NJ Shlice said:That's not true. Just look at the example you just gave. The top two players on the losing team scored better than the 4th person on the winning team. Which they should, especially since they had better games.
The system works well now and I could live with it going completely unchanged. But from a nitpicky sense, there should be a greater reward for winning and if you had a positive K/D ratio it should be another (very small) bonus.
From the BWU explaining the Personal Rating formula. The losing team is docked 4% across the board, as I said. If two players have an identical performance, the one on the winning team gets a higher rating, but it's possible to be on the losing team and have the highest rating in the game if you were on a shit team but still rocked the house.loss_penalty
If your team loses, this is a penalty applied to your rating.
But wait, you protest: "Isn't the Arena about individual performance?" It is, so our goal is that this penalty is as small as possible while still accomplishing two goals:
1. Assuming equal performance, a player on the winning team should place ahead of his counterpart on the losing team.
2. Playing for a personal best rating should require winning. No hanging your team out to dry to shoot for a high score.
For the Public Belta, this number is 0.96. In other words, if you lose, we shave a mere 4% off of your rating. We will be continuing to adjust this number, and we might even shift the place where this penalty is applied.
http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_043010