shit should not be allowed in the arena, along with private chats.
 
bobs99 ... said:
Yeah but on the other hand if I have 5 shot someone with a pistol and used the remaining 3 shots on his teammate I dont want to reload, I want to get in there and finish him off. I cant do that.

Agreed about the dual weilding though. :lol

I can't dual wield SMG's anymore. :(

Also, I'm surprised at the number of people who like Covy Slayer, it's fun to play as the Elites but the gametype itself isn't very fun. It just turns into a needle rifle only game every time I play, not very fun.
 
Buttonbasher said:
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=13408

LOOKIT GUYSE. THIS DUDE GOT ASSASSINATED, THEN DEAD, THEN HE JUST GOT BACK UP. WHOAOAOAOAOA. :lol :lol :lol :lol

Thanks for rendering it Sai!
He's cursed! A spawn of Satan!
Phatcorns said:
The melee system is illogical because it doesn't do the damage it should be doing. If someone has 10 percent shields and the other has 50 percent shields and they both melee, the person with 10 percent shields should end up with less health! Period! Why would you put the two people on even ground after the melee with full health? I understand they're trying to make this new gameplay mechanic, but it's absolutely not fun and it's frustrating as hell.
Agreed. The damage should roll over into the player's base health. However, I feel like the new system would be a lot better if the lunge were increased.
Phatcorns said:
Armor lock is just SO broken, but that deserves a page on its own.
Armor Lock isn't broken, man.
Kenak said:
You're right though, Halo: Reach is still dated in terms of graphics when compared to most modern games. What other games don't have is such a rich feature set, support, net code, matchmaking service, etc.
It doesn't look dated. The game looks really good.
Kenak said:
Am I the only one who think the sword is a bit under powered now? All it takes is a well timed melee to block it, and the sword's regular melee attack no longer has any lunge at all. Just curious about what people think on these changes.
Uh...yes it does.
Zeouterlimits said:
-The AR is a piece of junk. I hate it right now. It feels so useless. I use it fine in H3,
The Reach AR is better than its Halo 3 counterpart. It's more accurate at a longer range, especially if you pump the trigger. If you liked the AR in Halo 3, or you found it useful, it should be the same, and to a greater degree, in Reach. There's really no arguing otherwise.
Devin Olsen said:
I am not sure what everyone is talking about in regards to the reticule not being visible... I am playing on an HD TV and I have no problem at all with seeing my reticule.
42 inch, HDTV, 1080p here. I have a really hard time seeing some reticules, but the pistol's is by far the worse, and that's really bothering me because I want to use the pistol. If only the pistol's reticule were changed, I think I'd be satisfied.
Shake Appeal said:
Camo I barely touch. I feel like it's uses are very specific, or for a playstyle that is entirely unlike mine, and I'm just not using it effectively enough often enough to justify its use over, say, Sprint. That said, the length of time you can remain in it is impressive. And even though it's just an irritation to see your radar cluttered with dots, you can sort of work out where the centre of those dots should be much of the time. I've caught a lot of camo users out just by thinking about the most obvious way it could be put to use in a given context. Usually that's exactly the way they are using it.
This is how you use active camouflage. If someone can render this for me, that'd be great.:D
GhaleonEB said:
A bit. My initial reaction yesterday was sharply negative, as is well documented at this point. I was feeling a touch more positive at the end of the day yesterday, but my bottom line, as I said, was that Reach didn't feel like a Halo game to me. Generally speaking, I don't like FPS; Halo was the only exception (okay, and the original DOOM). HL2 and Bioshock are two others that I bought and played through but didn't really care for.

I often make snap judgments about games; I give most games about ten minutes, and if I don't like them after that I stop playing them. Were the game I played and posted about most of yesterday not called Halo, I'd have stopped playing it. But it is, so I kept at it hoping to learn the new model. I found several things to like about it, and listed them at the end of the day yesterday. Today added to the list of things I didn't enjoy, tipping the balance further. I'm just not having much fun with Reach, despite the many things it does well. It does not feel like Halo to me at all; it's this alien thing that looks like Halo, and mimics many of Halo's attributes, but the foundation that game was build on is just not there. I just can't escape that conclusion.
Maybe you'll like it more once Invasion is up. I mean, you're a BTB man, and I've heard you say several times that it isn't a Halo game to you unless there's a Warthog driving around.

...

Overall, with Reach, I just don't like how grounded the game makes you feel (this feeling isn't anywhere near as bad when playing as an Elite). The Spartan movement speed needs to be increased, as well as the jump height. The current melee system also adds to this grounded feeling because the current system has little-to-no lunge (the lunge needs to be increased) and melee is essentially useless under this new system.

And the Needler. Bungie, please, please, please, change the Needler back to the way it was in Halo 3. It was perfect.

On player feedback. I understand where those of you complaining about it are coming from, but I feel that it's another thing about Reach that has been changed and so it's something to get used to. Maybe this feeling is wrong, but as I play more, currently, I feel like I'll be able to tell when someone's shields are about to go out.
 
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